Toy Shire - Red
Hello everyone!

We've been silently hard at work for the last couple of months, but now we are excited to announce that Toy Shire is coming out very soon! Toy Shire will be released in Early Access on August 26. Thank you for your patience! With the launch, we will also be running a 10% discount for two weeks, so make sure not to miss out on the discount during our release window!


Check out our Early Access Release Trailer below!





What's in Early Access?


The Early Access release version offers around 4–5 hours of playtime based on our playtests. Below, you can find a list of features that you can expect to find in the Early Access release.

  • A total of 12 levels.4 rooms in Kevin's house, each with 4 levels to complete and a boss fight at the end.
  • 8 types of towers and 8 types of soldiers for you to bolster your defenses or go on the attack with.
  • 28 types of basic enemies and 4 bosses. Each room has 7 different types of enemies and a unique boss at the end.
  • Creative Mode, where you can make your own levels using more than 100 objects at your disposal. Share your levels or play levels made by others through Steam Workshop.
  • More than 30 achievements to earn.
  • 3 different difficulty levels to cater to all types of players.

Shortly after the release of Early Access, we'll be making an update that introduces fun minigames and integrate Steam Cloud Saves. For more information about our future plans, you can check out our current roadmap below.




Why Early Access?


As you can see from our roadmap, we have big plans for Toy Shire. In order to accomplish those goals, we figured it would be best to involve the community during that process. This doesn't mean we think Toy Shire isn't ready yet, we hope that you'll find that the game has enough content for now and is polished well.

We want to get your feedback on the content that's ready as we work on those big updates for the future. Your feedback will allow us to make necessary changes and fine-tune the balancing of the game, so that we can make Toy Shire the best it can be. For any feedback, please join our Discord server, use the Steam Discussions forums, or leave a review!

For more information about Early Access, you can check out the Early Access Game section in our store page.


https://store.steampowered.com/app/2361460/Toy_Shire/?snr=1_5_1100__1100&utm_source=steamwidget


11:32pm
In Woods - Yutaka
Hi Everyone,

This update has some performance enhancement and try to prevent some of the bugs. There are some known issues still remain and I will work on it in the coming days. Thank you for your understanding and support.

Modification
  • Enhance performance
Bugs Fix
  • Fix Attack Effect disappear when turn off Enhance Effect
Bugs Prevent
  • Prevent trees not destroy after health under 0
  • Prevent map border disappear
VHS: Recovered Tapes - Moonman Games


We are excited to share our latest patch, which now features an entirely new gameplay style. With a more in-depth design process for the mechanics, we have now immersed the players further into the tapes. We received a lot of feedback about players getting motion sickness due to the head-bob, well save that vomit for another day as we have removed that from the game. The original idea for the head-bob was to be more immersive with the recorder themselves, but it started to seem more of a burden than immersive, so it's gone!




Along with that, we got feedback that some of the searching and items seemed a little difficult to find, so we have conducted a diary system that will help guide players through each experience providing tips on where to locate things, and what each item could potentially be used for! With that being said, we have now also added in more jump-scares and eerie situations! With those new systems in place, we also added in a hiding system for players to hide in while being chased, this will help throw the killers off the trail and send them looking for you elsewhere, but beware, if they see you get into your hiding space, they can drag you out and end you!



We have really enjoyed all the amazing videos you have created, shared, uploaded and streamed! It's been a joy to watch you jump from scares or just immerse yourselves into the experiences. We look forward to seeing more great videos, and receiving more feedback!





On a side note, more tapes will be releasing soon so stay tuned!
Lord of Rigel - Ace
GNN Ranking Loop Fix
Empire update system sidebar fix
fishTDX - progress
Hello!

Firstly, thanks to everyone for playing the game! It's been super cool to see people enjoying it! I have heaps planned before I move on to other projects, and I'm dedicated to making fishTDX as good as it can be.

What's planned

So what's planned?

Well, there definitely needs to be some big changes made to improve player experience. Fundamental changes that will vastly improve various different aspects of the game. The goal I have with these subsequent updates is to improve the following key areas.

Shop

  • Clearly divide towers and affixes
  • Increase roll price with roll
  • Add a shop upgrade system (think SNKRX)
  • Add a percentage system for lower tier towers

Plots

  • Add start and end pointers to plots
  • Make it so you add plots every X rounds rather than every round
  • Add a plot drafting system. You get three plots to choose from and you decide where to place them.

Metaprogression

  • Decrease the pack sizes so there aren't too many synergies in any one pack
  • Redo the packs menu to show locked packs
  • Add a metacurrency to unlock new packs

Gameplay

  • Make the tutorial more involved
  • Make alerts different colours
  • Redo the stats tab to be more intuitive and appear on hover
  • Add a post game summary of each tower's performance
  • Make it clearer how beneficial an affix has been on a particular tower

Optimisations

  • Pretty much just make the game run smoother

Content?

  • Will be on hold (Sorry!)

Roadmap

So that is heaps and heaps of stuff. Super exciting! They will all be part of fishTDX 2.0, a massive shift with better design decisions, and hopefully a smoother player experience with more strategy and more fun! I hope you're all as excited as I am!

However this is a lot of stuff to do. Some bullet-points will be quick 2-3 day things to fix, but others might take weeks or even months to overhaul to a point where I'm happy with it. I am currently enrolled in university, and I have a constant stream of work to do for that. Additionally, I work 12 hours a week at a part time role, and I tutor other students. I hardly have any time to even think about fishTDX, let alone dive into the codebase to implement a massive new feature.

What this means, is that the game's development will be paused (for major features) during the rest of this semester, which is about another 8-10 weeks depending on when my exams are. I will remain active on Discord to fix any bugs or balancing issues, but that'll be about it unfortunately.

But 8-10 weeks isn't that far away, and I'll start working on new stuff as soon as I get an opportunity to! My current priorities are the following:

  1. plots
  2. metaprogression
  3. optimisations
  4. gameplay
  5. shop

It has definitely become clear to me that fishTDX may have been more suited for an Early Access release, considering the amount of massive features that have been added over time (and will continue to be added), but either way, the game will get even better over time.

Other stuff

Not all is lost though! I have written, and will soon begin editing a new video on my YouTube channel discussing bugTDX! Depending on how that video performs, I will then dive into the development of fishTDX!

Also we have hit 400 sales, which is super sick! Again, please leave a review if you haven't already! Massive thanks to PepperHead for playing the game on stream and providing some legendary feedback (which inspired many of these changes). And, thanks to you for reading.

Happy fishing! 🎣

Fight Life: Vanguard - Two Cakes Studio
https://store.steampowered.com/app/2927700?utm_source=ugf2024&utm_campaign=locupdate

Hello gamers,

We want to announce a list of languages that Fight Life: Vanguard is going to support:
- Ukrainian
- English
- Japanese
- French
- German
- Italian
- Spain
- Brazilian Portuguese
- Traditional Chinese
- Simplified Chinese
- Korean

Happy gaming,
Two Cakes Studio
The Yamamura Estate - Buy my game
- Sadako now has new animation and static effect removed
- Easter eggs added ;)
这是我的公司(This Company Of Mine) - K5_studio
The game has been approved and can be launched at any time.
(游戏已经通过审核,随时都可以上线)
It was originally scheduled for the 30th, but there were too many games released that day, which may not make it to the bestseller list
(本来定在30日,但是那天上线发售的游戏太多了,可能无法上热销榜单)
The final decision was made to postpone the release for one day and set it for August 31st. With the vast expanse of stars and the long journey ahead, this has just begun
(最终决定推迟一天,定在8月31日上线发售,星辰大海,前方路途遥远,这才刚刚开始)


--K5 Salute敬礼
11:08pm
Unreal Wukong - JetGame001
图形设置增加植被密度控制,性能可大幅提升;
Graphic Settings add foliage density control, performance can be greatly improved;
Type-NOISE: Shonen Shojo - matsumura
Hello everyone, it's MYU.
How are you all doing?
Game development is taking time, and we're still in the phase where most of our progress is in concept art. However, we'll be sharing and announcing more as time goes on!

This time, I'd like to share the character design of the earnest and meddlesome young boy, Souto. Take a look at his design, where he stylishly wears both a blazer and a hoodie!





Also, we're secretly working on an anime adaptation!!!
Stay tuned for its completion!

We have an official Discord server, "Noise Scramble City," so if you're interested, please take a look!
https://discord.gg/C3YMKVBvbV

See you next time!
Don't forget to add us to your wishlist if you haven't already!
...

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