Warhammer 40,000: Battlesector - FremboT3

You still have the chance to sign-up to the new Defence of Eonis tournament which will feature the new multyplayer map:

  • Defence of Eonis

You can sign-up here.

The tournament follows Swiss Tournament rules: you can find the full list of rules here.

The first round will commence on Friday, 11th July 2025 at 11.00am GMT. No further entries can be accepted after the tournament has begun. The tournament will last 3 rounds, 11 days each. Games are paired, so each matchup will be played both ways. All you need to do is sign up, then the system will pair you with opponents and create your PBEM games. You will be notified by mail of when the tournament is starting and when it will be time to play your turns.

Round Info:
  • Round 1 - Mode: Strategic Command - Map: Defence of Eonis - Army Size 2000, Target 80

  • Round 2 - Mode: Strategic Command - Map: Defence of Eonis - Army Size 2000, Target 80

  • Round 3 - Mode: Strategic Command - Map: Defence of Eonis - Army Size 2000, Target 80

https://store.steampowered.com/app/1295500/Warhammer_40000_Battlesector/

Styx: Blades of Greed - Ishtu

A fortress built to keep you out

Hi everyone, Cyanide here!

We wanted to kick off our new devblog with a closer look at the opening environment of Styx: Blades of Greed, a place full of danger, secrets, and narrative weight: The Wall. It’s the perfect introduction to Styx’s new journey and the systems at the heart of the game. And...

\[STYX INTERRUPTS]

Oh no! No no no! We are NOT starting this with “Hi everyone!” What is this, a tea party?! Step aside, devs. Let a professional handle this!

So, picture this: a rotting mountain of stone and steel, stacked high with paranoid humans, shiny guards, and stuff. They call it The Wall, a towering monument to everything the Empire fears. And surprise, surprise, it's exactly the kind of place they don’t want me crawling around in. Which is exactly why I’m here.

It’s big, it’s dangerous, and it’s full of loot, lies, and overconfident Inquisitors begging to be humiliated. The perfect opening act for a story about infiltration, subversion, and reminding the high and mighty that no one, NO ONE, is out of my reach.

I’ve said enough. I have things to do (not your business). The devs’ll take it from here and talk about all their clever little design choices. Just don’t get too comfy. I’ll be back.

From the very beginning, we knew The Wall had to be more than just a backdrop. It needed to be a statement. It looms over the borderlands of the Empire, a brutal monument of concrete, steel, and surveillance, where power is enforced not just by guards and weapons, but by architecture itself.

This place has history. Some players might remember it from Of Orcs and Men, but what you’ll discover in Blades of Greed is a very different beast. Built centuries ago to mark the edge of the Empire and to repel Orc invasions, it has long since become a prison, a military stronghold, and a city in itself, one where privilege and suffering coexist in plain view.

At the top, the nobles live in lavish quarters that mimic the capital. The Inquisition’s headquarters sit in a towering cathedral, both a religious center and a command post. But it’s the Embassy that truly pulls the strings here. More than just a diplomatic outpost, it acts as the political brain of The Wall.

But down below? It’s a different story. The Slums stretch across the lower levels of the fortress, overcrowded with refugees, plague survivors, and the forgotten. The guards down here are either corrupt, indifferent, or overwhelmed, sometimes all three. Gangs rule the streets, and Orc prisoners are forced into brutal labor at a construction site that never stops growing.

A dangerous playground

For Styx, The Wall is both an obstacle and a perfect starting point. He’s not just here to make a mess, he’s here to steal a zeppelin. Not just any zeppelin, mind you: this one belongs to a sky pirate with a sharp tongue and questionable morals… which probably explains why Styx decides to recruit him instead of gutting him.

The zeppelin is Styx’s ticket out, and his first real step in a much bigger hunt. With Körangar already reduced to rubble, traces of Quartz have started surfacing across the continent. Why? You'll see.

From a design perspective, The Wall had to be a vertical, oppressive maze that demanded players master the core gameplay pillars early on. Narrow corridors, echoing stone halls, and sharp contrasts between light and shadow define the interior, while the exterior leans into open, dizzying drops and exposed platforms. Every route feels dangerous. Every shortcut is a risk. Whether you’re squeezing through a vent, scaling a watchtower, or crawling through tunnels teeming with roaches, the environment is working against you at every turn.

But it also rewards cleverness. Each objective within The Wall is built with multiple paths in mind. You can enter through the front with careful timing, drop in from a ledge, climb your way in from the scaffolding, or find hidden entry points through chimneys, or ventilation shafts. We wanted this area to feel alive and reactive, not just something to pass through, but something to puzzle out.

Enemies that don’t mess around

The Wall is also your first real encounter with the Empire’s elite forces, especially the Inquisition, and they’re not here to play fair. Unlike the guards, Styx may have outwitted in the past, these enemies are trained, disciplined, and equipped with tools specifically designed to catch intruders.

Some are heavily armored and can’t be taken out directly unless you dismantle their defenses first. Worst of all are the Inquisition Elite, who can interfere with Styx’s powers, disrupt his powers or even take him down from afar. They fundamentally shift the stealth dynamic, making close encounters a constant gamble.

And because The Wall is structured across multiple vertical layers, the threats aren’t just in front of you, they’re above and below, watching from every angle. The result is a space that feels constantly alive with tension. A place where silence is survival, and one wrong move can cost you everything.

Places worth sneaking into

Throughout your infiltration, you’ll visit some of the most important and atmospheric spaces in the game. The Slums are dense, dangerous, and full of underworld dealings. It's a market packed with useful loot for Styx and even though it’s controlled by gangs, it’s also the birthplace of the resistance. Higher up, the nobles’ district drips with decadence, concealing political secrets… and some of their valuable loot.


Then there are the dungeons, grim, foul-smelling chambers where Orcs and other prisoners are held before being dragged into forced labor. Few make it out. Fewer still are even remembered.

The Inquisition’s cathedral is arguably the most intimidating location inside The Wall. Built as both a place of worship and domination, it serves as the central hub of power for this region. You’ll also visit the Empire Embassy, where political diplomacy masks darker motives, and eventually reach the construction site where the zeppelin is being assembled, a place buzzing with engineers, military personnel, and the constant churn of Quartz energy.

Everything begins here

By the time you exit The Wall, you’ll have a clear sense of what’s at stake, and who you’re up against. The Empire is growing bolder, fueled by Quartz and ambition. Körangar has already fallen. And in the shadows, the Inquisition is preparing something far worse.

But Styx doesn’t run from impossible odds. He slips past them, poisons their water, and vanishes with their secrets.

In our next devblog, we’ll leave behind cold stone and political corruption for something far more primal, the lush, deceptive danger of Turquoise Dawn. It’s wild, it’s unpredictable, and it may not care who wins your little war.

Until then, keep your blade sharp, and your footsteps silent.

– The Cyanide Team

OH COME ON, they’re still talking?!

That’s enough, devs! We get it, bricks, lore, lighting, “narrative cohesion”, blah blah blah. You almost put me to sleep in my own blog... Let’s wrap this up before they start quoting architecture manuals.

But let’s cut to the chase: There’s a fortress full of idiots who think they're in control, a shiny zeppelin I’ve got dibs on, and a whole Empire that’s about to get Styx.

Wishlist Styx: Blades of Greed right now, or I swear I’ll sneak into your desktop, rename all your files “LOSER_01”, and leave roach eggs in your RAM. Try me.

Great. We good? Blog’s over.

Go touch this wishlist button bellow.

https://store.steampowered.com/app/3290690/Styx_Blades_of_Greed/...Still here? Touch the wishlist button.

...You didn’t.

I can see you!

Click it before I do something you might regret.


https://discord.gg/ctqYDp3kzP

Styx's socials:

X (Twitter) Facebook BlueSky Reddit Discord

Cyanide socials:

X (Twitter) Facebook BlueSky TikTok Instagram

7:15
中世纪君主 Medieval Monarch - StPapi
Current Version
B2025.7.9
  • OK1-修复雇佣兵军团相互雇佣佣兵的情况
  • OK2-封地显示工人的需求未正确刷新文本的问题
  • OK3-封地建筑训练场的数量对日常的骑术和剑术训练有加成,每级训练场+3%的概率获取经验,每级训练场+1经验,级别越高,获取的概率越高,并且获得的经验也就越多
  • OK4-血脉中添加一项增加私人地产上限的修正
  • OK5-个人技能管理技巧,私人地产上限从变为4
  • OK6-大地图与领地交互的按钮未自动关闭的问题
  • OK7-角色界面显示当前角色距离自己多远
  • OK8-修复搜索家族和角色时,无家族角色报错问题
  • OK9-修复玩家可以更改其他领主都城的问题
  • OK10-可以在大地图界面查看角色的封地,如果他有的话,点击城堡按钮即可
  • OK11-修复上帝模式可以更改封地相关信息的问题
  • OK12-册封封臣,册封贵族为封臣+2世俗权,初始化游戏时无效
  • OK13-修复【时代任务】传教完成未生效的问题
  • OK14-修复继承人将自己作为封臣导致的闪退问题,以及读档解决办法,出现红字请仔细看

Current Version
B2025.7.9
  • OK1 - Fixed the issue where mercenary legions hire mercenaries from each other.
  • OK2 - Fixed the problem where the text for the workers' needs displayed in the fiefdom fails to refresh correctly.
  • OK3 - The number of training grounds in the fiefdom's buildings now provides bonuses to daily equestrian and swordsmanship training. Each level of the training ground increases the probability of gaining experience by 3% and adds 1 experience point. The higher the level, the higher the probability of gaining experience and the more experience points obtained.
  • OK4 - Added a modification in the bloodline that increases the upper limit of personal estates.
  • OK5 - For the personal skill "Management Skills", the upper limit of personal estates has been changed to 4.
  • OK6 - Fixed the issue where the interaction buttons between the world map and the fiefdom do not close automatically.
  • OK7 - The character interface now displays the distance from the current character to oneself.
  • OK8 - Fixed the error that occurs when searching for families and characters where characters without a family cause an error.
  • OK9 - Fixed the issue where players could change the capital cities of other lords.
  • OK10 - You can now view a character's fiefdom on the world map interface (if they have one) by clicking the castle button.
  • OK11 - Fixed the issue where god mode allowed changing fiefdom - related information.
  • OK12 - Enfeoffing a vassal: Enfeoffing a noble as a vassal increases secular power by 2, which was ineffective when initializing the game.
  • OK13 - Fixed the issue where the completion of the "Era Mission" [Preaching] did not take effect.
  • OK14 - Fixed the crash caused by an heir enfeoffing themselves as a vassal, along with a solution for loading saves. Please read carefully if red text appears.
Crypt Crawler Playtest - Tony Li
Mage teleports
Sunshine Farm - Pretoriano_dev

Big Update - August 4, 2025

This update will be bigger than the previous ones, so I’ll be adding some requested features. Please hang in there a little longer. Below is a list of some of the main features coming in this update:

  • Support for Xbox and compatible controllers (XInput)

  • Simple dialogues with NPCs walking around the fair

  • New NPC variations

  • Some improvements to the dungeon atmosphere

  • New objects

Thanks to everyone for the feedback! Feel free to keep reporting bugs and sending suggestions.

The Elder Scrolls IV: Oblivion Remastered - Jesscapade
Oblivion Remastered Update 1.2

In update 1.2 we’ve focused on various fixes for quests, gameplay, and performance. In addition, we’ve included several damage settings to allow you to fine tune your play experience. While 1.2 won’t roll out to all other platforms just yet, you will be able to experience this update on our Steam Beta later today.

 

See the full list of changes coming with 1.2 below:

SETTINGS CHANGES
  • We’ve added additional difficulty settings to allow players to further tune their “Player Combat Damage” & “Enemy Combat Damage”. Players can now select from “Novice”, “Apprentice”, “Adept”, “Journeyman”, “Expert”, and “Master” options in the Gameplay menu. We hope the “Journeyman” setting, specifically, will act as a better bridge between “Adept” and “Expert” for players.

UI
  • Fixed map markers disappearing

  • Fixed missing punctuation in Simplified Chinese text

  • Fixed “Toggle All” button on Map screen to work as a 'Hold'

  • Various fixes to localized text

  • Fixed controller issues in Spell making menu

  • Fixed menus being cropped incorrectly in 1280x1024

  • Fixed the incorrect player stance in the inventory menu after fast travel

  • Fixed rebinding keys for Lock Picking

  • Fixed keybinds not updating in AZERTY

  • Fixed soft lock with controller in Enchanting menu

  • Fixed stats not updating when equipping enchanted items

  • Fixed a character skin glitch when closing the inventory menu

 

CRASHES
  • Fixed crashes that could occur while fighting Jyggalag

  • Fixed crashing when killing a paralyzed NPC with an arrow

  • Fixed crashing when paralyzing an already-paralyzed NPC

  • Fixed crashing in Spellmaking menu when rapidly removing & implementing effects

  • Fixed various GPU crashes

  • Fixed crashes that could occur during auto saves

 

AUDIO
  • Fixed underwater SFX persisting after leaving exiting water

  • Fixed missing ambient SFX in Shivering Isles

 

QUESTS
  • Fixed NPCs floating after being knocked down during Priory of the Nine quest

  • Fixed crashing when entering Flooded Mine during Final Justice quest

  • Fixed pathing for Shaleez in Flooded Mine during Final Justice quest

  • Fixed crashing when opening Gate to The Fringe during Retaking the Fringe quest

  • Fixed mages loading without clothes in Fort Ontus during The Necromancer's Amulet quest

  • Fixed NPC pathing issues in Gardens of Flesh and Bone during ‘Through the Fringe of Madness’ quest

  • Fixed missing VFX during the closing of the Great Gate

  • Fixed Ilav Dralgoner's missing facial animation during ‘Saving Time Itself’ quest

  • Fixed Sir Thredet's speech during ‘Umaril the Unfeathered’ quest

  • Fixed NPC pathing issues during ‘Baiting the Trap’ quest

  • Fixed Obelisk Crystals spawning disconnected during ‘Baiting the Trap’ quest

  • Fixed crash at end of ‘Through a Nightmare, Darkly’ quest

  • Fixed wall crumbling in Malada during ‘Nothing You Can Possess' quest

  • Fixed misaligned food at the Castle Leyawiin County Hall dinner party during ‘Sanguine’ quest

  • Fixed an issue with visibility of ghosts during ‘Ghosts of Vitharn’

  • Fixed cutscene not playing during ‘Light the Dragonfires’

  • Fixed missing textures in Cropsford Campsite after finishing ‘Goblin Trouble’

 

 

PERFORMANCE
  • Fixed frame rate drop in Deepscorn Hollow

  • Fixed frame rate drops in Black Rock Caverns

  • Fixed frame rate drop between Skingrad and Skingrad Castle

  • Fixed frame rate drop south of Bravil Castle courtyard

  • Reduced the frequency of hitches in the open world.

  • General improvements to frame time in many locations.

  • Optimize updating of character attachments.

  • Optimize rendering of water volumes in the open world.

  • Optimize light/shadow updates in several lairs.

  • Optimize waterfall particle FX and rendering.

  • Optimize the weather system.

  • Optimize character animation system.

 

GAMEPLAY
  • Fixed player character height scaling

  • Fixed armor items hiding Argonian and Khajiit tails

  • Fixed slow camera movement when initiating NPC dialogue

  • Fixed soft lock when a player with a high bounty goes to jail

  • Fixed Orrery animations

  • Fixed physics bug with floating necklaces

  • Fixed vampire sleeping animations

  • Fixed NPC beards not following facial animation.

  • Fixed ghost NPCs being completely invisible

  • Fixed missing animation when talking to Shamada in Leyawiin

  • Fixed occasional very long load times when fast traveling

  • Fixed missing facial animation for Snak gra-Bura

  • Fixed falling unconscious in water preventing player from getting up

  • Fixed NPCs losing collision when swimming

  • Fixed NPCs stopping combat when player is blocking

  • Fixed female Dremora teeth clipping

  • Fixed soft lock after choosing player class

  • Fixed Amber weapons clipping in first person view

  • Fixed vines clipping into columns

  • Fixed helmets clipping into player character's head

  • Fixed missing textures on Daedric statues

  • Fixed duplicated pages between Oghma Infinium and Mysterium Xarxes

 

SYSTEM
  • Fixed flickering shadows when using XeSS Upscaling

  • Fixed title properly restarting after purchasing the Deluxe Upgrade on PC

  • Fixed settings properly migrating between PC and XBOX

  • Fixed water disappearing after fast travel

  • Fixed cursor slowdown when enabling high frame rate V-Sync

  • Fixed shaders not preloading due to cloud save replication

  • Fixed long blackout during loading screens

  • Fixed weather VFX flashing while outside

  • Fixed motion blur artifacts while in the Oblivion Plane

  • Fixed NPCs not obeying the Wait action from the player

This update will be in the Steam Beta. If you would like to opt in to the The Elder Scrolls IV: Oblivion Remastered Beta update, please follow these instructions:

1. Open your Steam Library and navigate to The Elder Scrolls IV: Oblivion Remastered

2. Right click on "The Elder Scrolls IV: Oblivion Remastered" and select "Properties"

3. In the new properties pop-up window, select "Betas"

4. In the beta drop down to opt into, select "\[beta]"

5. Wait for app to download new build and launch

For those participating and interested in providing feedback, please visit our https://discord.gg/BethesdaStudios

Murky Divers - Sugar Bread
Murky Divers – Patch 1.2.2

ATTENTION RECRUITS!

This update is mostly focused on tightening the screws and cleaning up some of the darker corners of the abyss. Here’s what’s been fixed in version 1.2.2:

  • Fixed several lag spikes caused by enemy navigation, especially for hosts.

  • Fixed the challenges that were randomized each game instead of being consistent for the current week.

  • Fixed an issue where respawn would fail when launching an expedition with the Mine Curse active.

  • Smoothed the end of the expedition transition for the player using the lever.

Thanks for all the bug reports and feedback, it helps more than you think!

What lies Beneath

We're brewing something weird and wonderful for Update 1.3, coming October 2025...

You’ve been collecting all those body parts, but did you ever wonder if they’re collecting something back?

Next update, expect more surprises when handling the remains of the deep. Some of them might whisper. Some might scream. Some might... do other things.

Stay curious, and maybe keep one hand free.

StreamAlertsTV - CVS-Gaming

Say hello to the Support Package — it helps us to create cool shit for you on Twitch.

The Support Package DLC includes:

  • 18 objects

  • 9 animations

  • 9 VFX trails, bursts, and explosions

You can combine the content and make unique alerts for various viewer notifications.



The more support we get, the more free games and disruptions we can develop.

Thank you for supporting our team! ːsteamthumbsupː

StreamAlertsTV - Joris

Prepare for liftoff! A brand-new Space Bundle featuring aliens, rockets, and planets has arrived! Grab the bundle from the shop as an in-app purchase.

Extension Rename

We have renamed the extension back to StreamAlertsTV and updated the store presence with new text and visuals.

Click here to install the extension

Support Package DLC

The Support Package DLC includes:

  • 18 objects

  • 9 animations

  • 9 VFX trails, bursts, and explosions

You can combine the content and make unique alerts for various viewer notifications.

The more support we get, the more free games and disruptions we can develop.

Click here to open the Steam page and buy the DLC

Thank you for supporting our team!

STRIDEN - 5F Johan

Hello Rebels!

First of all, we want to thank everyone who participated in our last Open Beta.
We received a lot of great feedback on what we can improve for the Early Access release, as well as ideas for upcoming features and changes.

A major milestone was reached: we didn’t experience a single server crash throughout the weekend, and server performance held up well. That gave us even more confidence going into the Early Access launch this week.

Our main focus has been on polishing the game further, we’ve made adjustments based on your feedback and added a few small new features.
Keep in mind that the game is still in development and will continue to evolve after the Early Access release as we move toward full launch.

By supporting and playing the game, you’re helping us shape it into something even better.
As we've said from the beginning, we want to build this first-person shooter together with the community.

Release for Early Access are July 11th 7pm cest and the original price is set $24,99. The first week we will have a discount on 20%

So what have we been up to the past 2 weeks?

Anti-Cheat

Our main focus recently has been on implementing anti-cheat measures.
To be honest, we didn’t expect cheaters to appear so early in the game, so anti-cheat was planned for a later stage in our roadmap. However, that changed after the recent Open Beta.

Our talented team at Yahaha Games has now started working on integrating an anti-cheat system. Unfortunately, it won’t be ready during the first few weeks of Early Access, but in the meantime, we are able to manually ban players who are caught cheating on our servers.

So rest assured, we’re no longer standing with our hands tied behind our backs.

Audio

We’ve now completed a clearer first-stage audio mix.
Players can now adjust individual sound settings — not just the master volume — giving you more control over your audio experience.

We’ve also tweaked sound effects to make them punchier and stand out more in-game.
That said, there’s still a lot of work ahead. The audio is very much a work in progress, and we’ll continue refining it throughout development.

Gameplay

  • Shorten auto spot duration time

  • Player rank score tweaks - not that fast to progress your rank now

  • Moose Tank HE shells - less damage radius

  • Moose Tank Moose get killed audio feedback

  • Weapon Station - easier to see stash buttons

  • Weapon Station - stash all button

  • Weapon Station - auto sell function when you buy a new weapon

  • Weapon Station - higher weapon part stash limit

  • Trophy system - removed auto destruct function

  • Medic Camp Fire - removed auto destruct function

  • Stronghold - Tweaked build zones for more creativity

  • Stronghold - Doors & Windows closes automatically after time

  • Stronghold - Spawn protection for owning team

UI/UX

  • Scoreboard - New layout + See killed players.

  • Tactical map - Powerspike progression bar

  • Tactical map - Player rank progression

  • Tactical map - Mission / Objectives tabs

  • Tactical map - Team members player cards + VOIP icon

  • Tactical map - Team member colors ( Work in progress )

  • Re spawn Screen - See if players are airborne.

Settings / Performance

  • Video Settings - Upscaler Settings (DLSS/FSR/XeSS)

  • Video Settings - Latency Reduce (Nvidia Reflex/Antilag) Currently Reflex only.

  • Video Settings - No HUD options

  • Audio Settings - More options

  • Control Settings - Inverted flight control uses right settings

Bugfixes

  • Moose Tank - Third person camera glitches

  • Moose Tank - ADS Sight Clamp

  • Radioactive Bear - Seat is full bug fixed

  • Radioactive Bear - Camera bug / Flying Bear

  • Radioactive Bear - Bear have a hammer

  • Radioactive Bear - Melee tweaks

  • Eagle´s - Flight Controller Tweaks

  • Weapon Station - Get stuck in walls

  • Class Wardrobe - Get stuck in walls

  • Loot Storage - Interact from behind removed

  • Stronghold - Repair Doors Fixes

  • Macro fire bug fixed

See you all on Friday!

STRIDEN Discord Community

...

Haber arama
Arşiv
YILA GÖRE ARŞİV
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