Super Cloud Fight - lunaniermann
You can now wishlist Super Cloud Fight on Steam to get notified about any news regarding the release and discounts!

https://store.steampowered.com/app/2697730/Super_Cloud_Fight/
Deity's Domain - Unlikely
Hello, little deities! Welcome back to our monthly update, and thank you for your continued interest in the project.

September has been quite a unique month. I was on vacation for almost two weeks, yet I managed to maintain a good level of productivity and keep progressing toward my goals. The two weeks of rest were truly "miraculous," allowing me to return fully refreshed. So, without further ado, let's dive into the updates.

This month has also been filled with reworks and improvements. Unfortunately, most of these changes aren't directly visible, but don’t worry—there’s still plenty to showcase.

In recent days, I've implemented the "Social System," a procedural system that assigns a "personality" to each family. This system activates whenever members of different families interact, and their compatibility affects the relationship between them. These values will then be used to enhance citizen interactions, allowing them to engage in activities influenced by their relationships. Integrating this system revealed a bunch of bugs; it took some time, but now it seems to be working great! 😉

Another significant rework involved the Faith System, aiming to simplify the information presented to the player. We shifted from a system based on the faith of each individual citizen to a single value representing all followers. Along with this, I implemented much of the deity's "power" system, which governs the gathering and consumption of the resource that allows the deity to cast spells and enchantments. In addition, I revamped the structure of the Temple to reflect the current Faith value (through the size of the tallest blue flame, which shrinks or grows based on Faith) and the current level of Glory (or Fear/Love, depending on your alignment) through the smaller braziers.



Another major feature that landed in Deity's Domain this month is the ability to draw runes on the ground. Creating a system that accurately recognizes what the deity has drawn was no easy task, but it seems like we’ve achieved the goal. In short, I collect the drawn points, use the camera's direction to define a canvas for the drawing, and then convert this into a texture. This texture is divided into 16 sections and compared against a database. Based on the matching value of each section, a final similarity score is generated, and it's working well—even for runes that are quite similar.



(And the keenest among you may have also noticed the floating message that appears after the rune is activated; it’s part of a small implementation aimed at enhancing the user experience in various situations)

Finally, let’s wrap up with an update on the new citizens. We're transitioning from concept art to 3D models and running the first rigging tests to ensure a smooth transition from the old to the new models. We can’t wait to see them textured and wandering around in the world of Deity's Domain.



The project is moving quickly. Unfortunately (or fortunately), I keep finding new features to add to the game. Or, as in the case of the Faith System, I realize that already-implemented systems require major adjustments to better integrate with the game's structure, which might slightly extend the development time. However, the current goal remains the Demo, and month after month, I feel we’re getting closer to reaching the quality needed for this milestone.

Don't stop following us to stay updated; big things are on the horizon!

As always, if you have any questions, curiosities, or suggestions, feel free to comment below ːsteamhappyː

See you soon, and keep following us, little deities!
Backpack Battles - IndieArk
Hi everyone,

We're thrilled to announce that Backpack Battles will be participating in the Multi-player & Fun Week event, starting on September 30th! The game will be available at a 10% discount for 7 days.



If you haven’t picked up Backpack Battles yet, this is the perfect opportunity. We also have several bundle deals with other games, where you can enjoy an additional 10% discount on top of the bundle price!

Check out the bundles here:

https://store.steampowered.com/bundle/38429/

https://store.steampowered.com/bundle/39016/

https://store.steampowered.com/bundle/39017/

https://store.steampowered.com/bundle/41415/

https://store.steampowered.com/bundle/41490/

https://store.steampowered.com/bundle/41491/

https://store.steampowered.com/bundle/43815/

https://store.steampowered.com/bundle/44489/

https://store.steampowered.com/bundle/44519/

https://store.steampowered.com/bundle/45039/
1:03
Evo Born - thisisdemo
Menu
Sphere 3 - Evanesca


The weekend is here!

We cast a good mood buff on you and give you something nice!

1) Copy this promo code into a special window in the "Gifts" section of the play store
2) Take something good in the magic chest
3) Done! You are gorgeous!

PROMO CODE:
ad91cb88b0c4773af94bd1fdc59055

Hurry up, the promo code is active until next Wednesday!
欺神弄鬼 - 猫猫气球
1, physical strength to zero probability of triggering the fainting plot.
2、Su Yan and Yan Xingzhou are allowed to join the team, and increase the rich map & branch line interactive plot.
3, the grocery store shelves mounts, night market lantern merchant shelves lanterns.
4, the wild new iron beast encounter, encounter probability to get iron beast mount.
5、Changming village new horror encounter
6、Drinking alcohol will have a probability of getting drunk, and NPC will show the corresponding dialog.
7, the new mermaid when Cang and Changkong Ming first met the plot, and the corresponding interaction.
8、Optimize the skip button (hold down the Z key to fast forward the text. Open Settings-Quick Info for a better experience)
Football Life Simulator - Ludu Arts
Hello everyone,



The release date for our eagerly awaited game has been set:

Football Life Simulator will be released on January 15, 2025

Join our Discord server to stay updated on the latest developments.



And if you haven’t already, don’t forget to add it to your wishlist!

0:51
Evo Born - thisisdemo
Bug
Intravenous 2 - Explosive Squat Games
Hey folks!

This patch fixes two issues and formally attains the "RC1" numbering. If there are no more issues, then update 1.1 will soon formally launch.

VERSION 1.1 RC1:
- fixed a crash related to changing ammo types and the multilauncher
- fixed the MP7 and Mini-Uzi having incorrect muzzleflash offsets

Things to keep in mind:
  • This is a BETA version, meaning there will be issues. Opt-in at your own discretion!
  • Playing on the "version11" BETA, making a savefile with the new weapons, and then switching back to the regular game branch will lead the game to fail to load the savefile. If you play and make savefiles on the "version11" BETA, you are committing to playing those savefiles on the BETA branch, until the update formally releases.

Playing on the non-beta branch? Remember to report any issues you run into!
Playing on the "version11" beta branch? Report any issues you run into here!
Have feedback regarding the upcoming new features? Feel free to share your thoughts here!

Thanks for reading, hope you're enjoying the game!

Social media
Twitter
Discord community
YouTube
La Llorona Wants Your Soul - FockaGames
Bugs reported was solved on AI, Priest character. Thanks for the feedback and please tell us if you find bugs. We will be appreciate.
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