Hack and Slash Fury - juan_poder_azure

Super Speed:

The Attack Speed has been increased a lot for History mode.

Fury Health System:

The health bar will decrease gradually because of being on the battlefield and consuming yourself, you will have to recover it defeating foes.

Optimization:

The enemy´s polygons has been reduced from 1.000 to 450, maintaining all the quality and details, reinforcing the enemy design and offering the double of performance for any enemy on screen.

Fix:

A fix has been included to prevent a problem on History mode.

These new gameplay systems are now included and only present on history mode, the speed will continue being slow on online mode to provide the most technical experience there while the new gameplay system reinforces the gameplay for history mode, converting it in something much more technical and awesome than before.

EbonSide - Distant Thunder

Hello everyone! I am happy to announce the part 2 to the Life and Love update for Ebonside!

Here is the list of changes and added features with the part of the update!

  • Added Kakata Racing. Players can now race their current kakata to race for points, money

    and spells for Blackmage!

  • Fixed the hunters guild showing the wrong quest in the quest section

  • Add the Duke of Zen'ja Questline. Take on a short questline to discover the dukes secrets and

    put an end to his evil!

  • Added Kakata Digging, allow the player to dig up new items in all outside areas!

  • Fixed some balancing regarding some monsters.

  • Fixed some spelling.

  • Fixed Dark Zone to scale while doomed as well as target all monsters.

  • Fixed Sneak Attack.

  • Added two new songs to replace the place holders.

Thank you all for your support and I will be working on more stuff! I am dealing with a lot with life but I

am still trying to post updates as fast as I can. If you find a bug, do post it here or the discord!

Flashes of Chaos Playtest - Brainburn Studio
updated:
  • Better collision detection bullets, booms and melee attacks
  • Melee and Explosions now work with Reflection modifiers
  • Nail to wall now synergies with Timeout and Proximity Trigger Modifiers
  • Empty weapons are now indicated in the inventory
  • Small improvements to tutorial
Dreamians: Card Battle - White Vortex

The new update has several new things.

3 new cards:

Lost Wings
Gain 3 Radiance and 2 Defense Points.

Spear of Death
Deal 5 damage and add 3 poison to the enemy

Once Loved
Lose 3 Life Points, add rage, add 4 Strength points.

2 New Jewels:

Chalice

Remove poison in the 7th round, add 3 Life Points in the 3rd round and remove 1 radiance Point in the 6th round

Mystic Eye
Remove one random card from hand in the 4th to 7th round. Add 5 max life



More random maps (Forest, Mountain, Fire).


I hope you enjoy it!

I am working now on even more new features and content for Dreamians: Card Battle.

Thank you for playing.

The Adventurers - Eternal Vigilance Ent

Adventurers,

The second part of the polish pass has been pushed to the beta branch and should be hitting the live branch by the end of the weekend. One major change is the battle formation cleanup that was added to the stats window allowing you to click and drag members around to fit the formation properly.


The full patch notes can be found here.

Some key things that were added was the combined Ability Cost penalty should clearly be shown now on the equipment window, auto stacking items when looting/buying from stores, additional tooltips, and various bug fixes including some combat changes.

The demo version of the game has also been updated for those on the fence who want to see some of the changes over the last few months as well.

Excited to get these out to everyone as finishing up the remaining classes is up next!

Thanks again for your support and your suggestions in the forums, as you can see a lot of this came directly from quality-of-life issues you all ran into or just wanted to see.

Nevergrind Online - Nevergrind Online
763: Release Version 1.3.26
July 12, 2025 12:35 PM EST
• Fixed a bug that broke going to dungeons 😆
Nasty Zombies - Con No 1
Z-Ray Buff

Z-Ray now allows you to see Miracles & Scavenger packs through walls.

QoL and Small Changes
  • Slightly increased scavenger pouch pickup radius

  • Increase Winchester ammo storage from 120/240 to 150/300

  • Increased Lee Enfield Rapid Reload multiplier from 1.5x to 2x

  • Zombies will select their target faster after spawning

  • Game time and wave is now visible on the pause screen

  • Added refilling ammo sound when ammo is refilled in backrooms

The Future of Nasty Zombies

This is the final update before I switch my focus to working on the next main map for Nasty Zombies as I wanted to get the game into an extremely polished state before moving onto something big and new. Expect there to be a sizable gap until the next update (unless I have bugs to fix).

9:33am
Farm and Dishes - DDReN
Added key prompts
Some items can no longer be sold

Galaxy Burger - Dima (Galactic Workshop)
Greetings, galactic chefs!

We're excited to announce that the My Kitchen update for Galaxy Burger is now available!

The My Kitchen Feature
You can now drag and drop equipment and food containers anywhere in the kitchen! Create the perfect layout that works just for you.


Your layout will be saved between shifts, so you can focus on what's most important—making delicious burgers for your customers.

Please note: The My Kitchen feature unlocks once you reach a 4-star reputation on a planet.

New Dish Type: Sub Sandwiches
Introducing a new dish type: sub sandwiches! These tasty treats will be a great addition to your menu.


What makes sub sandwiches special? Unlike burgers, the ingredient order doesn't matter! No more memorizing complex recipes.

New Star System: Tabby
Explore the new Tabby star system, featuring new planets to discover! Here you'll find new ingredients: iceberg lettuce, quail eggs, ham, and a new type of pickle.


New Customer Types
Get ready for two new customer types: Sweet Tooths, who love sweets even in their burgers, and Builders, who order tons of ingredients to empty your stock—they don't even need the food itself.



Game Balance Improvements
We've made progression smoother: we've lowered the reputation requirements for getting 4 and 5 stars on planets and reduced the cost and requirements for unlocking new star systems. Now, advancing in the game will be more comfortable for everyone.

We know waiting for patties and other ingredients to cook was tedious. So, we've cut their cooking time by about 20% and increased the time before they burn. You won't have to watch the grill so closely anymore, giving you more time for other tasks!

Quality of Life Improvements

  • Zoom Level Saving - Your zoom level is now saved between shifts.
  • Cursor Skin Customization - Choose from 9 different colors, perfect for co-op to tell players apart.
  • Improved Drag and Drop - Now, when you let go of ingredients or equipment, they'll automatically snap to the nearest valid spot instead of returning to their original position.
  • Random Planet Button - After your shift ends, you can instantly travel to another random unlocked planet in the current star system.
  • UI Enhancements - We've updated the planet selection menu and the kitchen screen. For example, you can now see how many customers are waiting for their orders.
  • Customer Feedback - If a customer isn't completely happy with their order, you can find out what they didn't like to avoid similar mistakes in the future.
  • Information about our other games - You can now find information and links to our other projects in the main menu.
  • VRAM (Video Memory) Optimization - Improved performance on computers with integrated graphics.

Bug Fixes
We've fixed several bugs with coupons that weren't working correctly, like the one for tips. In co-op mode, we've added extra synchronization before a shift starts to make sure all players are loaded in.

We've also fixed many other issues you reported on the forums and in emails. We paid special attention to co-op mode: fixed several bugs, resolved desync issues, and improved overall stability. Thanks for your feedback!

🎉 Announcement: Fantasy Burger

While you're cooking in space, we're already working on something new! We want to share the story behind our next game.
https://store.steampowered.com/app/3514750?utm_source=gb-upd-1-3-news

For a long time, we wondered what to do next. Pizza? Coffee? It all felt too predictable. Then it hit us: what if we took our favorite cooking mechanics into a world of magic and fantasy?

Imagine: Fantasy Burger, a game where you'll cook not just food, but magical dishes for elves, dragons, and other mystical creatures! A huge kingdom map awaits explorers, and new dish types will unlock incredible possibilities. There's so much we can build around magic and fantasy!

Important note: We will continue to support Galaxy Burger and release small updates with bug fixes for it.

🎮 The game's page is already on Steam!
Add Fantasy Burger to your wishlist, to follow its development and get notified when the free demo is released. The release is planned for Fall 2026. 🏰✨

Another Announcement: Decor Quest
Additionally, we're working on Decor Quest—a cozy sandbox game about decorating dream homes. And there's also a snobby cat who really dislikes being ignored!
https://store.steampowered.com/app/3041940?utm_source=gb-upd-1-3-news
Our another artist, Maria Skokova, is working on this project. What's especially exciting is that Decor Quest will also feature a co-op mode for 2-4 players! The Decor Quest page is already available. The release is planned for August 2026. 🏡
Add Decor Quest to your wishlist, so you don't miss the free demo coming in 2025.


P.S.
See you in the space kitchen!
The Galactic Workshop Team
Portal to Nowhere Playtest - Lamapotato
  • Fixed issue on microchips puzzle exit freeze
...

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