Erenshor - Burgee

Reacting to a few other issue reports:

  • SimPlayers won't cast & duplicate status effects after zoning any longer, including Auras and worn effects. This was only an issue on a very select few items.

  • SimPlayer Pets will now 'back off' a target if you press "Follow" in the group commands.

  • Paladin AE skills won't hit / affect SimPlayer pets or charmed pets any longer. This should help with pets aggroing on Paladins from time to time and preventing them from continuing pulls.

Enjoy!

Brian

Degraman: Act II. Victor - NamNorm_Turkey

I've published a walkthrough for the ActI and and instructions on how to go through the first chapters of the ActII on Steam. Maybe someone really needs it (✿´‿`)

I am attaching a picture with Mark that I drew for patreon (nude version there)

Sorry for the constant advertising of the patron. But making a game is very expensive o (〒﹏〒)o

Degraman: Act I. Vincent - NamNorm_Turkey

I've published a walkthrough for the ActI and and instructions on how to go through the first chapters of the ActII on Steam. Maybe someone really needs it (✿´‿`)

I am attaching a picture with Mark that I drew for patreon (nude version there)

Sorry for the constant advertising of the patron. But making a game is very expensive o (〒﹏〒)o

Store Life Simulator Playtest - ItzDesativado_

Additions:

- Added an error message for when you try to interact with something locked while the tutorial is active;

- Added error sound to error messages.

- Translations into **Portuguese** added to the game.

Corrections:

- Fixed the problem of not being able to interact with the computer;

- Fixed the warning on the left side of the screen when looking at the NPC;

- Fixed the warning on the left side of the screen when looking at the trash and the trash can was full;

- Fixed the achievement numbers, which are now 20 items scanned, 20 garbage collected and 20 customers served;

- Fixed the collision in one of the corners of the city.

- Fixed the problem that was totally crashing the game.

Rogue Blight Playtest - CodeRad
Boss Nerfs:
  • Monarchs now take a short 1.7-second pause after casting their Phase 2 blizzard attack (ice projectiles scattered across the stage).
  • Monarch King's sword damage reduced from 41–42 to 38–39. The Choke status effect application rate is also reduced from 60% to 50%.
  • Monarch King's sword slash is now slightly slower.
  • Monarch King's sword stab animation has been slightly adjusted to better telegraph the incoming attack.
  • Monarch Queen's blizzard projectiles now fall more slowly.
  • Monarch Queen's blizzard attack now fires 6 projectiles instead of 9.
Enemy Nerfs:
  • The Headless Mask monster now pauses slightly longer after performing its moves before acting again.
Bug Fixes:
  • Shadow Fiend now has a defined center point, allowing auto-aim weapons like the Water Wand to target her correctly.
  • In the Fungi Goblin "Unknown Encounter," the option "(5 Fungi) – Gain Random Blessing" now correctly checks if the player has 5 fungi instead of 4, and grays out the button when requirements aren't met.
  • Additional velocity gained from skills is now properly reset when a character recovers from freeze status (Wijione bug).
Rogue Blight Playtest - CodeRad
Hey everyone!
The gameplay playtest has officially started — thank you so much for being here!

Please share your feedback on Discord:
https://discord.com/invite/Ga4qG5nQkJ[/url] [b]There is also feedback google form:[/b] [url=https://docs.google.com/forms/d/e/1FAIpQLScKlzqtsd0YHfwoxu8JrKIfypANShIzS_SiR1Tnd_y-osFQ2Q/viewform?usp=dialog]https://docs.google.com/forms/d/e/1FAIpQLScKlzqtsd0YHfwoxu8JrKIfypANShIzS_SiR1Tnd_y-osFQ2Q/viewform?usp=dialog[/url] I'll be reviewing all submissions and aiming to release weekly patches based on your input. 🛑 Please do not share any gameplay footage or screenshots publicly. Thanks again for being part of this — your feedback is incredibly valuable
There is also feedback google form:
https://docs.google.com/forms/d/e/1FAIpQLScKlzqtsd0YHfwoxu8JrKIfypANShIzS_SiR1Tnd_y-osFQ2Q/viewform?usp=dialog

I'll be reviewing all submissions and aiming to release weekly patches based on your input.

🛑 Please do not share any gameplay footage or screenshots publicly.

Thanks again for being part of this — your feedback is incredibly valuable!
The Map Is The Thing - MuffinManKen
FIXED: The game could crash if you clicked on a door for the first time and you don't have the key.
CyberpunkXXX - GAMERFLEX
Early Access Build - 0.1.5
- Updated AI enemy health (slight reduction)
- Updated Shotgun power (slight increase)
- Updated Assault rifle power (slight increase)
- Updated Pistol power (slight increase)
- Updated Sniper rifle power (slight increase)
- Updated Sub-Machine gun power (slight increase)
- Updated lighting FX
- Updated car engine sound FX
- Updated car handling
- Updated truck handling
- Updated elevator speeds
- Updated enemy damage FX
- Updated surface's hit FX
- Updated weapon recoil settings (slight reduction)
- Updated controls menu
- Updated map markers
- Updated compass markers
- Updated gamepad controls
- Added Sub-Machine gun
- Added Grenade launcher
- Added more interactive NPC's
- Added Cyber style cars
- Added "Mini Mart Shop" location
- Added "Weapon Shop" location
- Added "Club 69" location
- Added "Weed" mission
- Added "Club 69" mission
- Added "Get Paid" mission
- Added various solo X-rated animations
- Added various duo X-rated animations
- Added various enviromental sound FX
- New character "The Mistress"
- Fixed "Paradise" mission package bug
- Fixed "Infiltration" mission sniper bug
- Fixed increasing save size bug
- Fixed several holes in ground collision bug
- Fixed enemy AI spawn bug
- Fixed Station door collision bug
- Removed all turret drones (now spawn when required)
- Reduced install size
- Reduced materials
- Optimized textures
- Optimized Lighting
- Optimized various skeletal meshes
Whispers From The Rift - iDGi
Whispers From The Rift v1.0.2.0 Revision Notes

Thank-you to everyone who has told us about bugs and issues.

UI/functionality
-Fixed issue where if real-time mode was OFF, some very large chapters would be cut off early.
-Fixed two Steam achievements not firing at the correct spot ( "Reach the computer core...." and “Soltz Down”)
-Fixed issue where the buttons at the top would cease to re-enable when a Stream report (news report) button was created.
-Fixed issue of erroneous spaces after italicized text
-Fixed issue of the “real-time stream” setting not properly restoring upon reloading and resuming the stream
-Added a quick scroll to auto-show “Continue” after an error, even when real-time stream is OFF
-Fixed Restart button not working
-Fixed issue of the “-” character appearing erroneously as a square

Stream Content (WARNING! SPOILERS!)
-Improved explanation in the "I am the Seeker" choice & polished "Stan21d and lea2ve this pla1ce" w/ Setharan.
-Fixed "Where are we?" in Setharan scene being a duplicate of the "Go to Sleep" scene.
-It now explains the 'Success only comes through cooperation' note at the beginning of the mission much more clearly.
-Improvements to when you first crawl inside the vent shaft + moved where the image is placed + removed an erroneous mention of Soltz in this scene.
-Greater clarity about the worm device when Jenkins shoots Uchida in the leg.
-Logic bug: related to asking Uchida if he stole the original weapon plans.
-Logic bug: related to when you demand an apology from Soltz at Hakuba. Made major edits here to make things clearer + the response now depends more on previous commands.
-Logic bug: In one instance of the doppelganger encounter, there was some duplicated text.
-Logic bug: If you fell asleep in the snow outside Hakuba, the three wakeup scenes w/ Soltz, Wheats or Lancaster now properly reference this choice.
-Logic bug: There is a particular scene at the beginning of the mission w/ wolves. I addressed the fact they haven't been native to Japan for over a century.
-Logic bug: Fixed potential doubling up of the last scene (you may have seen two "Rec2onnec1t") in the path where you push a certain somebody to do something horrible while you're inside the vents and then enter the weapon control room w/out Uchida.
-Logic bug: Fixed if you go to the control room without Uchida, you may have seen an erroneous "Th2e Resul1t" command (about the San Andreas fault rupturing) along with your intended ending.
-Pop-up description of SUSANOO significantly improved.
-Many typos and other minor blips fixed throughout the text.
Anomaly Exit - GOGGLES

Hi all,

Just the other day I had to revert the recent update due to the engine upgrade breaking the way multiplayer sessions are handled somewhere deep in the engine.

I've applied a workaround for the bug and now the multiplayer is working as normal again!

Thanks for reports!

Let me know if there are any issues,

ExamlGuy.

...

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