Guns of Icarus Online - Keyvias

Christmas item is in game and all you have to get it is sign into Guns of Icarus!

We're also on sale on Steam so if you were looking for the time to fill christmas stockings with Steam codes and build up your crew at the same time, now's your chance!

See you in the skies!
Guns of Icarus Online - Keyvias

Christmas item is in game and all you have to get it is sign into Guns of Icarus!

We're also on sale on Steam so if you were looking for the time to fill christmas stockings with Steam codes and build up your crew at the same time, now's your chance!

See you in the skies!
Guns of Icarus Online - Keyvias
Steampunk Santa doesn't bring coal, he brings a vicious armor piercing combo.

First and foremost, if you haven't seen it, a massive update went out for the prototype of Alliance mode! Check it out, pre-purchase a copy on humble and join us in testing over the weekend!

Secondly, join us for the FINAL Dev Fireside chat of 2015. We'll be coming back in 2016 with new production quality and an attempt at improving everything! To join us for the final one of the year go to http://twitch.tv/gunsoficarus at 3 pm eastern, 8 pm gmt.

Here is the schedule for the Holday Events!

December 18th, 3 pm Eastern
FINAL Dev Fireside Chat of 2015

December 22nd, 5 pm Eastern
Dev Games

December 24th, 5 pm Eastern
Mystery Holiday Event

December 25th, 3 pm Eastern
Mystery Holiday Event

December 29th, 5 pm Eastern
Dev Games

December 30th, 5 pm Eastern
Mystery Holiday event and end of National Discovery 2!

Last, but never least, is our player of the week. The player that earned the most applauds throughout the week is:
HungoverEngie
"Guided me patiently through my first games. Explained things. Generally welcoming and helpful"
"Very calmly lead with a kind atitude with sureness and competance"
Guns of Icarus Online - Keyvias
Steampunk Santa doesn't bring coal, he brings a vicious armor piercing combo.

First and foremost, if you haven't seen it, a massive update went out for the prototype of Alliance mode! Check it out, pre-purchase a copy on humble and join us in testing over the weekend!

Secondly, join us for the FINAL Dev Fireside chat of 2015. We'll be coming back in 2016 with new production quality and an attempt at improving everything! To join us for the final one of the year go to http://twitch.tv/gunsoficarus at 3 pm eastern, 8 pm gmt.

Here is the schedule for the Holday Events!

December 18th, 3 pm Eastern
FINAL Dev Fireside Chat of 2015

December 22nd, 5 pm Eastern
Dev Games

December 24th, 5 pm Eastern
Mystery Holiday Event

December 25th, 3 pm Eastern
Mystery Holiday Event

December 29th, 5 pm Eastern
Dev Games

December 30th, 5 pm Eastern
Mystery Holiday event and end of National Discovery 2!

Last, but never least, is our player of the week. The player that earned the most applauds throughout the week is:
HungoverEngie
"Guided me patiently through my first games. Explained things. Generally welcoming and helpful"
"Very calmly lead with a kind atitude with sureness and competance"
Guns of Icarus Online - Keyvias


Hi everyone!

While last Alliance prototype update was focused on improving balance, performance, and enemy behavior based on your feedback, this update is more focused on contents.  We've been working on a number of things, and we're excited to finally share some of them with you!  We have quite a few things for you to play around with and test, and you'll also see a work in progress first version of the world map and progression. As you'll see, it's not fully functional yet, but it's for you to get a first glimpse of the direction we're taking.

We'll be hosting another group test session this Saturday, 12.19.15, at 1pm EST, and we'll send another survey your way after the test session to collect feedback.  In the meantime, if you have questions or issues with the update, you can also email us at feedback@musegames.com.

And if you haven’t pre-order Alliance yet, you can do that on the Humble Store. Thanks for supporting us!
Once you pre-ordered just send us an email at feedback@musegames.com and we'll give you a code to join us in the prototype and you can have an exclusive first look at everything yourself and give us feedback!

[NEW FACTION SHIP]  The Anglean Corsair


Like its creators, the Corsair is extremely rugged and is not easily budged.  Based on ancient war machine designs, the Corsair is ideal for inserting itself into a fray of enemies and simultaneously dispatching them from multiple angles.  Gameplay wise, the Corsair takes cues from the Spire in its layout.  The Corsair has multi-tiered decks and a massive interior.  Given the ship’s toughness, scurrying up and down ladders can be kept to a minimum for a skilled engineer.





[NEW MAP]  Voyager’s Cove


The Voyager’s Cove takes place off the coast of Chaladonian shores.  Judging by the ruins, it was once a bustling coastal city that has since been reclaimed by the sea.  Now, the cove is an important defensive location linking the Isle of Chaladon to the mainland.  This new map follows the Defense mode ruleset and is designed for 3-4 player ships.



[NEW ANGLEAN WEAPON]


Zeus Weaponized Coil


Reverse engineering parts unearthed from the frozen tundra, the Anglean Republic has reconstructed methods to temporarily store an electrical charge.  At first, they were disappointed by their inventions’ instability but soon realized that it could be weaponized to devastating effect.


The gun fires an electrical charge that arcs between multiple enemies. Hold the trigger to charge up to 6 seconds.  The damage and the number of jumps increase with charge time. It has a minimum charge time of 3 seconds.



[NEW MERCHANT WEAPON]


Apollo Lens Array


Harnessing the power of the sun via a series of carefully crafted lenses, the Mercantile Guild is able to burn its enemies with a focused beam of light.  Only the Guild is able to procure such valuable diamonds and crystals that make up the weapon’s intricate lens array.  The armament’s devastating effectiveness easily justifies its costly construction.


To operate the Apollo, hold down mouse to start shooting. The longer you train the beam on an enemy ship, at the expense of less turning arc and movement, and the the more damage the gun would inflict.





[NEW ENGINEER TOOLS] Armor Kit and Fail-safe Kit


Both kits are buff tools, bringing the total buff tools to 3.  Buffs can only be applied one at a time and cannot be stacked.  Armor kit will apply armor to any component for a set duration of time, or until armor has depleted.  Fail-safe Kit applies a rebuilder automaton for a set duration of time.  When a component with the Fail-safe buff/automaton is downed, it will begin to rebuild itself.  Normal assistive rebuilding still works.   Once rebuilt, the buff/automaton is removed



[PROTOTYPE WORLD MAP & PROGRESSION]


This build marks the beginning of the world progression.  The world map and features are very much work in progress, and this is a first look at the direction we are heading.  While we are working on the full implementation, we’ve provided a cheat window to switch factions and add War Effort to locations in the meantime so you can get a glimpse of how it would all work eventually.  War Efforts are the points that are earned when you finish a match.  War Efforts will go to the location that you have selected in the World Map.  World Map and contesting locations will play into a larger Resource meta-game that we are still working on and will be implemented in the future.  For now, feel free to poke at how locations change hands between factions!


Features & Balance




  • Additional barges for Retrieve and Defense on Hell mode with 3-4 player ships


  • AI Enemies are now managed better to engage player ships that are speeding ahead or lagging behind.


  • Reduced overall enemy numbers and increased overall toughness aimed at offering more weapon tactic choices.

Known Issues

Selected enemy faction on the map is not yet reflected by the enemies in match (but this is planned.)

LOD issue with damaged Refinery

Rope clipping on damaged Magnate

Some sound effects might go missing if too many channels are used

Apollo Lens Array fire sound effect positioning

Assault base displayed at wrong place in minimap

Decoration of traveller theme blocks view on crusader in third person while on helm

Misplaced main engine on boss ship

Pistons clip through material on Magnate and Crusader

Clipping into golden/brass decorations on Magnate

Chandelier above helm doesn't react to ship movement on Magnate

Flickering textures on building (parous glen)

Traction cable clipping

Tube connecting the balloon and its repair point is missing on new ships

Tooltip positioning issue for light guns in the 3rd row of customization screen
Guns of Icarus Online - Keyvias


Hi everyone!

While last Alliance prototype update was focused on improving balance, performance, and enemy behavior based on your feedback, this update is more focused on contents.  We've been working on a number of things, and we're excited to finally share some of them with you!  We have quite a few things for you to play around with and test, and you'll also see a work in progress first version of the world map and progression. As you'll see, it's not fully functional yet, but it's for you to get a first glimpse of the direction we're taking.

We'll be hosting another group test session this Saturday, 12.19.15, at 1pm EST, and we'll send another survey your way after the test session to collect feedback.  In the meantime, if you have questions or issues with the update, you can also email us at feedback@musegames.com.

And if you haven’t pre-order Alliance yet, you can do that on the Humble Store. Thanks for supporting us!
Once you pre-ordered just send us an email at feedback@musegames.com and we'll give you a code to join us in the prototype and you can have an exclusive first look at everything yourself and give us feedback!

[NEW FACTION SHIP]  The Anglean Corsair


Like its creators, the Corsair is extremely rugged and is not easily budged.  Based on ancient war machine designs, the Corsair is ideal for inserting itself into a fray of enemies and simultaneously dispatching them from multiple angles.  Gameplay wise, the Corsair takes cues from the Spire in its layout.  The Corsair has multi-tiered decks and a massive interior.  Given the ship’s toughness, scurrying up and down ladders can be kept to a minimum for a skilled engineer.





[NEW MAP]  Voyager’s Cove


The Voyager’s Cove takes place off the coast of Chaladonian shores.  Judging by the ruins, it was once a bustling coastal city that has since been reclaimed by the sea.  Now, the cove is an important defensive location linking the Isle of Chaladon to the mainland.  This new map follows the Defense mode ruleset and is designed for 3-4 player ships.



[NEW ANGLEAN WEAPON]


Zeus Weaponized Coil


Reverse engineering parts unearthed from the frozen tundra, the Anglean Republic has reconstructed methods to temporarily store an electrical charge.  At first, they were disappointed by their inventions’ instability but soon realized that it could be weaponized to devastating effect.


The gun fires an electrical charge that arcs between multiple enemies. Hold the trigger to charge up to 6 seconds.  The damage and the number of jumps increase with charge time. It has a minimum charge time of 3 seconds.



[NEW MERCHANT WEAPON]


Apollo Lens Array


Harnessing the power of the sun via a series of carefully crafted lenses, the Mercantile Guild is able to burn its enemies with a focused beam of light.  Only the Guild is able to procure such valuable diamonds and crystals that make up the weapon’s intricate lens array.  The armament’s devastating effectiveness easily justifies its costly construction.


To operate the Apollo, hold down mouse to start shooting. The longer you train the beam on an enemy ship, at the expense of less turning arc and movement, and the the more damage the gun would inflict.





[NEW ENGINEER TOOLS] Armor Kit and Fail-safe Kit


Both kits are buff tools, bringing the total buff tools to 3.  Buffs can only be applied one at a time and cannot be stacked.  Armor kit will apply armor to any component for a set duration of time, or until armor has depleted.  Fail-safe Kit applies a rebuilder automaton for a set duration of time.  When a component with the Fail-safe buff/automaton is downed, it will begin to rebuild itself.  Normal assistive rebuilding still works.   Once rebuilt, the buff/automaton is removed



[PROTOTYPE WORLD MAP & PROGRESSION]


This build marks the beginning of the world progression.  The world map and features are very much work in progress, and this is a first look at the direction we are heading.  While we are working on the full implementation, we’ve provided a cheat window to switch factions and add War Effort to locations in the meantime so you can get a glimpse of how it would all work eventually.  War Efforts are the points that are earned when you finish a match.  War Efforts will go to the location that you have selected in the World Map.  World Map and contesting locations will play into a larger Resource meta-game that we are still working on and will be implemented in the future.  For now, feel free to poke at how locations change hands between factions!


Features & Balance




  • Additional barges for Retrieve and Defense on Hell mode with 3-4 player ships


  • AI Enemies are now managed better to engage player ships that are speeding ahead or lagging behind.


  • Reduced overall enemy numbers and increased overall toughness aimed at offering more weapon tactic choices.

Known Issues

Selected enemy faction on the map is not yet reflected by the enemies in match (but this is planned.)

LOD issue with damaged Refinery

Rope clipping on damaged Magnate

Some sound effects might go missing if too many channels are used

Apollo Lens Array fire sound effect positioning

Assault base displayed at wrong place in minimap

Decoration of traveller theme blocks view on crusader in third person while on helm

Misplaced main engine on boss ship

Pistons clip through material on Magnate and Crusader

Clipping into golden/brass decorations on Magnate

Chandelier above helm doesn't react to ship movement on Magnate

Flickering textures on building (parous glen)

Traction cable clipping

Tube connecting the balloon and its repair point is missing on new ships

Tooltip positioning issue for light guns in the 3rd row of customization screen
Guns of Icarus Online - Keyvias


Hi everyone!

While last Alliance prototype update was focused on improving balance, performance, and enemy behavior based on your feedback, this update is more focused on contents.  We've been working on a number of things, and we're excited to finally share some of them with you!  We have quite a few things for you to play around with and test, and you'll also see a work in progress first version of the world map and progression. As you'll see, it's not fully functional yet, but it's for you to get a first glimpse of the direction we're taking.

We'll be hosting another group test session this Saturday, 12.19.15, at 1pm EST, and we'll send another survey your way after the test session to collect feedback.  In the meantime, if you have questions or issues with the update, you can also email us at feedback@musegames.com.<!--more-->

[NEW FACTION SHIP]  The Anglean Corsair


Like its creators, the Corsair is extremely rugged and is not easily budged.  Based on ancient war machine designs, the Corsair is ideal for inserting itself into a fray of enemies and simultaneously dispatching them from multiple angles.  Gameplay wise, the Corsair takes cues from the Spire in its layout.  The Corsair has multi-tiered decks and a massive interior.  Given the ship’s toughness, scurrying up and down ladders can be kept to a minimum for a skilled engineer.





[NEW MAP]  Voyager’s Cove


The Voyager’s Cove takes place off the coast of Chaladonian shores.  Judging by the ruins, it was once a bustling coastal city that has since been reclaimed by the sea.  Now, the cove is an important defensive location linking the Isle of Chaladon to the mainland.  This new map follows the Defense mode ruleset and is designed for 3-4 player ships.



[NEW ANGLEAN WEAPON]


Zeus Weaponized Coil


Reverse engineering parts unearthed from the frozen tundra, the Anglean Republic has reconstructed methods to temporarily store an electrical charge.  At first, they were disappointed by their inventions’ instability but soon realized that it could be weaponized to devastating effect.


The gun fires an electrical charge that arcs between multiple enemies. Hold the trigger to charge up to 6 seconds.  The damage and the number of jumps increase with charge time. It has a minimum charge time of 3 seconds.



[NEW MERCHANT WEAPON]


Apollo Lens Array


Harnessing the power of the sun via a series of carefully crafted lenses, the Mercantile Guild is able to burn its enemies with a focused beam of light.  Only the Guild is able to procure such valuable diamonds and crystals that make up the weapon’s intricate lens array.  The armament’s devastating effectiveness easily justifies its costly construction.


To operate the Apollo, hold down mouse to start shooting. The longer you train the beam on an enemy ship, at the expense of less turning arc and movement, and the the more damage the gun would inflict.





[NEW ENGINEER TOOLS] Armor Kit and Fail-safe Kit


Both kits are buff tools, bringing the total buff tools to 3.  Buffs can only be applied one at a time and cannot be stacked.  Armor kit will apply armor to any component for a set duration of time, or until armor has depleted.  Fail-safe Kit applies a rebuilder automaton for a set duration of time.  When a component with the Fail-safe buff/automaton is downed, it will begin to rebuild itself.  Normal assistive rebuilding still works.   Once rebuilt, the buff/automaton is removed



[PROTOTYPE WORLD MAP & PROGRESSION]


This build marks the beginning of the world progression.  The world map and features are very much work in progress, and this is a first look at the direction we are heading.  While we are working on the full implementation, we’ve provided a cheat window to switch factions and add War Effort to locations in the meantime so you can get a glimpse of how it would all work eventually.  War Efforts are the points that are earned when you finish a match.  War Efforts will go to the location that you have selected in the World Map.  World Map and contesting locations will play into a larger Resource meta-game that we are still working on and will be implemented in the future.  For now, feel free to poke at how locations change hands between factions!


Features & Balance




  • Additional barges for Retrieve and Defense on Hell mode with 3-4 player ships


  • AI Enemies are now managed better to engage player ships that are speeding ahead or lagging behind.


  • Reduced overall enemy numbers and increased overall toughness aimed at offering more weapon tactic choices.

Known Issues

Selected enemy faction on the map is not yet reflected by the enemies in match (but this is planned.)

LOD issue with damaged Refinery

Rope clipping on damaged Magnate

Some sound effects might go missing if too many channels are used

Apollo Lens Array fire sound effect positioning

Assault base displayed at wrong place in minimap

Decoration of traveller theme blocks view on crusader in third person while on helm

Misplaced main engine on boss ship

Pistons clip through material on Magnate and Crusader

Clipping into golden/brass decorations on Magnate

Chandelier above helm doesn't react to ship movement on Magnate

Flickering textures on building (parous glen)

Traction cable clipping

Tube connecting the balloon and its repair point is missing on new ships

Tooltip positioning issue for light guns in the 3rd row of customization screen
Guns of Icarus Online - Keyvias


Hi everyone!

While last Alliance prototype update was focused on improving balance, performance, and enemy behavior based on your feedback, this update is more focused on contents.  We've been working on a number of things, and we're excited to finally share some of them with you!  We have quite a few things for you to play around with and test, and you'll also see a work in progress first version of the world map and progression. As you'll see, it's not fully functional yet, but it's for you to get a first glimpse of the direction we're taking.

We'll be hosting another group test session this Saturday, 12.19.15, at 1pm EST, and we'll send another survey your way after the test session to collect feedback.  In the meantime, if you have questions or issues with the update, you can also email us at feedback@musegames.com.<!--more-->

[NEW FACTION SHIP]  The Anglean Corsair


Like its creators, the Corsair is extremely rugged and is not easily budged.  Based on ancient war machine designs, the Corsair is ideal for inserting itself into a fray of enemies and simultaneously dispatching them from multiple angles.  Gameplay wise, the Corsair takes cues from the Spire in its layout.  The Corsair has multi-tiered decks and a massive interior.  Given the ship’s toughness, scurrying up and down ladders can be kept to a minimum for a skilled engineer.





[NEW MAP]  Voyager’s Cove


The Voyager’s Cove takes place off the coast of Chaladonian shores.  Judging by the ruins, it was once a bustling coastal city that has since been reclaimed by the sea.  Now, the cove is an important defensive location linking the Isle of Chaladon to the mainland.  This new map follows the Defense mode ruleset and is designed for 3-4 player ships.



[NEW ANGLEAN WEAPON]


Zeus Weaponized Coil


Reverse engineering parts unearthed from the frozen tundra, the Anglean Republic has reconstructed methods to temporarily store an electrical charge.  At first, they were disappointed by their inventions’ instability but soon realized that it could be weaponized to devastating effect.


The gun fires an electrical charge that arcs between multiple enemies. Hold the trigger to charge up to 6 seconds.  The damage and the number of jumps increase with charge time. It has a minimum charge time of 3 seconds.



[NEW MERCHANT WEAPON]


Apollo Lens Array


Harnessing the power of the sun via a series of carefully crafted lenses, the Mercantile Guild is able to burn its enemies with a focused beam of light.  Only the Guild is able to procure such valuable diamonds and crystals that make up the weapon’s intricate lens array.  The armament’s devastating effectiveness easily justifies its costly construction.


To operate the Apollo, hold down mouse to start shooting. The longer you train the beam on an enemy ship, at the expense of less turning arc and movement, and the the more damage the gun would inflict.





[NEW ENGINEER TOOLS] Armor Kit and Fail-safe Kit


Both kits are buff tools, bringing the total buff tools to 3.  Buffs can only be applied one at a time and cannot be stacked.  Armor kit will apply armor to any component for a set duration of time, or until armor has depleted.  Fail-safe Kit applies a rebuilder automaton for a set duration of time.  When a component with the Fail-safe buff/automaton is downed, it will begin to rebuild itself.  Normal assistive rebuilding still works.   Once rebuilt, the buff/automaton is removed



[PROTOTYPE WORLD MAP & PROGRESSION]


This build marks the beginning of the world progression.  The world map and features are very much work in progress, and this is a first look at the direction we are heading.  While we are working on the full implementation, we’ve provided a cheat window to switch factions and add War Effort to locations in the meantime so you can get a glimpse of how it would all work eventually.  War Efforts are the points that are earned when you finish a match.  War Efforts will go to the location that you have selected in the World Map.  World Map and contesting locations will play into a larger Resource meta-game that we are still working on and will be implemented in the future.  For now, feel free to poke at how locations change hands between factions!


Features & Balance




  • Additional barges for Retrieve and Defense on Hell mode with 3-4 player ships


  • AI Enemies are now managed better to engage player ships that are speeding ahead or lagging behind.


  • Reduced overall enemy numbers and increased overall toughness aimed at offering more weapon tactic choices.

Known Issues

Selected enemy faction on the map is not yet reflected by the enemies in match (but this is planned.)

LOD issue with damaged Refinery

Rope clipping on damaged Magnate

Some sound effects might go missing if too many channels are used

Apollo Lens Array fire sound effect positioning

Assault base displayed at wrong place in minimap

Decoration of traveller theme blocks view on crusader in third person while on helm

Misplaced main engine on boss ship

Pistons clip through material on Magnate and Crusader

Clipping into golden/brass decorations on Magnate

Chandelier above helm doesn't react to ship movement on Magnate

Flickering textures on building (parous glen)

Traction cable clipping

Tube connecting the balloon and its repair point is missing on new ships

Tooltip positioning issue for light guns in the 3rd row of customization screen
Guns of Icarus Online - Keyvias
A quick snapshot of a base and the code that defines Guns of Icarus!

Hello Everyone,

The holidays are coming up, but the office isn't slowing down on work for Alliance mode. We have a massive update for the prototype in the works that we plan on releasing before the year is up. To get access pre-purchase a copy on Humble and send us an email at feedback@musegames.com

For the rest of the month, Guns of Icarus Online is also part of a humble bundle: the Yogscast 2015 Jingle Jam, support some awesome charities and get some amazing games!

We'll be talking about the massive new update to the Alliance prototype on http://twitch.tv/gunsoficarus at 3 pm eastern. Join us, ask questions, and have a great time with us!

Remember to keep sending in pictures for the second season of the National Discovery event!  New winners with new items will be announced on December 30th!

Follow the Jump to see what we've been working on for the week!<!--more-->

Howard:
Year end grunt admin work. Not the most fun, but has to be done!

Tom:
Polishing new tutorials and working on boss weakpoint logic for Alliance mode.

Victor:
Working on the new minor features this week.

CS:
Implemented the voice channel icons.

CH:
More LED lights on AI airships.

George:
Finishing up new tools and coordinating with outsource sound design for tools, the laser gun and the lightning gun.

Alex:
Fixing some editor performance issues that have been plaguing us in the office, tuning Director task assignments for Alliance, and  assorted small fixes as we prepare for an update to the dev app.

Matthew:
Designed new novice ships based on current ship usage and win rates, even planning on adding more options for novices. Working on some new options for top tier captains to make the game more interesting.

Last, but certainly not least, our player of the week!
DJ Stalin
"jacksparow of steampunk!!"
"Great leader"
"best meat shield"
Guns of Icarus Online - Keyvias
A quick snapshot of a base and the code that defines Guns of Icarus!

Hello Everyone,

The holidays are coming up, but the office isn't slowing down on work for Alliance mode. We have a massive update for the prototype in the works that we plan on releasing before the year is up. To get access pre-purchase a copy on Humble and send us an email at feedback@musegames.com

For the rest of the month, Guns of Icarus Online is also part of a humble bundle: the Yogscast 2015 Jingle Jam, support some awesome charities and get some amazing games!

We'll be talking about the massive new update to the Alliance prototype on http://twitch.tv/gunsoficarus at 3 pm eastern. Join us, ask questions, and have a great time with us!

Remember to keep sending in pictures for the second season of the National Discovery event!  New winners with new items will be announced on December 30th!

Follow the Jump to see what we've been working on for the week!<!--more-->

Howard:
Year end grunt admin work. Not the most fun, but has to be done!

Tom:
Polishing new tutorials and working on boss weakpoint logic for Alliance mode.

Victor:
Working on the new minor features this week.

CS:
Implemented the voice channel icons.

CH:
More LED lights on AI airships.

George:
Finishing up new tools and coordinating with outsource sound design for tools, the laser gun and the lightning gun.

Alex:
Fixing some editor performance issues that have been plaguing us in the office, tuning Director task assignments for Alliance, and  assorted small fixes as we prepare for an update to the dev app.

Matthew:
Designed new novice ships based on current ship usage and win rates, even planning on adding more options for novices. Working on some new options for top tier captains to make the game more interesting.

Last, but certainly not least, our player of the week!
DJ Stalin
"jacksparow of steampunk!!"
"Great leader"
"best meat shield"
...

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