Guns of Icarus Online - Keyvias

Christmas item is in game and all you have to get it is sign into Guns of Icarus!

We're also on sale on Steam so if you were looking for the time to fill christmas stockings with Steam codes and build up your crew at the same time, now's your chance!

See you in the skies!
Guns of Icarus Online - Keyvias
Steampunk Santa doesn't bring coal, he brings a vicious armor piercing combo.

First and foremost, if you haven't seen it, a massive update went out for the prototype of Alliance mode! Check it out, pre-purchase a copy on humble and join us in testing over the weekend!

Secondly, join us for the FINAL Dev Fireside chat of 2015. We'll be coming back in 2016 with new production quality and an attempt at improving everything! To join us for the final one of the year go to http://twitch.tv/gunsoficarus at 3 pm eastern, 8 pm gmt.

Here is the schedule for the Holday Events!

December 18th, 3 pm Eastern
FINAL Dev Fireside Chat of 2015

December 22nd, 5 pm Eastern
Dev Games

December 24th, 5 pm Eastern
Mystery Holiday Event

December 25th, 3 pm Eastern
Mystery Holiday Event

December 29th, 5 pm Eastern
Dev Games

December 30th, 5 pm Eastern
Mystery Holiday event and end of National Discovery 2!

Last, but never least, is our player of the week. The player that earned the most applauds throughout the week is:
HungoverEngie
"Guided me patiently through my first games. Explained things. Generally welcoming and helpful"
"Very calmly lead with a kind atitude with sureness and competance"
Guns of Icarus Online - Keyvias


Hi everyone!

While last Alliance prototype update was focused on improving balance, performance, and enemy behavior based on your feedback, this update is more focused on contents.  We've been working on a number of things, and we're excited to finally share some of them with you!  We have quite a few things for you to play around with and test, and you'll also see a work in progress first version of the world map and progression. As you'll see, it's not fully functional yet, but it's for you to get a first glimpse of the direction we're taking.

We'll be hosting another group test session this Saturday, 12.19.15, at 1pm EST, and we'll send another survey your way after the test session to collect feedback.  In the meantime, if you have questions or issues with the update, you can also email us at feedback@musegames.com.

And if you haven’t pre-order Alliance yet, you can do that on the Humble Store. Thanks for supporting us!
Once you pre-ordered just send us an email at feedback@musegames.com and we'll give you a code to join us in the prototype and you can have an exclusive first look at everything yourself and give us feedback!

[NEW FACTION SHIP]  The Anglean Corsair


Like its creators, the Corsair is extremely rugged and is not easily budged.  Based on ancient war machine designs, the Corsair is ideal for inserting itself into a fray of enemies and simultaneously dispatching them from multiple angles.  Gameplay wise, the Corsair takes cues from the Spire in its layout.  The Corsair has multi-tiered decks and a massive interior.  Given the ship’s toughness, scurrying up and down ladders can be kept to a minimum for a skilled engineer.





[NEW MAP]  Voyager’s Cove


The Voyager’s Cove takes place off the coast of Chaladonian shores.  Judging by the ruins, it was once a bustling coastal city that has since been reclaimed by the sea.  Now, the cove is an important defensive location linking the Isle of Chaladon to the mainland.  This new map follows the Defense mode ruleset and is designed for 3-4 player ships.



[NEW ANGLEAN WEAPON]


Zeus Weaponized Coil


Reverse engineering parts unearthed from the frozen tundra, the Anglean Republic has reconstructed methods to temporarily store an electrical charge.  At first, they were disappointed by their inventions’ instability but soon realized that it could be weaponized to devastating effect.


The gun fires an electrical charge that arcs between multiple enemies. Hold the trigger to charge up to 6 seconds.  The damage and the number of jumps increase with charge time. It has a minimum charge time of 3 seconds.



[NEW MERCHANT WEAPON]


Apollo Lens Array


Harnessing the power of the sun via a series of carefully crafted lenses, the Mercantile Guild is able to burn its enemies with a focused beam of light.  Only the Guild is able to procure such valuable diamonds and crystals that make up the weapon’s intricate lens array.  The armament’s devastating effectiveness easily justifies its costly construction.


To operate the Apollo, hold down mouse to start shooting. The longer you train the beam on an enemy ship, at the expense of less turning arc and movement, and the the more damage the gun would inflict.





[NEW ENGINEER TOOLS] Armor Kit and Fail-safe Kit


Both kits are buff tools, bringing the total buff tools to 3.  Buffs can only be applied one at a time and cannot be stacked.  Armor kit will apply armor to any component for a set duration of time, or until armor has depleted.  Fail-safe Kit applies a rebuilder automaton for a set duration of time.  When a component with the Fail-safe buff/automaton is downed, it will begin to rebuild itself.  Normal assistive rebuilding still works.   Once rebuilt, the buff/automaton is removed



[PROTOTYPE WORLD MAP & PROGRESSION]


This build marks the beginning of the world progression.  The world map and features are very much work in progress, and this is a first look at the direction we are heading.  While we are working on the full implementation, we’ve provided a cheat window to switch factions and add War Effort to locations in the meantime so you can get a glimpse of how it would all work eventually.  War Efforts are the points that are earned when you finish a match.  War Efforts will go to the location that you have selected in the World Map.  World Map and contesting locations will play into a larger Resource meta-game that we are still working on and will be implemented in the future.  For now, feel free to poke at how locations change hands between factions!


Features & Balance




  • Additional barges for Retrieve and Defense on Hell mode with 3-4 player ships


  • AI Enemies are now managed better to engage player ships that are speeding ahead or lagging behind.


  • Reduced overall enemy numbers and increased overall toughness aimed at offering more weapon tactic choices.

Known Issues

Selected enemy faction on the map is not yet reflected by the enemies in match (but this is planned.)

LOD issue with damaged Refinery

Rope clipping on damaged Magnate

Some sound effects might go missing if too many channels are used

Apollo Lens Array fire sound effect positioning

Assault base displayed at wrong place in minimap

Decoration of traveller theme blocks view on crusader in third person while on helm

Misplaced main engine on boss ship

Pistons clip through material on Magnate and Crusader

Clipping into golden/brass decorations on Magnate

Chandelier above helm doesn't react to ship movement on Magnate

Flickering textures on building (parous glen)

Traction cable clipping

Tube connecting the balloon and its repair point is missing on new ships

Tooltip positioning issue for light guns in the 3rd row of customization screen
Guns of Icarus Online - Keyvias


Hi everyone!

While last Alliance prototype update was focused on improving balance, performance, and enemy behavior based on your feedback, this update is more focused on contents.  We've been working on a number of things, and we're excited to finally share some of them with you!  We have quite a few things for you to play around with and test, and you'll also see a work in progress first version of the world map and progression. As you'll see, it's not fully functional yet, but it's for you to get a first glimpse of the direction we're taking.

We'll be hosting another group test session this Saturday, 12.19.15, at 1pm EST, and we'll send another survey your way after the test session to collect feedback.  In the meantime, if you have questions or issues with the update, you can also email us at feedback@musegames.com.<!--more-->

[NEW FACTION SHIP]  The Anglean Corsair


Like its creators, the Corsair is extremely rugged and is not easily budged.  Based on ancient war machine designs, the Corsair is ideal for inserting itself into a fray of enemies and simultaneously dispatching them from multiple angles.  Gameplay wise, the Corsair takes cues from the Spire in its layout.  The Corsair has multi-tiered decks and a massive interior.  Given the ship’s toughness, scurrying up and down ladders can be kept to a minimum for a skilled engineer.





[NEW MAP]  Voyager’s Cove


The Voyager’s Cove takes place off the coast of Chaladonian shores.  Judging by the ruins, it was once a bustling coastal city that has since been reclaimed by the sea.  Now, the cove is an important defensive location linking the Isle of Chaladon to the mainland.  This new map follows the Defense mode ruleset and is designed for 3-4 player ships.



[NEW ANGLEAN WEAPON]


Zeus Weaponized Coil


Reverse engineering parts unearthed from the frozen tundra, the Anglean Republic has reconstructed methods to temporarily store an electrical charge.  At first, they were disappointed by their inventions’ instability but soon realized that it could be weaponized to devastating effect.


The gun fires an electrical charge that arcs between multiple enemies. Hold the trigger to charge up to 6 seconds.  The damage and the number of jumps increase with charge time. It has a minimum charge time of 3 seconds.



[NEW MERCHANT WEAPON]


Apollo Lens Array


Harnessing the power of the sun via a series of carefully crafted lenses, the Mercantile Guild is able to burn its enemies with a focused beam of light.  Only the Guild is able to procure such valuable diamonds and crystals that make up the weapon’s intricate lens array.  The armament’s devastating effectiveness easily justifies its costly construction.


To operate the Apollo, hold down mouse to start shooting. The longer you train the beam on an enemy ship, at the expense of less turning arc and movement, and the the more damage the gun would inflict.





[NEW ENGINEER TOOLS] Armor Kit and Fail-safe Kit


Both kits are buff tools, bringing the total buff tools to 3.  Buffs can only be applied one at a time and cannot be stacked.  Armor kit will apply armor to any component for a set duration of time, or until armor has depleted.  Fail-safe Kit applies a rebuilder automaton for a set duration of time.  When a component with the Fail-safe buff/automaton is downed, it will begin to rebuild itself.  Normal assistive rebuilding still works.   Once rebuilt, the buff/automaton is removed



[PROTOTYPE WORLD MAP & PROGRESSION]


This build marks the beginning of the world progression.  The world map and features are very much work in progress, and this is a first look at the direction we are heading.  While we are working on the full implementation, we’ve provided a cheat window to switch factions and add War Effort to locations in the meantime so you can get a glimpse of how it would all work eventually.  War Efforts are the points that are earned when you finish a match.  War Efforts will go to the location that you have selected in the World Map.  World Map and contesting locations will play into a larger Resource meta-game that we are still working on and will be implemented in the future.  For now, feel free to poke at how locations change hands between factions!


Features & Balance




  • Additional barges for Retrieve and Defense on Hell mode with 3-4 player ships


  • AI Enemies are now managed better to engage player ships that are speeding ahead or lagging behind.


  • Reduced overall enemy numbers and increased overall toughness aimed at offering more weapon tactic choices.

Known Issues

Selected enemy faction on the map is not yet reflected by the enemies in match (but this is planned.)

LOD issue with damaged Refinery

Rope clipping on damaged Magnate

Some sound effects might go missing if too many channels are used

Apollo Lens Array fire sound effect positioning

Assault base displayed at wrong place in minimap

Decoration of traveller theme blocks view on crusader in third person while on helm

Misplaced main engine on boss ship

Pistons clip through material on Magnate and Crusader

Clipping into golden/brass decorations on Magnate

Chandelier above helm doesn't react to ship movement on Magnate

Flickering textures on building (parous glen)

Traction cable clipping

Tube connecting the balloon and its repair point is missing on new ships

Tooltip positioning issue for light guns in the 3rd row of customization screen
Guns of Icarus Online - Keyvias
A quick snapshot of a base and the code that defines Guns of Icarus!

Hello Everyone,

The holidays are coming up, but the office isn't slowing down on work for Alliance mode. We have a massive update for the prototype in the works that we plan on releasing before the year is up. To get access pre-purchase a copy on Humble and send us an email at feedback@musegames.com

For the rest of the month, Guns of Icarus Online is also part of a humble bundle: the Yogscast 2015 Jingle Jam, support some awesome charities and get some amazing games!

We'll be talking about the massive new update to the Alliance prototype on http://twitch.tv/gunsoficarus at 3 pm eastern. Join us, ask questions, and have a great time with us!

Remember to keep sending in pictures for the second season of the National Discovery event!  New winners with new items will be announced on December 30th!

Follow the Jump to see what we've been working on for the week!<!--more-->

Howard:
Year end grunt admin work. Not the most fun, but has to be done!

Tom:
Polishing new tutorials and working on boss weakpoint logic for Alliance mode.

Victor:
Working on the new minor features this week.

CS:
Implemented the voice channel icons.

CH:
More LED lights on AI airships.

George:
Finishing up new tools and coordinating with outsource sound design for tools, the laser gun and the lightning gun.

Alex:
Fixing some editor performance issues that have been plaguing us in the office, tuning Director task assignments for Alliance, and  assorted small fixes as we prepare for an update to the dev app.

Matthew:
Designed new novice ships based on current ship usage and win rates, even planning on adding more options for novices. Working on some new options for top tier captains to make the game more interesting.

Last, but certainly not least, our player of the week!
DJ Stalin
"jacksparow of steampunk!!"
"Great leader"
"best meat shield"
Guns of Icarus Online - Keyvias
A great youtube team and some great causes! Click to find out more!

We're elated to announce we're part of the Yogscast Jingle Jam, a month long charity extravaganza! Click either the image above or below to become involved in some of the Yogscast's favorite games (Guns of Icarus included) and their favorite charities!


Round 2 of the National Discovery Event starts today!

First of all, a big thank you to every single person who took part in the 1st round of the National Discover! We'll be announcing the winners of the first round later today.

Round 2 will have many of the same rules and the same prizes. The winner of each category will get an exclusive National Discovery badge and any muse-made item of their choice from the store.

We will be looking for screenshots send to feedback@musegames.com in these three catagories (please list in the subject what category your photos are for!)

Best Photo:Send us the screenshot that you most feels captures the essence of the Novice.


Novice Tracking:Take a screenshot of the same novice on 3 different maps. The winner will have “tracked” the most novices


Novice in their Natural Habitat:Take a screenshot of novices on your ship. The player that sends in the most screenshots of different novices wins.
Guns of Icarus Online - Keyvias

To enter the contest send your screenshots to feedback@musegames.com!
The skies of Icarus have always held a great multitude of strange beasts from Ducks to Spacemen, from Gentleman to those that ride storms, and every other conceivable creature you could think of.
There is none more elusive than the Novice. A creature rarely seen for an extended period of time either running from experienced ships or learning to blend in with their crews. A recent storm has pushed many into our skies though and National Discovery wants pictures of them, we want them tracked, and we want to see their habits in action.  We will pay handsomely for these photo shots that we will screen (screenshots if you will.)

So professional and amatuer photographers gets ready to spot, track, and send in a bunch of pictures of this shy and sometimes violent beast.

Between November 18th till November 30th we will be running this contest and accepting screenshots. To play all you have to do is send in screenshots to feedback@musegames.com and list what category you’re entering.

The winner of each category will get an exclusive National Discovery badge and any muse-made item of their choice from the store.

Best Photo:
Send us the screenshot that you most feels captures the essence of the Novice.

Novice Tracking:
Take a screenshot of the same novice on 3 different maps. The winner will have “tracked” the most novices

Novice Preservation:
Take a screenshot of a novice in your clan and online. Any clan member may take credit for the capture and the same capture can be credited to multiple people (of the same clan.) The winner will have sent in the most screenshots.

Novice in their Natural Habitat:
Take a screenshot of novices on your ship. The player that sends in the most screenshots of different novices wins.
 
Guns of Icarus Online - Keyvias
"Soon" (credit to Claus)
Welcome to the next Mayday Friday, where we talk about the community, the nicest players, the competitive players, and where you can get the latest information on Alliance mode. First up let me introduce our next event!
---------------------------------------------------------------------------------------------------------------
The skies of Icarus have always held a great multitude of strange beasts from Ducks to Spacemen, from Gentleman to those that ride storms, and every other conceivable creature you could think of.
There is none more elusive than the Novice. A creature rarely seen for an extended period of time either running from experienced ships or learning to blend in with their crews. A recent storm has pushed many into our skies though and National Discovery wants pictures of them, we want them tracked, and we want to see their habits in action.  We will pay handsomely for these photo shots that we will screen (screenshots if you will.)

So professional and amatuer photographers gets ready to spot, track, and send in a bunch of pictures of this shy and sometimes violent beast.

Read below for the Rules!<!--more-->

Between November 18th till November 30th we will be running this contest and accepting screenshots. To play all you have to do is send in screenshots to feedback@musegames.com and list what category you’re entering.

The winner of each category will get an exclusive National Discovery badge and any item of their choice from the store.

Best Photo:

Send us the screenshot that you most feels captures the essence of the Novice.

Novice Tracking:

Take a screenshot of the same novice on 3 different maps. The winner will have “tracked” the most novices

Novice Preservation:

Take a screenshot of a novice in your clan and online. Any clan member may take credit for the capture and the same capture can be credited to multiple people (of the same clan.) The winner will have sent in the most screenshots.

Novice in their Natural Habitat:

Take a screenshot of novices on your ship. The player that sends in the most screenshots of different novices wins.
 --------------------------------------------------------------------------------------------------------------
As always we'll be doing a live stream for the dev fireside at 3 pm eastern answering questions about skirmish and releasing new information on Alliance mode! You can catch that all at http://www.twitch.tv/gunsoficarus.For the

Competitive Scene:
Timmy B announced winners: Crepe Crepe took first with Anglean Gym in second and Unholy Batter in third.
In the SCS #76 Kaktuskumpelz 2000 (ryder clan) defeated the ClanClan.
The Cronus League is the next large taking shape right now and if you'd like to learn more or input your ideas click here!
Guns of Icarus Online - Keyvias
One of the many fog tests we're doing!
Hello Everyone,
We're going to use this as a weekly platform to explain what's happening in the Guns of Icarus world, events you should be looking out for, and our Player of the Week.
As always you can hear the latest news and the best sneak peeks straight from the office with the Dev Fireside Chat on Twitch at 3 pm eastern. Come join us and we'll answer every question that you have!

On the event front hats off to the Storm Ryders for taking first in the Blood and Brass tournament. Team Predators came second and the Bard Revival group got third. A big thanks to all the teams that came out and we can't to wait to see what next competitive comes our way.In the meantime check out the Sunday Community Skirmish and Iron Fork of Friday which happens in game every Friday at 4 pm eastern!

As for what the team has been working on:
Alex:
Some shader features for a new map, in particular giving us ground fog (demo image above, though this is just a test scene right now)Also laying groundwork for improvements to how we handle networked data on the client. More better smoother things.
Howard:
- Prepping for OGDE talk this weekend
- Some sprint planning follow ups
- Reviewing player ideas
- Setting up a new community trello Q&A system
Tom:
Working on the new Tutorials.
George:
- Some more features to boss ship destruction
- Fixed some Ship creation tools bugs- Fixed in game bugs.
Matthew:
New planning for the community side of things to keep things organized for devs and interns

For our player of the week:
Thank you, Gene sis!
For being a generally awesome person you get a free item!Some of the applauds read:
"Super friendly, all that and a bag of chips"
"I bet you don't even read these. If you do I will eat my hat. If it is edible." (looks like it's time for you to find an edible hat)
"Being awesome" 
Guns of Icarus Online - jerry
New content

  • new map: 3v3 version of Clash at Blackcliff
  • costume pieces:
    - Blood and Brass Tournament hats (male and female)
    - Birthday hats (King and Queen)
    - Daybane hat - workshop (male and female)
    - Javanicus - workshop (male and female)
    - Soulseeker mask - workshop (male)
    - Old Straw Hat - workshop (male)
    - Octagonal Spectacles - workshop (male)
    - Garrison cap - workshop (male)
    - Peaked cap - workshop (male)
    - Trusty pipe - workshop (male)

  • decals:
    - Hold Fast (unlocked through Clan Progression)
    - Thick as Thieves (unlocked through Clan Progression)
    - bless of éole - workshop
    - Nysa Orchard Bee - workshop
    - Wings of SoShi - workshop
    - Polaris - workshop
    - Grim Reaper - workshop
    - Sandstorm Republic - workshop
    - Imperial Order - workshop
    - The Four of Us - workshop
    - Cephalopod Tentacle - workshop
    - Steampunk Dragon - workshop
    - Ghost in My Journal - workshop
    - I Define Balance - workshop

Features
  • Clan Progression: levels 6 to 10 unlocked, each with new rewards!
  • Practice Maps: practice maps for all region types, hooray!
  • Improved Match Loading: match start is now delayed until all players have loaded! (up to 60 seconds)
  • fireworks are back
  • added "Searching" status for social menu
  • confirmation that a friend was added
  • launcher
  • warning when pilot mid-match join to inform crew slot that role will switch
  • AI crew now listens to ship captain’s voice commands: gunning direction & repair type designation. General crew orders overwrite the voice commands, so sometimes you’ll want to order them to “All repair” or “All guns” first.

Balance
Minotaur: Increased jitter to 3.5 degrees (from 3), increased muzzle speed to 550m/s (from 350), increased AoE burst size to 10m (from 8), reduced pitch and yaw to 30 degrees in all directions (from 45), decreased rate of fire to 0.33 b/s (from 0.44), increased piercing damage to 90 (from 60), increased shatter damage to 225 (from 140), increased knockdown force to 200000 on both direct and burst hit (from 160000)

Bugfixes
  • primary dye changes the secondary color's shade on Boneyard costume
  • rope flag covering sight at rear gun on Squid
  • bottom part of dropdown menu in progress is missing
  • map coordinates are blurry
  • "win conditions" on map actually shows the map description
  • offline players aren't listed in order of the time last being online in the social menu
  • wrong images for Paritan Rumble
  • at achievement progress the hotkey is also shown
  • a random clipping flag on Northern Fjords
  • steam leaking from gun
  • typo in matchmaker tip
  • match loading screen glitch
  • can't change letter case in player names because of name "already taken"
  • some sound effects can't be heard
  • issue with dust cloud and steam layered on each other
  • the barrels of the light flak are steaming
  • hitmarker on enemy projectiles
  • spectator marker and red ship marker have almost identical colors
  • kill feed goes missing
  • balloon decal changes to an other one
  • scratched overlay when joining a match
  • loading mid-match problem
  • compass visual issue fixes
  • when private match is opened to matchmaker password is not removed
  • chat switches to global
  • captain voice chat icons for non captains on match end screen
  • title rewards for veteran achievements are showing up blank in the profile title selection
  • being listed as featured player with no reason
  • team chat becomes visible for spectators in some cases
  • deploy screen issues on multi-monitor systems
  • kill feed gets covered by deploy screen
  • clan description overlaps clan XP if the text is long enough
  • mines' sound effect gets stuck
  • ship name disappears from map
  • team indicator arrow icon glitch

Changes
  • removed duplicate "LeaveGun", “LeaveHelm” entries from controls menu
  • Traveller theme adjustments on Junker and Goldfish
  • more tutorial text
  • spectators aren't allowed to vote map
  • Junker’s default loadout adjusted
  • added “Instructions” button to workshop client
  • when choosing a new leader for a clan, choose those who played the game within 7 days first
  • matchmaker adjustments
  • menu music volume slightly lowered
  • added description for practice loading screen
  • guns’ level of distance models adjusted
  • separate spawn points for all 4 crew members
  • changed colliders on Mobula & Spire to not have “invisible walls” on ships with themes
  • adjusted the position of Goldfish’s turning engines
  • kill feed wraps to two lines for long messages, that makes following the feed much more harder
...

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