Project Warlock - rvmarcin
It may be freezing and snowy outside, but the demons don’t rest, and there needs to be someone that sends them back where they belong. Grab Project Warlock with a 70% discount during the Steam Winter Sale that runs until January 5th.

We’d also like to invite you to visit our Steam card, where we’re running a broadcast all sale long with the developer gameplay with commentary.

https://store.steampowered.com/app/893680/Project_Warlock/

We’re also running another broadcast on the Project Warlock II page, where you can see the updated demo level for the first time. Check it out, leave a follow, and wishlist the game!

https://store.steampowered.com/app/1640300/Project_Warlock_II/

Have a wonderful and safe holiday season, fruitful deal-hunting during Winter Sale, and a Retro New Year!
Project Warlock - rvmarcin
Hey everyone!

We’ve just released a patch that updates Project Warlock to version 1.0.4.12. This build introduces some bug fixes requested by our players.

Patch notes:
  • Fixed enemy spawning in the Endless Mode.
  • Options no longer reset after relaunching the game.
  • We removed the preferences menu from the main menu as they didn’t apply changes to the game. Now you can set preferences only in the in-game menu.
  • Fixed the low health character image bug that kept it visible after starting a new game.
  • Progress from previous playthroughs now resets properly once you start a new game.
  • Known issues with unavailable items being displayed in the weapon upgrade station and spell crafting station remain and will be fixed in the next patch.
  • Time-limited Halloween content is no longer available in the game.

You can also revert to pre-Halloween build version 1.0.3.0. To access it, please switch to the Beta channel called “beta_portal - Voluntary experimental versions testing”.

We hope you keep enjoying the game, share your feedback, and recommend us to your friends.
Project Warlock - kmpaplinski
The knife has just begun
Revisit the game you know and love, only this time some weapons are inspired by those wielded by heroes and antiheroes of the movies that you love to fear.



Finger on the pulse
Reimagined main theme will ease you into the pumpkin carving mood, and so will the new overlay on the title screen. But... what's that laying on the table when you're entering the game?



Axidents may happen
To see the new weapons you need only to start the game during Halloween Event and pick up the corresponding weapon to see their alternate skins. The technical attributes or ammo used is the same as in the base game. Also - upgrading the firearms will result in the skin being substituted for the new, upgraded model.



Project Warlock Halloween Exclusive Features Set

- New Halloween Dagger skin - Project Mike Kitchen Knife!
- New Halloween Axe skin - Project Johnny Fire Axe!
- New Halloween Shotgun skin - Project Blade Stake Shotgun!
- New Halloween Super Shotgun skin - Project Ash Boomstick!
- New Halloween SMG skin - Project Ripley Pulse Rifle!
- New Halloween-themed Main Theme and main menu!
- New Halloween entering artwork!



Changelog

Fixes
- Fixed changing screen resolution bug
- Fixed incorrectly displayed perk point numbers in the stats screen

Balance
- Balanced the crossbow - now you have to wait 1 second before picking up the bolt you shot
- Changed the way that the Staff charges - the mana is reduced after shot, instead of while charging

Also - if this wasn't clear - the fixes and balance issues are here to stay. But all the Halloween Exclusive Features are limited time only and will not be available after the Halloween Event. So... Get to it!

Well then - Happy Halloween everybody! And don't forget to FOLLOW and WISHLIST Project Warlock II below.

https://store.steampowered.com/app/1640300/Project_Warlock_II/



Project Warlock - kmpaplinski
Hello, adepts of the dark arts!

Project Warlock II will be featured on Steam Next Fest alongside hundreds of other exciting games. The event starts on October 1st, so save the date!

Ahead of the Festival we are happy to announce that we are releasing a brand new, revamped version of the demo today.

Some of the notable features in the new demo include:

A Combo Counter that illustrates how well you're doing



An Upgrade Station that will allow you to upgrade your weapons in the demo



A brightness slider for extra visibility



A saturation slider that also changes the way the game looks



We can’t wait until you try the new version of our demo and give us more feedback!

See you in the next update!

Please remember to follow Project Warlock II here on Steam, wishlist the game and tell your friends.

https://store.steampowered.com/app/1640300/Project_Warlock_II/

And - don't forget to share your feedback on the Steam forums!
Project Warlock - kmpaplinski
With just 5 days left, the Project Warlock II Kickstarter campaign is entering its final phase. We thought it would be a perfect moment to update you on the progress the backers have made so far. And maybe you'll find something to your liking as well.



In the last 3 weeks, more than 830 backers pledged over €26.000. We would like to thank all the backers for their immense support and love for our game.

This is the last week of the campaign, so if you would like to join us on this wonderful journey head to:

https://www.kickstarter.com/projects/project-warlock-2/project-warlock-2

Backers who support the game can get the "Backer" role on the Retrovibe Discord channel, Digital Early Access key for Steam, and - depending on the pledge level - can also receive additional items, such as: a boxed version of Project Warlock II.

Right now 175 copies of the physical Project Warlock II found their owners, which means that the €50 Flap Box will contain additional items such as:
- a thicker manual,
- a sticker,
- a 32 page colour artbook,
- a collector’s pin,
- an 8GB Laser Rifle Pendrive



Now the item that's still waiting to be unlocked is the Steel Book that needs 20 extra copies of the Boxed Edition sold. And this is what it looks like from up close.



On top of the unlocked contents of the Box Edition of Project Warlock II there's also a couple of items you can order separately.

The three available are:

- A Project Warlock II themed mousepad



- A Project Warlock II Hardcover Artbook



- A terrifying Shambler



Apart from physical rewards, we invite the most generous backers to help us design various elements of the game, such as spells, guns, monsters, and even a Warlock and a level in the PWII. Those rewards are limited, and some of them are no longer available (shoutout to those who decided to show such an immense amount of support!).

So what can you design in Project Warlock II?

How about one of the spells in the game?



Not really in the mood? Prefer to have a hand in creating something more substantial? How about...



Now let’s talk about stretch goals we’ve set to show our appreciation to all of you, and we decided to add new features to Project Warlock II with each goal.

At €10.000 the Extra Narrative Illustrations reward was unlocked, meaning that you will see additional inter-mission artwork during your playthroughs.



At €20.000 Alternate Weapon Skins for the Warlocks’ arsenal were unlocked. This will give you a chance to swap around weapon skins and make every playthrough feel a little bit different.



At €25.000 you unlocked Enemy Boss Voice Overs, which will add an extra depth of immersion to our game. We already have amazing ideas, and we can’t wait to get to work on the voicelines!



As for further goals we have Photo Mode, Extra Enemy Variants and Arena Mode as well.

We would, once again, like to thank all of the backers for the support, and the trust placed in us. The work on the game is well underway and we hope that you will love the game once it launches. The Kickstarter campaign might be coming to an end, but it’s only the beginning for Project Warlock II.
Project Warlock - Retrovibe
Thanks a lot for the detailed feedback on the demo! You spoke, we frowned, we wanted to say "why don't you make your own game then", we recovered, gave it some extra thought and conceded you were right. So: here's what's going to change as of this update. Some nicely illustrated highlights first, and the full changelog right after that.

We decided to open the curtains up a bit, as it's really dark in here, boy



And let's set you up with some nice, atmospheric fog for good measure



Problems with directions? Let's drop some more hints right there on the map then



There's now these little terminals that provide hints when you approach them



The hints in all their raw glory



Full Demo 0.1.5.15 changelog below:

- Added safety feature - the game will no longer freeze if the game does not have access to save/load folder. Instead, an error dialog will show up. The issue still might occur if the access to complete "Project Warlock 2" folder is read-only - we are still working on the issue
- Increased Rifle Ammo Pack ammo from 20 to 25
- Added additional Ammo Packs to early part of the level
- Added sword pickup to the secret passage at start of the level
- Moved the switch to the secret passage to a new place
- Added Legend to Automap
- Added Door and Interactable Elements icons to the Automap and Minimap
- Adjusted player height. It was a bit too low compared to monsters
- Akimbo pickup now replenishes ammo completely on pickup
- Removed Physics from keys. They should not disappear anymore
- Improved Lighting in the level
- Added Tutorials to E1M1
- Changed default key bindings. Interact is now E, quick save is F5 and quick load is F9
- Increased monster aggressiveness
- Added a slight delay when taking out a weapon which was not reloaded to encourage usage of other weapons
Project Warlock - michal.affelski
Two years of development. Total revamp of physics, visuals, level architecture, sound, music, enemy design, enemy fear, arsenal, spells systems, types of secret…

Yeah, Project Warlock II has gone a long way.

We are committed to bringing you the best game we can and the most open way about this is to simply have a demo available for you. Today.

We can elaborate on each and every aspect, but there's probably only one question you really want answered: how does it play?

Well - you better see for yourself.

And please tell us what you think in the comments.

https://store.steampowered.com/app/1640300/Project_Warlock_II/
Aug 16, 2021
Project Warlock - kmpaplinski
Hey everyone,

This was a busy week for Project Warlock franchise, as we're nearing the moment where you will be able to play the second game in a series. Between working on the current build of Project Warlock II and fixing bugs that tend to appear in soon to be released games, rethinking certain design choices thanks to supportive friends (hey, Dave!), working on the demo (what DEMO?), and finishing marketing activities we also took part in certain initiatives that you guys might find interesting



1. Realms Deep 2021 event

For the second year in a row Project Warlock took part in the world's biggest firstpersonshooterfest that is the Realms Deep. This time around Project Warlock II was also there, featured as a part of the event that saw the first PWII gameplay video alongside 160 other excellent retro-themed games. This was also the first time ever we showcased a longer section of gameplay with no image and sound manipulation. So - the gameplay you see is taken from the actual build of the game dating around three weeks' ago (submission date). In the gameplay below you can see footage from Episode 3, halfway into Palmer’s adventure. You will be able to see spells in action, a lot of shooting and enemies that get bisected, blown to bits, shotgun-beheaded and filled with lead in their full pixelated glory.



2. Collector's Edition

That was the moment where we announced - amongst other things - Project Warlock II's Collector’s edition that's available right now. This is something you can get your hands on provided you like kicking things that are starting.



3. Project Warlock II First ten minutes @IGN

On Sunday an exclusive preview of the first level in action (first ten minutes) aired on IGN showing the slightly tweaked version of the first level. Tweaked as in – having a Hard level amount of enemies with Standard difficulty level behaviour and health levels. The game is still in testing phases, but you can see the way Project Warlock II currently plays. You can check out environments, gunplay, an upgrade and different effects showing the game in action. Played by no-one other than Kuba - @PWarlock_dev himself.

https://www.youtube.com/watch?v=KI9tciXbcTY

4. Realm Deep 2021 The Vault Project Warlock II video

Released after the actual Realms Deep event as a part of the in-depth videos filled section see below the video where Kuba takes you through the development of Project Warlock II. This is a part of a larger collection of videos alongside other games in Realm Deep's website section of The Vault.

https://www.youtube.com/watch?v=3lD2VmA5PsM

And that's... just the beginning. Watch this space for more!
Project Warlock - k.popardowski
Hey everyone,

Join Kuba Cislo - Project Warlock II as he takes you through the development of the upcoming game here on Steam.

As for Project Warlock II - it's a new take on the game you played – in some ways similar, in others – totally redefined. As someone put it – Project Warlock II is to Project Warlock what Quake was to Doom. Hopefully this is a sentiment you can see and feel throughout.

Please watch the video today live here https://store.steampowered.com/app/1640300/Project_Warlock_II/
or on Twitch https://www.twitch.tv/retrovibegames

Also – if you can’t make it to watch live today: see the archived episodes of “The Road to Project Warlock II” on Retrovibe’s Youtube channel and while you’re at it – also check out the other dev’s streams as well for spin on classic metroidvania B.I.O.T.A., precision platformer Janosik 2, post apo pixel actioner in The Looter and steampunk tactical rpg in Shardpunk: Verminfall on the same channel.
Project Warlock - Retrovibe
Hey everyone,

Join Kuba Cislo - Project Warlock II as he takes you through the development of the upcoming game here on Steam. Today's episode will focus on enemy design and systems.

As for Project Warlock II - it's a new take on the game you played – in some ways similar, in others – totally redefined. As someone put it – Project Warlock II is to Project Warlock what Quake was to Doom. Hopefully this is a sentiment you can see and feel throughout.

Please watch the video today live here https://store.steampowered.com/app/1640300/Project_Warlock_II/
or on Twitch https://www.twitch.tv/retrovibegames

Also – if you can’t make it to watch live today: see the archived episodes of “The Road to Project Warlock II” on Retrovibe’s Youtube channel and while you’re at it – also check out the other dev’s streams as well for spin on classic metroidvania B.I.O.T.A., precision platformer Janosik 2, post apo pixel actioner in The Looter and steampunk tactical rpg in Shardpunk: Verminfall on the same channel.
...

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