Garry's Mod - Rubat
Some of you may have noticed that certain Nintendo related workshop items have recently been taken down. This is not a mistake, the takedowns came from Nintendo.

Honestly, this is fair enough. This is Nintendo's content and what they allow and don't allow is up to them. They don't want you playing with that stuff in Garry's Mod - that's their decision, we have to respect that and take down as much as we can.

This is an ongoing process, as we have 20 years of uploads to go through. If you want to help us by deleting your Nintendo related uploads and never uploading them again, that would help us a lot.
Garry's Mod - Rubat
Hello everyone,

We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some bonus fixes.

Servers and clients are recommended to update as soon as possible.

The changelog for March 19th is as follows:
  • Fixed lua_refresh_file not working with gamemode or addon files
  • Fixed autorefresh not working on symlinked folders and subfolders
  • Allowed physgun_wheelspeed to go negative again
  • Fixed async model loading system trying to load already loaded models
  • Fixed RecipientFilter global having its argument have a flipped meaning
  • Fixed a crash due to sounds failing to be loaded

  • More potential crash fixes to do with texture loading
  • Fixed net.WriteData warning not displaying correct data
  • Fixed "bad sequence" warnings so they display correct max number
  • Fixed "Unable to initialize DirectSoundCapture" disabling voice chat
  • Fixed some presets being erroneously treated as collection ID
  • Fixed "flush" concommand crashing on windows dedicated server
  • video library restores fps_max if it sets it
  • Moved "render to video" temp file to videos/ folder
  • Fixed "render to video" not rendering while main menu is open
  • CPropDoorRotatingBreakable does not try to precache NULL model breakables
  • Fixed quitting while demo is being recorded writing invalid tick count to the demo count
  • Fixed a crash with the mesh library
  • Fixed DModelPanel having issues with depth buffer when 2 panels are overlaid
  • Removed some useless concommands - Test_CreateEntity, Test_RandomPlayerPosition


The changelog for March 21th is as follows:
  • Fixed "cc_lang: invalid language" warning appearing with empty cc_lang
  • Fixed "Tried to Read into NULL memory!" warning appearing when mounting L4D2
  • Fixed random crashes to do with ClientsideModel & ents.CreateClientProp

  • Increased some mapping limits:
    • MAX_MAP_OVERLAYS 1024 -> 8192
    • MAX_MAP_TEXDATA 2048 -> 8192
    • MAX_MAP_TEXINFO 12288 ->16384
  • Fixed a crash with NWVars
  • "Remember my choice for this server" is actually remembered when pressing "no" for the current session
  • Error checking in spawnicon context menu when spawnicons are removed while the player has the context menu open
Garry's Mod - Rubat

Artwork showcased: "Job"

The March 2024 Update is now live.

New Crosshairs
This update brings a new default crosshair for the base game, as well as ability to customize your crosshair.

This is usually fulfilled by using addons, but the default crosshair had a long standing issue of being impossible to see on bright backgrounds, so a new one was well overdue.

You can now customize the crosshair in the Options menu:

(You can reset the slider values by middle mouse clicking on them! It works in many places!)

The new default crosshair, a dot image, is visible no matter what you are looking at. You can still use the old crosshair if you really must, via the aforementioned crosshair customization.

The options menu was also changed a bit:


Bringing some of the more obscure settings to the front, so players know of their existence.

Sandbox Improvements
A quality of life change to the built-in Bodygroup & Skin changer is added in Sandbox:

You can now switch skins and bodygroups without closing the menu by right clicking on the options.

Additionally, new quick options are now available in the Server section of the menu bar:


These are only available to be changed in singleplayer or by the listen server host, but hopefully will bring more of a spotlight to existence of these settings.

A lot of more of them can be found in the Spawnmenu's Utilities tab, which were added in previous updates.

Portal 1 entities are now also available in the base game for owners of Portal 1 on Steam:


Other Changes

There has been a huge amount of other, smaller changes that may or may not be visible to players.

You can now share addon presets with your friends, or import them from collections:


Some improvements were made to duplicator support, such as saving NPC health and max health, "Make Persistent" option, and "frozen by physics gun" status.

A large amount of crash issues were fixed.

As usual, a large amount of new Lua API features were added for mod makers, as well as some minor improvements to map making tools.

You can find the full change list for this update in our blog post:
https://gmod.facepunch.com/blog/march-2024-update
Garry's Mod - Rubat
Hello everyone,

The next Garry's Mod update is coming soon.

The current plan is to release the next Garry's Mod update on 13th of March at 4PM GMT.

This update will be backwards compatible with existing servers, so servers do not need immediate updating and players can still join old servers, but it is still highly recommended to update as soon as the update releases to get all the new features and fixes.

You can preview the list of upcoming changes here:
https://wiki.facepunch.com/gmod/Update_Preview_Changelog

(Please note this list is still work in progress and is subject to change.)

Regarding recent patches
I know the recent security patches introduced a few issues into the game. I can understand that it may be frustrating when an addon worked before and stopping working after an update.

But please understand that these patches were and are necessary to ensure security of the game for everyone. Sometimes there just isn't a way to fix a security issue without breaking something else.

The most helpful thing you can do in these cases is report issues you find in a constructive manner, with as many details as possible, with steps to reproduce the issue. This ensures the issue is fixed or mitigated as quickly as possible.

This upcoming update will address a few regressions since those security patches based on community feedback.

Please help us test the update
We kindly ask anyone, players, modders and server owners alike, willing to help us test this update before it releases, to minimize any potential problems with the update.

Just run your game or your (development/test) server on one of the beta versions briefly to see if any new issues crop up compared to the current version of the game.

The Pre-Release Steam beta branch for Garry's Mod has been updated and contains all the changes that will be included in the next update. The "dev" and "x86-64" betas also contain all the upcoming changes.

You can report any found issues preferably on our official bug tracking repository on GitHub: (be sure to search before posting)
https://github.com/Facepunch/garrysmod-issues

Or at the very least in the comments below, or on our official Discord server or:
https://discord.com/invite/gmod

If you want to set up a Dedicated Server instance using any of the beta branches, see this article: https://wiki.facepunch.com/gmod/Downloading_a_Dedicated_Server

How to switch game branches:
  1. Exit the game
  2. Right click on Garry's Mod in Steam and select Properties
  3. Go to the Betas tab and select your desired branch
None - This is the normal version of the game
Pre-Release - This is the next update
Dev - This is a bleeding edge version of the game, expect it to contain more bugs than usual
Garry's Mod - Rubat
Hello everyone,

We are releasing a small patch today with some security fixes. Servers and clients are recommended to update as soon as possible.

The changelog is as follows:
  • Made Entity.PhysicsInitMultiConvex throw type errors when given invalid input
  • Removed unused DLLs from game's folder - bugreporter.dll, sixense.dll, headtrack_oculus.dll
  • Shutdown HTML after VGUI - hopefully fixes a rare crash on game exit
  • Made the BSP whitelist case insensitive
  • Blocked access to .db files via the file library
  • Made GM:OnLuaError available on client and server
  • Made LuaMesh.BuildFromTriangles correctly modify the mesh when used on an already generated mesh - This is now only permitted when the vertex count matches between existing mesh, and the new mesh.
  • Added safeguards against malformed .gma files
  • Added overflow/underflow safeguards to render.Push/PopRenderTarget functions
  • Fixed several security issues reported on HackerOne

January 22 Update:
  • Fixed crash with npc_satchel
  • Fixed crash when try to push a NULL ITexture
  • Fixed a crash when failing to create a fish entity
  • Fixed a crash when failing to create child ents for point_spotlight
  • Fixed crashes when failing to create entities for fire entity
  • Fixed Gravity Gun leaking material reference count
  • Fixed crashes with deleting ai_network entity
  • Bumped "insane reference count" threshold 10x


January 23 Update:
  • Fixed crashes with NPC nodes after cleaning up the map
Garry's Mod - Rubat
Hello everyone,

We are releasing a small patch today with some minor fixes.

The changelog is as follows.
  • Fixed saves really not working on maps with spaces in their names
  • Fixed a number of security issues reported over the holidays
  • Fixed addon file paths being lowercased before being mounted, causing issues for Linux users
  • Allowed color correction files (materials/*.raw) and vehicle scripts (scripts/vehicles/*.txt) in map files
  • Made "Entity thinking for X ms!!!" physics warning to only appear when "developer" is set to "1" or above
Dec 18, 2023
Garry's Mod - Rubat
Hello everyone,

We are releasing a small patch today with some minor fixes.

The changelogs are as follows.

December 19, 2023 Patch:
  • Fixes towards certain files not loading from inside maps
  • More security fixes
  • Fixed keybinds being lost if they contain semicolons

December 18, 2023 Patch:
  • Added PANEL:OnTextClicked( id ) for RichText
  • Temporarily restored PANEL:ActionSignal for RichText
  • Temporary measures for addons that fail to load due to "failed to parse addon file"
  • Minor security fixes

December 15, 2023 Patch:
  • Fixed even more security issues. Please update as soon as possible. This mainly affects clients, but servers are recommended to update as well.
  • Display addons in red in Addons menu when they contain illegal files (and therefore not mounted/working)
  • Fixed playing a demo not starting a loading screen
  • Removed certain Lua API functions: ConsoleAutoComplete (menu), Panel.Command, Panel.SetActionFunction, Panel.SetPaintFunction, Panel.PostMessage, Panel.SetCommand, PANEL:ActionSignal, GM:LoadGModSaveFailed (clientside)
  • Fixed some crashes to do with engine light styles
  • Improvements to Garry's Mod's save system to prevent weird behavior, such as saves loading on wrong maps

December 14, 2023 Patch:
  • Fixed certain security issues. Please update as soon as possible. This mainly affects clients, but servers are recommended to update as well.
Sep 6, 2023
Garry's Mod - Rubat
Hello everyone,

We are releasing a small patch today with some minor fixes. This patch mostly affects game clients.

The changelog is as follows:
  • Fixed HL:S skill configs setting HL2 convars
  • Fixed an infinite loop crash with Panel.KillFocus and Panel.OnLoseFocus
  • Fixed a crash with text rendering
  • Fixed crashes with filesystem printing warnings
  • Fixed custom HTTP methods not working on clients
  • Applied file.Exists fix to file.IsDir for Lua paths
  • Use double precision floats for physenv.GetLastSimulationTime
  • Added fallback sounds for EP2 vortigaunt attacks
  • Unspecified minor security fixes
Aug 8, 2023
Garry's Mod - Rubat
Hello everyone,

We are releasing a small patch today with some minor improvements. Servers are recommended to update at their earliest convenience.

The changelog is as follows:
  • Added util.IntersectRayWithSphere
  • Added util.IsSphereIntersectingSphere
  • Added util.IsBoxIntersectingSphere
  • Added util.IsPointInCone
  • Added util.IsSphereIntersectingCone
  • Panel.PaintManual can now render panels larger than the screen, when its first argument is set to true
  • Added "Clear" button to the console
  • Added missing TF2 map icons from its new updates
  • Added "Color Lit Per Particle" particle initializer, update "Color Random" initializer to include new options
  • Added duplicator.Disallow (Community Contribution)
  • Added DPanPanel (Community Contribution)
  • Added math.CHSpline (Community Contribution)
  • Added SANDBOX:ContextMenuShowTool hook (Community Contribution)
  • Added Global.ScreenScaleH (Community Contribution)
  • Added table.Pack (Community Contribution)
  • Added table.Flip (Community Contribution)
  • Added DHScrollBar (Community Contribution)
  • Added math.CubicBezier (Community Contribution)
  • Added math.QuadraticBezier (Community Contribution)
  • Made language.Add type-error on invalid input instead of silently fail
  • Last argument of util.IsOBBIntersectingOBB is now optional
  • Try to prevent static prop lightmap crashes when given invalid data
  • Panel.PaintAt restores zpos of the panel
  • Clamp physics forces phys_torque applies to prevent crashes/crazy physics
  • Duplicator saves and restores sub materials by default
  • Restored nav_generate progress dialog UI
  • Move OnRequestFullUpdate warning to developer 1 so it is not as spammy
  • Matched behavior of SteamID functions for bots between clientside and serverside
  • Made Player:SteamID64 and Player:AccountID never return no value
  • Error no halt when player.CreateNextBot would crash due to being ran too early
  • Remove limits when reading SteamHTTP response headers
  • Entity.IsMarkedForDeletion now checks Entity.Remove queue, so its output is now more correct
  • Applied an experimental change to render.RenderView to render using VIEW_MONITOR instead of VIEW_MAIN as a potential fix for sprite rendering when using that function
  • Added more NPCs categorized as hostile and friendly towards players (IsFriendEntityName global) (Community Contribution)
  • Added Versus Saxton Hale map category from recent TF2 update (Community Contribution)
  • TTT: Disable notification sound by default and add a setting for it (Community Contribution)
  • Various code cleanups (Community Contribution)
  • Fixed trigger_hurt forgiveness not resetting damage correctly
  • Increased limit of language.GetPhrase output to 4000 bytes, from 1000 - if limit is hit, truncate the string, instead of outputting an empty string
  • Fixed a crash due to BSP ZIP hash collision
  • Fixed crashes due to combining Entity:EnableCustomCollisions and Entity:PhysicsInitSphere
  • steamworks.GetList "days" parameter is functional again
  • Restored functionality of "dtwarning" convar, which defaults to 1 now to maintain old behvaior
  • Make Entity:InitializeAsClientEntity do nothing and error no halt when used. The function was useless and would often crash when used inappropriately

August 9 hotfix:
  • render.RenderView now accepts "viewid" option, instead of forcing a speicific ID, no longer breaks some addons
  • Added missing dependencies for linux client for distributions that are missing them
  • CNavArea:SetParent can now accept nil as first argument
  • Player:IsListenServerHost is now shared
  • Stricter access control for lua_find* conncommands
Jul 7, 2023
Garry's Mod - Rubat
Hello everyone,

We are releasing another small patch today, addressing some issues found out from the last update, as well as some additional improvements.

The changelog is as follows:
  • ents.GetMapCreatedEntity is now shared
  • Fixed a crash issue when loading certain particle files
  • FIxed skill configs not applying in time for singleplayer, resulting in NPCs not having health set, etc
  • TTT: Made Poltergeist weapon range easier to override (Community Contribution)
  • TTT: Fixed notification sound cue and make it toggleable (Community Contribution)
  • DListView now ignores invisible lines (Community Contribution)
  • Fixed metropolice NPC crashing when its target is removed during a weapon burst fire
  • Steam Voice Settings opens Steam Settings in overlay
  • Increased vtx filesize limit for studiomdl.exe, and added safeguards against crashing when the limit is hit
  • Fixed a regression with halo/outline rendering
  • poster command now works correctly with cl_leveloverview enabled
  • Fixed up ToS/Privacy Policy links on Options menu
  • Added voice_recordtofile to blocked concommand list
  • DNS lookup Global.HTTP URLs before sending them to Steam
  • Potential improvement to 64x64 cubemap quality when building map cubemaps (Community Contribution)

July 18 Patch:

  • Removed Global.HTTP DNS lookups as they were causing too many issues
  • Added missing snow footstep sound fallbacks
  • Fixed npc_(template_)maker crashing the server when spawning non NPC entities
  • Added VMatrix.__unm (negate operator)
  • Prevent display of concommands in gamemode settings
  • Do not run OnRequestFullUpdate outside of main thread to prevent server crashes
  • Defer gamemode loading until all other components are loaded
...

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