Dec 18, 2023
Garry's Mod - Rubat
Hello everyone,

We are releasing a small patch today with some minor fixes.

The changelogs are as follows.

December 19, 2023 Patch:
  • Fixes towards certain files not loading from inside maps
  • More security fixes
  • Fixed keybinds being lost if they contain semicolons

December 18, 2023 Patch:
  • Added PANEL:OnTextClicked( id ) for RichText
  • Temporarily restored PANEL:ActionSignal for RichText
  • Temporary measures for addons that fail to load due to "failed to parse addon file"
  • Minor security fixes

December 15, 2023 Patch:
  • Fixed even more security issues. Please update as soon as possible. This mainly affects clients, but servers are recommended to update as well.
  • Display addons in red in Addons menu when they contain illegal files (and therefore not mounted/working)
  • Fixed playing a demo not starting a loading screen
  • Removed certain Lua API functions: ConsoleAutoComplete (menu), Panel.Command, Panel.SetActionFunction, Panel.SetPaintFunction, Panel.PostMessage, Panel.SetCommand, PANEL:ActionSignal, GM:LoadGModSaveFailed (clientside)
  • Fixed some crashes to do with engine light styles
  • Improvements to Garry's Mod's save system to prevent weird behavior, such as saves loading on wrong maps

December 14, 2023 Patch:
  • Fixed certain security issues. Please update as soon as possible. This mainly affects clients, but servers are recommended to update as well.
Sep 6, 2023
Garry's Mod - Rubat
Hello everyone,

We are releasing a small patch today with some minor fixes. This patch mostly affects game clients.

The changelog is as follows:
  • Fixed HL:S skill configs setting HL2 convars
  • Fixed an infinite loop crash with Panel.KillFocus and Panel.OnLoseFocus
  • Fixed a crash with text rendering
  • Fixed crashes with filesystem printing warnings
  • Fixed custom HTTP methods not working on clients
  • Applied file.Exists fix to file.IsDir for Lua paths
  • Use double precision floats for physenv.GetLastSimulationTime
  • Added fallback sounds for EP2 vortigaunt attacks
  • Unspecified minor security fixes
Aug 8, 2023
Garry's Mod - Rubat
Hello everyone,

We are releasing a small patch today with some minor improvements. Servers are recommended to update at their earliest convenience.

The changelog is as follows:
  • Added util.IntersectRayWithSphere
  • Added util.IsSphereIntersectingSphere
  • Added util.IsBoxIntersectingSphere
  • Added util.IsPointInCone
  • Added util.IsSphereIntersectingCone
  • Panel.PaintManual can now render panels larger than the screen, when its first argument is set to true
  • Added "Clear" button to the console
  • Added missing TF2 map icons from its new updates
  • Added "Color Lit Per Particle" particle initializer, update "Color Random" initializer to include new options
  • Added duplicator.Disallow (Community Contribution)
  • Added DPanPanel (Community Contribution)
  • Added math.CHSpline (Community Contribution)
  • Added SANDBOX:ContextMenuShowTool hook (Community Contribution)
  • Added Global.ScreenScaleH (Community Contribution)
  • Added table.Pack (Community Contribution)
  • Added table.Flip (Community Contribution)
  • Added DHScrollBar (Community Contribution)
  • Added math.CubicBezier (Community Contribution)
  • Added math.QuadraticBezier (Community Contribution)
  • Made language.Add type-error on invalid input instead of silently fail
  • Last argument of util.IsOBBIntersectingOBB is now optional
  • Try to prevent static prop lightmap crashes when given invalid data
  • Panel.PaintAt restores zpos of the panel
  • Clamp physics forces phys_torque applies to prevent crashes/crazy physics
  • Duplicator saves and restores sub materials by default
  • Restored nav_generate progress dialog UI
  • Move OnRequestFullUpdate warning to developer 1 so it is not as spammy
  • Matched behavior of SteamID functions for bots between clientside and serverside
  • Made Player:SteamID64 and Player:AccountID never return no value
  • Error no halt when player.CreateNextBot would crash due to being ran too early
  • Remove limits when reading SteamHTTP response headers
  • Entity.IsMarkedForDeletion now checks Entity.Remove queue, so its output is now more correct
  • Applied an experimental change to render.RenderView to render using VIEW_MONITOR instead of VIEW_MAIN as a potential fix for sprite rendering when using that function
  • Added more NPCs categorized as hostile and friendly towards players (IsFriendEntityName global) (Community Contribution)
  • Added Versus Saxton Hale map category from recent TF2 update (Community Contribution)
  • TTT: Disable notification sound by default and add a setting for it (Community Contribution)
  • Various code cleanups (Community Contribution)
  • Fixed trigger_hurt forgiveness not resetting damage correctly
  • Increased limit of language.GetPhrase output to 4000 bytes, from 1000 - if limit is hit, truncate the string, instead of outputting an empty string
  • Fixed a crash due to BSP ZIP hash collision
  • Fixed crashes due to combining Entity:EnableCustomCollisions and Entity:PhysicsInitSphere
  • steamworks.GetList "days" parameter is functional again
  • Restored functionality of "dtwarning" convar, which defaults to 1 now to maintain old behvaior
  • Make Entity:InitializeAsClientEntity do nothing and error no halt when used. The function was useless and would often crash when used inappropriately

August 9 hotfix:
  • render.RenderView now accepts "viewid" option, instead of forcing a speicific ID, no longer breaks some addons
  • Added missing dependencies for linux client for distributions that are missing them
  • CNavArea:SetParent can now accept nil as first argument
  • Player:IsListenServerHost is now shared
  • Stricter access control for lua_find* conncommands
Jul 7, 2023
Garry's Mod - Rubat
Hello everyone,

We are releasing another small patch today, addressing some issues found out from the last update, as well as some additional improvements.

The changelog is as follows:
  • ents.GetMapCreatedEntity is now shared
  • Fixed a crash issue when loading certain particle files
  • FIxed skill configs not applying in time for singleplayer, resulting in NPCs not having health set, etc
  • TTT: Made Poltergeist weapon range easier to override (Community Contribution)
  • TTT: Fixed notification sound cue and make it toggleable (Community Contribution)
  • DListView now ignores invisible lines (Community Contribution)
  • Fixed metropolice NPC crashing when its target is removed during a weapon burst fire
  • Steam Voice Settings opens Steam Settings in overlay
  • Increased vtx filesize limit for studiomdl.exe, and added safeguards against crashing when the limit is hit
  • Fixed a regression with halo/outline rendering
  • poster command now works correctly with cl_leveloverview enabled
  • Fixed up ToS/Privacy Policy links on Options menu
  • Added voice_recordtofile to blocked concommand list
  • DNS lookup Global.HTTP URLs before sending them to Steam
  • Potential improvement to 64x64 cubemap quality when building map cubemaps (Community Contribution)

July 18 Patch:

  • Removed Global.HTTP DNS lookups as they were causing too many issues
  • Added missing snow footstep sound fallbacks
  • Fixed npc_(template_)maker crashing the server when spawning non NPC entities
  • Added VMatrix.__unm (negate operator)
  • Prevent display of concommands in gamemode settings
  • Do not run OnRequestFullUpdate outside of main thread to prevent server crashes
  • Defer gamemode loading until all other components are loaded
Garry's Mod - Rubat

Artwork showcased: "Movie Night"

The June 2023 Update is now live.

This update adds a few new visual effects for mappers and modellers to take advantage of, for better visuals.

There are also new additions for the Hammer Editor for mappers to enjoy, such as new entities, static prop lightmaps, and more.

We are also introducing experimental changes that remove the script limit for singleplayer, so that you can play with all your addons regardless of how many you have installed.

This update also adds a new option to delete temporary server files on game shutdown, such as sprays. This feature is controlled by gmod_delete_temp_files console variable and is enabled by default. If you wish to disable this feature, you can set the console variable to 0.

And as usual, there are plethora of new Lua API additions and changes for modders to create even cooler addons.

You can find the full change list for this update in our blog post:
https://gmod.facepunch.com/blog/june-2023-update

This update requires servers to update before you can join them.

This means that for a certain amount of time after the update releases you may be unable to join servers and get a message saying "The server is running an older version of the game" instead. You will have to wait for servers to update before you can join them again.

You cannot downgrade to a previous version of the game. Please be patient and let server owners update their servers.

June 30 Hotfix:
  • Fixed a crash related to rendering static props
  • Case insensitive search for singleplayer files
  • Fixed addons breaking properties system clientside
  • Fixed a server crash when maxplayers is set in server.cfg and the command line
  • Made Combine Gunship aim at player's center so it can actually hit players
  • Fixed Combine APC bullet tracer coming from the wrong attachment
  • Fixed combine APC rockets going over player's head with certain hold types
  • Fixed a crash with DMX unserializer when external references are used
Garry's Mod - Rubat
Hello everyone,

The next Garry's Mod update is coming soon!

The current plan is to release the next Garry's Mod update on 28th of June at 4PM GMT.
The update will be mandatory for all server owners, so write the date down, servers will need to be updated before they can be joined.

You can preview the list of upcoming changes here:
https://wiki.facepunch.com/gmod/Update_Preview_Changelog

Please note this list is still work in progress and is subject to change.

Help us test the update
We kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update.

You will find instructions on how to test the upcoming update below.

You can report any found issues in the comments below, on our official Discord server or on our official bug tracking repository on GitHub: (be sure to search before posting)
https://github.com/Facepunch/garrysmod-issues
https://discord.com/invite/gmod

Pre-release Steam Branch
The Pre-Release Steam beta branch for Garry's Mod has been updated and contains all the changes that will be included in the next update.

If you want to set up an Dedicated Server instance using the Pre-Release branch, see this article: https://wiki.facepunch.com/gmod/Downloading_a_Dedicated_Server

How to switch game branches:
  1. Exit the game
  2. Right click on Garry's Mod in Steam and select Properties
  3. Go to the Betas tab and select your desired branch
None - This is the normal version of the game
Pre-Release - This is the next update
Dev - This is a bleeding edge version of the game, expect it to contain more bugs than usual
Apr 18, 2023
Garry's Mod - Rubat
Hey everyone,

We are releasing a small patch today.

The entire change log is as follows:
  • Fixed ToolGun:GetToolObject returning local players values for other players clientside
  • Fixed potential Lua errors with PropSpawn effect
  • Fixed an infinite loop with util.TableToJSON when a table has __index that always gives non-nil output
  • Refresh language files on gamemode change
  • Reworked how GetItemInfo timeout works for WorkshopDL to hopefully work better
  • Fixed crashes when barnacle m_hTongueTip's m_pSpring is null
  • Throttled CreateFragmentsFromFile messages to 1 a second to avoid lag
  • Expanded the 'Your map differs from the servers' kick reason with more info
  • Fixed a server crash to do with invalid vehicle scripts for airboats
  • Fixed a crash when accessing self.loco of a deleted nextbot
  • Try to prevent crashing when (re)loading textures from .png
  • Use snd_musicvolume instead of volume for loading screens (Community Contribution)
  • TTT: Fixed ironsight position when in singleplayer (Community Contribution)
  • IncludeCS now returns result of include() (Community Contribution)
  • Contain DButton's image size if it's too big (Community Contribution)
  • Added the Derma Icon Browser (derma_icon_browser console command) (Community Contribution)
  • Refactored weapon_medkit so it is easier to change/extend (Community Contribution)
  • Menu support for util.IsBinaryModuleInstalled (Community Contribution)
  • Added Panel:Set/GetTooltipDelay (Community Contribution)
  • Added vgui.Exists (Community Contribution)
  • Security fixes

April 19 changes:
  • Fixed a Lua error about "derma_icon_browser.lua"
  • Fixed a regression with language getting reset to Steam's language if your chosen in-game language is English

May 3 changes:
  • Crash fixes

May 5 changes:
  • More crash fixes

May 10 changes:
  • Fixed an issue with handling of asset:// URLs
  • Update Steamworks API to v1.57
  • Added sv_cheats requirement to some console commands and variables that are either unuseful, or should only be used for development


Servers are recommended to update as soon as possible.

Garry's Mod - Rubat

Artwork showcased: "Sandvich Ops."

The January 2023 Update is now live.

You can find the full change list for this update in our blog post:
https://gmod.facepunch.com/blog/january-2023-update

January 26 Update: Fixed a regression with Lua effect auto refresh causing errors.

February 10 Update:
* Fixed procedural textures of size 32768 trying to allocate way too much memory
* Disallow loading of procedural textures above 64k on any side (with a warning)
* Added more info to "CFontTextureRegen: Failed to allocate X bytes" warning (and should also be less crash prone when it happens)
* Simplified gmod_tool concommand code
* Call TOOL:ReleaseGhostEntity on holster even when TOOL:Holster doesn't
* TGA loading: do not try to read data if overflowed - Simply displays better warning, it wasn't actually reading any data
* Make string.ToTable work with numbers again
* Fixed timer spam from medkit weapon (Community Contrib)
* Security update
Garry's Mod - Rubat
Hello everyone,

The next Garry's Mod update is coming soon!

The current plan is to release the next Garry's Mod update on 25th of January at 4PM GMT.
The update will be optional for all server owners, but naturally it is highly recommended to update to receive all the latest features and improvements.

You can preview the list of upcoming changes here:
https://wiki.facepunch.com/gmod/Update_Preview_Changelog

Please note this list is still work in progress and is subject to change.

Help us test the update
We kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update.

You will find instructions on how to test the upcoming update below.

You can report any found issues in the comments below, on our official Discord server or on our official bug tracking repository on GitHub: (be sure to search before posting)
https://github.com/Facepunch/garrysmod-issues
https://discord.com/invite/gmod

Pre-release Steam Branch
The Pre-Release Steam beta branch for Garry's Mod has been updated and contains all the changes that will be included in the next update.

If you want to set up an Dedicated Server instance using the Pre-Release branch, see this article: https://wiki.facepunch.com/gmod/Downloading_a_Dedicated_Server

How to switch game branches:
  1. Exit the game
  2. Right click on Garry's Mod in Steam and select Properties
  3. Go to the Betas tab and select your desired branch
None - This is the normal version of the game
Pre-Release - This is the next update
Dev - This is a bleeding edge version of the game, expect it to contain more bugs than usual
Garry's Mod - Rubat

Artwork showcased: "Sky Train"

The June 2022 Update is now live.

You can find the full change list for this update in our blog post:
https://gmod.facepunch.com/blog/june-2022-update


This update requires servers to update before you can join them.

This means that for a certain amount of time after the update releases you may be unable to join servers and get a message saying "The server is running an older version of the game" instead. You will have to wait for servers to update before you can join them again.

You cannot downgrade to a previous version of the game. Please be patient and let server owners update their servers.
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