Planet Centauri - Planet Centauri
Hello! Sorry for the late patch some IRL issues and the programming of some structures allowing better integration of future bumps to come took more time than expected

Changelog 0.13.15
Adds:
- New boss (desert) implemented in lua (don't mind the current visual structure around the boss, it will be fixed in the future) - New weapon - 2 new equipables - New lua APIs - Fixed non working /region command in building mode - Fixed non working interactions with game controller and breaches / special NPCs - Lot of minor fixes Note: a new world is required to access the boss area.



As usual, we welcome you on our official discord! : http://discord.gg/planetcentauri
Planet Centauri - Planet Centauri
Changelog 0.13.14

New class (druidic armor) with 4 new skills and 2 skills variations:
  • Verdant Stride
Unlock a progressively faster running ability while simultaneously fostering grass growth on dirt as you run.
  • Nature's Attraction
Exert a magnetic force of nature to draw in souls, drops, and removable plants.
  • Nature's Bloom
Use the surrounding elements to nurture plant growth within an 8-block radius while gaining a resistance buff depending on the nearby blocks elemental affinity.
  • Elemental Aura
Channel the ambient elements to generate an encompassing aura, influenced by nearby blocks and the prevailing biome.
  • Elemental Burst
Harness the surrounding elements to unleash a spell that draws from nearby blocks and the current biome.
  • Elemental Terraformation
Reshape the landscape within an 8-block radius using the selected weapon's element in your hotbar. Breeding:
  • 4 currencies to add some control over the offspring. (Can be obtained on the sacrifice table depending on the rarity of the sacrifices)
  • Gene system to increase the stats range of the offspring. Can be inherited.
  • It is possible to gets stats higher than 50 (up to 100).
Magitech:
  • Fixed: if multiple outputs of the same gate are connected, value is broken
  • New comparator
New block:
  • obsidian (when lava enter in contact with water), and new decoration set associated.
Notes on the gene system: For each stat, the lower bound of the range was calculated as the min stat of parents divided by two. Now the lower bound is equal to max(min_stat/2, min_stat_gene). There is a gene for each stat. Genes are inherited following this formula: inherited_gene = min((gene_min + gene_median) / 4 + (stat_min + stat_median) / 4, 100)


Planet Centauri - Planet Centauri
For any questions, our discord!
http://discord.gg/planetcentauri


New class! The pet master will allow you to control up to 4 pets simultaneously! (Standard one + pet slot + mount + bonus pet)


Objective system & Game completion Tree will (especially new player) guide you in the evolution of your progression and mechanics



Changelog 0.13.13 Adds: - Objectives system, game completion tree (F4) - New class, the pet master (steel armor) with 4 skills: - Mount Invokation: Summon the monster assigned to the slot 5 as a mount. It's level scale with the sum of MP/HP/SP max - Pet Invokation: Summon the monster assigned to the slot 6. It's level scale with the sum of MP/HP/SP max. - Heal Pets: Heals all invoked monsters. - Resurrect Pets: Resurrects all monsters in the toolbar. Fix: - Spell can't be maintained when in the sword slot - Misc...
Apr 25, 2023
Planet Centauri - Planet Centauri
Gamepad bindings: - Move camera by maintening Y + pressing any D-Pad direction - Move the cursor tile by tile by maintening Y + pressing any D-Pad direction when in free cursor mode (R1 + Y to toggle free cursor) - Auto Dig with L1 + Right Stick - Block picker with L1 + Right Stick when in free cursor mode - Hide/Reveal chests toggle with L1 + Left Stick Fix - Tutorial cursor is buggy when game is zoomed - Gamepad cursor is buggy on interfaces when game is zoomed

Have fun!

http://discord.gg/planetcentauri
Planet Centauri - Planet Centauri
At least! Many players were impatiently waiting to be able to play with a controller or the steamdeck, it is now possible!

The implementation is done but there may be problems and we are counting on you to report to us any problems encountered related to the use of your controllers or the steamdeck!


You can report any problem in the forum or on discord : http://discord.gg/planetcentauri

IMPORTANT! For Steam Deck users: Change the Current Layout to the "Gamepad With Joystick Trackpad" template (click on the controller icon to the right of Play).

About the event, you will sometimes see bubbles in the sky containing objects, it's up to you to get them!

Adds: - Controller support (experimental) - Ability to switch from controller / keyboard in game just by pressing any key - New optional directional mode (experimental) - New small event: bubbles Fix: - TRex is uncapturable - Random crash when starting The directional mode no longer uses the cursor as a reference for the front of the player. If you press Left, the player will move to the left, even if he was facing right. You can toggle the directional mode with 'L1 + Y'. Note: atm the game only support one layout, but it should be possible to configure different layouts with Steam big picture. No menu is associated to to the controler, but you should be able to use any controller at any time. For Steam Deck users: Change the Current Layout to the "Gamepad With Joystick Trackpad" template (click on the controller icon to the right of Play). Bindings: - Back: Menu - Start: Inventory - L1 + Start: Craft - R1 + Start: Tutorial - R1 + Back: Toggle minimap - L1 + R1: Switch L & R items - L1: Hotbar move cursor left - R1: Hotbar move cursor right - LT: Use item 1 - RT: Use item 2 - R1 + LT: Use skill 1 - L1 + RT: Use skill 2 - DPAD-L: Switch Skill 1 - DPAD-R: Switch Skill 2 - DPAD-U: Set blocks on front - DPAD-D: Set blocks on back - DPAD-L (ui-navigation): Experimental: move cursor to previous item (hotbar) - DPAD-R (ui-navigation): Experimental: move cursor to next item (hotbar) - Y: Interact - X: Dash - A: Jump - B: Potion slot - X (ui-navigation): equivalent of right click - A (ui-navigation): validate / click - B (ui-navigation): cancel / esc - L1 + Y: Toggle directional mode - R1 + Y: Toggle cursor control If enabled you can move the virtual cursor with R-Stick - L-Stick pressed: Toggle Run - R-Stick pressed: Throw item - L-Stick: Move - R-Stick: Aim - L-Stick (ui-navigation): Move cursor - R-Stick (ui-navigation): Scroll
Planet Centauri - Planet Centauri




Adds:
- Lasers
- New rune: Mana regen / Mana per hit
- Magic wands to change the ground surface
- Ice blocks transmutation magic wand

Engine
- Dynamic laser engine, fully customisable from config files
- color, size, shape
- deformation type
- configurable lightning effect arround
- Guns can burst dynamic lasers with access to all custom parameters

Fixed
- Soulgems bounce on companion orbs and NPCs (shops)
- Doors cannot be closed if there is a companion orb in the way
- Small grass and ground deposits are not rendered correctly in windy conditions
- Protector unique monsters can be catched


Planet Centauri - Planet Centauri

Sorry for the quality of the gif, something goes wrong but you got the idea!






Adds:
- 4 new companion orbs (craft)
- 3 unique companion crafted using the orbs dropped by bosses,
you can press R on them and pay with a relic (currency) to unlock their true potential
- 2 terrain transmutation grenades (craft)
- New configuration file type: ConversionTable (used for transmutation grenades)
- Basic new shader for blending and transparency: "colored"
- Afterglow dynamic configuration for bullets
- Added multiple lua APIs:
- Passive pets configuration
- Bullets configuration
- Color blending in render states (rendering)

Changes:
- Recycler 'add auto' options will not add equipment with runes

Fix:

- Monsters are not visible in the incubator
- Fixed lasers visual on death

Engine:

- Fixed crash if tamed monsters (ex: chicken) received exp and level up.
- Unique monsters don't loot the expected loot/currencies.
- Water blocks are not updated if a neighboring chunk is loaded.

Planet Centauri - Planet Centauri
Holy cow already 3 1/2 months seens the last patch! Sorry but it was a pretty hard one to made.

Changelog 0.13.8 Adds: - Spawn override system for events (will be used to create invasions, special monsters, give more controls about the spawn system and so more possibilities, unlock new npc etc...) - New event block: spawn_override - Special NPCs with a shop system (fully moddable, in lua) - Soulgems seller (level 1, 2 and 3) in caves - Seals seller (level 1, 2 and 3) in caves - Bazar (in caves 1 and 2) - Mimic shop (in caves) - Mushroom collecter (level 1 and 2) - Seeds shop - Chlorio (in caves 1) - Monster mystery eggs - New rare currency: reroll slots number - New unique dangerous monsters (with auras and special bufs). They rarely spawn in their associated biome. You can loot the new currency on them randomly. - New totems - Blessing Totem: pay with souls to bless the world. The type of world bless is indicated on top of the totem. - Curse Totem: when you touch it's aura, it will curse the world. Then you can pay with souls to get a powerful buf. - New craft station: altar of blessing - Trigger system on entities (with lua bindings) - Global events entries (containing the same json code as event blocks) - New lua bindings (used for the shop and the new totems) Changes: - Soulgems are fireproof (not destroyed by lava) - Legendary items are fireproof - Reworked seeds tables dropped from grass, some seeds are no longer dropped by grass - In the console, set the cursor to the end of the line when using up/down Fix: - Healing preset crash the preview in custom magic creation - Healing spell show continuous 0 damages - Invalid items entries "crash" the game when clicked/thrown - Standard skeleton don't have the right color (sand color instead of white)

Documentation:
http://centauri.onidev.fr/config/spawn.html
http://centauri.onidev.fr/config/monster_def.html
http://centauri.onidev.fr/events/event_spawn_override.html

Modding:
It's possible to create new shops in PlanetCentauri/assets/moddable/Monsters/Shops.

Our discord! http://discord.gg/planetcentauri

ps : new items will come soon!
Planet Centauri - Planet Centauri
Sorry for the lack of preview gif, video are too big to be transformed into gif so we can't upload them here. Check the links!

black hole : http://streamable.com/4s5uqa
Gravity : http://streamable.com/1pamun
Spell attack : http://streamable.com/25cp2l


Adds:
- Aura system: a circual AoE that can be assigned to any entity, can be modded with config files
- 14 totems (added in lua):
- Burning totem lv1 and lv2 with a small burning aura
- Poison totem lv1 with a small poison aura
- High gravity totem, with an aura that increase gravity for the player
- Pulsed totem, high recoil and blast damage
- Healing totem that heals monsters in the AoE
- Slow totem with an aura that inflict Slow
- Haste totem with an aura that inflict Haste
- Stop regen totem with an aura that disable healing
- Umbra totem that creates a zone of darkness (3 levels)
- Fire totem that uses fire magic
- Ice totem that uses ice magic
- Electric totem that uses lightning magic
- Shadow totem that uses shadow magic
- Light totem that uses light magic (3 levels)
Note: totems will spawn rarely on the world and can't be catched

Changes:
- When crafting, the cursor item is automatically sent to the bag if you craft a different object
- Incubator ergonomy: place the gem directly in the inventory if you click on the empty slot

Fix:

- Monsters are not visible in the incubator
- Fixed lasers visual on death

Engine:

- Implementation of a quadtree to optimize collisions and damages on entities
- Lua API for auras
- lua package system to import external lua scripts from the moddable folder

Planet Centauri - Planet Centauri
Hello! New class! We are currently working on integrating the aura mechanics which will be effect zones in which variables can be changed (being slowed down, not being able to jump, taking continuous fire damage etc...) they will open up several possibilities both for the monsters and for the player!

Changelog 0.13.6d Adds: - new class (silver) duelist with 4 skills: - counter attack - ultimate parry - intimidation - dash attack - possibility to walk over 1 block height walls (can be disabled in options) - advanced graphics option to change filtering for fractional zooms (like x1.5 zoom) - new custom shader for fractional zoom with sharper pixels than bilinear, used by default - press twice to dash can be disabled in game options - option to destroy feeders even if a pet is associated Fixed: - multiplayer: soulgem initial velocity is broken, which makes soulgems to fly away if a client throw one - multiplayer: using hoe on dirt is not sync - NPCs craft stations: crafts don't work - NPCs craft stations: after save & quit, NPCs are no longer associated with the station - many monsters are invisible in previews

Class skill:
- Intimidation: Reduces the damage inflicted by the nearest opponent by 50% and increases physical damages on it.

- Counter Attack: If take damages within 1 sec, reflects the damage on the enemy and reduces damage taken by 50%

- Ultimate Parry: Nullifies 75% of an attack within 1.0 sec, and project the enemy. Remaining 25% are reduced by 0.4% of Max SP.


- Dash Attack: Inflicts damage to opponents when dashing. DMG dealt by this skill is increased by 2% of Max SP



That's all for today, thank you for your support and do not hesitate to talk with us on our discord!
http://discord.gg/planetcentauri
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