Planet Centauri - Planet Centauri
Sorry for the lack of preview gif, video are too big to be transformed into gif so we can't upload them here. Check the links!

black hole : http://streamable.com/4s5uqa
Gravity : http://streamable.com/1pamun
Spell attack : http://streamable.com/25cp2l


Adds:
- Aura system: a circual AoE that can be assigned to any entity, can be modded with config files
- 14 totems (added in lua):
- Burning totem lv1 and lv2 with a small burning aura
- Poison totem lv1 with a small poison aura
- High gravity totem, with an aura that increase gravity for the player
- Pulsed totem, high recoil and blast damage
- Healing totem that heals monsters in the AoE
- Slow totem with an aura that inflict Slow
- Haste totem with an aura that inflict Haste
- Stop regen totem with an aura that disable healing
- Umbra totem that creates a zone of darkness (3 levels)
- Fire totem that uses fire magic
- Ice totem that uses ice magic
- Electric totem that uses lightning magic
- Shadow totem that uses shadow magic
- Light totem that uses light magic (3 levels)
Note: totems will spawn rarely on the world and can't be catched

Changes:
- When crafting, the cursor item is automatically sent to the bag if you craft a different object
- Incubator ergonomy: place the gem directly in the inventory if you click on the empty slot

Fix:

- Monsters are not visible in the incubator
- Fixed lasers visual on death

Engine:

- Implementation of a quadtree to optimize collisions and damages on entities
- Lua API for auras
- lua package system to import external lua scripts from the moddable folder

Planet Centauri - Planet Centauri
Hello! New class! We are currently working on integrating the aura mechanics which will be effect zones in which variables can be changed (being slowed down, not being able to jump, taking continuous fire damage etc...) they will open up several possibilities both for the monsters and for the player!

Changelog 0.13.6d Adds: - new class (silver) duelist with 4 skills: - counter attack - ultimate parry - intimidation - dash attack - possibility to walk over 1 block height walls (can be disabled in options) - advanced graphics option to change filtering for fractional zooms (like x1.5 zoom) - new custom shader for fractional zoom with sharper pixels than bilinear, used by default - press twice to dash can be disabled in game options - option to destroy feeders even if a pet is associated Fixed: - multiplayer: soulgem initial velocity is broken, which makes soulgems to fly away if a client throw one - multiplayer: using hoe on dirt is not sync - NPCs craft stations: crafts don't work - NPCs craft stations: after save & quit, NPCs are no longer associated with the station - many monsters are invisible in previews

Class skill:
- Intimidation: Reduces the damage inflicted by the nearest opponent by 50% and increases physical damages on it.

- Counter Attack: If take damages within 1 sec, reflects the damage on the enemy and reduces damage taken by 50%

- Ultimate Parry: Nullifies 75% of an attack within 1.0 sec, and project the enemy. Remaining 25% are reduced by 0.4% of Max SP.


- Dash Attack: Inflicts damage to opponents when dashing. DMG dealt by this skill is increased by 2% of Max SP



That's all for today, thank you for your support and do not hesitate to talk with us on our discord!
http://discord.gg/planetcentauri
Planet Centauri - Planet Centauri
Hello! This patch took some time because we also started the integration of the gamepad (and it's not easy, and it will still take some time) and we are also working on a new class that will arrive soon with another patch!

Changelog 0.13.5 Adds - A complete game tutorial with videos (F1), totally customisable/moddable - New chicken feeder with possibility to use soulgems inside - Hapiness, food and energy bar added to tamed chickens/cows - NPC's stations interface has been completely redone Changes - Improved performances of the windows build by 60% (moved from 32 bits to 64 bits) - Smith: chances to get a Red item increased from 0.38% to 1.57% - Sacrifice souls are visible if the player don't have any buff/debuff icon - Dead chickens/cows associated to a feeder will not be lost Fix: - NPC pathfinding - NPC are not sync on multiplayer - Smith: rarity factor increased from 1.5 to 1.9 - Guns and scepters are invisible - Chicken and cow are associated to mangers multiple times - Belts don't update correctly the cogs connections - Runes malus is not visible on armors - Some UI crashes - Refactor of entities game code to remove some random crashes Notes: - In multiplayer, the tutorial will automatically close if you take damages - The windows version is now in 64bits and is compiled with the Cygwin toolchain (required for the theora dependancies) - 32 bits builds will not be included until the final release of the game - Added a global game event manager, used atm only to unlock tutorial entries - Many parts of the engine have been refactored to cleanup/fix bugs/add new features




That's all for today, thank you for your support and do not hesitate to talk with us on our discord!
http://discord.gg/planetcentauri
Planet Centauri - Planet Centauri
Hello! Another new class, The breaker! (Iron armor)

1 - Eviction "Project enemies and the Spike Ball straight ahead, but contact damage is capped at 50%"


2 - Spike Ball "Spawn a spike ball that you can project on monsters to inflict damages. It's level is equal to 35% of Max HP."


3 - Hammer Throw "Throw an iron hammer that comes back like a boomerang. It's level is equal to 25% of Max HP."



And here the skills linked to the hammer itself !





Changelog Adds: - New weapon type: the hammer (blunt damages), with 3 upgradable skills: - Hit Down - Project Up - Spin - Entities projected by the hammer will inflict contact damage to monsters. - New class (iron) with 4 skills: - Hammer Throw - Spike Ball - Projection Buff - Eviction - 8 tiers of craftable hammers from wood to gold - new command for building mode: /tooltip item_index It exports an image of the specified item's tooltip Internal: - Refactoring of the rendering engine to lighten the game code - Added a wiki generator to create wiki pages automatically for monsters, crafts... - Added unit tests for inventory and item classes Notes: - The hammer can project monsters with a normal blow, depending on the weapon's tier. - When jumping, the normal hit can project the falling monsters and they will inflict damage when they come in contact with other monsters. It is possible to control the direction of this projection using the movement keys. - Contact damages are proportional to the Max HP stat of the projected monster

That's all for today, thank you for your support and do not hesitate to talk with us on our discord!
http://discord.gg/planetcentauri
Jan 17, 2022
Planet Centauri - Planet Centauri
Sorry for the lack of content but it was important to fix a lot of bugs first but cheer up! You will have a little surprise in the next patch!


Changes
- Sword element skills added description
- Added mana regen on many food
- Snow repty reworked loot tables
- Snow slime reworked loot tables

Fix
- Necklace attributes disappear after using a rarity reroll currency
- Currencies: rerolling 'Void' effect freeze the game
- Keybinding key order of movement keys
- Electric boomerang: unable to ascend
- Electric boomerang: one effect is 'Void' instead of 'Chance to electrify'
- Monk (rapier) getup animation bug (sprite -1 not found)

Multiplayer Fix
- Pickaxe bug in multiplayer
- Players don't absorb HP/SP/MP orbs
- Soul magnet skill is never disabled when used
- Fast run gfx never end for other players when the skill is used once
- Soul harvester and soul crystallizer are not sync when you place an item inside
- Soul crystallizer craft is not sync
- Soul dispensers are not sync
- Clients can lose souls in soul thiefs and detectors
Planet Centauri - Planet Centauri
Hello! Another new class, the weapon master! (Copper armor) A class whose skills will allow you to use several weapons without having to change them manually (bow, boomerang, sword...) and which will allow you to throw knives at high speed! (the power of the weapons and their type as the range of knives will increase according to the level of your class)



2 - Throwing knives



Changelog 0.13.3.1 Adds: - New class: The weapon master (copper) with 4 skills - Ability to use a bow even if you don't have the object or arrows - Same for boomerang - Throwing knife (Deals 2x more damage if the target is not on the ground) - Project Up Bow, boomerang and throwing knife scales with the armor set level. Changes: - game engine support backwall 'ores'

That's all for today, thank you for your support and do not hesitate to talk with us on our discord!
http://discord.gg/planetcentauri
Planet Centauri - Planet Centauri
Hello! Another new class, the defender! (bronze armor) A class with great survivability that will make you an invincible wall!

1 - Boar's blessing "Grants life bonus and life regeneration"

2 - Boar's Impact "Dash and project monsters"


3 - Defender's Burst "Each hit you take or inflict charges the gauge which will define the power and the radius of the blow. DMG dealt by this skill is increased by 3% of Max HP."


4 - Absolute Barrier "Grants an invincibility shield for 2 sec. The shield breaks on hit."


Changelog 0.13.2.0 Adds: - New class: Defender (bronze armor), with 4 new skills: - Boar's Impact - Absolute Barrier - Defender's Burst - Boar's Blessing - More graphics options for lighting / shadows Changes: - OpenGL version displayed on the titlescreen - glsl_120 or glsl_140 shaders are automatically selected depending on OpenGL version - You can force glsl version 120 in config.ini with 'force_glsl120=true' in graphics - Added an option to change the target type of a monster in config files Fix: - Some blocks are transparent to directional lights - The crystal don't regen your life if a wisp is near - Grenades velocity problem in multiplayer

That's all for today, thank you for your support and do not hesitate to talk with us on our discord!
http://discord.gg/planetcentauri
Planet Centauri - Planet Centauri
Hello! A new utility class, the miner! (tin armor), Directional lights helmet, glowing sticks, sonar, explosive & throwing pickaxe skills! The patch took a little time because the light engine had to be partially redone to optimize the directional light level resources & Oni had to redesign the particle engine in anticipation of future needs for new bosses and functions.






Changelog 0.13.1.0 Adds: - New class: the miner (tin armor), with 4 skills and a mining speed bonus: - sonar - Glowing sticks - Pickaxe throwing - explosive pickaxe - Upgrades of the lighting engine - directional lights - a light pass to amplify the lights on precise areas (can be disabled in config.ini) - A directional light is associated to the miner helmet (works also on the vanilla slot) - Particles: hot reload is now supported for configuration files (F11) Changes: - Killing enemies provide exp to armor pieces - Water is more transparent Engine: - Internal rework of the lighting engine. Shadows use half vram. - Better control on the shadow buffer, with possibility to create lights of specific shapes. - Rework of the particle engine: - optimized particles creation from O(n) to O(1) - ability to create "parent" particles in moddable files so we can use the same shape for different particles without duplicate texture. - new particle emitters options in config files - Complete refactoring of old hardcoded particles, now using config files

That's all for today, thank you for your support and do not hesitate to talk with us on our discord!
http://discord.gg/planetcentauri
Planet Centauri - Planet Centauri
Hello! The patch took some time because, aside a lot of fixes and new little content like the armors leveling, it was necessary to add all the code necessary for the elaboration of the classes in general (the way skills are managed, displayed etc...) in short, the new classes will be much faster to create now!

Our first class! The Abyssal hunter! (4 unique skills!) it's a mid-end game armor you can have by killing a boss that former players already know (new bosses are planned ofc, a lot).




Changelog 0.13.0.0 Adds: - The first class, Abyssal hunter! (Know as Dark armor before). Skills : Abyssal Mark/Arrow/Mine/Veil - Abyssal hunter full set bonus: extra jump, convert some hp to mp - Directional dash : horizontal, vertical, diagonal (a dash that will be executed in the same angle from where the mouse cursor is positioned will be added later.) - Armors leveling - Full armor set gives now unique skills, magnet (attract souls and drops) and fast run - Mana gauge - Mana gems, mana dust, mana potions - New potions: stamina bonus - HP/MP/SP orbs - Agriculture upgrade: use the spade on dirt to improve the soil - Agriculture upgrade: use wood fences to increase plant growth rate Changes: - New hotbar with two skills slots assigned to Q/E keys - New directional dash, requires only one key + direction, ability to do diagonal/vertical dash - Spells, scepters and invocations uses mana instead of stamina - Ability to disable any skill in the skill menu with right click - Dark armor gives mana instead of stamina - Killing enemies drops hp/sp/mp orbs - Reworked food craft ingredients order (by rank) - Added missing food ingredients as dimensional breach drops - Added rarity information on food - Craft result count is reset to 1 when selecting another recipe - Recycling is disabled if there are not enough items to generate at least one currency - Monsters effects are now configurable in moddable files - Fireballs and other effects disabled on all wisps/chickens - Reduced putrid altar craft to 1 zombie mask - Changed values of LifeBonus, low level effect are more effective - Chinese translation updated, thanks to Dynes - Japanese translation updated, thanks to お~るげーむず(仮)Alis Fix: - Items tooltips can exceed the screen vertically - Recycler can recycle non weapon/equipable items like decorations - Fixed recycler item filtering - weapons with no rune slot get 1 slot after reloading the game - Helmets don't have any rune slot - Rain don't affect plant growth rate (it should double the speed) - Craft: ingredients are not highlited one by one if you can't craft the final item - Craft: red stars are not displayed on food - Fixed locked bow animation (unable to use secondary item) - Slowing effects on monsters (like frozen) don't work - Translations: font generation for the titlescreen is semi-broken - Some skills previews don't do a full combo, sword don't inflict base damages - Copper sword from the tutorial don't inflict damages

That's all for today, thank you for your support and do not hesitate to talk with us on our discord!
http://discord.gg/planetcentauri
Planet Centauri - Planet Centauri
Hello! Little patch, images will be more evocative than words :

Before :


Now :


And this new IU is valid for all items, from simple eggs to runes! We have done our best to condense the maximum amount of information into a minimum amount of space with a clear and readable visual approach and we hope it will suit you!


Also, it's not yet added in the game but Oni finished the code to create the future dynamic progress tree which will allow you to have a better visibility of your progress in the game!




You can have more information about the technical part here : http://centauri.onidev.fr/tech_tree.html

We also work on classes. By this we mean that a combination of armor and potentially special weapons will allow you to obtain unique abilities that will allow you to become an archer, a mage, a priest, a berserker etc... In the long run, we want to give players the possibility to better specialize in order to allow them to play the gameplay that suits them and form complementary groups in multiplayer. We will soon begin the integration of new content, new events, new bosses, new armors, new weapons, new abilities!


Thank you for your support and have a nice week!

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