Community Announcements - DovetailMike


The festive train has arrived at the Steam Store, bringing with it the holiday magic of discounts on hundreds of Train Simulator Classic routes, locos and packs. This is the perfect time of year to expand your collection of your favourite region, learn a new locomotive, dive into a new historical era, or discover an unknown territory. Whatever your rail passion there is something for everyone in the Steam Winter Sale.



You can browse all of the DLC on the Steam Store, discounts run until 5 January. Here are just some of the highlights available this year...


Train Simulator Classic (-50%)

This includes Bahnstrecke Leipzig – Dresden which adds an additional 65 km to the popular Riesa - Dresden route, one of the best UK high-speed lines with WCML South featuring the sleek Avanti BR Class 390 Pendolino, and the legendary Tehachapi Pass with its challenging rugged mountain scenery. A bargain for existing and new players.

Glasgow Subway (-30%)

Launched at the start of this year to a fantastic response from the community, this route has fast become a fan favourite. Dating back to the early 1890s, the Glasgow Subway is the third-oldest system of its kind in the world. Take the controls and go round and round under the heart of Scotland’s most populous city with this feature-rich Add-On.

Norddeutsche-Bahn (-90%)

Scenic regional operations come to life with the picturesque Kiel - Lübeck railway for Train Simulator! Unlike many popular routes throughout Germany, the Kiel-Lübeck railway remains unelectrified to this day, and is mostly single-track, meaning it is a haven of diesel operations and features passing loops at various stations across the route. Experience Schleswig-Holstein at its scenic best.

Bernina Pass (-50%)

Climb the mountains and explore stunning Switzerland. This route has been captured exquisitely in Train Simulator, right down to individual station building features and the intricate overhead electrification. Pick a winter drive for a true holiday experience as you climb and descend the steep hairpins on this challenging route. Good practice for a new Scenario Pack coming in the New Year!

B&O Mountain Subdivision (-50%)

A highly detailed route created by High Iron Simulations and set during the captivating Chessie System era, the B&O Mountain Subdivision comes to Train Simulator featuring 140 miles of main line, four locomotive models in multiple liveries, more than 20 types of freight equipment, and thirteen realistic career scenarios. Lots to keep you busy!

Midland Line (-35%)

Discover the sights and challenges of historic New Zealand rail with NZTS Workshops’ Midland Line for Train Simulator! The Midland Line is a 3ft 6in gauge railway that traverses the rugged and beautiful Southern Alps on New Zealand’s South Island. Set in 1968 this features both electric and steam traction locos to explore this scenic line.

Taurus Mountains (-20%)

A new territory launched for Train Simulator Classic this year, Taurus Mountains from developer AND Model takes you to the breathtaking mountains of Southern Turkey. The line weaves itself through gorgeous terrain from end to end - A must see for railfans worldwide. Never before seen challenges await as you take control of the realistic 1970’s classic DE 24000 locomotive.

These are just some of the offers featured in the Steam Winter Sale. Head to the Store Page to browse more.

https://store.steampowered.com/app/24010/Train_Simulator_Classic/
Community Announcements - DTGJamie


We often get asked about what the future holds for Train Simulator Classic, and it's always something we're thinking about too. We speak to Senior Producer, Steve Dark, about his vision for the simulator's development moving forward.

Hello everyone! For those that don’t know me, I’m Steve, the Senior Producer for Train Simulator. Whilst I have only recently taken up the role, I have worked at Dovetail for over 8 years. However, my passion and involvement in Train Simulator goes back right to the very beginning of the software.
Like many of you, I came aboard on the first day that Rail Simulator hit the market and have bought every version since until joining Dovetail in 2014. I spent much of my time in the software making my own things and modding the published content to meet my own expectations in how that content should work.

The thing I love most about Train Simulator is the freedom it gives you to be creative, to tinker and make things your own, to collect and build something that you can truly be proud of. No other piece of software gives you that level of customisation or to build a collection that can satisfy whatever you might be in the mood for that day.

Train Simulator Classic: Our Vision
Train Simulator’s ecosystem is about so much more than the content we make, it's about the contributions of the entire community. Those who work to meet or exceed your expectations with some of the most advanced add-ons ever made for Train Simulator by developers such as Armstrong Powerhouse, ChrisTrains, Just Trains, ATS, Aerosoft and High Iron Simulations are just a few of the big names contributing to the ecosystem.

I personally feel Train Simulator’s strength is that it provides a unique platform to bring out the creativity in anyone who has an interest in trains or railways/railroads, whether you’re creating scenarios, routes or trains, or just tinkering and modifying something someone else has created. No matter who you are, or what you do, everything you create for Train Simulator is all a contribution to the wider ecosystem and it’s that ecosystem that is Train Simulator’s legacy that will continue onward for as long as there are those out there that want to play and enjoy the work that everyone has put in.
So, I’m sure you can see that Train Simulator isn’t going anywhere. As you all continue to invest in the software, so too are we, and I’m here today to outline some of what our investment in the core technology is going to look like as we move into Train Simulator’s future.

Stable & Intelligent Core
Perhaps the most important aspect to the core software is to ensure it is stable. Train Simulator is a highly advanced and complex piece of software - it was cutting edge at the time it was made. Over the years we have patched and upgraded things, added new things along the way and used it as a testing platform for some experimental things. It’s all those things that we want to tidy up and clean out. Anything that is no longer being used is going to be removed. In so doing, it will lead to much cleaner, leaner and robust code, and consequently, become much more stable.

An area we’re looking to improve is how the software communicates with you, the player, when things aren’t going so well. Right now, the software is only capable of showing one error message irrespective of the problem you’re seeing. We’ll be building in more granularity to the User Messaging System so it will give you better contextual information on what’s gone wrong instead of just the same message over and over again. Over time, we’ll extend this to include even more intelligent functions and messages that will enable you to understand more about what’s going on under the hood without having to deep dive into LogMate logs.

We're already well under way with this part of the work and are making good progress. There’s still a long way to go but our plan is to deliver phased updates to you when they're ready, with the first update planned to come to you in the coming months. We’ll continue to keep you informed on progress and give you details on when you can expect to get involved.

Performance & Optimisation
As part of our thinking, we’re looking at improving performance on modern PCs. Train Simulator was built for the PCs of the early 2000s but, things have moved on from there quite substantially and it wasn’t something anyone could have predicted at the time. Our primary aim is to have Train Simulator be capable of using whatever resources your PC has available. This will give Train Simulator a new lease of life, giving more performance overhead enabling ever more complex content and stress-free play on modern computers.

Some of this work will be about optimising how the software handles certain tasks such as your collection of locos, routes, scenarios, and Workshop content. Some of it is about changing how the software does things such as important processes which are vital to how the software operates like streaming in a route or loading scripts.

As Train Simulator continues to grow and expand, the need for it to be able to handle the demands you place on it with large collections of content and support the substantial memory loads that are placed on it will be particularly important. So, with that in mind, we’re investigating the possibility of retiring the 32-bit engine entirely and going full 64-bit. This will include all the tools that you and we use to make content.

Enhanced Content Management
One area that Train Simulator doesn’t handle so well is your collection. Whilst it does a good job of loading everything you have installed; it doesn’t give you any control over it to curate your own content library. So, we want to build you a set of tools that gives you the power to manage your own collection, whether that means removing content you’re never going to play with or simply just organise your collection into categories that makes it easier for you to find the content you love playing with the most. It’s your collection, so we think it’s important that you should be able to manage it the way you want to, and with large collections, being able to organise it is paramount.

New User Interface
As part of the process to improve content handling and improve overall performance, we’re also looking at overhauling the user interface. We currently use Autodesk Scaleform to handle the user interface. Unfortunately, this is a bit long in the tooth these days and because of its reliance on Shockwave, it isn’t going to be suitable for our longer-term aim of putting the control over your collection in your hands. Scaleform was also retired many years ago by Autodesk so, we are no longer able to keep this updated with newer versions. So, we will be looking to embrace a modern web-oriented user interface which will better integrate with Steam and our own websites but, more importantly, enable us to develop the tools you need to manage your collections the way you want to.

As I mentioned at the start of this article, the best thing about Train Simulator is its flexibility in customisation. With a powerful new user interface, it will enable you to do much more than just manage your collection. It will include (for those with the necessary abilities) the option to customise the interface for your own purposes, use your own background music as well as choose from a selection of interface graphic and colour styles that suit you or, better yet, enable you to make your own and share them with your friends or the community. At the time of writing, there's still a lot to investigate in this area, so this is likely to be a longer-term goal. We may need to take this step-by-step, expanding the capabilities as we go.

DirectX Core Version
Finally, we know that a DirectX Version upgrade is something that has been heavily discussed over the last few years. Based on our research, this may not be something we can do easily as it may impact your entire collection of content as it will fundamentally change how not just content works, but how it is made. This will naturally complicate things for everyone, so we do need to be careful.

That said, we are looking to implement a DirectX 9 to DirectX 12 translation facility that will essentially give us DirectX 12 support in Train Simulator. At this stage, we don’t know what benefits this will give us in Train Simulator until we try it but we’re hoping you will all join us in testing it when it becomes available.

We will see how the translation works as we go but it may require an alternative solution that will need to be evaluated step-by-step. We’ll keep you informed on this.

Closing Remarks
The above is just the tip of the iceberg. There is no shortage of ideas on how we can improve and further develop Train Simulator. We have read and continue to read all the suggestions that have been coming in from you, our players, and we will continue to roll noteworthy ideas into our thinking as we move forward. We may not be able to factor all your ideas, but we can assure you that they are taken seriously and discussed thoroughly. So, feel free to keep your ideas coming on the official forums.

One caveat we feel it is important to highlight is that we are only just beginning the journey to further develop the software, so there may be things we will need to tweak and adjust as we go. This means things on this article may not go ahead or may need extra time to fully realise, so this plan will need to remain somewhat fluid, as we have no idea what challenges we may run into. We’ll keep you updated on what, if any, changes there are and the reasons for them.

As mentioned earlier, the work has already started and is well under way with the first update planned to go in the coming months.

We hope you’ve found this article of some interest and it offers some reassurance that Train Simulator’s ecosystem is as vibrant and full as it ever has been and there is a long future ahead of us that we can all look forward to.

We’ll be back with another update when we’re ready to share more detail with you on the progress we're making. For now, we hope you all have a great Christmas and are looking forward to the great things ahead for Train Simulator Classic.
Community Announcements - DTGJamie
The massive and powerful General Electric E60 electric, constructed for Amtrak and also employed by New Jersey Transit, now comes to Train Simulator Classic through the masterful creativity of accomplished developer Reppo! Available now on the Steam Store.



At Amtrak’s formation in 1971, the passenger carrier’s electrified Northeast Corridor was entrusted almost exclusively to a gallant fleet of veteran ex-Pennsylvania Railroad GG1s, the survivors of which had been built decades earlier by PRR’s own Altoona shops, Baldwin, and General Electric. Also in Amtrak service at this time were the pioneering Budd-built, General Electric-motored Metroliners.
Thus, it might have been expected that General Electric would play a role in Amtrak’s goal to replace the railroad’s aging GG1, and so it was. During 1973, Amtrak ordered 26 GE E60s, which were six-axle, 6,000-horsepower electrics that weighed in at more than 365,000 pounds. That such a beast of a locomotive would be chosen for passenger service had much to do with the fact that the design was modified from a freight locomotive – GE’s E60 had been first built for the coal-hauling Black Mesa & Lake Powell Railroad. With Amtrak amidst its transition from steam-heated equipment to HEP, the order for E60s was split between steam-generator and HEP-equipped units (the former would all eventually be converted to HEP).



Not surprisingly, the E60 is passenger service struggled from its excess weight and related tracking issues. After the arrival of the EMD/ASEA AEM-7 electrics (which began in 1979), Amtrak began selling its E60s, including ten units sold to NJ TRANSIT in 1984. Nonetheless, thirteen Amtrak E60s were rebuilt (and renumbered from the 900-series to the 600-series) and remained in Amtrak service into 2002. The ten ex-Amtrak E60s sold to NJ TRANSIT worked primarily on the railroad’s busy North Jersey Coast Line route and remained in service until 1998. Two GE E60s (one Amtrak and one NJ TRANSIT) have been preserved.



As created for Train Simulator Classic by talented Reppo, the E60 is featured in Amtrak and NJ TRANSIT liveries and variants. The Amtrak edition represents the 600-series rebuilt E60s which operated as late as 2002 and is accompanied by a beautiful all-new rendition of Amtrak’s landmark Amfleet I coach and café car in attractive Phase III livery. The E60 features authentic controls and is provided in running and “cold & dark” configurations. Four career scenarios, including two each on the Train Simulator Classic NEC: New York-New Haven Route and North Jersey Coast & Morristown Lines Route (routes available separately), put the potent and husky E60 to work in realistic and challenging Amtrak and NJ TRANSIT services.
General Electric’s E60 electric was a giant of a locomotive – and the extraordinary E60 experience awaits you! The General Electric E60 DLC for Train Simulator Classic, which includes Amtrak and NJ TRANSIT versions of the big electric, is available now at the Steam Store!




Community Announcements - DTG_Alex


Now available, Tehachapi Pass Scenario Pack 02, from High Iron Simulations, delivers contemporary, heavy tonnage BNSF and Union Pacific mountain railroading!

Tehachapi Pass Scenario Pack 02, now available on the Steam Store from accomplished developer High Iron Simulations, brings dynamic and contemporary heavy-tonnage BNSF and Union Pacific railroading to the popular Train Simulator Classic Tehachapi Pass route with ten new and highly authentic career scenarios.

Spun over and through the daunting Tehachapi Mountains of California, the Tehachapi Pass route was constructed by the Southern Pacific, opened in 1876, and connects the arid Mojave Desert with California’s fertile San Joaquin Valley. In 1899, via a trackage rights arrangement, the Santa Fe Railway (AT&SF) also began operations on the Tehachapi Pass line. In the 1990s, Southern Pacific merged into Union Pacific and Santa Fe merged with Burlington Northern to form BNSF and today the route is Union Pacific’s bustling Mojave Subdivision and is a bustling tonnage and intermodal artery for rail giants Union Pacific and BNSF.

With the new Tehachapi Pass Scenario Pack 02, you’ll experience realistic and challenging intermodal, manifest freight, unit-train, local, and switching operations, and you’ll work aboard five types of modern General Electric and Electro-Motive diesel locomotives to battle heavy tonnage and the steep and unforgiving Tehachapi Mountain grades.

Tehachapi Pass Scenario Pack 02 features taking the controls of some of the highest priority and longest and heaviest trains in America. With this realistic scenario pack, you will:

  • Handle a priority run of BNSF’s hot transcontinental double-stack intermodal train Z-WSPSTO calling upon the potency of high-horsepower General Electric locomotives.
  • Operate Union Pacific manifest freight M-WCRV employing head-end and DPU (distributed power unit) motive power and use all your skill as an engineer to descend the 2.2 percent grades of Tehachapi’s north slope.
  • Make an authentic end-to-end run of the historic and daunting Tehachapi Pass route from Bakersfield to Mojave at the throttle of heavy BNSF manifest H-STOBAR.
  • With a duo of Union Pacific GE ES44ACs, work a local turn as it makes setouts and pickups at Tehachapi Summit, then returns to Mojave Yard.
  • With Union Pacific General Electric AC4400CWs, lift a heavy ballast train from Bakersfield to the summit of the Tehachapi Pass route.
  • Handle challenging local, interchange, and switching duties at Bakersfield and Edison aboard BNSF GP38-2 and Union Pacific GP40-2 diesel road-switchers.
  • Climb into the cab and engineer’s seat of contemporary diesel power, including General Electric ES44DC, ES44AC, and AC4400CW diesels, plus veteran Electro-Motive GP38-2 and GP40-2 locomotives.
  • Amid the constant bustle of this legendary rail route alive with Union Pacific and BNSF operations, witness run-through diesel power of other North American railroads.
  • Operate trains through all of the Tehachapi route’s renowned mountain locations, including Caliente, Bealville, Cliff, and the extraordinary Tehachapi Loop at Walong.

The ten career scenarios of Tehachapi Pass Scenario Pack 02, based closely on actual railroad operations and train symbols, offer you a remarkable opportunity to experience realistic and memorable railroading on one of America’s most famed and fabulous rail lines.

Note: For full use, this scenario pack requires the Train Simulator Tehachapi Pass: Mojave - Bakersfield Route Add-On; Marias Pass: Shelby - Whitefish Route Add-On; BNSF Locomotive Pack Add-On; and SD70 V2 Volume 2 Loco Add-On.

Climb aboard and tackle heavy tonnage and renowned Tehachapi – with the new Tehachapi Pass Scenario Pack 02 for Train Simulator Classic, available now at the Steam Store!



Tehachapi Pass Scenario Pack 02, now available from accomplished developer High Iron Simulations, delivers dynamic and contemporary BNSF and Union Pacific railroading to the popular Train Simulator Classic Tehachapi Pass route with ten new and authentic career scenarios. Bound for Barstow, BNSF manifest freight H-STOBAR emerges from a tunnel near Bealville, California. Screenshots by Gary Dolzall.



Rain is falling at Tehachapi Loop as hot BNSF intermodal Z-WSPSTO, with its head-end and DPU (distributed power unit) motive power visible, winds around the legendary loop. Tehachapi Pass Scenario Pack 02 features operating some of the highest priority and longest and heaviest trains in America.



It’s train time at Tehachapi Loop as Union Pacific manifest M-WCRV, employing head-end and DPU power, demonstrates the appeal of the famous location. With Tehachapi Pass Scenario Pack 02, you’ll take the controls of five types of modern General Electric and Electro-Motive diesel locomotives to battle tonnage and the steep and unforgiving Tehachapi Mountain grades.



Among the experiences that await in the ten realistic career scenarios of the new Tehachapi Pass Scenario Pack 02, you’ll make an end-to-end run of the route from Bakersfield to Mojave at the throttle of BNSF GE ES44DCs powering manifest freight H-STOBAR. With BNSF 7782 and two sisters on the point, the freight is approving Caliente as it passes a UP stack train.



Working a Union Pacific turn job from Mojave to Tehachapi, a duo of General Electric ES44ACs is making a set out at Tehachapi (above). Heavy tonnage is the order of business as a trio of UP GE AC4400CWs (below) make their departure from Bakersfield Yard with ballast train W-BKMJB.





The new Tehachapi Pass Scenario Pack 02 delivers the unique challenges of local and switching duties. A pair of BNSF EMD GP38-2s are working the SJVR short line interchange at Kerns Junction in Bakersfield (above), while a duo of Union Pacific EMD GP40-2s are returning to Bakersfield Yard (below) after working lineside industries at Edison (below).





In addition to BNSF and Union Pacific power, Tehachapi Pass often hosts run-through power of other North American railroads. BNSF and Union Pacific trains meet with the Pasco (Washington) bound BNSF manifest being led by a Canadian National EMD SD70M-2. The ten career scenarios of Tehachapi Pass Scenario Pack 02 are based closely on actual railroad operations.



Serpentine Union Pacific trains wind around the fabulous horseshoe at Bealville, California. Climb aboard and tackle heavy tonnage and renowned Tehachapi – with the new Tehachapi Pass Scenario Pack 02 for Train Simulator Classic, available now at the Steam Store!

Written by Gary Dolzall

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Nov 30, 2022
Community Announcements - DTGJamie
The massive and powerful General Electric E60 electric, born during the formative years of Amtrak and employed also by NJ TRANSIT, is coming soon to Train Simulator Classic through the superb creativity of developer Reppo!

At Amtrak’s formation in 1971, the passenger carrier’s electrified Northeast Corridor was entrusted almost exclusively to a gallant fleet of veteran ex-Pennsylvania Railroad GG1s, the survivors of which had been built decades earlier by PRR’s own Altoona shops, Baldwin, and General Electric. Also in Amtrak service at this time were the pioneering Budd-built, General Electric-motored Metroliners.
Thus, it might have been expected that General Electric would play a role in Amtrak’s goal to replace the railroad’s aging GG1, and so it was. During 1973, Amtrak ordered 26 GE E60s, which were six-axle, 6,000-horsepower electrics that weighed in at more than 365,000 pounds. That such a giant of a locomotive would be chosen for passenger service had much to do with the fact that the design was modified from a freight locomotive – GE’s E60 had been first built for the coal-hauling Black Mesa & Lake Powell Railroad. With Amtrak amidst its transition from steam-heated equipment to HEP, the order for E60s was split between steam-generator and HEP-equipped units (the former would all eventually be converted to HEP).

Not surprisingly, the E60 is passenger service struggled from its excess weight and related tracking issues. After the arrival of the EMD/ASEA AEM-7 electrics (which began in 1979), Amtrak began selling its E60s, including ten units sold to NJ NJ TRANSITin 1984. Nonetheless, thirteen Amtrak E60s were rebuilt (and renumbered from the 900-series to the 600-series) and remained in Amtrak service into 2002. The ten ex-Amtrak E60s sold to NJ NJ TRANSITworked primarily on the railroad’s busy North Jersey Coast Line route and remained in service until 1998. Two GE E60s (one Amtrak and one NJ NJ TRANSIT example) have been preserved.

As masterfully created for Train Simulator Classic by highly accomplished Reppo, the upcoming E60 will be featured in Amtrak and NJ TRANSIT liveries and variants. The Amtrak edition will represent the 600-series rebuilt E60s which operated as late as 2002 and will be accompanied by a beautiful all-new rendition of Amtrak’s landmark Amfleet I coach and café car in attractive Phase III livery and with complete interiors. The E60 features authentic controls and is provided in running and “cold and dark” configurations. Four career scenarios, including two each on the Train Simulator Classic NEC: New York-New Haven Route and North Jersey Coast & Morristown Lines Route (routes available separately), put the potent and husky E60 to work in realistic and challenging Amtrak and NJ NJ TRANSIT services.

General Electric’s E60 was a giant of a locomotive – and it’s coming soon to Train Simulator Classic!







Community Announcements - DTGJamie
Build your Train Simulator collection this week with savings across hundreds of Add-Ons.
The Autumn Sale is the perfect time to pick up some of those wishlisted Add-Ons. Whether you’re looking for a new locomotive to learn on your favourite lines, something to extend your current most played route or a completely new experience – You'll find something in the sale for your Train Simulator Classic collection.

Here are just some of the highlights on offer this week we recommend...

Glasgow Subway (-25%)
Go round and round under the heart of Scotland’s most populous city with Thomson Interactive’s authentic rendition of the Glasgow Subway.

North Wales Coast Line (-45%)
Take to the rails of the North Wales Coast Line, from historic Crewe to the picturesque Isle of Anglesey, aboard iconic Transport for Wales and Avanti West Coast locos.

Salzburg - Schwarzach-St. Veit (-25%)
Visit Austria and drive through stunning scenery on the S-Bahn as you take charge of modern ÖBB traction with this route from RSSLO.

Bahnstrecke Leipzig - Riesa (-45%)
Explore Germany’s oldest long-distance railway with this extension. From the densely packed city of Leipzig, and out far east via Wurzen and Riesa into historical Dresden.

B&O Mountain Sub (-30%)
A highly detailed route created by High Iron Simulations and set during the captivating Chessie System era, this legendary US route features a wide array of rolling stock.

Amtrak P42DC 50th Anniversary Collector’s Edition (-50%)
To celebrate the 50th anniversary Amtrak rolled out specially painted locos, available in this pack with scenarios for Miami - West Palm Beach.

The sale runs 22-29 November on the Steam Store.




Community Announcements - DTGJamie
Today we are bringing an update for the Huddersfield Line. Download Size should be 728.9MB.


- Added Localisation Fixes
- Quick Drive fixes - issues with Huddersfield Bay Platform, and AI not going where it's supposed to.
- Corrections to Class 158 Destinations in Scenarios
- Added Felix and Bolt to Railfan, Quick Drive and one scenario.
- Scenario 06 AI Collision Fixed
- Updated Manual


Scenery Fixes - Various areas of Floating scenery all over the route, Minor scenery fixing all over the route, More fixes to Floating Clutter at various stations.

- Added Felix and Bolt as Scenario Only scenery. (Huddersfield Cats)
- Added Silver Birch Trees around Mirfield
- Fixed Issues with Super Elevation and jumps
- Fixed issues with Cable troughs not ending correctly
- Adding Missing disused footcrossing near Greenfield
- Added Extra GMSR Signs to Leeds
- Added Representation of Huddersfield Stadium
- Fixed various distant terrain gaps
- added Batley Signal Box and Diggle Junction Signal Box
- fixed car stop marker clipping through lamp post at Ravensthorpe
- lowered bushes near Marsden
- fixed floating hedge near Greenfield
- fixed floating fences at Huddersfield
- fixed sign display issues at Huddersfield
- fixed bushes close to track at Stalybridge
- fixed floating posters at Stalybridge
- fixed floating trees near Ardwick Junction
- fixed floating foliage near Manchester Victoria
- fixed clutter issues at Manchester Victoria
- fixed occlusion issues near Manchester Victoria
- Fixing holes in terrain
- added invisible track to block Manchester Victoria P2 trains from opening the wrong side
- Stray Cable Trough and Clocks over platform numbers at Huddersfield
- Various fixes to holes in stations Huddersfield, Leeds, Manchester
- Various improvements to the following stations: Deighton, Slaithwaite, Marsden, Greenfield, Mossley, Batley, Cottingley, Mirfield, Morley, Ravensthorpe
- Updating Signal Scripts - UK Repeater

Other Scenery Improvements
- improved Candle Tower at Leeds to be more accurate to real life
- fixed floating assets at Leeds
- added buildings to Holbeck Depot
- removed jolts in track around Cottingley
- fixed floating lamp post at Cottingley
- fixed crossing alignment at Batley Signal Box
- fixed grass through subway at Batley
- fixed floating clutter at Batley
- fixed floating clutter at Dewsbury
- fixed occlusion clipping through track near Ravensthorpe
- fixed bushes clipping through platform at Mirfield
- added pedestrian underpass at Heaton Lodge Junction
- extended track at Bradley Tunnel for AI purposes
- added extra foliage to line through Bradley Tunnel
- fixed floating station bridge at Deighton
- fixed floating clutter at Huddersfield
- improved clutter around the Mk1 Coach and Class 144 Coach
- improved representation of the mill area at Huddersfield
- fixed floating tunnel portal at Spring Wood Junction
- added extra foliage to Penistone Line
- fixed floating foliage at Slaithwaite
- fixed floating cars at Slaithwaite
- fixed floating house at Slaithwaite
- added missing aqueduct near Marsden
- improved the area by Marsden station
- fixed floating roads at Marsden
- fixed floating clutter at Marsden
- fixed floating assets and foliage by the eastern portal of Standedge Tunnel
- fixed floating banking near the eastern portal of Standedge Tunnel
- fixed floating eastern portal of Standedge Tunnel
- improved Standedge Tunnel occlusion
- fixed two floating footbridges near Diggle Junction
- fixed floating cable trough near Diggle Junction
- fixed cable trough clipping bridge near Diggle Junction
- improved the representation of Saddleworth disued station
- fixed terrain poking through river near Saddleworth
- fixed floating gorse on banking near Greenfield
- fixed floating garage near Greenfield
- fixed cable trough and ballast sticking through bridge near Greenfield
- fixed z-fighting whistle sign near Greenfield
- fixed floating foliage near Mossley
- fixed floating houses near Mossley
- fixed floating clutter at Mossley
- fixed floating walls at Mossley
- fixed missing ballast paint near Mossley
- fixed floating signals SE 7056 and SE 7054 near Mossley
- fixed misaligned junction boxes near Mossley
- added track access point near Mossley
- fixed floating foliage near Stalybridge
- improved Stalybridge Tunnel occlusion
- fixed ballast and foliage clipping through bridge at Stalybridge
- fixed misaligned junction boxes at Stalybridge
- fixed floating clutter at Stalybridge
- fixed occlusion clipping through bridge near Stalybridge
- fixed erroneous retaining wall and terrain at Ashton-under-Lyne
- improved representation of Ikea near Ashton-under-Lyne
- fixed signal MN 4317 and warning speed sign close to track near Ashton-under-Lyne
- improved Berry Brow level crossing
- fixed gap in bridge near Ardwick Junction
- fixed terrain through track near Miles Platting
- swapped MN 859 and MN 861 signal IDs so they're on the correct signal
- added GSMR registration code signs at Manchester Victoria, Stalybridge, Huddersfield and Leeds
- fixed unsunk cable trough ends across the route
- fixed messy terrain across the route
- fixed missing ballast paint across the route
- fixed small gaps in fencing across the route
- added missing lineside fencing across the route
- Updated Mossley Station - Fixed Rocks
- Gap in Huddersfield Wall Fixed (Station)
- Missing Station asset fixed
- Replaced 2 track viaduct with 4 track Viaduct
- Fixes to Floating Track

The update will download automatically for owners when it becomes available. Players should allow at least 24 hours after restarting Steam for the update to appear and before contacting Customer Support.
Community Announcements - DTGJamie
Explore the thrills of a new territory as Turkey makes its debut in Train Simulator Classic, with AND Model’s breathtakingly scenic Taurus Mountains.

Taurus Mountains is available now on the Steam Store for Train Simulator Classic. Rich in history and importance, the Taurus Mountains were conquered by rail throughout the latter part of the 19th century and into the early 20th century, as part of a much bigger plan to link Berlin and Baghdad. Mostly single track, the line weaves itself through gorgeous terrain from end to end, and is unelectrified throughout, making for an unobstructed view of the mountain pass.

The Taurus Mountains route is as challenging as it is famous. Located in Southern Turkey, this section represents the 125km stretch between Yenice, Tarsus County and Ulukışla, Niğde District. Making its way through 1400 meters of changing elevation, passing through 37 tunnels and over 60 bridges en route, including the famous Varda Viaduct (used in the filming of Skyfall), this is an experience not to be missed.
Boasting 9 mainline stations plus a small halt, as well as bespoke railway infrastructure such as turntables, container loading stations and depots, all captured in exquisite detail, the Taurus Mountains route has everything one could need to be fully immersed in Turkish rail.

Never before seen challenges await as you take control of the realistic DE 24000 locomotive. A 1970s classic still operating today, this 2400hp diesel-electric stallion is entirely analogue in operation and requires attention to master. This is a pro-range locomotive in Train Simulator Classic, make sure you have the in-depth manual on hand as you learn to drive. Once mastered you will be able to power through the mountains on both passenger and freight duties.

Taurus Mountains: Ulukışla - Yenice, is available now on the Steam Store.

https://store.steampowered.com/app/2009527/Train_Simulator_Taurus_Mountains_Ulukla__Yenice_Route_AddOn/

Please note that Taurus Mountains is a highly detailed route and you may be required to adjust your in-game settings to get the best possible experience. The use of 64-bit Train Simulator is also recommended.







Community Announcements - DTG_Alex


Discover the breathtaking scenery of southern Turkey with Taurus Mountains, coming soon to Train Simulator Classic!

Head to a brand-new country for the first time in Train Simulator Classic with Taurus Mountains from developer AND Model. Years in the making this Turkish route runs from Yenice in Tarsus County climbing 1,400 meters as you wind your way across the epic Taurus Mountains to Ulukışla in the district of Niğde. Enjoy picturesque scenery that is on the bucket list of many a railfan, cross 60 bridges including the famous Varda Viaduct (aka ‘James Bond’ bridge), and go through 37 tunnels as you make your way through the changing scenery of the mountains. An experience not to be missed.

On this route you will be taking control of the DE 24000 locomotive. in a striking red livery with white stripes. A diesel electric with 2,400 hp (hence the name), this came into service in Turkey in the 1970’s and remains in operation today with an overhauled cab. Filled with unique details and realistic controls by AND Model this pro-range loco is almost entirely analogue and requires attention to master. Take on the challenge as you drive a series of six scenarios that guide you through its authentic operation and learn to drive this rewarding machine. In addition to these introduction scenarios you will find additional Standard, Career and Quick Drive scenarios offering a mix of passenger and freight running on the route.

You can see some of the first screens of Taurus Mountains below. Next Wednesday you can also look forward to an interview with the founder of AND Model here on Dovetail Live, as well as an exclusive preview stream of the route on Railfan TV. Get ready to experience your first journey in Turkey - Taurus Mountains: Ulukışla - Yenice is coming soon to Train Simulator Classic.









Manual and Guide:
We also have a mighty 124-page Taurus Mountain Route Manual for you to enjoy and also a much shorter Taurus Mountain Quick Start Guide available to read online now!

Stay up to date with everything Train Simulator Classic by following us at @railsimulator on Twitter and Facebook.
Community Announcements - DTGJamie
Get discounts up to 60% on a range of Chinese add-ons for Train Simulator Classic this week.
Discover a new Chinese route or locomotive for Train Simulator Classic in celebration of Singles Day, which takes place on 11th November. You can find a selection on Add-Ons from Just Trains and Union Workshop on sale this week.

Routes available as part of the sale include Chengdu – Suining High Speed, a modern passenger route in where you can take the CRH1A EMU up to 250 km/h and South West China High Speed where you can race through 570 km of valleys and hills. Featured locomotives in the sale are the revolutionary CRH2A EMU and the detailed high power HXD3D locomotive.

Experience the thrill of Chinese high speed rail. The full list of Add-Ons in the sale...

Routes
Chengdu – Suining (-35%)
South West China High Speed (-45%)
Tōhoku High Speed & Main Line (-30%)
Western Sichuan Pass: Dujiangyan - Maoxian & Mashancun (-50%)
Longhai Railway: Lingbao - Mianchi (-50%)
Chengkun Railway: Hanyuan – Puxiong (-50%)
Guiguang High Speed Railway: Guilin - Hezhou (-40%)
Shanghai Maglev (-60%)

Locomotives
CRH2A EMU (-50%)
CRH 380A High Speed Train (-40%)
CRH380D EMU (-30%)
HXD3D Electric Locomotive (-25%)


...

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