Sins of a Solar Empire®: Rebellion - Schism Navigator
This weekend we will be playing the Armada 3 mod; the largest total conversion mod for Sins of a Solar Empire: Rebellion that introduces the ships and factions of Star Trek to the game.

From the Federation to the Borg, this mod is a lot of fun for Trekkies and non-Trekkies alike.

All skill levels are welcome, and we will be playing on the Sins of a Solar Empire Discord. Qapla'

Lobby: Armada

Type: Team PVP

enabledModName "STA3_FINAL_EDITION"
Checksum: 385194719

Rules
• No toxicity
• Introduce yourself when you join voice
• Please make sure your game/mod is working before joining

Links
Armada 3 Download
Mod Installation Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=226860243
Discord Server
Sins of a Solar Empire®: Rebellion - Schism Navigator
Come join us this weekend as we play the Stargate Races mod. This mod introduces ships from the Stargate franchise, but do not forget to also get the Sins Remastered mod that improves all graphical fidelity for the game.

All skill levels are welcome. We will be playing on the Sins of a Solar Empire Discord.

Lobby: Stargate Races

Type: Team PVP

enabledModName "StargateRaces r1.08"
enabledModName "SinsRemastered-v0.95b"
Checksum: 795942912

Rules
• No toxicity
• Introduce yourself when you join voice
• Please make sure your game/mod is working before joining

Links
Stargate Races Download
Stargate Remastered Download
Mod Installation Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=226860243
Discord Server
Fallen Enchantress: Legendary Heroes - Yarlen
Stardock is pleased to release v3.0 for Fallen Enchantress: Legendary Heroes today. This new major update includes a host of performance improvements, crash fixes, balance updates and more.

Changelog
  • Tile yield update on screen aborts immediately if the terrain is invalid for a city (perf)
  • Fixed crash bug where garbage characters could get inserted into a scene node
  • Increased the map tilt further so you can see more pretty stuff
  • Calc Military Might now longer force updates the battle rank of units. (perf)
  • AI city updating is now multithreaded (perf)
  • CalcBattleRank changed to automatically cache the battlerank of the unit (major perf boost)
  • Units now always get a battlerank of at least 1 to ensure caching of battlerank
  • Sub-units of an army are no longer recalculated unless expressly ordered
  • Thread safe city count method added
  • Fixed a crash deadlock
  • AI monsters less likely to attack a city on lower difficulties
  • Monsters now use a cached combat rating to determine city strength (performance)
  • Fixed multiple crash deadlocks
  • Unit vector sized at 10 at start to reduce increments. (perf)
  • Timer update increased from 1ms to 0.5ms
  • Conclaves provide more research but less production and money
  • Fortresses provide more production but less money and research
  • Towns provide more money but less production and research
  • New improvement: Tower of Knowledge. Provides +1 research per essence
  • Tiny map size increased to 5x3
  • Small map increased from 5x4 to 6x4 (20 to 24 sectors)
  • Medium map size increased from 6x5 to 7x5 (30 to 35 sectors)
  • Large map size increased from 7x6 to 9x6 (42 to 54 sectors)
  • Huge map size increased from 8x7 to 12x8 (56 to 96 sectors)
  • Wrote a replacement for toupper() that is much faster
  • Lots of new quests
  • AI improvements
  • Quest based champions added
  • Units take slightly longer to produce to balance the availability of more champions.
Fallen Enchantress: Legendary Heroes - [SD] redskittlesonly
Fallen Enchantress: Legendary Heroes v3.0 arrives



Version 3.0 of Stardock's fantasy civilization style game, Fallen Enchantress: Legendary Heroes gets updated to add more quests, heroes, city upgrades and general performance and stability improvements.

Conquer your enemies and explore the world of Elemental in Fallen Enchantress: Legendary Heroes! We've updated this beloved classic with a new Tower of Knowledge faction structure, some highly requested AI improvements, and some performance updates that we know you'll love.

Elemental: Fallen Enchantress – Legendary Heroes is a fantasy strategy game in which the player builds a civilization in the world of Elemental. This world was nearly destroyed by the War of Magic, and it is up to you to rebuild it.





Unlike most civilization games, the Elemental games put you into the game directly as a character.

Over the past year or so, players have been sending us their saved games so that we can use them to determine certain edge crash situation or stuck turn scenarios. We know that when it happens to you while you’re playing that it doesn’t feel like much of an “edge case,” so we wanted to make sure to find and fix as many as possible.

To make tactical battles more interesting, we made some AI improvements and wrote some new code that should improve turn times substantially, especially on larger maps. Because of these performance gains and greater stability, we increased the map sizes just a bit as well.



To see everything we've added in v3.0, check out the changelog at the bottom of the post!

https://store.steampowered.com/app/228260/Fallen_Enchantress_Legendary_Heroes/



Changelog
  • Tile yield update on screen aborts immediately if the terrain is invalid for a city (perf)
  • Fixed crash bug where garbage characters could get inserted into a scene node
  • Increased the map tilt further so you can see more pretty stuff
  • 0Calc Military Might now longer force updates the battle rank of units. (perf)
  • AI city updating is now multithreaded (perf)
  • CalcBattleRank changed to automatically cache the battlerank of the unit (major perf boost)
  • Units now always get a battlerank of at least 1 to ensure caching of battlerank
  • Sub-units of an army are no longer recalculated unless expressly ordered
  • Thread safe city count method added
  • Fixed a crash deadlock
  • AI monsters less likely to attack a city on lower difficulties
  • Monsters now use a cached combat rating to determine city strength (performance)
  • Fixed multiple crash deadlocks
  • Unit vector sized at 10 at start to reduce increments. (perf)
  • Timer update increased from 1ms to 0.5ms
  • Conclaves provide more research but less production and money
  • Fortresses provide more production but less money and research
  • Towns provide more money but less production and research
  • New improvement: Tower of Knowledge. Provides +1 research per essence
  • Tiny map size increased to 5x3
  • Small map increased from 5x4 to 6x4 (20 to 24 sectors)
  • Medium map size increased from 6x5 to 7x5 (30 to 35 sectors)
  • Large map size increased from 7x6 to 9x6 (42 to 54 sectors)
  • Huge map size increased from 8x7 to 12x8 (56 to 96 sectors)
  • Wrote a replacement for toupper() that is much faster
  • Lots of new quests
  • AI improvements
  • Quest based champions added
  • Units take slightly longer to produce to balance the availability of more champions.
Sins of a Solar Empire®: Rebellion - Schism Navigator
Join community manager Schism Navigator as we host a community games night this Saturday in the European evening. These events are a great opportunity for everyone to get online and play games together. All skill levels welcome.

If you are playing, please join the voice chat on the Sins of a Solar Empire official discord server. Though it is not mandatory to be in voice it is preferred, and we will prioritize those on voice.

We are playing community made expansion mod E4X. Please make sure you download and set it up before the event.

Lobby Name: CC – Interregnum

Slots: 6-10 Est.

Type: PVP / PVE

Stream

Mod Download
Sins of a Solar Empire®: Rebellion - Schism Navigator
Join community manager Schism Navigator as we host a community games night tonight. These events are a great opportunity for everyone to get online and play games together. All skill levels welcome.

If you are playing, please join the voice chat on the Sins of a Solar Empire official discord server. Though it is not mandatory to be in voice it is preferred, and we will prioritize those on voice.

We are playing community made expansion mod E4X. Please make sure you download and set it up before the event.

Lobby Name: Cosmic Chaos E4X

Slots: 6-10 Est.

Type: PVP / PVE

Stream

Mod Download
Sins of a Solar Empire®: Rebellion - Schism Navigator
Join community manager Schism Navigator as we host a community games night this Saturday in the European evening. These events are a great opportunity for everyone to get online and play games together. All skill levels welcome.

If you are playing, please join the voice chat on the Sins of a Solar Empire official discord server. Though it is not mandatory to be in voice it is preferred, and we will prioritize those on voice.

We will be playing the Halo-themed mod Sins of the Prophets. Please make sure you download and set it up before the event.

Lobby Name: CC – SOTP

Slots: 6-10 Est.

Type: PVP / PVE

Stream

Mod Download
Jun 28, 2021
Sins of a Solar Empire®: Rebellion - Yarlen
Hotfix for v1.96
  • Fixed desync in multiplayer caused by the fix for Counter-Deployment.
  • Fixed assert spamming with the dev exe for planetupgradepathtype.
  • Dialed back the damage updater change we made a bit. Can hit older CPUs harder than we thought.
Sins of a Solar Empire®: Rebellion - Schism Navigator
We are hosting a community games event for this Saturday around European evening time. Community managers Schism Navigator will be hosting. But these events are also an opportunity for everyone to get on and play games together.

If you are joining please be on the Sins of a Solar Empire official discord server.

Lobby Name: Cosmic Chaos

Slots: 6-10

Type: PVP / PVE

Stream
Sins of a Solar Empire®: Rebellion - Yarlen
Ironclad Games and Stardock are pleased to announce the release of version 1.96 for Sins of a Solar Empire: Rebellion. This latest update includes a number of bug fixes and quality of life improvements that players have been asking for.

Change Log
Gameplay
General
  • Fixed exploit that would allow players to build extra free capital ships at game start.
  • Updated the damageUpdater code to refresh more frequently. Damage now applies faster (closer to actual impact) and may resolve various issues besides being generally good.
  • Fixed Social Specialization and Industry Specialization planet upgrades from not applying their population growth modifiers.
  • Updated stat type counters: Colony capital ships are now counted under Utility2, siege units under Utility1 and actual utility ships under Utility0. Updated related strings to match.
  • 'Mad Dark Fleet Titan' event has been updated - will now only appear after at least 1 hour of gameplay and will send out scouts and warnings to herald its arrival. Thanks to Goafan42!
TEC
  • Fixed Counter-Deployment (TEC Loyalist) technology not working.
  • Changed Hoshinko's Demolition Bots ability to affect corvettes.
  • Changed Marza's Radiation Bomb ability to affect corvettes.
  • TEC Rebel titan's Explosive Shot and Overcharged Explosive Shot abilities will now affect titans.
Advent
  • Changed strikecraft to no longer gain a buff from Assimilated Populace tech.
  • Fixed Acclimatization of Will tech to work as intended.
  • Titans are no longer affected by Iconus Guardians' Repulse ability.
Vasari
  • Changed Vasari Loyalist titan's phase missiles to Physical damage type.
  • Changed Stilakus Subverter's Distortion Field ability to affect corvettes.
  • Fixed Vasari Loyalist Jump Stabilization tech to now properly affect friendly and enemy ships.

Video
  • Borderless Window mode has been added and can be found under Video Options.
...

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