Sins of a Solar Empire®: Rebellion - [SD] redskittlesonly
Earn the loyalty of 15 new minor factions and explore new strategic depth

Add a whole new level of strategic dimension with the Minor Factions DLC! Fight against your enemies to exert control over upstart forces that have emerged outside the boundaries of the great powers. Crush them if you desire, but it might be wiser to let your diplomatic envoys persuade them to join your cause - their unique capabilities may prove to be the difference between your victory and your defeat!

Get the new Minor Factions DLC today
LIMITED TIME ONLY: Save 10% through 1PM ET on 12/19





Features
“Minor Factions” Gameplay Option - Enable the spawning of minor factions! A new set will spawn each match, keeping your games varied and interesting.

15 new minor factions - Persuade factions to join your empire so that you can cultivate their unique bonuses and abilities! Send your envoys to convince them to side with you and boost your empire through new strategic opportunities. Factions include:
  • Nilari Cultists: These fanatical cultists command waves of suicidal martyrs, sacrifice their people for devastating effects, and indoctrinate nearby populations to accelerate their cause. Be careful, though - with the end being near, they don't always discriminate between friend and foe and it won’t matter whether you’ve won them to your side or not!
  • Viturak Transport Cabal: Some Vasari technology is difficult to get ahold of, but this faction manages! Gain access to black market Vasari travel tech, including phase engine improvements and the ability to execute covert raids. If they let you into the back room, you may even find yourself with a stolen Antorak Marauder that you could pair with their local phase stabilizer...
  • Grost Scrappers Union: Credits don’t discriminate, and neither does this faction! These underground human entrepreneurs accept payment from anyone. If you need an armor retrofit, a quick field repair, a great deal on resources, or even a place to convert those obsolete frigates into profitable scrap - these are your guys!
  • 12 additional minor factions: No two are alike! Each provides abilities and advantages unique to their themes and roles, including mercenaries, xenophobes, pacifists, used ship dealers, demolition experts, resource miners, resistance fighters, arms dealers and more!



Sins of a Solar Empire blends the epic strategy and empire management of the 4X genre with the fast-paced and tactical elements of real-time strategy. You are the leader of a civilization embroiled in a galactic war, fighting for the survival of your entire race against relentless foes, and every decision you make (and every second that you take in making it) counts.

Don't have Sins of a Solar Empire: Rebellion? Get it now!





Get the new Minor Factions DLC today
LIMITED TIME ONLY: Save 10% through 1PM ET on 12/19
Sins of a Solar Empire®: Rebellion - [SD] redskittlesonly
"Minor Factions" adds 15 brand new minor factions to the popular RT4X game

Stardock and Ironclad Games will release a brand new DLC for their popular real-time 4X strategy game, Sins of a Solar Empire: Rebellion, on Monday, December 17. Minor Factions adds 15 brand new minor factions, bringing a whole new strategic dimension to the game. Players will need to compete against their enemies to exert control over upstart forces that have emerged outside the boundaries of the great powers.



In Minor Factions, players will need to persuade the factions to join their empire through the use of diplomatic envoys. Convincing these factions to ally with them will grant the player access to their unique abilities and advantages.

The DLC includes 15 new minor factions like the fanatical Nilari Cultists, who indoctrinate nearby populations for their suicidal rampages, or the Grost Scrappers Union, which can perform armor retrofits and convert obsolete frigates into profitable scrap, and the Viturak Transport Cabal, who will grant access to black market Vasari travel technology.



Each of the 15 factions provides abilities and advantages that are unique to their theme and role, including mercenaries, xenophobes, pacifists, used ship dealers, demolition experts, resource miners, resistance fighters, arms dealers, and more.





Sins of a Solar Empire blends the epic strategy and empire management of the 4X genre with the tactical elements of real-time strategy. You are the leader of a civilization embroiled in a galactic war, fighting for the survival of your entire race against relentless foes, and every decision you make counts.

Sins of a Solar Empire: Rebellion - Minor Factions is $5.99 and will release on December 17, 2018.

To learn more, visit: https://www.sinsofasolarempire.com

Galactic Civilizations® I: Ultimate Edition - [SD] redskittlesonly
Adjustments to personality traits for factions and AI decisions are among improvements

Galactic Civilizations III v3.2 takes faction personality traits into account, improves game AI, and more





We're launching a version update today that increases the effects of a civilization's personality traits on diplomacy, conversations, and what ships to build. The Intrigue AI has also hired an accountant to better manage its taxes, and we've made a few adjustments to the Heroes of Star Control: Origins DLC. More details on the changes are below!






v3.2 Changelog Notes
Base Game
  • Stars are placed a slightly further apart than before in order to make each system independent from others.
  • AI more aggressive at sending out constructors to build starbases
  • Personality traits are given much greater consideration when deciding what topics the civilization wants to discuss.
  • Personality traits are now given much greater consideration for deciding what types of ships to build when at peace.
  • Personality traits are now given much greater consideration when deciding what kinds of treaties and offers to give to the player.

Crusade
  • Diplomacy ability bonus to relations reduced from 2 to 1.

Intrigue
  • AI manages its tax rate more effectively.
  • Changed default # of colonies before a government is allowed from 3 to 2.

Heroes of Star Control
  • If you don't own the either the Mercenaries or Intrigue expansion packs, you can now still get Jeff
  • Jeff is already perfect and shuns your attempts to "upgrade" him
  • Added custom Starbases for Mukay, Tywom, and Free Trandals (Mowlings starbases are unchanged)



Don't have Galactic Civilizations III? Get it now!
Owners, the v3.2 update is ready and waiting for you in your Steam client.
Don't forget to pick up the Intrigue Expansion and Heroes of Star Control: Origins DLC!
Galactic Civilizations® II: Ultimate Edition - [SD] redskittlesonly
Adjustments to personality traits for factions and AI decisions are among improvements

Galactic Civilizations III v3.2 takes faction personality traits into account, improves game AI, and more





We're launching a version update today that increases the effects of a civilization's personality traits on diplomacy, conversations, and what ships to build. The Intrigue AI has also hired an accountant to better manage its taxes, and we've made a few adjustments to the Heroes of Star Control: Origins DLC. More details on the changes are below!






v3.2 Changelog Notes
Base Game
  • Stars are placed a slightly further apart than before in order to make each system independent from others.
  • AI more aggressive at sending out constructors to build starbases
  • Personality traits are given much greater consideration when deciding what topics the civilization wants to discuss.
  • Personality traits are now given much greater consideration for deciding what types of ships to build when at peace.
  • Personality traits are now given much greater consideration when deciding what kinds of treaties and offers to give to the player.

Crusade
  • Diplomacy ability bonus to relations reduced from 2 to 1.

Intrigue
  • AI manages its tax rate more effectively.
  • Changed default # of colonies before a government is allowed from 3 to 2.

Heroes of Star Control
  • If you don't own the either the Mercenaries or Intrigue expansion packs, you can now still get Jeff
  • Jeff is already perfect and shuns your attempts to "upgrade" him
  • Added custom Starbases for Mukay, Tywom, and Free Trandals (Mowlings starbases are unchanged)



Don't have Galactic Civilizations III? Get it now!
Owners, the v3.2 update is ready and waiting for you in your Steam client.
Don't forget to pick up the Intrigue Expansion and Heroes of Star Control: Origins DLC!
Galactic Civilizations® I: Ultimate Edition - [SD] redskittlesonly
Plays as some of your favorite Star Control: Origins races with new traits, leaders, music and more

New Alien Civilizations bring their own ship styles, unique race traits, diplomatic quirks, AI personalities, and more!

Check out the overview trailer:
https://www.youtube.com/watch?v=0bPuLHeKZhk

The Star Control Heroes DLC pack introduces four major new civilizations to Galactic Civilizations III. All of the new alien factions come equipped with a unique leader, ship, music, and traits that make each civilization look and play differently from the existing major civilizations.

Play as or against the Tywom, the lovable, needy slugs, or as the kind (but surprisingly aggressive!) aquatic Mu'Kay. You can also play as the naive-but- deceptively powerful Mowlings with their god-like protector, "Jeff," or the recently liberated and mysterious Trandals.

Get the Heroes of Star Control: Origins DLC today for 10% off: https://store.steampowered.com/app/954810

Galactic Civilizations III is the most popular space-based turn based strategy of all time. Your civilization has just achieved faster-than-light travel and the galaxy awaits you. But you are not alone and must deal with alien civilizations through diplomacy, trade, cultural hegemony, or military conquest either against the computer or against friends online.

MAJOR RACES IN HEROES OF STAR CONTROL: ORIGINS


The Tywom - Hello, best friends!
These yellow slug-like aliens would like a hug. They’re slimy, and you don’t want to give them one, but still - it’s all they really want. The Tywom want to be friends with everyone, which makes them great diplomats, and their constant desire for approval gives them a bonus for any other factions who happen to love them.



The Mu'Kay - Greetings, Federation members!
Founders of the Federation for Allied Species, the Mu’Kay are intelligent cephalopods who live entirely in aquatic environments. Their natural intelligence makes them excellent researchers, and their polite (if occasionally condescending) manner lends itself well to diplomacy. Unless you’re a fish. Then prepare to be eaten.



The Mowlings - All hail the mighty Jeff!
The Mowlings are small, bear-like creatures who worship a mysterious deity they call Jeff. Frankly, they’re a little lost without him, so they spend their time finding new ways to worship him. The Mowlings get a special Temple of Jeff improvement (one per planet) that grants bonuses to influence and approval, and in return Jeff orbits their planets protectively.



The Free Trandals - Cast off the shackles of the Overmind!
The Free Trandals are the escaped faction of a race that has been enslaved by a malevolent AI known only as Overmind, who uses their bodies to advance its own nefarious purposes. Now, the Free Trandals work to free their brethren and rebuild their lost culture with what little they have left. Possessing a surprising capability (and healthy paranoia) for advanced technology, the Free Trandals are far from helpless both on and off the battlefield. Their warrior instincts may be long buried, but their ships, while few in number, are enormously effective against silicon and synthetic based life forms.


Additional Features in Heroes of Star Control: Origins
  • Dozens of new ship parts inspired by Star Control: Origins for building and modifying your own ships
  • Several new music tracks from Star Control: Origins
  • New faction traits
  • New ship designs, colors, and styles



In addition to the release of the new DLC, v3.1 is also available today. This update adds some important AI and quality of life changes, as well as the ability for players to design their own color palettes for custom factions. With v3.1, players will be able to adjust the color scheme for the UI, maps, and ships as well. Full changelog here: https://steamcommunity.com/app/226860/discussions/1/1752358461524097202/
Galactic Civilizations® II: Ultimate Edition - [SD] redskittlesonly
Plays as some of your favorite Star Control: Origins races with new traits, leaders, music and more

New Alien Civilizations bring their own ship styles, unique race traits, diplomatic quirks, AI personalities, and more!

Check out the overview trailer:
https://www.youtube.com/watch?v=0bPuLHeKZhk

The Star Control Heroes DLC pack introduces four major new civilizations to Galactic Civilizations III. All of the new alien factions come equipped with a unique leader, ship, music, and traits that make each civilization look and play differently from the existing major civilizations.

Play as or against the Tywom, the lovable, needy slugs, or as the kind (but surprisingly aggressive!) aquatic Mu'Kay. You can also play as the naive-but- deceptively powerful Mowlings with their god-like protector, "Jeff," or the recently liberated and mysterious Trandals.

Get the Heroes of Star Control: Origins DLC today for 10% off: https://store.steampowered.com/app/954810

Galactic Civilizations III is the most popular space-based turn based strategy of all time. Your civilization has just achieved faster-than-light travel and the galaxy awaits you. But you are not alone and must deal with alien civilizations through diplomacy, trade, cultural hegemony, or military conquest either against the computer or against friends online.

MAJOR RACES IN HEROES OF STAR CONTROL: ORIGINS


The Tywom - Hello, best friends!
These yellow slug-like aliens would like a hug. They’re slimy, and you don’t want to give them one, but still - it’s all they really want. The Tywom want to be friends with everyone, which makes them great diplomats, and their constant desire for approval gives them a bonus for any other factions who happen to love them.



The Mu'Kay - Greetings, Federation members!
Founders of the Federation for Allied Species, the Mu’Kay are intelligent cephalopods who live entirely in aquatic environments. Their natural intelligence makes them excellent researchers, and their polite (if occasionally condescending) manner lends itself well to diplomacy. Unless you’re a fish. Then prepare to be eaten.



The Mowlings - All hail the mighty Jeff!
The Mowlings are small, bear-like creatures who worship a mysterious deity they call Jeff. Frankly, they’re a little lost without him, so they spend their time finding new ways to worship him. The Mowlings get a special Temple of Jeff improvement (one per planet) that grants bonuses to influence and approval, and in return Jeff orbits their planets protectively.



The Free Trandals - Cast off the shackles of the Overmind!
The Free Trandals are the escaped faction of a race that has been enslaved by a malevolent AI known only as Overmind, who uses their bodies to advance its own nefarious purposes. Now, the Free Trandals work to free their brethren and rebuild their lost culture with what little they have left. Possessing a surprising capability (and healthy paranoia) for advanced technology, the Free Trandals are far from helpless both on and off the battlefield. Their warrior instincts may be long buried, but their ships, while few in number, are enormously effective against silicon and synthetic based life forms.


Additional Features in Heroes of Star Control: Origins
  • Dozens of new ship parts inspired by Star Control: Origins for building and modifying your own ships
  • Several new music tracks from Star Control: Origins
  • New faction traits
  • New ship designs, colors, and styles



In addition to the release of the new DLC, v3.1 is also available today. This update adds some important AI and quality of life changes, as well as the ability for players to design their own color palettes for custom factions. With v3.1, players will be able to adjust the color scheme for the UI, maps, and ships as well. Full changelog here: https://steamcommunity.com/app/226860/discussions/1/1752358461524097202/
Fallen Enchantress: Legendary Heroes - IslandDog


Everyone loves the heroes and factions in Legendary Heroes, but not everyone knows, at a glance, what they do. We recognize this, so we’ve fixed an issue where custom faction abilities wouldn’t show what they actually did. Now when you go to check what an ability means, it’ll actually tell you! ;)

Happy hero-ing!
Sins of a Solar Empire®: Rebellion - IslandDog


We love modders.

No, really, we do! The modding community is definitely one of the best parts about Sins of a Solar Empire. Lots of our developer team members got their starts in modding, and to be able to have a hand in making a game that so many people love to mod (even years later!) has been really exciting for us.

If you’ve never tried using mods before, we definitely recommend giving them a try! Steam user myfist0 provides an excellent guide to how to install mods for the game. Here are some that you should take a look at:

Sins of the Prophets
Distant Stars
Maelstorm

For a list of more mods (and why you should care about them), check out this post compiled by Steam user ZombiesRus5.
Galactic Civilizations® II: Ultimate Edition - IslandDog


Happy Fall, everyone!

The Galactic Civilizations III team has been working on some updates and adjustments to the core edition that they’re excited to share with you… in the form of a poem. You can thank Kael for this one.

Features
  • Added a new racial trait, Aeroponics which allows that race to build a special low yield farm on any terrain with the Xeno Adaptation technology (requires Crusade).
Fixes
  • When you willingly start a campaign,
    A fleet may be spawned without name,
    If you click on that fleet - the result, bittersweet,
    Will engender a crash in our game.
  • Fixed the Trial by Fire achievement.
  • Fixed the Perseverance so it can now correctly colonize extreme worlds even if the player doesn't have the tech.
  • Fixed an issue scavenging a trade ship where it wouldn't have a home port anymore.
  • Fixed an end turn crash (thanks for all the reproducible saves!).
Galactic Civilizations® I: Ultimate Edition - IslandDog


Happy Fall, everyone!

The Galactic Civilizations III team has been working on some updates and adjustments to the core edition that they’re excited to share with you… in the form of a poem. You can thank Kael for this one.

Features
  • Added a new racial trait, Aeroponics which allows that race to build a special low yield farm on any terrain with the Xeno Adaptation technology (requires Crusade).
Fixes
  • When you willingly start a campaign,
    A fleet may be spawned without name,
    If you click on that fleet - the result, bittersweet,
    Will engender a crash in our game.
  • Fixed the Trial by Fire achievement.
  • Fixed the Perseverance so it can now correctly colonize extreme worlds even if the player doesn't have the tech.
  • Fixed an issue scavenging a trade ship where it wouldn't have a home port anymore.
  • Fixed an end turn crash (thanks for all the reproducible saves!).
...

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