Rock, Paper, Shotgun

The RX 6950 XT is AMD's flagship card, a 4K gaming powerhouse that can put almost any game to shame - as long as you don't turn on ray tracing, anyway. The card launched at £1100 but often sold for far more, but now we're starting to see things slide the other way - and the top AMD GPU now costs only £800 at Overclockers in the UK. That's £300 below RRP and a new low-water mark.

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Rock, Paper, Shotgun

Nightdive's remake of 1994 classic System Shock hasn't had the smoothest development run, first having some money issues in its Kickstarter a while back, then having to reboot itself with twenty-twenty-something release dates chucked out there more as hopeful concepts than assurances.

Having gone hands-on with a short 20-minute-ish demo of the game at this year's Gamescom, I can confirm that the remake is real and seems faithful to the original despite some heavy tinkers in the modernisation station. For nostalgic fans it should make for an exciting revisit to cyberspace, but I'm unsure whether it'll land quite as well for newcomers seeking a showdown with Shodan.

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Rock, Paper, Shotgun

We've got a pretty good line in interesting folk traditions here at RPS. I grew up in a county where staying up all night at the stone circle to welcome the Summer Solstice was an annual tradition (later augmented by a woman wearing antlers offering a selection of downers and hallucinogens), and as a child I had an unnecessary encounter with the Salisbury Hob-Nob. For the past few years Alice0 has gone to the Burryman's Parade, gracing us with pictures of that most wholesome gentleman. Rural traditions are fun if you're part of them, but to outsiders they can be unsettling at best.

This is relevant to my thinking about Saturnalia, an upcoming survival horror game by Italian studio Santa Ragione, where a small group of outsiders try to escape a village on the night of an ancient ritual. I've been playing a preview build of Saturnalia for the last week or so, and also got to talk about it with the studio director Pietro Righi Riva. "I usually tell people, 'Oh, you should make a game in like six months', and I have tried to do that in the past," he tells me. "This one just kind of got out of hand. I found an email yesterday, as I was looking for finishing the credits, about me discussing some story items in April 2017." And, while I am sure that most developers don't wish they'd been making a video game in the middle of the pandemic, I think the extra time may have allowed Santa Ragione to make something excellent.

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Rock, Paper, Shotgun

Stranded: Alien Dawn is Haemimont Games’ second sci-fi sim on the trot, and despite being set on a planet that actually has air this time, it could well make Surviving Mars’ well-funded colony building feel like an afternoon playing with Lego. In Stranded, as I saw from a hands-off preview at Gamescom 2022, you’re certainly not planetside by choice, having crash-landed on an uncharted world with just four surviving astronauts left to scavenge, hunt and build their way towards something resembling a life.

“Like RimWorld”, I thought to myself upon hearing the pre-demo pitch, and subsequently wrote in my notes four separate times before ceasing to bother. If only mere words could convey just how much “like RimWorld” Stranded: Alien Dawn is – other 3D-ified clones exist, like last year’s Going Medieval, but here, even the exact spaceship-wrecking premise matches that of Ludeon Studios' seminal survival sim.

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Rock, Paper, Shotgun

I went into my High On Life hands-on session with one expectation: its talking alien guns will annoy the heck out of me. But in a surprising turn of events, I left thinking the game was a real highlight of my time in Cologne's multi-hall maze of excellent people and overpriced schnitzel.

And most importantly, the guns didn't annoy me at all! In fact, their craic contributed a great deal to my enjoyment of the strangest FPS I've played in a while - one where I was forever grinning at the screen like an idiot. If you're a fan of Rick And Morty from before it got weird to be a fan of Rick And Morty (or Squanch Games' back catalogue, or general bizarro laughs), this is one for the wishlist.

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Rock, Paper, Shotgun

The Crucial P2 is a great value NVMe SSD, and now the 2TB model is down to £117 at Amazon UK - an incredibly low price for a drive that can hit 2400MB/s. The 1TB model has also been discounted in the same sale, from £86 to £63, making it cheaper than many SATA SSDs of the same size.

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Rock, Paper, Shotgun

Amazon is running one of its periodic Warehouse sales, offering a further 20% off the listed price at the checkout on a wide range of used items. This has historically been a great time to pick up PC components and peripherals in like new condition for much lower than new prices, so let's see what we can find, shall we?

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Rock, Paper, Shotgun

While mooching around Samsung’s Gamescom booth, waiting for their 990 Pro SSD reveal, I took the opportunity to play with an altogether more unusual addition to their hardware catalogue. The Samsung Odyssey Ark, for the unfamiliar, is a kind of all-in-one entertainment screen: a mammoth 55in Mini LED panel that can act as a desktop gaming monitor or living room TV, complete with honking great speakers and built-in support for all the big game streaming services so you can play on it without a PC or console. Unlike other monitors of this magnitude, it can also rotate into portrait mode, leaving the top curve towering over you like an unsympathetic Victorian headmaster.

I actually enjoy a touch of design madness creeping into the occasional piece of PC gear, regardless of whether it can hang with the best gaming monitors that sensible people might buy. What I experienced with the Odyssey Ark, however, was a device that too often veered onto the wrong side of senseless – when it was even working properly.

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Rock, Paper, Shotgun

New World is getting its first major expansion in the form of Brimstone Sands, an arid endgame location for players to contest that comes bundled with a bunch of early game streamlining, and a brand-new weapon, too. I got hands-on with the expansion's first hour or so and had a chat with the game's creative director about it all. One year on, is it everything the game needs to satisfy long-time fans and attract newcomers? Yes! Well. Maybe...?

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Rock, Paper, Shotgun

I'm going to level with you: I'm not a GSG player. I play strategy, sure, but grand> strategy has always been a bit beyond me. I'm a fundamentally un-grand person; I spend most days dressed like a 14-year-old fan of Tony Hawk, I do not like olives or scallops, and I'm unable to predict the consequences of actions if they exist outside of, say, a 12 month timeframe. A game like Victoria 3, where the whole point is making decisions that have country-wide effects and outcomes years in the future, is essentially operating in a different language to any I understand.

I'm trying to learn new languages, though, so it's not an unwelcome challenge. The problem is that previewing Victoria 3 is quite an advanced level to dive in, the Paradox GSG equivalent of being a live translator for a UN summit when you're only just about able to read the French version of The Famous Five. In a presentation before I and others were let loose on the better part of a week with the game, it was claimed that Victoria 3 is the best yet for onboarding newcomers, with a deep and detailed tutorial system. And to that I say: kinda. Luckily, the AI in Victoria 3 is so advanced it's better at playing the game than I am.

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