Eurogamer

Fortnite, probably the biggest game in the world at this point, begins its fourth season of content tomorrow: 1st May 2018.

A teaser from the game's official Twitter account shows four characters emerging from what looks like a crater. "Brace for impact," the message states. Are those characters in superhero costumes?

Epic's previous teases have suggested Fortnite's fourth season will arrive with a bang - the long-awaited touchdown of the game's mysterious comet. Another recent tease suggested superheroes would also arrive at the same time. Could the two be linked?

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Eurogamer

FIFA 18 gets a free World Cup mode on 29th May, so you can win the tournament with England in the game to make up for England getting knocked out at the group stage in real life.

The update, which is available for the PlayStation 4, Xbox One, PC and Nintendo Switch versions of the game, adds an officially-licensed World Cup mode. Expect authentic teams, stadiums, kits, badges, the official match ball and the trophy. It doesn't sound like EA added an authentic recreation of the inevitable crowd trouble, though.

You can play from the group stage to the final in Moscow in online friendlies and online tournament modes. There's a custom tournament mode, which lets you use any licensed national team in FIFA 18 to create your own World Cup (Italy, Chile and USA fans - this is for you).

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Eurogamer

PES 2019 information has leaked, (thanks, Evo-Web) - and it sounds like Konami has splashed some cash on new official licences.

The Hong Kong PlayStation Store briefly listed PES 2019 with a release date of 30th August and, on the cover of the Legend Edition, an image of David Beckham from his England days.

Most interestingly though, the store description listed new features, including "authentic leagues" with the blurb: "Huge addition of licensed leagues."

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Eurogamer

PlayStation 4 exclusive God of War remains in the UK chart top spot again this week, despite the debut of two Nintendo Labo packs.

Labo, Nintendo Switch's new papercraft accessory system, landed in third place behind God of War and Far Cry 5 for its main 60 Variety Kit, and in 20th place for its 70 robot kit.

It's hard to judge how well Labo has done in comparison to expectations. It's an expensive kit (much of which will be taken up by the cost of the physical Switch game cartridge) but the range feels like one designed to sell continuously over time (and especially over Christmas). For something intended to have a slow sales burn, then, it is off to a decent start.

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Eurogamer

While I'm still reeling at the fact that it'll be May in a couple of days and desperately trying to find free time with which to continue slogging through God of War, you'd better believe the deals haven't slowed down a bit. Although May is looking a little more sparse in terms of video game releases, you should be able to treat yourself to something nice this pay day to keep yourself going.

As usual, we've got deals that'll work in the UK, deals that'll work in the US and some deals that will work in both the UK and US, as well as presumably many other places. Let's get started.

Humble's latest bundle is a PlayStation-centric one, and as such, all of these codes will require you to have a US or Canadian PSN account on your system with which to redeem them. Once they're redeemed and downloaded, though, you can play them on your UK account.

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Eurogamer

Childhood friendships are frequently born out of practicalities, I suspect. Things like being geographically nearby are important, but there's also the more mercenary aspect of childhood - having a friend who has all the 'cool' stuff that you don't. It may have blossomed into a solid adult friendship too, but I suspect convenience was a big part for how my childhood best friend and I came to be.

See, that friend lived about 300 metres from me, and it turned out we both had exactly all the cool stuff that the other person desired. He had all the books I could have wanted to read, and all the games and game consoles I didn't have. One of the first times I visited his home, I left carrying a pile of books that I couldn't wait to read. That's how similar our tastes were back then. From the age of 10 to adulthood, we continued this trend through gaming. There was rarely overlap. He had a Super Nintendo while I had a Sega Megadrive, I plumped for the Playstation 1, and he favoured the Nintendo 64. It was perfect. Except, we were both very competitive kids when it came to games. Both reasonably well-matched in terms of skill level, but both slightly sore losers too. So, we gradually learned to set up some ground rules so that our friendship didn't suffer.

This mostly stemmed from the early days of Street Fighter 2. We were a little bit too similar with how we played it. We were both very cheap. He preferred Ryu while I always went with Ken. Both of us really liked throwing fireballs at each other. You can see where this is going, right? Sounds of 'Hadoken!' emanated from the tiny 14" portable TV that we crowded around, polluting the air and making us a teensy bit more aggressive towards each other. We'd cancel each other out for far too long. Never really getting anywhere, but still irritating the other person due to refusing to back down. A sensible person would try one of many other moves to circumvent this issue but, well, we weren't as sensible as we probably should have been. It was relatively new ground in terms of learning how to play nicely.

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Eurogamer

Last month, Valve made changes to Steam's privacy settings which hid certain user information by default. Unfortunately, access to this data was crucial for respected stats site Steam Spy to function, and the service was essentially crippled as a result. Now, however, its future is looking brighter.

Shortly after Valve's privacy changes were unveiled, Steam Spy creator Sergey Galyonkin announced that his service wouldn't "be able to operate any more", later expanding on that in an interview with Eurogamer.

Problematically for Steam Spy, Valve's adjustments meant that a Steam user's owned games were no longer publicly visible on their profile by default. Additionally, according to Galyonkin in a new post on his website, Steam's Store API, which contained basic information about games - such as prices, release dates, and genres - was changed, making it "useless".

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Trailblazers

UPDATE 1/5/18: Developer Supergonk has announced that its paint-smearing, co-op-focussed arcade racer Trailblazers will launch on PC, PlayStation 4, and Xbox One next week, with a Switch version now slated for June.

The latter bit of news is something of a surprise, given that Supergonk and publisher Rising Star had previously stated that Trailblazers would be coming to "all major gaming platforms" this month - but at least the Switch edition isn't lagging too far behind.

If it's firm dates you're after, Trailblazers will release on PlayStation 4 and PC next Tuesday, May 8th, while the Xbox One version arrives a day later on May 9th. As previously confirmed, cross-platform multiplayer is supported between PC and PS4, and PC and Xbox One. Once the Switch version launches, it'll be compatible online with PC and Xbox One.

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Frostpunk

How did it come to this? Public executions are being made in the name of a divine ruler. Propaganda hangs from buildings. None of us in our right minds would implement these regimes, and yet in Frostpunk I did. What drove me there? I didn't suddenly lose my mind; I did it because it was better than the alternative. I did it to survive.

Like developer 11 bit Studio's previous game This War of Mine, this is where Frostpunk exists, on the edge of coping, where you're always put between a rock and a hard place. You never make a decision in the game from a position of comfort - a mixture of dwindling resources and ever worsening cold ensure that. You never have quite enough. You think you're safe and then something happens to wrongfoot you, be it a scripted event or the temperature plummeting again. It's a heart-pumping scrabble for survival, a thrill I've never felt in a city builder. As I hung on towards the campaign's end, I genuinely held my breath.

In Frostpunk you're in charge of building the last city on a completely frozen Earth, and you're up against it from the off. The temperature is -20 degrees and you need to find coal to keep your generator stoked for warmth, wood to build shelters for your people, and food to feed them. Around you lay piles of coal, wood and steel, and you assign groups of people - workers or engineers - to gather them.

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Frostpunk

Frozen city-building game Frostpunk, the newest by This War of Mine developer 11 bit Studios, has raced out of the gates, shifting a quarter of a million copies in 66 hours.

What this all means, besides being a lovely success for a lovely game (my review should be appearing very soon), is absolute concrete confirmation of ongoing support for the game from 11 bit. "Yes, we had plans for expansions," CEO Grzegorz Miechowski said in a statement, "and now we're 100 per cent sure we are doing that, including many free updates of course!"

Presumably those plans cover new scenarios for the game. Currently there's a main campaign, which lasts around a dozen hours (providing you don't die all the time), and two additional scenarios, which are smaller in scale but harder to overcome. They're more focused, you see, and limit you in pivotal areas, meaning you will really struggle if you put a foot wrong.

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