Azure Sky Project - Burgee
We will soon make ASP free to play for everyone.

I hope everybody enjoys the game who decides to check it out, we enjoyed making it and at this point, we just want everyone to take a crack at it.
Jan 6, 2018
Azure Sky Project - Burgee
Fixed a bug causing the agent pool to not refresh after agents are killed and removed from the squad.

If you have an issue where the 'available for hire' agents are showing as already being KIA, I have implemented a temporary fix.

Go into your E-mail window, press F10, then F11. This will restore your agent pool to refill with living agents.

This fix will be removed in the next patch in a couple of weeks, as the bug that causes it to occur has been addressed.
Azure Sky Project - Burgee
  • Lowered cost of upgrading the computer room to continue campaign by half, this should make for less grinding and not punish newer players for trying lots of items before upgrading the base.

  • Moved the "Back to Base" button from some loadout screens to prevent accidentally going back to the base.

  • Fixed a bug where the player could pause the game on some menu screens, causing a potential crash issue.

Thanks to everyone for the feedback so far!
Azure Sky Project - Burgee
Happy New Years!

- Fixed a bug where mission pay would be wrong after selecting a mission, then mousing over a vandalism mission.

- There is a crash caused by retreating enemies that I cannot recreate but users have reported. Adjusted some suspicious code, hoping to have found the problem.

Please let me know about any crashes you encounter so I can get them taken care of!
Azure Sky Project - Burgee
Just a real quick update to address a bit of user feedback:

- Tutorial popup tips have been added to the beginning of the game to help clarify what the player should be doing.

They're brief and a bit intruisive, but can be disabled from the options menu for any seasoned players who are not interested.
Dec 8, 2017
Azure Sky Project - Burgee
We are transitioning out of Early Access and into full release!

All of the bugs should be gone, the game is complete from start to finish, and we're excited to share it with the entire steam community!

Full release does NOT indicate that we will no longer be supporting the game. We're still excited for community suggestions and we're still looking to update the game as necessary.

Please enjoy what we've created, and let us know what you think!
Azure Sky Project - Burgee
Just a quick fix for enemy spawn rates in freelance missions - spider turrets and weaponized drones should spawn quite a bit less frequently now.
Azure Sky Project - Burgee
We're really close!

This patch brings some exciting new stuff:

  • Baron's Boss fight is now in game! It needs some tweaking (probably) and may be a little on the difficult side (really likely) but it's there and playable and pretty fun!

  • A group of ladies have joined Azure Sky Group! 7 new Female Agent sprites are now in game!

  • Fixed some bugs and tweaked some numbers and adjusted some UI stuff

During early access feedback has been pretty minimal outside of a few bug reports.

We've added a lot of content off of our own to-do lists and we're relatively happy with the game in it's current state.

We're looking to leave early access and go full release in early December barring the discovery of any major bugs or issues.

Azure Sky Project - Burgee
We've added 11 new Agent sprites, along with Agent ID Cards.

You should see a lot of new faces showing up in your hirable agents pool!

There shouldn't be any issues - however if you DO run into any of the following please let us know!

-Bad collision boxes with agents (running through walls or falling through floors)
-Sprite alignment issues (an agent holding his gun on his head, for instance)

There shouldn't be anything major wrong, and if you do have an issue we'll fix it immediately.

Azure Sky Project - Burgee
The next patch should bring with it a *lot* of new agent sprites!

This one's going to take some extra time - importing the body parts, aligning them in game, and testing collisions on them is going to be... well, painful.

This is one of our major steps towards leaving early access, so it's a good thing! Look for it in the next couple of weeks, along with a bunch of other tweaks.

Thanks everyone!

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