Azure Sky Project - Burgee
Happy New Years!

- Fixed a bug where mission pay would be wrong after selecting a mission, then mousing over a vandalism mission.

- There is a crash caused by retreating enemies that I cannot recreate but users have reported. Adjusted some suspicious code, hoping to have found the problem.

Please let me know about any crashes you encounter so I can get them taken care of!
Azure Sky Project - Burgee
Happy New Years!

- Fixed a bug where mission pay would be wrong after selecting a mission, then mousing over a vandalism mission.

- There is a crash caused by retreating enemies that I cannot recreate but users have reported. Adjusted some suspicious code, hoping to have found the problem.

Please let me know about any crashes you encounter so I can get them taken care of!
Azure Sky Project - Burgee
Just a real quick update to address a bit of user feedback:

- Tutorial popup tips have been added to the beginning of the game to help clarify what the player should be doing.

They're brief and a bit intruisive, but can be disabled from the options menu for any seasoned players who are not interested.
Azure Sky Project - Burgee
Just a real quick update to address a bit of user feedback:

- Tutorial popup tips have been added to the beginning of the game to help clarify what the player should be doing.

They're brief and a bit intruisive, but can be disabled from the options menu for any seasoned players who are not interested.
Dec 8, 2017
Azure Sky Project - Burgee
We are transitioning out of Early Access and into full release!

All of the bugs should be gone, the game is complete from start to finish, and we're excited to share it with the entire steam community!

Full release does NOT indicate that we will no longer be supporting the game. We're still excited for community suggestions and we're still looking to update the game as necessary.

Please enjoy what we've created, and let us know what you think!
Dec 8, 2017
Azure Sky Project - Burgee
We are transitioning out of Early Access and into full release!

All of the bugs should be gone, the game is complete from start to finish, and we're excited to share it with the entire steam community!

Full release does NOT indicate that we will no longer be supporting the game. We're still excited for community suggestions and we're still looking to update the game as necessary.

Please enjoy what we've created, and let us know what you think!
Azure Sky Project - Burgee
Just a quick fix for enemy spawn rates in freelance missions - spider turrets and weaponized drones should spawn quite a bit less frequently now.
Azure Sky Project - Burgee
Just a quick fix for enemy spawn rates in freelance missions - spider turrets and weaponized drones should spawn quite a bit less frequently now.
Azure Sky Project - Burgee
We're really close!

This patch brings some exciting new stuff:

  • Baron's Boss fight is now in game! It needs some tweaking (probably) and may be a little on the difficult side (really likely) but it's there and playable and pretty fun!

  • A group of ladies have joined Azure Sky Group! 7 new Female Agent sprites are now in game!

  • Fixed some bugs and tweaked some numbers and adjusted some UI stuff

During early access feedback has been pretty minimal outside of a few bug reports.

We've added a lot of content off of our own to-do lists and we're relatively happy with the game in it's current state.

We're looking to leave early access and go full release in early December barring the discovery of any major bugs or issues.

Azure Sky Project - Burgee
We're really close!

This patch brings some exciting new stuff:

  • Baron's Boss fight is now in game! It needs some tweaking (probably) and may be a little on the difficult side (really likely) but it's there and playable and pretty fun!

  • A group of ladies have joined Azure Sky Group! 7 new Female Agent sprites are now in game!

  • Fixed some bugs and tweaked some numbers and adjusted some UI stuff

During early access feedback has been pretty minimal outside of a few bug reports.

We've added a lot of content off of our own to-do lists and we're relatively happy with the game in it's current state.

We're looking to leave early access and go full release in early December barring the discovery of any major bugs or issues.

...

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