Half-Life - contact@rockpapershotgun.com (Alice O'Connor)

The makers of Black Mesa [official site] have announced plans to add the final section of their Half-Life remake, Xen, in summer 2017. They explain that it’s taking so long because they’re really fleshing out that alien world.

I do admire the confidence to declare you’re making Xen bigger, given how unpopular that section is with some players. They might be happier to hear you’ve decided Gordon Freeman’s muteness is because he’s really three dogs crammed into an HEV suit, so you’re replacing his pain sound effects with barks and yelps. But no, the Black Mesa gang are determined to make Xen proper good. … [visit site to read more]

Half-Life - contact@rockpapershotgun.com (Philippa Warr)

Marc Laidlaw posted a fascinating blog entry from a younger version of Laidlaw about the development of Half-Life from the narrative perspective. By “a younger version” I mean that it comes from his own hand but via a file timestamped the day after Half-Life was shipped and is thus far closer to the game’s… ground zero? than the Laidlaw of now.

… [visit site to read more]

Half-Life - contact@rockpapershotgun.com (Alice O'Connor)

Happy 20th birthday, Valve! Yesterday. Happy 20th yesterday. Sorry, I only just saw the Facebook notification. On August 24th, 1996, ex-Microsoft employees Gabe Newell and Mike Harrington made a beautiful baby who was mighty eye-opening.

In the dreamy game of “What if…?” one curious hypothetical is: what if Valve never existed? There can’t be many companies who’ve had nearly as much impact. Steam (eventually) revolutionised digital distribution, changing the entire landscape of PC gaming. Half-Life was seminal; its mod scene was legendary. That’d be plenty, but Valve have made a load of other really good video games too.

… [visit site to read more]

Half-Life 2 - contact@rockpapershotgun.com (Graham Smith)

You might have noticed all your friends’ avatars and profile pictures turning into comic book drawings or impressionistic paintings over the last few weeks. That’s because of Prisma, a photo editing app for iOS and Android that let’s you apply a couple of dozen filters to images you feed it. The app goes further than simply messing with the hue like Instagram does, using a process similar to Google Deep Dream to warp and twist photographs – without shoving fucked up dogs in every corner.

I spent last night feeding it game screenshots, to find out what No Man’s Sky, Half-Life 2, SimCity and more would look like if their artists abandoned realism.

… [visit site to read more]

Half-Life 2 - contact@rockpapershotgun.com (Graham Smith)

I’ve just finished Mirror’s Edge Catalyst, a first-person parkour game about Faith Connors and a scrappy band of outlaw runners and hackers who deliver secret packages under the noses of an oppressive corporate government. By rights you should root for these underdogs. If only they weren’t all dicks.

… [visit site to read more]

Half-Life - contact@rockpapershotgun.com (Alec Meer)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

Gearbox’s Barney-starring add-on is the black sheep of the Half-Life family, although at the time I never encountered any reason why that should be the case. My teenage tastes were perhaps less discerning then, but more importantly any> return to Black Mesa was irresistible. I wanted new monsters and new guns, everything that a young’un wants from a follow-up to their favourite shooter, and I also had a vain hope that maybe I’d get to shoot that creepy suit-guy in the face and rescue Gordon. … [visit site to read more]

Team Fortress Classic - contact@rockpapershotgun.com (Graham Smith)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

I did and I didn’t like it. To me, Team Fortress Classic was unfairly dumped in a bin called “a team-based multiplayer shooter like Counter-Strike only messy and guff.”

… [visit site to read more]

Half-Life - contact@rockpapershotgun.com (Graham Smith)

Half-Life and Portal movies are “in development”, according to JJ Abrams. The director told IGN that “We’ve got writers, and we’re working on both those stories. But nothing that would be an exciting update.” Which means clearly Abrams isn’t familiar with Half-Life fans, who can see excitement in a cloud shaped like Gordon Freeman’s face.

… [visit site to read more]

Half-Life 2 - contact@rockpapershotgun.com (Alice O'Connor)

A fan-made, semi-official follow-up to Opposing Force, the Half-Life expansion Gearbox made, is now out. Prospekt [official site] continues telling Half-Life-y events from the perspective of marine Adrian Shephard, who’s still chasing after Gordon Freeman. This time he’s helping Gordo, though, causing trouble out of sight for the Combine during HL2’s Nova Prospekt section and onwards. It’s the work of fan Richard Seabrook, and Valve have given him the all-clear to sell it. This can only be good news for my dream of Valve endorsing my career as a writer of erotic Dog/turret fanfic.

… [visit site to read more]

Half-Life - contact@rockpapershotgun.com (Adam Smith)

We live in complex times. When I was a youngster, it was perfectly reasonable to buy a game simply because it had more monsters than the other games. Playing through shooters, RPGs and platformers alike, I’d be tempted to give up when I reached the point where no new enemy types were appearing. The very idea of a game with only one type of enemy, no matter how intelligent and believable, was poison. Give me all of your mutants, demons and aliens>, I cried, give them to me now>.

Here are a few of my favourites, ranging from the first-person shooters of my teenage years to the surreal horrors of my childhood.

… [visit site to read more]

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