Half-Life 2 - contact@rockpapershotgun.com (Nathan Grayson)

It's a shame we never came up with a more concise name for that.

I probably need to leap back into Garry’s Mod. For about a year, it was one of my go-to games/game-like things. If I was feeling bored, I’d find the most elaborate ways possible to pit a single, pistol-armed human NPC against hundreds of languidly slithering legless zombies and cackle until my mental health was severely in question. Eventually, though, I squeezed all the grim carnage I could from even the juiciest of scenarios, so it stopped being my time-waster of choice. But now, it sounds like Garry’s wonderful toybox – in much the same fashion as an infinitely multiplying army of single-frightened-human-hungry Ant Lions – has expanded quite a lot. And more’s on the way. Kinect support, for instance, is right around the corner, and Garry’s released a video of how exactly it’ll work. Flail your arms wildly at the break until something happens. Or just click on it.

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Half-Life 2 - contact@rockpapershotgun.com (Jim Rossignol)

Haha. Yeah, Garry knows what to do. I’ve posted videos of his Kinect experiments below, and you can see exactly why the infamously aberrant Half-Life 2 mod actually needs Kinect support by watching those. Readers with memories will recall that we talked to Garry about his plans for the mod earlier in the year.

The Kinect support will apparently arrive “this week or next”. (more…)

Half-Life - contact@rockpapershotgun.com (Alec Meer)

he's probably not a problem, probably

Half-Life is back. Back in Black Mesa, the fan-made, Source-powered remake that’s been years in the making. It was never going to happen, and then suddenly it did. After all that, is it a polished recreation of Valve’s beloved shooter, or an awkward perversion? I’ll be waiting for you, in the word chamber.> (more…)

Half-Life - contact@rockpapershotgun.com (Robert Yang)

“A People’s History” is a three part essay series that argues for a long-standing but suppressed tradition of amateur involvement in the first person genre. This is part two. Here’s part one.

“Amateur” may mean unprofessional or of lower quality, but it’s also French for “lover.” Even if it’s difficult and time-consuming, even if you’re 15 years old and you have to figure out this complex physics engine to try out a cool idea you have — it’s because you love it.

I was 15 when I joined Nightwatch, an epic Half-Life 1 mod made by a dream team of veteran modders, replete with new weapons, voice acting, monsters, scripted sequences, and a 10 hour single player campaign with 99% custom art. We were the Black Mesa Source of the Half-Life 1 community, except we never released anything.

Maybe that’s because we didn’t really love modding. In fact, we hated modding. (more…)

Half-Life - contact@rockpapershotgun.com (Nathan Grayson)

We now bring you this transmission, directly from alternate universe evil (or are they the good ones?>) Bizarro RPS:

John: Goodness, what a boring day it’s been. Probably the least exciting in recorded history.

Jim: Here’s an idle musing for you: joy is dead. And so is God.

Adam: Wouldn’t it be amazing if a spiritual successor to Total Annihilation just made $2 million, a thinly veiled follow-up to Planescape: Torment was just announced, and an agonizingly long-awaited Half-Life remake finally launched – all in the same day?

John: Well, I mean, Ubisoft just announced its new always online double-DRM. If you disconnect from the Internet, it kills you. That’s something, right? Something that kills you, I mean.

Alec: [Says nothing. Still on vacation. Evil vacation.]

Me, under the iron grip of the Neo-British Colonial Extermination Empire: Can I… ? Can I eat now? It’s been days.

All: No.

(more…)

Half-Life - contact@rockpapershotgun.com (Andrew Smee)

Gordon should really look harder for alternate routes.

Black Mesa is coming this Friday. THIS FRIDAY. Can you believe it? I still can’t believe it. And yet, so it has been written. To whet your appetite for all things Lambda, the Black Mesa Modification Team (really guys? That’s your name? You’ll be writing yourself into a corner after you finish Xen) have released seven new fancy pants-sized screenshots of iconic moments and locales from throughout the fan-made reboot of Gordon Freeman’s original adventure, including a glimpse of both a Gargantua and a distinctively creepy looking Bullsquid. Those tentacles…

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Half-Life - contact@rockpapershotgun.com (Alec Meer)

I have the most terrible guilt about gazumping Jim’s sterling Sunday Papers, but I do so with signficant news. SIGNIFICANT. So significant that I’m attempting to post this from my phone while on the train. Will it work? Will you ever see these words? Such a vague, mysterious situation draws certain parallels with the subject of this post – the fabled, long-delayed, oft-accused of non-corporeal status Half-Life 1 fan remake Black Mesa Source. Which, would you Adam & Eve it, now has a release date.

(more…)

Half-Life 2 - contact@rockpapershotgun.com (Craig Pearson)

“It was never meant to be a big deal. I was just fucking about!” says Garry’s Mod creator Garry Newman. His innovative physics-based mod for Half-Life 2 turned out to be a remarkably big deal, not least by being a forerunner in iterative and community focused design, and a game that’s perennially in Steam’s top twenty game stats. It’s an exercise in giving gamers tools and no direction, one of the few games that makes just messing about a core goal. Its strength is a flexibility that makes it a platform for people to make things like comics, maps, weapons, even gamemodes. It might have grown by enabling sexually suggestive poses of Valve’s stoic game characters, but six years on there’s so more to GMod than just fucking about. Here’s how it got there. > (more…)

Half-Life 2 - contact@rockpapershotgun.com (John Walker)

UPDATE: Guess what! Gamescom are now saying that Half-Life 3 and Dragon Age 3′s appearances on the list was “a mistake”, according to Eurogamer. Although they won’t say how that mistake happened. Also, Lamda Generation heard from Valve (a rare treat) saying they weren’t showing any games this year.

Another Half-Life 3 confirmation rumour? Why not. T3 have spotted, on the Gamescom pdf designed to show press what games are appearing, the Half-Life 3 is listed as Valve’s entry. You can see it for yourself right here.

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Half-Life 2 - contact@rockpapershotgun.com (Jim Rossignol)

There are a few Half-Life 2 mods that basically constitute The Further Adventures of Gordon Freeman. Sometimes these isolated chapters make me want to dive headfirst back into the unfinished trilogy, and sometimes they’re just a reminder of what Source did well. Other times, though, they manage to articulate More Half-Life 2 while at the same time having a strong whiff of first-order originality, served with their own own flourishes of design brilliance. Minerva was one such outing, and Mission Improbable is another. (more…)

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