May 2, 2017
High Octane Drift - Cruderocks_iliya
Hey, driftheads!

We're alive and rocking. Here is a short video we've put up together of a long beach drift course for our upcoming Drifting Series update: https://www.youtube.com/watch?v=uPNXShMLVrE


We've almost finished updating models of our current cars. Along with a pack of new ones. And some kickass bodykits. And we're gonna get new additional features to customize your look and car dynamics. It's pretty awesome.
Next thing for modeling will be a couple of new garages and car interiors.

We've spent some time with controllers lately. More love for gamepads and steering wheels, yeah! Totally reworked input system which allows us to get different input axis and buttons values from almost any kind of input device. Force feedback is also refactored and became universal for all steering wheels* (using microsoft xinput, so whatever supports it), but needs to be polished a bit to have different kinds of additional steering wheel effects.

Car settings and parts are being transferred to physics update which will be launched for open tests rather soon.

After that, we'll make some additional internal testings for champs and will open it for a public test. Teams are next.

Right now, going to try to add some mods and editors for steam announcements to keep you updated on a regular basis. And to shed some more light on what the heck is it taking so long.

As always we are really grateful for your support, we couldn't be here without you. Keep it up and let's roll!

Cheers!
May 2, 2017
High Octane Drift - Cruderocks_iliya
Hey, driftheads!

We're alive and rocking. Here is a short video we've put up together of a long beach drift course for our upcoming Drifting Series update: https://www.youtube.com/watch?v=uPNXShMLVrE


We've almost finished updating models of our current cars. Along with a pack of new ones. And some kickass bodykits. And we're gonna get new additional features to customize your look and car dynamics. It's pretty awesome.
Next thing for modeling will be a couple of new garages and car interiors.

We've spent some time with controllers lately. More love for gamepads and steering wheels, yeah! Totally reworked input system which allows us to get different input axis and buttons values from almost any kind of input device. Force feedback is also refactored and became universal for all steering wheels* (using microsoft xinput, so whatever supports it), but needs to be polished a bit to have different kinds of additional steering wheel effects.

Car settings and parts are being transferred to physics update which will be launched for open tests rather soon.

After that, we'll make some additional internal testings for champs and will open it for a public test. Teams are next.

Right now, going to try to add some mods and editors for steam announcements to keep you updated on a regular basis. And to shed some more light on what the heck is it taking so long.

As always we are really grateful for your support, we couldn't be here without you. Keep it up and let's roll!

Cheers!
High Octane Drift - Cruderocks_iliya
Hey, what's up, driftheads?

First of all, we need to do some techincal stuff on european server for next couple of hours. It will be down from 06:00 GMT till ~ 08:00 GMT, if I read it correctly.

Next thing. We're alive and working non-stop on a new update with new physics, improved graphics, better optimization and new content. It's almost a brand new game :D. Sorry for keeping low profile, just too many things to carry on. We're hoping to improve it with making new admins from player base, which will update you on current state of development. I will make a new post with details on stuff we're working on with some gifs and images and blackjack and stuff.

Did you know you can already check first public beta of new client? You need to switch to beta in game preferences via steam: RIght mouse button on High Octane Drift in Steam Game Library -> Preferences -> Betas -> choose "test". It's a bit rough on a controllers, but we've already fixed it in internal beta builds. Soon we will release a series of betas, where we will update car or pack of cars with new models and new set up for updated physics.

Thanks again for all your support and comments. It's gonna be huge! :D
Cheers!
- Iliya
High Octane Drift - Cruderocks_iliya
Hey, what's up, driftheads?

First of all, we need to do some techincal stuff on european server for next couple of hours. It will be down from 06:00 GMT till ~ 08:00 GMT, if I read it correctly.

Next thing. We're alive and working non-stop on a new update with new physics, improved graphics, better optimization and new content. It's almost a brand new game :D. Sorry for keeping low profile, just too many things to carry on. We're hoping to improve it with making new admins from player base, which will update you on current state of development. I will make a new post with details on stuff we're working on with some gifs and images and blackjack and stuff.

Did you know you can already check first public beta of new client? You need to switch to beta in game preferences via steam: RIght mouse button on High Octane Drift in Steam Game Library -> Preferences -> Betas -> choose "test". It's a bit rough on a controllers, but we've already fixed it in internal beta builds. Soon we will release a series of betas, where we will update car or pack of cars with new models and new set up for updated physics.

Thanks again for all your support and comments. It's gonna be huge! :D
Cheers!
- Iliya
High Octane Drift - Cruderocks_iliya
Hey, driftheads!

Late Merry Christmas and a Happy New Year!

We've pushed a hotfix v0.3.4.5, fixing some blur rim bugs and other minor fixes. Also, there is a new free roam level. We decided to give it out for you to test the layout. Some bugs are expected.

---

We're working on fine tuning our physics update and porting some libraries to Unity engine. Probably, we'll give it out for testing next month or so (crossing fingers).

Also, actively modeling new tracks for our drifting series. There is a short dev video of early stages. Also, with our new e46 model in bodykit running new physics. Not the best video to showoff, but it's something. To make it more funny, here is the catch: track is being modeled after one famous real world drifting course. Name that course under youtube video to win 150Greens. Winner will be selected amongst youtube commenters using some random picker between 9th and 11th of Jan 2016. And, of course, you have to give right answer to win.

https://www.youtube.com/watch?edit=vd&v=Ndm3_T1NYqU

---

In an attempt to improve car engines sound quality, we've developed and implemented fancy granular synthesis method to sample engine sounds. I was pretty shocked how much car sound packs cost. Probably, because recording studios are focused on luxurious cars like Aston Martin and Gallardo. Anyway, we just went to a friendly STI owner to record his roaring Spec-C beauty.





Haven't yet recieved a recording because of holidays, so expect some update later. If things go well, we could record some of the cars ourselves. That would be totally awesome :D

---

Still heading towards original car bodies. Half the distance passed.


---

A quick update on things. Anyway, wishing everybody totally awesome new year. Keep calm and drift!
High Octane Drift - Cruderocks_iliya
Hey, driftheads!

Late Merry Christmas and a Happy New Year!

We've pushed a hotfix v0.3.4.5, fixing some blur rim bugs and other minor fixes. Also, there is a new free roam level. We decided to give it out for you to test the layout. Some bugs are expected.

---

We're working on fine tuning our physics update and porting some libraries to Unity engine. Probably, we'll give it out for testing next month or so (crossing fingers).

Also, actively modeling new tracks for our drifting series. There is a short dev video of early stages. Also, with our new e46 model in bodykit running new physics. Not the best video to showoff, but it's something. To make it more funny, here is the catch: track is being modeled after one famous real world drifting course. Name that course under youtube video to win 150Greens. Winner will be selected amongst youtube commenters using some random picker between 9th and 11th of Jan 2016. And, of course, you have to give right answer to win.

https://www.youtube.com/watch?edit=vd&v=Ndm3_T1NYqU

---

In an attempt to improve car engines sound quality, we've developed and implemented fancy granular synthesis method to sample engine sounds. I was pretty shocked how much car sound packs cost. Probably, because recording studios are focused on luxurious cars like Aston Martin and Gallardo. Anyway, we just went to a friendly STI owner to record his roaring Spec-C beauty.





Haven't yet recieved a recording because of holidays, so expect some update later. If things go well, we could record some of the cars ourselves. That would be totally awesome :D

---

Still heading towards original car bodies. Half the distance passed.


---

A quick update on things. Anyway, wishing everybody totally awesome new year. Keep calm and drift!
High Octane Drift - Cruderocks_iliya
Hey, driftheads!

European server is online now. To select a server, hit cross ( X ) next to N.America at the starting screen. We're testing server, some issues might happen, be patient please. There are no transfers available between us and eu servers.

New Scoring System is now available in free roam mode. We've added new speed multiplier. So if you are doing some slo-mo score grinding, you should gain less now. Tweaking is in the progress.

Some changelog since.. last changelog, yeah.
Anyway, major changes 0.3.1 - 0.3.4
  • Interface is now changing size if screen width is lower than 1200px.
  • Notification system is on now. Collect your prizes, money from marketplace, trade offers update and different notifications on the right side of the screen in the garage. Hot news!
  • Improved tuning kits interface, now it shows all the parts been used in the kit and those you already have;
  • Basic shop vinyl wraps are also fixed, some camo this season;
  • Custom suspension settings for bumps, rebounds and length are now constrained;
  • We now have server restart warning;
  • Notification window are now showed, when you don't have enough rupees to swap engine from warehouse (money-free swap is coming in the next updates);
  • No more trade offers till level 12;
  • You can request vinyl wrap templates directly from game client for your current car configuration;
  • Report button is added to the player's dropdown menu. We are a bit low on manpower, please use wisely;
  • Marcus challenges are rolling! Super easy greens and custom parts per car! They still in sort of testing mode, be advised;
  • Initial capacity for items is raised to 30 (2-3 days late, but probably someone didn't see it yet)
  • Fixed a couple of errors preventing to join free roam;
  • Free roam servers is now separated and available for selection;
  • Fixed different car visuals missing parts: x8, camaro;
  • Fixed uvs for e190, z432, x7;
  • Fixed local tandem skipping second round;
  • Fixed some bugs with car crashing into rival while changing rounds;
  • Fixed sky cockpit view;
  • Lots of other minor fixes

We've been promising workshop for cars since launch. This feature is delayed a bit, because of documentation and a new unit system we're moving with vehicle physics update. As to the latter, we need some more time for inner testing and tweaking, before we can give it our for a test. But it rocks already :D No miracles and expectation tho, we've moved to a new tire model, which now takes tire pressure into calculation, some tire relaxing functions and car now have more grip and control in extreme conditions. Add new body roll calculations, refactored suspension code, a bit of improvement for aerodynamics and a car is now more predictable. No ETA at the moment.

Again we would like to ask for your forgiveness for not responding in timely manner. We're daily browsing discussion board in a search of new bugs. And still trying to find a balance between fixing and improving.
Urgent cases can be sent directly to hello@cruderocks.com

Thanks for you support!
Cheers!
High Octane Drift - Cruderocks_iliya
Hey, driftheads!

European server is online now. To select a server, hit cross ( X ) next to N.America at the starting screen. We're testing server, some issues might happen, be patient please. There are no transfers available between us and eu servers.

New Scoring System is now available in free roam mode. We've added new speed multiplier. So if you are doing some slo-mo score grinding, you should gain less now. Tweaking is in the progress.

Some changelog since.. last changelog, yeah.
Anyway, major changes 0.3.1 - 0.3.4
  • Interface is now changing size if screen width is lower than 1200px.
  • Notification system is on now. Collect your prizes, money from marketplace, trade offers update and different notifications on the right side of the screen in the garage. Hot news!
  • Improved tuning kits interface, now it shows all the parts been used in the kit and those you already have;
  • Basic shop vinyl wraps are also fixed, some camo this season;
  • Custom suspension settings for bumps, rebounds and length are now constrained;
  • We now have server restart warning;
  • Notification window are now showed, when you don't have enough rupees to swap engine from warehouse (money-free swap is coming in the next updates);
  • No more trade offers till level 12;
  • You can request vinyl wrap templates directly from game client for your current car configuration;
  • Report button is added to the player's dropdown menu. We are a bit low on manpower, please use wisely;
  • Marcus challenges are rolling! Super easy greens and custom parts per car! They still in sort of testing mode, be advised;
  • Initial capacity for items is raised to 30 (2-3 days late, but probably someone didn't see it yet)
  • Fixed a couple of errors preventing to join free roam;
  • Free roam servers is now separated and available for selection;
  • Fixed different car visuals missing parts: x8, camaro;
  • Fixed uvs for e190, z432, x7;
  • Fixed local tandem skipping second round;
  • Fixed some bugs with car crashing into rival while changing rounds;
  • Fixed sky cockpit view;
  • Lots of other minor fixes

We've been promising workshop for cars since launch. This feature is delayed a bit, because of documentation and a new unit system we're moving with vehicle physics update. As to the latter, we need some more time for inner testing and tweaking, before we can give it our for a test. But it rocks already :D No miracles and expectation tho, we've moved to a new tire model, which now takes tire pressure into calculation, some tire relaxing functions and car now have more grip and control in extreme conditions. Add new body roll calculations, refactored suspension code, a bit of improvement for aerodynamics and a car is now more predictable. No ETA at the moment.

Again we would like to ask for your forgiveness for not responding in timely manner. We're daily browsing discussion board in a search of new bugs. And still trying to find a balance between fixing and improving.
Urgent cases can be sent directly to hello@cruderocks.com

Thanks for you support!
Cheers!
Nov 17, 2016
High Octane Drift - Cruderocks_iliya
Hey, driftheads!

v0.3.1 brings new sponsor for levels 1 to 45. Easy greens, check it out. Full changelog is in its thread.

We haven't heard of a crashing bug for some time already. People say it's working now. Nicely done! :D

As far as general issues seem to be fixed, moving further.
  • We heard you about pretty tight f2p system, with not so many opportunities to get cash. Starting to add new sponsors already with pretty generous prizes. Also, we're gonna introduce a new type of events, work name "Marcus challenges", where you will be awarded different custom stuff for your car, like suspension, gearbox and so on. Working to add more greens to the economy.
  • Car models are in the process of changing their bodies to look more like real-world prototypes. Also, we're thinking of ways how steam workshop will operate. At the moment, we have curated workshop and we can sell cars directly for real-world money, giving authors a share. Would like to hear your opinion on this.
  • Vehicle dynamics is going to be changed a lot. We've refactored almost every aspect, body rolls and accelerations, gearbox, aerodynamics, new tire model and much more. This should solve all current "physics issues". More updates on dynamics update later.
  • Engine sounds are going to be replaced. We're trying a different approach on sound engine, should be a relief for ears.
  • We've got some new tracks already which we need to polish a bit, check performance and publish it.
  • Teams and Drifting Series are on their way, more detailed update on each later.

Sorry for communication lag, lots of stuff to be done. Thank you for your support and keep drifting fun!
Nov 17, 2016
High Octane Drift - Cruderocks_iliya
Hey, driftheads!

v0.3.1 brings new sponsor for levels 1 to 45. Easy greens, check it out. Full changelog is in its thread.

We haven't heard of a crashing bug for some time already. People say it's working now. Nicely done! :D

As far as general issues seem to be fixed, moving further.
  • We heard you about pretty tight f2p system, with not so many opportunities to get cash. Starting to add new sponsors already with pretty generous prizes. Also, we're gonna introduce a new type of events, work name "Marcus challenges", where you will be awarded different custom stuff for your car, like suspension, gearbox and so on. Working to add more greens to the economy.
  • Car models are in the process of changing their bodies to look more like real-world prototypes. Also, we're thinking of ways how steam workshop will operate. At the moment, we have curated workshop and we can sell cars directly for real-world money, giving authors a share. Would like to hear your opinion on this.
  • Vehicle dynamics is going to be changed a lot. We've refactored almost every aspect, body rolls and accelerations, gearbox, aerodynamics, new tire model and much more. This should solve all current "physics issues". More updates on dynamics update later.
  • Engine sounds are going to be replaced. We're trying a different approach on sound engine, should be a relief for ears.
  • We've got some new tracks already which we need to polish a bit, check performance and publish it.
  • Teams and Drifting Series are on their way, more detailed update on each later.

Sorry for communication lag, lots of stuff to be done. Thank you for your support and keep drifting fun!
...

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