High Octane Drift - Apro
Hello, Driftheads!

For Today. Work is in progress, game is testing and improving.

About Interesting. We are making a game with championships with new score systems.

In the end of 2015, game was based on browser platform, there was an idea to make Global drift championship. In 2016 we start to test new score system, we called it Drift Scoring System (DSS).

All worked fine, but were faced the problems:
  • Bad game physics
  • Not enough drift tracks
  • etc.

Game Physics.
We went to the core and rebuilt it. We made physics more dynamic with more deeper interactions, more reliable and more realistic. "Fun to play, hard to master". We will hope that you will like it! It will be fun, but difficult enough.

Not enough tracks.
Our current tracks completely didn’t fit the new standards of the game (physics and championships).
We decided to look at Formula Drift. Dynamic track configurations, complex terrain, bankings, concrete blocks. It looks very cool, and I hope it will also look cool in the game, because now these tracks are in game.


It was a short prehistory. Now about DSS.

Glossary of terms:
  • DSS (Drift Scoring System) - The system for calculating scores on track in the Drift discipline.
  • Preinitiation - Zone before the first sector, in which the scores are not counted. At the end of this zone the car must be in drift.

  • Line (or Trajectory) - The line way determined by the judicial task.

  • Speed - Vector physical quantity, characterizing the speed of movement and the direction of movement of the car on track.
  • Angle - The value of degrees on which the car deviates relative to the velocity vector.
  • Correction - The deviation from any parameter, determined by the referee's assignment, is for the worse.
  • Clipping point (Clipper) - Landmark on the track, defined by the referee's task. They are divided into internal and external. To the internal you need to be close to the front bumper, to the external - the rear bumper.

  • Qualification - Qualifying single races, passing by the referee's task.
  • Twin arrival - Arrival of two pilots, passing by the judge's task. Lead pilot - Leader. Chasing pilot - Chaser.
  • Leader - The pilot who is driving the train. Goes ahead on the assignment of qualification.
  • Chaser - The pilot who adjusts for the arrival of the leader. Rides behind the leader, repeating his line.
  • Distance to leader - Distance between the chasing car and the leader.

DSS. How it works?

DSS takes several basic parameters, of which the drift consists - speed, angle, trajectory, preinitiation, car setting and distance to the leader. Everything adds up and produces the final result. It's simple!

Each track is divided into a sector. Each sector has its own maximum score. The value is given by a percentage based on 100 points. This will be separately stipulated in the judge's task.

In each sector there are clipping points, to which you need to be as close as possible, at the maximum possible angle and at the maximum possible speed. he main thing is not to overdo it, because for get off the track you automatically will get 0 points for the sector.


Also, remember the trajectory that you must follow. You need to go smoothly, without correction, otherwise DSS punishes you. Even if you are ideally past the clipping point.

There are some limitations on the track - cones that can not be knocked down. For the downed cone DSS prescribes 0 points for the whole race. (It is believed that you are trying to escape from the opponent, cutting the way.) And accordingly, the boundaries of the track - yellow markings, for which you can’t call in.

In the pair races for the Chaser, the Leader arrives for the landmark. That is, the task of the Chaser is to repeat the leader, not allowing his mistakes.

Summary
Perform a judicial task!

Thanks for your time.

Your Apro.

Many thanks to CFW for his help in translating!
High Octane Drift - Cruderocks_iliya
Heey, driftheads!

A little breakout forced us to make a series of patches in the last days. Nothing major except for gradual improvement of integrity. We advise you not to use any kind of third-party files to mod core gameplay, this could potentially corrupt player data.

Anyway, we're getting ready post on new scoring system with some fancy images and such.

Stay tuned, we're almost on the home straight now.

Cheers!
Apr 19, 2018
High Octane Drift - Cruderocks_iliya
Hey, whatsup?

We're putting our servers on maintenance for a couple of hours.

Cheers!
High Octane Drift - Apro
Hey, whatsup?
Nah, it's not a major update, just a patch to fix one nasty bug we had with scoring system.

Follow the news! Subscribe to our Discord-server!
High Octane Drift - Apro
Hey, whatsup?
Nah, it's not a major update, just a patch to fix one nasty bug we had with scoring system.

Follow the news! Subscribe to our Discord-server!
High Octane Drift - Apro
Hello, Driftheads!

It's been a while. Yup, we're working full-time to take High Octane Drift to a whole new standards. Written from a scratch more realistic physics, more details on tracks, better effects and more gameplay.
In the course of getting it all together, we will publish more news updates on new aspects. You probably heard it before, but we didn't have special guys to take this over. Now we do. Meet Apro and CFW. These will take care on community activities and russian propoganda.

We're moving towards more skilled and rewarding drifting within Drifting series. One of our official in-house series will be United Drift Championship (UDC). Drifting series will be covered in details in later posts.

In the meantime, we are finishing tracks for UDC. Accidentally, they are the same as Formula Drift 2018 Pro Championship tracks with the same layouts. Long Beach, Orlando, Atlanta, NJ, Monroe, St.Louis, Texas and Final Round track. Speaking of which. Previous finals were held in legendary Irwindale. This year's final will take place in Las Vegas, due to Irwindale management announcement about seizing its operations. Somewhere by the end of 2017, they've made another breaking news - money were found and they will be kicking for at least next five years. So, where should we take our players for final round of UDC 2018 seasons: Las Vegas or Irwindale? Write your opinion in comments!

Anyway, as we're getting where we wanted, we've planned some posts to cover new major things. Keep it up!

Current status
Internal testing intensifies.
We're actively testing, fixing and optimizing everything that we've found. Next phase will be closed testing and then open testing.

Community activity
  • First of all: Thanks to all those who believe in us, helps and makes this game better and more interesting. You are best! (haters too:D)
  • Community manager CFW was launched Discord-server, welcome: HOD Legacy!!!
  • On the Discord-server there are:
    • Rules
    • Moderators
    • Support
    • Game news
    • Many sorted chats
    • Good atmosphere
    • Good cars settings
  • Also subscribe to our Instagram @highoctanedrift.official
  • The news will be published more often. Now Apro is responsible for them.
High Octane Drift - Apro
Hello, Driftheads!

It's been a while. Yup, we're working full-time to take High Octane Drift to a whole new standards. Written from a scratch more realistic physics, more details on tracks, better effects and more gameplay.
In the course of getting it all together, we will publish more news updates on new aspects. You probably heard it before, but we didn't have special guys to take this over. Now we do. Meet Apro and CFW. These will take care on community activities and russian propoganda.

We're moving towards more skilled and rewarding drifting within Drifting series. One of our official in-house series will be United Drift Championship (UDC). Drifting series will be covered in details in later posts.

In the meantime, we are finishing tracks for UDC. Accidentally, they are the same as Formula Drift 2018 Pro Championship tracks with the same layouts. Long Beach, Orlando, Atlanta, NJ, Monroe, St.Louis, Texas and Final Round track. Speaking of which. Previous finals were held in legendary Irwindale. This year's final will take place in Las Vegas, due to Irwindale management announcement about seizing its operations. Somewhere by the end of 2017, they've made another breaking news - money were found and they will be kicking for at least next five years. So, where should we take our players for final round of UDC 2018 seasons: Las Vegas or Irwindale? Write your opinion in comments!

Anyway, as we're getting where we wanted, we've planned some posts to cover new major things. Keep it up!

Current status
Internal testing intensifies.
We're actively testing, fixing and optimizing everything that we've found. Next phase will be closed testing and then open testing.

Community activity
  • First of all: Thanks to all those who believe in us, helps and makes this game better and more interesting. You are best! (haters too:D)
  • Community manager CFW was launched Discord-server, welcome: HOD Legacy!!!
  • On the Discord-server there are:
    • Rules
    • Moderators
    • Support
    • Game news
    • Many sorted chats
    • Good atmosphere
    • Good cars settings
  • Also subscribe to our Instagram @highoctanedrift.official
  • The news will be published more often. Now Apro is responsible for them.
May 2, 2017
High Octane Drift - Cruderocks_iliya
Hey, driftheads!

We're alive and rocking. Here is a short video we've put up together of a long beach drift course for our upcoming Drifting Series update: https://www.youtube.com/watch?v=uPNXShMLVrE


We've almost finished updating models of our current cars. Along with a pack of new ones. And some kickass bodykits. And we're gonna get new additional features to customize your look and car dynamics. It's pretty awesome.
Next thing for modeling will be a couple of new garages and car interiors.

We've spent some time with controllers lately. More love for gamepads and steering wheels, yeah! Totally reworked input system which allows us to get different input axis and buttons values from almost any kind of input device. Force feedback is also refactored and became universal for all steering wheels* (using microsoft xinput, so whatever supports it), but needs to be polished a bit to have different kinds of additional steering wheel effects.

Car settings and parts are being transferred to physics update which will be launched for open tests rather soon.

After that, we'll make some additional internal testings for champs and will open it for a public test. Teams are next.

Right now, going to try to add some mods and editors for steam announcements to keep you updated on a regular basis. And to shed some more light on what the heck is it taking so long.

As always we are really grateful for your support, we couldn't be here without you. Keep it up and let's roll!

Cheers!
May 2, 2017
High Octane Drift - Cruderocks_iliya
Hey, driftheads!

We're alive and rocking. Here is a short video we've put up together of a long beach drift course for our upcoming Drifting Series update: https://www.youtube.com/watch?v=uPNXShMLVrE


We've almost finished updating models of our current cars. Along with a pack of new ones. And some kickass bodykits. And we're gonna get new additional features to customize your look and car dynamics. It's pretty awesome.
Next thing for modeling will be a couple of new garages and car interiors.

We've spent some time with controllers lately. More love for gamepads and steering wheels, yeah! Totally reworked input system which allows us to get different input axis and buttons values from almost any kind of input device. Force feedback is also refactored and became universal for all steering wheels* (using microsoft xinput, so whatever supports it), but needs to be polished a bit to have different kinds of additional steering wheel effects.

Car settings and parts are being transferred to physics update which will be launched for open tests rather soon.

After that, we'll make some additional internal testings for champs and will open it for a public test. Teams are next.

Right now, going to try to add some mods and editors for steam announcements to keep you updated on a regular basis. And to shed some more light on what the heck is it taking so long.

As always we are really grateful for your support, we couldn't be here without you. Keep it up and let's roll!

Cheers!
High Octane Drift - Cruderocks_iliya
Hey, what's up, driftheads?

First of all, we need to do some techincal stuff on european server for next couple of hours. It will be down from 06:00 GMT till ~ 08:00 GMT, if I read it correctly.

Next thing. We're alive and working non-stop on a new update with new physics, improved graphics, better optimization and new content. It's almost a brand new game :D. Sorry for keeping low profile, just too many things to carry on. We're hoping to improve it with making new admins from player base, which will update you on current state of development. I will make a new post with details on stuff we're working on with some gifs and images and blackjack and stuff.

Did you know you can already check first public beta of new client? You need to switch to beta in game preferences via steam: RIght mouse button on High Octane Drift in Steam Game Library -> Preferences -> Betas -> choose "test". It's a bit rough on a controllers, but we've already fixed it in internal beta builds. Soon we will release a series of betas, where we will update car or pack of cars with new models and new set up for updated physics.

Thanks again for all your support and comments. It's gonna be huge! :D
Cheers!
- Iliya
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