Ultimate General: Gettysburg - sterner
Hello, fellow generals!

Ultimate Admiral: Age of Sail is released, so we have something special for you.

You can save 10% on Ultimate Admiral: Age of Sail thanks to our loyalty discount! To check if you’re able to get the loyalty discount:

• Check your Steam Library to see if you own Ultimate General: Gettysburg
• If you do, you get 10% off Ultimate Admiral: Age of Sail
• However, be quick; the offer lasts between April 7 – April 15

The discount will be available on the Ultimate Admiral: Age of Sail store page. Don’t forget that it stacks with the 10% release discount, so you can get the game at 20% off!

https://store.steampowered.com/app/1069650/Ultimate_Admiral_Age_of_Sail/

Ultimate Admiral: Age of Sail offers a new experience in a crucial time period for the United States - the American War of Independence, continuing the famous series of Ultimate General Strategy games.



Ultimate Admiral: Age of Sail is a hardcore tactical fleet and amphibious operations simulator. The main focus is on realistic naval combat which utilizes realistic sailing physics, a detailed damage model, and historically correct ships.



Since the tasks of the fleet included not only naval engagements but also army supplying and the capturing of coastal territories, there are also amphibious and ground battles in the game.



Ground battles are not as massive as in Ultimate General games, but create the necessary immersion of being part of a real combat situation. The battles feature a realistic Line of Sight system, realistic ballistics, multiple unit types, and unique mechanics that make battles especially engaging and challenging.

https://youtu.be/aHP6v0cVPhw

All the important weapons of the historical period and a vast technology upgrade system are featured in the game, offering a historically accurate and complete customization for all ships.



Your discount will be available on the Ultimate Admiral: Age of Sail store page:

https://store.steampowered.com/app/1069650/Ultimate_Admiral_Age_of_Sail/
Mar 25, 2021
Ultimate General: Gettysburg - DARTIS
Hello everybody,

We just wanted you to know that today we have updated the Multiplayer version of the game to work with our latest server infrastructure. You will need to receive this patch in order to play Ultimate General: Gettysburg's Multiplayer.

Enjoy!

The Game-Labs Team
Ultimate General: Gettysburg - DARTIS
Hello Generals,

The Multiplayer server has been inactive for some days due to serious technical problems which had to be fixed with a new patch.

Today we offer the necessary update that repairs the multiplayer connectivity. You will see that your multiplayer version is updated at the lower left corner of the Multiplayer menu showing the indication version 0.85 rev.14409.

Have fun!

The Game-Labs Team

Note: This patch is currently available only on Steam and will be available on the other sales platforms as soon as possible.
Ultimate General: Gettysburg - DARTIS
Hello Generals,

The Multiplayer server has been inactive for some days due to serious technical problems which had to be fixed with a new patch.

Today we offer the necessary update that repairs the multiplayer connectivity. You will see that your multiplayer version is updated at the lower left corner of the Multiplayer menu showing the indication version 0.85 rev.14409.

Have fun!

The Game-Labs Team

Note: This patch is currently available only on Steam and will be available on the other sales platforms as soon as possible.
May 13, 2017
Ultimate General: Gettysburg - DARTIS
Hello Generals,

We are glad to announce a new update which repairs multiplayer connectivity and addresses game balance issues that you have reported. Here is the brief but very important list of improvements that you will find in this patch.

ULTIMATE GENERAL: GETTYSBURG v1.8 UPDATE


FIXES / IMPROVEMENTS
  • Resolved Multiplayer connectivity problems.
  • Balanced ranged damage to be not so overpowered as before. Casualties will be much more realistic and the game should be more enjoyable by playing either side (Union or Confederates) in Single Player or Multiplayer mode. This damage balance affects positively morale and condition, that previously could drop too fast, making units almost unmanageable in many cases.
  • Improvements for AI to keep better safe distance from the player and attack more efficiently.
  • Improvements for player's units auto-targeting and self-awareness.

This update is currently available only for the Steam version of Ultimate General: Gettysburg for Windows, Linux, Mac. It will soon be available to other services.

We hope you will enjoy this patch!

The Game-Labs Team

EDIT:
Patch is available to all other platforms (GOG and App Store).
May 13, 2017
Ultimate General: Gettysburg - DARTIS
Hello Generals,

We are glad to announce a new update which repairs multiplayer connectivity and addresses game balance issues that you have reported. Here is the brief but very important list of improvements that you will find in this patch.

ULTIMATE GENERAL: GETTYSBURG v1.8 UPDATE


FIXES / IMPROVEMENTS
  • Resolved Multiplayer connectivity problems.
  • Balanced ranged damage to be not so overpowered as before. Casualties will be much more realistic and the game should be more enjoyable by playing either side (Union or Confederates) in Single Player or Multiplayer mode. This damage balance affects positively morale and condition, that previously could drop too fast, making units almost unmanageable in many cases.
  • Improvements for AI to keep better safe distance from the player and attack more efficiently.
  • Improvements for player's units auto-targeting and self-awareness.

This update is currently available only for the Steam version of Ultimate General: Gettysburg for Windows, Linux, Mac. It will soon be available to other services.

We hope you will enjoy this patch!

The Game-Labs Team

EDIT:
Patch is available to all other platforms (GOG and App Store).
Ultimate General: Gettysburg - Gamelabs
New game announcement

Generals

We are delighted to announce that we have just released our new game: “Ultimate General: Civil War”.

In this new product we have utilized the feedback and ideas you provided us with during Gettysburg development. As a result we delivered an amazing campaign experience covering the whole American Civil War. Thank you very much for all the feedback, support and patience. We will never let you down and will continue to bring excellent strategy games for your enjoyment.

For more information about the game please visit:
Detailed description: http://www.ultimategeneral.com/blog/ugcw-release-early-access

Thank you again. See you in Ultimate General: Civil War forums!
Game Labs Team

Steam store page:
http://store.steampowered.com/app/502520/
Ultimate General: Gettysburg - Gamelabs
New game announcement

Generals

We are delighted to announce that we have just released our new game: “Ultimate General: Civil War”.

In this new product we have utilized the feedback and ideas you provided us with during Gettysburg development. As a result we delivered an amazing campaign experience covering the whole American Civil War. Thank you very much for all the feedback, support and patience. We will never let you down and will continue to bring excellent strategy games for your enjoyment.

For more information about the game please visit:
Detailed description: http://www.ultimategeneral.com/blog/ugcw-release-early-access

Thank you again. See you in Ultimate General: Civil War forums!
Game Labs Team

Steam store page:
http://store.steampowered.com/app/502520/
Jul 15, 2016
Ultimate General: Gettysburg - DARTIS
After a long time period, we updated the game, improving gameplay and AI according to your latest feedback. AI is much more energetic in attack and more efficient in defense. Several targeting issues have been repaired and lots of other major or minor fixes make the game more stable and enjoyable than ever.

You can read about the update in our blog:
http://www.ultimategeneral.com/blog/patch-v17-released

or below


Ground shape and Line of sight issues are fixed so 3D perception is improved and units can target more efficiently in areas such as Round Top

ULTIMATE GENERAL: GETTYSBURG v1.7 UPDATE
rev.14398 (Single Player) / rev.14406 (Multiplayer)

GENERAL GAMEPLAY
  • Improved targeting. Units will pick best target without micromanagement, especially artillery.
  • Various melee fixes/improvements. Infantry will no longer auto-fall back and annoyingly lose its position.
  • Improved auto AI lines. No longer too much shifting around. Units will be sufficiently intelligent to handle their lines.
  • Artillery less resilient in melee.
  • Cavalry more useful, not so vulnerable as before.
  • Balances in Ranged combat (toned down artillery effectiveness from High/Medium range and overall more realistic casualty rate).
  • Morale fixes (not so fast retreat, overall more manageable condition for tougher/epic battles).
  • Increased significantly the damage bonus in flanks/rear for even more tactical battles.
  • Units that stand and shoot have increased condition endurance, so their defensive capabilities are more resilient.
  • Finalized brigade/terrain visual improvement. Movements, formation appearance, 3D perception of terrain are greatly improved. You feel the battle more realistic now.
  • Balanced combat damage/pace to realistic level. You now understand the importance of terrain. You lose badly until you gain the high ground and then it becomes your turn to punish your enemy.


AI is able to adapt much better in all kind of threats and create coherent defensive lines

ARTIFICIAL INTELLIGENCE
  • Much improved AI attack. AI will press and concentrate on weak spots of player army with efficiency and persistence.
  • Enhanced AI defense. AI will be more active in covering weaknesses in formation and defending the high ground.
  • AI now understands much better the territory it fights. AI opponents are active and respond to whatever threat you pose to them, in a realistic and challenging manner. The way that each opponent fights is really interesting to explore, in order to unlock multiple different speculative scenarios that probably you had never met.
  • AI now will very often attempt to flank. It will make tactical maneuvers to place artillery on high ground and shoot at your flanks.
  • AI will fall back if overwhelmed in a much more efficient manner (according to personality). It will prefer to leave ground in order to reform and counter-attack, in order to cause you more casualties.
  • AI now plays out the MP scenarios better. You can play vs an AI to really test and improve yourself in multiplayer.
  • Fixed AI boost mode that could work the opposite in many aspects. Now it is far more challenging.
SCENARIOS & TEXT
  • In multiplayer map "Fight for two hills" the CSA have one more battery for better balance.
  • In multiplayer map "What if Buford had not held McPherson Hill" the Union reinforcements delay much less, to make both sides fight quite evenly.
  • Union reinforcements have reduced possible delays in many battle moments of 1st and 2nd day (Slocum appearance, multiple 2nd Day Union counter-attack scenarios). So the Union will be a much bigger threat in case CSA over-attacks.
  • Various text fixes.
TECHNICAL
  • Mac version got a fix in supported resolutions which could result in unstable playing environment for various Mac systems. Maximum resolution for Retina display cannot be utilized anymore but game can alt-tab without previous issues and controls' accuracy is increased 2x.


AI can concentrate firepower on one point of attack to gain superiority as in this image


After gaining territorial superiority the AI will decisively try to advance with well timed charges

---
We express our gratitude to the following testers who voluntarily helped to improve the patch content:

Koro (Tested persistently the limits of Multi-player gameplay and also helped to maximize difficulty of Single-player)
1st.TN.Reg.Watkins (Thorough reports with videos that helped to shape up Single-player balance and AI)
LyciaPintella (Several Single and Multi-player playthroughs revealed issues that were fixed)
JonnyH13 (Last minute Single and Multi-player tests guaranteed the good state of the patch)
SidChigger (Brief but to the point reports gave a good gameplay direction)
Mr. Mercanto (Limited but helpful participation that assisted to finalize Single-player gameplay)
YueJin (Early beta stage participation with other testers that influenced Multi-player balance)

With this patch we aimed to satisfy all the requests regarding gameplay elements, so you will still enjoy Ultimate General: Gettysburg while we approach the release of our next game.

Your feedback is always appreciated and you can share it in our forums:
- Game-Labs Forum
- Steam Forum.
Jul 15, 2016
Ultimate General: Gettysburg - DARTIS
After a long time period, we updated the game, improving gameplay and AI according to your latest feedback. AI is much more energetic in attack and more efficient in defense. Several targeting issues have been repaired and lots of other major or minor fixes make the game more stable and enjoyable than ever.

You can read about the update in our blog:
http://www.ultimategeneral.com/blog/patch-v17-released

or below


Ground shape and Line of sight issues are fixed so 3D perception is improved and units can target more efficiently in areas such as Round Top

ULTIMATE GENERAL: GETTYSBURG v1.7 UPDATE
rev.14398 (Single Player) / rev.14406 (Multiplayer)

GENERAL GAMEPLAY
  • Improved targeting. Units will pick best target without micromanagement, especially artillery.
  • Various melee fixes/improvements. Infantry will no longer auto-fall back and annoyingly lose its position.
  • Improved auto AI lines. No longer too much shifting around. Units will be sufficiently intelligent to handle their lines.
  • Artillery less resilient in melee.
  • Cavalry more useful, not so vulnerable as before.
  • Balances in Ranged combat (toned down artillery effectiveness from High/Medium range and overall more realistic casualty rate).
  • Morale fixes (not so fast retreat, overall more manageable condition for tougher/epic battles).
  • Increased significantly the damage bonus in flanks/rear for even more tactical battles.
  • Units that stand and shoot have increased condition endurance, so their defensive capabilities are more resilient.
  • Finalized brigade/terrain visual improvement. Movements, formation appearance, 3D perception of terrain are greatly improved. You feel the battle more realistic now.
  • Balanced combat damage/pace to realistic level. You now understand the importance of terrain. You lose badly until you gain the high ground and then it becomes your turn to punish your enemy.


AI is able to adapt much better in all kind of threats and create coherent defensive lines

ARTIFICIAL INTELLIGENCE
  • Much improved AI attack. AI will press and concentrate on weak spots of player army with efficiency and persistence.
  • Enhanced AI defense. AI will be more active in covering weaknesses in formation and defending the high ground.
  • AI now understands much better the territory it fights. AI opponents are active and respond to whatever threat you pose to them, in a realistic and challenging manner. The way that each opponent fights is really interesting to explore, in order to unlock multiple different speculative scenarios that probably you had never met.
  • AI now will very often attempt to flank. It will make tactical maneuvers to place artillery on high ground and shoot at your flanks.
  • AI will fall back if overwhelmed in a much more efficient manner (according to personality). It will prefer to leave ground in order to reform and counter-attack, in order to cause you more casualties.
  • AI now plays out the MP scenarios better. You can play vs an AI to really test and improve yourself in multiplayer.
  • Fixed AI boost mode that could work the opposite in many aspects. Now it is far more challenging.
SCENARIOS & TEXT
  • In multiplayer map "Fight for two hills" the CSA have one more battery for better balance.
  • In multiplayer map "What if Buford had not held McPherson Hill" the Union reinforcements delay much less, to make both sides fight quite evenly.
  • Union reinforcements have reduced possible delays in many battle moments of 1st and 2nd day (Slocum appearance, multiple 2nd Day Union counter-attack scenarios). So the Union will be a much bigger threat in case CSA over-attacks.
  • Various text fixes.
TECHNICAL
  • Mac version got a fix in supported resolutions which could result in unstable playing environment for various Mac systems. Maximum resolution for Retina display cannot be utilized anymore but game can alt-tab without previous issues and controls' accuracy is increased 2x.


AI can concentrate firepower on one point of attack to gain superiority as in this image


After gaining territorial superiority the AI will decisively try to advance with well timed charges

---
We express our gratitude to the following testers who voluntarily helped to improve the patch content:

Koro (Tested persistently the limits of Multi-player gameplay and also helped to maximize difficulty of Single-player)
1st.TN.Reg.Watkins (Thorough reports with videos that helped to shape up Single-player balance and AI)
LyciaPintella (Several Single and Multi-player playthroughs revealed issues that were fixed)
JonnyH13 (Last minute Single and Multi-player tests guaranteed the good state of the patch)
SidChigger (Brief but to the point reports gave a good gameplay direction)
Mr. Mercanto (Limited but helpful participation that assisted to finalize Single-player gameplay)
YueJin (Early beta stage participation with other testers that influenced Multi-player balance)

With this patch we aimed to satisfy all the requests regarding gameplay elements, so you will still enjoy Ultimate General: Gettysburg while we approach the release of our next game.

Your feedback is always appreciated and you can share it in our forums:
- Game-Labs Forum
- Steam Forum.
...

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