Ultimate General: Civil War is a tactical war-game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.
User reviews:
Recent:
Mostly Positive (85 reviews) - 76% of the 85 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,068 reviews) - 89% of the 1,068 user reviews for this game are positive.
Release Date: Nov 16, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Army field exercises and combat trials are required to test weaponry, battlefields, supplies and progressions systems.”

Approximately how long will this game be in Early Access?

“2-4 months maximum”

How is the full version planned to differ from the Early Access version?

“Early access edition
  • Battle of Aquia Creek
  • Battle of Philippi
  • First Battle of Bull Run
  • Battle of Shiloh
  • Battle of Gaines' Mill
  • Battle of Malvern Hill
  • 2nd Battle of Bull Run
  • Battle of Antietam
+ 10 minor battles

Release version
  • Battle of Fredericksburg
  • Battle of Stones River
  • Battle of Chancellorsville
  • Battle of Gettysburg
  • Battle of Chickamauga
  • Battle of Cold Harbor
  • Battle of Richmond
  • Battle of Washington
+ 13 minor battles”

What is the current state of the Early Access version?

“Fully playable and stable. EA campaign ends at Antietam. Full release will feature the complete civil war.”

Will the game be priced differently during and after Early Access?

“Price might go up after release.”

How are you planning on involving the Community in your development process?

“Game-Labs actively works with players. Your opinion and feedback is extremely important for making the game better. Please don't stay silent and share your voice of support or criticism on the company or steam forums.”
Read more

Buy Ultimate General: Civil War

SUMMER SALE! Offer ends July 5

-33%
$29.99
$20.09
 

Recent updates View all (19)

June 20

New Patch v0.94!

Hello Generals,

We continue to improve the game prior to its full release and have just deployed a small but very important update. You can read below what it includes:

ULTIMATE GENERAL: CIVIL WAR v0.94 rev.19879

AI
  • Improvement in AI charging decision logic and its overall perception of territory.
  • Fix of AI units not becoming unmerged after a charge or chase action, which could cause inefficient blob formations.

Balances
  • Hard and Legendary Difficulty mode have more chances to provide larger AI army opponents in battles (previously the AI could become too weak due to battle cross effects and AI manpower drain).

Fixes
  • Fixed various bugs that could cause game crash.
  • Fixed bug that made AI to have very weak stats and low quality weapons in custom battles.
  • Fixed Hold Position mode which could create targeting issues for AI.
  • Fixed Custom Battle of Philippi where several Units were not available for AI CSA in Colonel and BG level of difficulty.

Your feedback is very much appreciated and you can share it in our forums:
Official forum: Link
Steam forum: Link

0.95 version is released
The version adds localization for dynamic campaign.

Enjoy!

The Game-Labs Team

25 comments Read more

June 13

Small update v0.92 rev.19822 (+HotFix)

Hello Generals,

We utilized your latest feedback to improve/fix a few more things and did not hesitate to make them available for you! Here they are below:

Ultimate General: Civil War v0.92 rev.19822

Balances
  • Slight rebalance of Easy Setting (Colonel Difficulty Mode).

Fixes
  • Fixed Unit Selection with Ctrl-Key.
  • Fixed problem that made AI Army Size Pool to be reduced too much after a battle. Previously all soldiers of destroyed brigade were removed. Now only the killed will be removed and the surviving will be re-added to the pool.
  • Fixed issue of AI Army Size Pool that could be reduced very much (near to zero) causing balance problems in next battles.
  • Fixed issue with weapons and training not fully connected with the new "Intelligence Service" mechanics. Now you will notice AI to have training and weapons variety much more accurately based on the Intelligence Service "Training" and "Armory" info.
  • Fixed Corps indication in Battle of Everettsville that showed 2 less units than those actually given to player.
  • Fixed a few unit text problems that were reported.

The Full Release is approaching! Thank you for your continuous help and we hope you really enjoy the game! Let us know what else can we improve in our forums:

Official forum: Link
Steam forum: Link

Enjoy!

The Game-Labs Team

EDIT:
Hotfix v0.93 rev.19832 Uploaded
- Fixed buggy Legendary mode which gave too large units to AI opponent.

44 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“Ultimate General: Civil War is basically an overblown sequel to the first game, using its success (and everything developers Game-Labs learned) as a foundation to go and build something much bigger and, so far at least, much better.”
Kotaku

“All the components of a good strategy are there. It’s handsomely-made, often difficult, and smugly satisfying in that tactical sort of way.”
Rock Paper Shotgun

About This Game

Ultimate General: Civil War is a tactical war-game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.

MAIN FEATURES

Full campaign: Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Campaign fully depends on player actions and battle results. Historical battles can also be played separately.

The game includes the following battles in the campaign:
  • Battle of Aquia Creek
  • Battle of Philippi
  • 1st Battle of Bull Run
  • Battle of Shiloh
  • Battle of Gaines' Mill
  • Battle of Malvern Hill
  • 2nd Battle of Bull Run
  • Battle of Antietam
  • Battle of Fredericksburg
  • Battle of Stones River
  • Battle of Chancellorsville
  • Battle of Gettysburg
  • Battle of Chickamauga
  • Battle of Cold Harbor
  • Battle of Richmond
  • Battle of Washington
  • + 45 smaller scale battles

Army management: You are the general. You have full control over the army composition. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. Lose a lot of your soldiers and you might not have enough reinforcements to deliver victories. Your reputation will suffer, army morale will drop and you will be forced to resign.

Innovative command system: You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army. Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy".

Officer progression: Historical unit commanders progress and become better fighters together with the player. The Officers rank up based on their units’ performance, but its war and they can be wounded or even get killed in action. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence.

Historical weapons: There is huge variety of Civil War weaponry from mass produced Enfield pattern rifles to rare Whitworths. Historical availability has also been implemented. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield.

Enhanced unit control: Detach skirmishers to send them to scout those hills ahead. Or merge several brigades into one bigger division if it’s needed. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids. Supplies are extremely important and you have to plan and defend the provisions otherwise the battle might end for you early.

Advanced Artificial Intelligence: You will face a strong enemy. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. AI will use terrain and will take cover and retreat if overwhelmed.

Terrain matters: Trenches, lines, fences, houses, fields – everything can help to achieve victory, if you know how to use it. Hills will allow you to see enemy units earlier. Rivers and bridges can become natural obstacles that will help you to defend. Forests can help you hide your movements and flank the enemy.

Beautiful maps: We believe that modern technology allows hardcore war-games to finally stop being brown on green hexes. Hardcore, deep war games can be beautiful. In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. The topography plays immense strategic role and helps to understand how battles were fought and to learn history.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 - 32 bit
    • Processor: Intel i3
    • Memory: 2 GB RAM
    • Graphics: 512Mb VRAM, Minimum 1366x768 resolution, Intel HD 4000 and higher, GeForce 8800 and higher, AMD Radeon X1600
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    Minimum:
    • OS: 10.7
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce or AMD gpu equivalent with Intel 4000 or higher
    • Storage: 2 GB available space
Customer reviews Learn More
Recent:
Mostly Positive (85 reviews)
Overall:
Very Positive (1,068 reviews)
Review Type


Purchase Type


Language


Display As:


(what is this?)
812 reviews match the filters above ( Very Positive)
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...