Ultimate General: Civil War is a tactical war-game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.
User reviews:
Very Positive (217 reviews) - 91% of the 217 user reviews in the last 30 days are positive.
Very Positive (688 reviews) - 93% of the 688 user reviews for this game are positive.
Release Date: Nov 16, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Army field exercises and combat trials are required to test weaponry, battlefields, supplies and progressions systems.”

Approximately how long will this game be in Early Access?

“2-4 months maximum”

How is the full version planned to differ from the Early Access version?

“Early access edition
  • Battle of Aquia Creek
  • Battle of Philippi
  • First Battle of Bull Run
  • Battle of Shiloh
  • Battle of Gaines' Mill
  • Battle of Malvern Hill
  • 2nd Battle of Bull Run
  • Battle of Antietam
+ 10 minor battles

Release version
  • Battle of Fredericksburg
  • Battle of Stones River
  • Battle of Chancellorsville
  • Battle of Gettysburg
  • Battle of Chickamauga
  • Battle of Cold Harbor
  • Battle of Richmond
  • Battle of Washington
+ 13 minor battles”

What is the current state of the Early Access version?

“Fully playable and stable. EA campaign ends at Antietam. Full release will feature the complete civil war.”

Will the game be priced differently during and after Early Access?

“Price might go up after release.”

How are you planning on involving the Community in your development process?

“Game-Labs actively works with players. Your opinion and feedback is extremely important for making the game better. Please don't stay silent and share your voice of support or criticism on the company or steam forums.”
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Recent updates View all (10)

January 16

v0.74 Hotfix 2 [UPDATE]

Hello again Generals!

We just deployed a new hotfix which includes the following:


  • Major fix in retreat. All the reported issues or most of them, should be now solved. Units should not retreat toward enemy or sideways. Please let us know if the retreat problems are gone.
  • Fixed JEB Stuart not appearing in Battle of Fredericksburg.
  • William Lee and Fitzhugh Lee have more distinguishable names (They are not identical units).
  • Fixed AI units not occupying trenches at start up of Fredericksburg battle campaign version.
  • Fixed very high cover bonus that could make units almost indestructible in some locations.
  • Fixed wrong AI weapons supply. For example Richmond rifles could be supplied wrongly to Union AI infantry in campaign.

Optional beta
For those who still experience random freezes, we updated the Open Beta so you can test out experimental performance changes that will possible address the problem. To access the beta please follow the below procedure:

- Right click "Ultimate General: Civil War" in steam library and select "Properties"
- Go to Tab "Betas"
- Copy/Paste this code "ugcwPublicBeta" to the empty space and press "Check Code" button
- Your code should be confirmed and then you can switch to the beta mode from the list "Select the beta you would like to opt into".

At any time you can switch back to the normal version of the game by selecting "NONE - Opt out of all beta programs" in the list.

Please continue to provide your feedback, as we acknowledge everything to improve further the game.

The Game-Labs Team

Hotfix rev17914 uploaded
- Fixed wrong bridge pathfinding (Units could move on impassable areas)
- AI should make wider lines, not merge infantry brigades as before

21 comments Read more

January 14

0.74 Hotfix

Hello Generals!

We prepared a hotfix based on your reports.

- Fixed issue with cover.
- Fixed possibility of neverending phase in Battle of Chancellorsville South version. It could happen if the South was able to take Chancellorsville in 1st day
- AI troops training increased for Battle of Chancellorsville South version (it could be too low and the battle too easy for Union player)
- AI troops training increased for Stones River South Campaign version (Historically the Confederates were veterans and has to be reflected to make the battle more challenging for the Union player and more possible to trigger 2nd day)
- Blackwater River battle has improved win/draw conditions to give more incentive to play this hard battle
- Siege of Suffolk has now also a draw condition (It was missing)

We are working to fix issues related to routing.

Please restart Steam client to get the latest version of the game.

We are always happy to read your feedback that helps us to understand your needs and improve the game more!


The Game-Labs Team

15 comments Read more
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About This Game

Ultimate General: Civil War is a tactical war-game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.


Full campaign: Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Campaign fully depends on player actions and battle results. Historical battles can also be played separately.

Early access edition includes the following battles in the campaign:
  • Battle of Aquia Creek
  • Battle of Philippi
  • 1st Battle of Bull Run
  • Battle of Shiloh
  • Battle of Gaines' Mill
  • Battle of Malvern Hill
  • 2nd Battle of Bull Run
  • Battle of Antietam
  • Battle of Fredericksburg
  • + 10 minor engagements different for each side

The following battles will be added when the game is fully ready in a couple of months:
  • Battle of Stones River
  • Battle of Chancellorsville
  • Battle of Gettysburg
  • Battle of Chickamauga
  • Battle of Cold Harbor
  • Battle of Richmond
  • Battle of Washington
  • + 13 minor engagements different for each side

Army management: You are the general. You have full control over the army composition. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. Lose a lot of your soldiers and you might not have enough reinforcements to deliver victories. Your reputation will suffer, army morale will drop and you will be forced to resign.

Innovative command system: You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army. Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy".

Officer progression: Historical unit commanders progress and become better fighters together with the player. The Officers rank up based on their units’ performance, but its war and they can be wounded or even get killed in action. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence.

Historical weapons: There is huge variety of Civil War weaponry from mass produced Enfield pattern rifles to rare Whitworths. Historical availability has also been implemented. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield.

Enhanced unit control: Detach skirmishers to send them to scout those hills ahead. Or merge several brigades into one bigger division if it’s needed. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids. Supplies are extremely important and you have to plan and defend the provisions otherwise the battle might end for you early.

Advanced Artificial Intelligence: You will face a strong enemy. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. AI will use terrain and will take cover and retreat if overwhelmed.

Terrain matters: Trenches, lines, fences, houses, fields – everything can help to achieve victory, if you know how to use it. Hills will allow you to see enemy units earlier. Rivers and bridges can become natural obstacles that will help you to defend. Forests can help you hide your movements and flank the enemy.

Beautiful maps: We believe that modern technology allows hardcore war-games to finally stop being brown on green hexes. Hardcore, deep war games can be beautiful. In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. The topography plays immense strategic role and helps to understand how battles were fought and to learn history.

System Requirements

Mac OS X
    • OS: Windows 7 - 32 bit
    • Processor: Intel i3
    • Memory: 2 GB RAM
    • Graphics: 512Mb VRAM, Minimum 1366x768 resolution, Intel HD 4000 and higher, GeForce 8800 and higher, AMD Radeon X1600
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • OS: 10.7
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce or AMD gpu equivalent with Intel 4000 or higher
    • Storage: 2 GB available space
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