Feb 21, 2014
Community Announcements - nicolas.liatti
Substance Designer 4.1 is now released, with lots of cool stuffs!
Find more information at http://www.allegorithmic.com/products/substance-designer


** Features

- Graph: Frames to group Nodes / Comment
- Graph: Action to create Inputs/Outputs nodes from node instance inputs/outputs connectors
- Explorer: export package with dependencies
- Explorer: Set Read Only files to a locked state in SD
- Explorer: Make "Close" action on package support multitple selection
- Explorer: Manage Version Control on packages
- Graph: delete unused nodes / clean graph
- 2D View: Reexport all outputs images
- 3D View: correct gamma management
- Gradient: delete key by moving it up only
- Bakers: new Bent normals baker
- Bakers: new Ambien Occlusion from mesh baker
- Bakers: bake multiple maps at once
- Bakers: Disable Ok button if high poly mesh is not set
- Bakers: Override or Rename resources with same name
- Bakers: use underscores instead of spaces in output file name
- Library: Add a condition "does not contain" in the filter definition
- Library: search by tags
- Parameters: TAB functionality in the parameter UI
- Use middle mouse button to close Tab Widget
- Console widget
- Add a F9 keyboard shortcut for the "Switch Engine" dialog
- Add aliases to custom library paths



** Bug Fix

- Crash when adding a new node after removing one just before
- Crash when using the create input/output feature on fxmaps
- Crash when creating graph inclusion cycles
- Crash when editing the value of a channel shuffle parameter that has been made into a constant
- Graph: Contextual menu spawned with Space bar is not sorted correctly
- Graph: Selection rectangle still displayed after Space menu displayed
- Graph: actions still gray when doing a checkout on package
- Engine build numbers are reported as 0 in the Switch engine dialog box
- Library: Performance Issue
- Preferences: "View outputs when opening graphs" does not work anymore
- Cannot go into the function graph of a parameter
- When opening ReadOnly packages, some modification actions are still available
- Bakers: loading a file containing "." in the name generate an error
- Bakers: Connectivity problem on fbx second UV
- Performance issue when linking PSD file
- 3D View: PBR shader does not set the default environment map
- Unable to export grayscale TGA in non indexed format
- [Mac Only] Pick color feature is broken / crash
- [Mac Only] Gradient Color picker don't get the right color
Community Announcements - nicolas.liatti
Release Note:

Fixes:
- Crash when creating a function
- Crash when clicking on node input
- Crash when opening specific sbs file
- Bakers: mesh ID selection does not work properly when UVs are overlapped
- Bakers: boundingbox related parameters are reset to 1
- Bakers: restore default sets the normal map orientation to OpenGL
- Bakers: using a cage produce incorrect result
- Sliders: double clicking to edit the value also change the slider position
- Functions: Swizzle Integer 1 Crash
- 32b images not converted correctly
- Bad performances on Explorer
- Removed "Infinite Loop Detected" when D&D a node in the same graph with right button
- Remove default "diffuse" usage on new grayscale input nodes
- Change range for the SVG Quality slider
- Added new Mask Generators (Mesh Adaptive / Mask Generators)
- Samples Download creates endless recursive folder structure
- Library Thumbs are no generated anymore
- Remove D3D9 Engine


Library Updated:
- Added Material Selector (Mesh Adaptive / Utilities)
- Added Material Adjustment Blend (Material Filters / Blending)
- fixed splatter_circular (pattern specific, position random), added features (pivot position, scale)
- added splatter_circular_color
Community Announcements - nicolas.liatti
Substance Designer 4 is the first announcement of the Substance 4 program.

The 2nd part will be revealed next wednesday, stay tuned!

http://www.allegorithmic.com/substance4
Community Announcements - Jerc
Rejoice, Substance users! Substance Designer 4 is out, and it's a free upgrade for all of you!

Lots of exciting new features in this update:
  • Material layering workflow - full materials can be collapsed, blended and processed as one single element.
  • PBR preview - the 3d preview now uses the same lighting model as UE4
  • Dynamic inputs and outputs - Activate node inputs and outpus on the fly for cleaner faster graphs.
  • Revamped filters library - material wide weathering filters, masks generators,material blending and transformation, etc.
  • Expose all the parameters of a node at once
  • Support for substance presets
  • Drag and drop any node in the 3d view for a instant preview
  • Many, many workflow improvements and small features...

Oct 20, 2013
Community Announcements - Jerc
Only 24h left to get your hands on the commercial upgrade with a 50% discount. Don't waste another minute :)
Community Announcements - Jerc
After a short break, 3.7 is back with a vengeance. Here is the full changelist:

New Features and changes
  • Bakers: Vertex color baker
  • Bakers: Custom cage support
  • Synced TBN with Unity
  • Shaders: Glossiness support
  • Library: Add attribute to hide content from the library
  • Functions: allow input reordering
  • Explorer: Allow "Copy" of a graph in a read only package
  • 3D View: convert cgfx shaders to glsl
  • 3D View: Limit VRAM usage to improve low specs hardware performances
  • 3D View: add vertex color to the mesh info shader
  • Export log file
  • Enable the "expose-paths" option by default
  • Preferences: edit default packages path
  • Add more details to the Activation failed error
  • Parameters: Replace double buttons "YES/NO" "TRUE/FALSE" by unique button in Properties
  • Add an option panel for mesh assets
  • Remove the Load/Reload mesh actions from the View3D menu
  • [Steam] Embed also 64bits version of tools
  • [Steam] Convert Dota2_Hero_Shader.cgfx to GLSL
  • Parameters: Prevent creation of tweaks named "outputsize", "format", "pixelsize", "tiling", "quality" or "randomseed"
  • Single-graph SBS files should open the single graph by default
  • Set max texture size limit to 4096 instead of 2048
  • Convert .pdf User Guide to html

Bug fixes
  • Opening an sbs opens the dependency graph instead of the sbs graph.
  • Normal Map format consistency
  • 3D View: bad filtering for textures over 1024*1024
  • 3D View: Relief shader crashing SD with integrated graphics and other hardware.
  • 3D View: OBj files crash SD when loaded
  • 2D View: black diagonal line
  • [Steam] Wrong Resource path
  • Many many more...
For the full list of bug fixes, head over to the product page on our website.
...

Search news
Archive
2024
May   Apr   Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002