Community Announcements - nicolas.liatti
Substance Designer 4 is the first announcement of the Substance 4 program.

The 2nd part will be revealed next wednesday, stay tuned!

http://www.allegorithmic.com/substance4
Community Announcements - Jerc
Rejoice, Substance users! Substance Designer 4 is out, and it's a free upgrade for all of you!

Lots of exciting new features in this update:
  • Material layering workflow - full materials can be collapsed, blended and processed as one single element.
  • PBR preview - the 3d preview now uses the same lighting model as UE4
  • Dynamic inputs and outputs - Activate node inputs and outpus on the fly for cleaner faster graphs.
  • Revamped filters library - material wide weathering filters, masks generators,material blending and transformation, etc.
  • Expose all the parameters of a node at once
  • Support for substance presets
  • Drag and drop any node in the 3d view for a instant preview
  • Many, many workflow improvements and small features...

Oct 20, 2013
Community Announcements - Jerc
Only 24h left to get your hands on the commercial upgrade with a 50% discount. Don't waste another minute :)
Community Announcements - Jerc
After a short break, 3.7 is back with a vengeance. Here is the full changelist:

New Features and changes
  • Bakers: Vertex color baker
  • Bakers: Custom cage support
  • Synced TBN with Unity
  • Shaders: Glossiness support
  • Library: Add attribute to hide content from the library
  • Functions: allow input reordering
  • Explorer: Allow "Copy" of a graph in a read only package
  • 3D View: convert cgfx shaders to glsl
  • 3D View: Limit VRAM usage to improve low specs hardware performances
  • 3D View: add vertex color to the mesh info shader
  • Export log file
  • Enable the "expose-paths" option by default
  • Preferences: edit default packages path
  • Add more details to the Activation failed error
  • Parameters: Replace double buttons "YES/NO" "TRUE/FALSE" by unique button in Properties
  • Add an option panel for mesh assets
  • Remove the Load/Reload mesh actions from the View3D menu
  • [Steam] Embed also 64bits version of tools
  • [Steam] Convert Dota2_Hero_Shader.cgfx to GLSL
  • Parameters: Prevent creation of tweaks named "outputsize", "format", "pixelsize", "tiling", "quality" or "randomseed"
  • Single-graph SBS files should open the single graph by default
  • Set max texture size limit to 4096 instead of 2048
  • Convert .pdf User Guide to html

Bug fixes
  • Opening an sbs opens the dependency graph instead of the sbs graph.
  • Normal Map format consistency
  • 3D View: bad filtering for textures over 1024*1024
  • 3D View: Relief shader crashing SD with integrated graphics and other hardware.
  • 3D View: OBj files crash SD when loaded
  • 2D View: black diagonal line
  • [Steam] Wrong Resource path
  • Many many more...
For the full list of bug fixes, head over to the product page on our website.
...

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