Killing Floor - [TW]Yoshiro
<li>Halloween Zeds have returned home</li>
<li>Removed Map Whitelist</li>

<li>Reduced primary fire speed</li>
<li>Reduced secondary fire damage</li>
<li>Secondary fire now behaves the same as the Claymore</li></ul>
<li>Buzzsaw Bow</li>
<ul><li>Increased the cost of the blades by 4x</li></ul>

<li>Thompson will now count towards Commando stats</li>
<li>Trenchgun now properly switches to Pistol for flashlight</li>
<li>Ammo count now goes down to 0 for singleshot weapons (except the m99)</li>

We are working to address the Killing Floor Mac DLC issue and hope to have a patch for it in the near future.
Killing Floor - [TW]Yoshiro

Hillbilly Horror Event:
The Killing Floor Halloween event is back for a limited time with all new Hillbillly themed monsters!

Event Details
<li>Free for everyone that owns Killing Floor - auto downloaded through Steam.</li>
<li> All new level, Hillbillly Horror, surrounded by heaps of redneck trash you and your friends must defend yourselves from monstrous hillbillies in the North Georgia mountains.</li>
<li> Replaces all specimens with Hillbillly themed monsters</li>
<li>15 all new achievements. Six of which are only available during the Hillbillly event</li>
<li>New official weapons: MKB42 assault rifle (a favorite of many heroes in the battle of Stalingrad), WWII Trenchgun with dragons breath incendiary rounds, Nail Gun with nails that can bounce around corners and nail the heads of zeds to the wall, Medic Nade that will heal teammates and poison zeds</li>
<li> 4 additional weapons as part of the first ever community weapon pack DLC: Scythe, Flare Gun wild west pistol, Thompson SMG, Saw Blade Crossbow with bouncing retrievable blades</li>
<li> “Grim Reaper” playable character unlockable for the duration of the Halloween 2012 event (To unlock players need to gain 6 Halloween 2012 achievements and 1 Hillbilly Horror map achievement)</li>
<li>“Chickenator” purchasable playable character DLC</li>

Other Changes
<li> Rebalanced the M99 - Slightly reduced damage, increased ammo price, reduced starting ammo amount, reduced ammo pickup amount</li>
<li> Hitting an already burning enemy with a fire based weapon no longer resets the culmulative burning damage. This results is more damage over time for fire weapons.</li>
<li> Added functionality for melee weapons to damage enemies in an arc in front of you. Does more damage closer to to the center of where you are looking, and less damage farther away (Used by the Claymore and Scythe)</li>
<li> Added a filter to the server browser for all game types</li>
<li>All non-whitelisted mutators are now greylisted (Cannot unlock achievements or perk levels)</li>
<li>Several small changes requested by the mod community</li>

Bug Fixes
<li>Fixed a bug where players would lose ammo when dropping one pistol when they had two of the same kind</li>
<li>Fixed monsters severing more limbs than they had</li>
<li>Fixed a bug where crawlers can take burning damage indefinitely</li>
<li>Fixed a crash that could sometimes happen after burning damage</li>
<li>Fixed a case where Firebugs would not receive their intended fire resistance.</li>
<li>Fixed a case where Firebugs would not receive flame damage experience from husk gun projectile impacts.</li>
<li>Fixed a case where some melee weapons would not get blood decals</li>
<li>Fixed an exploit with medic weapon drops (on the MP7 and M7A3)</li>
<li>Fixed a bug with the Hunting Shotgun where the ammo count was not being properly kept</li>
Killing Floor - [TW]Yoshiro
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Deep South? No? Neither did we, until recently. Turns out, not very surprisingly, that it has been leaking a glowing green goop into the local lake where Bubba and his kin have been dynamiting catfish for generations. Bubba did try to explain to the local Horzine execs that this was not what Al Gore meant by a "green revolution", but all he got was a face full of buckshot for his troubles.
Killing Floor - [TW]Yoshiro
For those of you who haven't noticed, we're rolling out Steam Workshop for Killing Floor today. You get the idea - and the best thing to do is just to go try it out, play with it: <a href=""></a> . For good measure, there is now also a Tripwire Interactive Bundle available. All our games from the beginning of (Tripwire) time. And a sale, so that we can all celebrate! Here: <a href=""></a>
Killing Floor - [TW]Yoshiro
There is now an opt in beta for Killing Floor that will allow modders to upload their content to Steam Workshop before it is made available for all players.

To be a part of this modders will need to join the KF Workshop group found here:

Further instructions on how to upload their content can be found in that group and the Wiki.

Killing Floor - [TW]Yoshiro
We have pushed out a new update for Killing Floor. The changelog is as follows:
<li>In-game links to the new female character dlc</li>
<li>Resolved a long-standing server attack/crash</li>
<li>Fixed an exploit for the hunting shotgun</li>
<li>Fixed known map exploits and bugs</li>

This update also lays some groundwork for the upcoming Steam Workshop integration.

WARNING: As this build did not change KF version numbers, players will be able to see non updated servers in the browser and will see downloading issues and content errors until those servers are updated.
Killing Floor - [TW]Yoshiro
In my previous WWAUT post I mentioned that we are working on a number of items as we push towards our next major Red Orchestra 2 update. Today I want to focus on another upcoming item sure to please both fans of Red Orchestra 2 and Killing Floor.

As you probably know, we here at Tripwire are big fans of modding (many of us having gotten our start in the Make Something Unreal contest), and support it through the release of our SDK's, contests to promote content creation and more. The latest being the <a href="">Counterattack Mapping Contest</a> for Red Orchestra 2 with thousands of dollars up for grabs! With phase 1 done and judging getting underway, the custom mappers are already hard at work for their phase 2 entries.

But we aren't stopping there, the next big thing we are doing is integrating <a href="">Steam Workshop</a> into both Killing Floor and Red Orchestra 2! This feature of Steam allows players to browse content created for our titles, find what they like and subscribe to it with the click of a button. This will keep them always up to date. You can read more on all it all works <a href="">here</a>.

We look forward to the fans having an easier time finding the great community generated content, from maps, mutators, and total conversions.
Killing Floor - [TW]Yoshiro
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Another great fan video from QuickSilver and the crew. Be sure to let them know what you think and check out their previous work if you have missed it!
Killing Floor - [TW]Yoshiro
As promised, Ash Harding is now available as Premium DLC, including her own voice pack, on Steam: <a href=""></a> . For all those of you who have been waiting patiently (or even, not so patiently), just head on over to the store page and you can pick her up.

Killing Floor - [TW]Yoshiro
In a few minutes, Killing Floor will be updating to remove the summer zeds. As always, the new map is here to stay.

Included with this update are several map exploit fixes for the following maps:

KF-Bedlam, KF-Evil-SantasLair, KF-Offices, KF-BioticsLab, KF-Abusementpark

The summer zeds will await you until the next time the circus master opens the gates.

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