General <ul> <li>Halloween Zeds have returned home</li> <li>Removed Map Whitelist</li> </ul>
Balance <ul> <li>Scythe</li><ul> <li>Reduced primary fire speed</li> <li>Reduced secondary fire damage</li> <li>Secondary fire now behaves the same as the Claymore</li></ul> <li>Buzzsaw Bow</li> <ul><li>Increased the cost of the blades by 4x</li></ul> </ul></ul>
Bugs <ul> <li>Thompson will now count towards Commando stats</li> <li>Trenchgun now properly switches to Pistol for flashlight</li> <li>Ammo count now goes down to 0 for singleshot weapons (except the m99)</li> </ul>
We are working to address the Killing Floor Mac DLC issue and hope to have a patch for it in the near future.
Hillbilly Horror Event: The Killing Floor Halloween event is back for a limited time with all new Hillbillly themed monsters!
Event Details <ul> <li>Free for everyone that owns Killing Floor - auto downloaded through Steam.</li> <li> All new level, Hillbillly Horror, surrounded by heaps of redneck trash you and your friends must defend yourselves from monstrous hillbillies in the North Georgia mountains.</li> <li> Replaces all specimens with Hillbillly themed monsters</li> <li>15 all new achievements. Six of which are only available during the Hillbillly event</li> <li>New official weapons: MKB42 assault rifle (a favorite of many heroes in the battle of Stalingrad), WWII Trenchgun with dragons breath incendiary rounds, Nail Gun with nails that can bounce around corners and nail the heads of zeds to the wall, Medic Nade that will heal teammates and poison zeds</li> <li> 4 additional weapons as part of the first ever community weapon pack DLC: Scythe, Flare Gun wild west pistol, Thompson SMG, Saw Blade Crossbow with bouncing retrievable blades</li> <li> “Grim Reaper” playable character unlockable for the duration of the Halloween 2012 event (To unlock players need to gain 6 Halloween 2012 achievements and 1 Hillbilly Horror map achievement)</li> <li>“Chickenator” purchasable playable character DLC</li> </ul>
Other Changes <ul> <li> Rebalanced the M99 - Slightly reduced damage, increased ammo price, reduced starting ammo amount, reduced ammo pickup amount</li> <li> Hitting an already burning enemy with a fire based weapon no longer resets the culmulative burning damage. This results is more damage over time for fire weapons.</li> <li> Added functionality for melee weapons to damage enemies in an arc in front of you. Does more damage closer to to the center of where you are looking, and less damage farther away (Used by the Claymore and Scythe)</li> <li> Added a filter to the server browser for all game types</li> <li>All non-whitelisted mutators are now greylisted (Cannot unlock achievements or perk levels)</li> <li>Several small changes requested by the mod community</li> </ul>
Bug Fixes <ul> <li>Fixed a bug where players would lose ammo when dropping one pistol when they had two of the same kind</li> <li>Fixed monsters severing more limbs than they had</li> <li>Fixed a bug where crawlers can take burning damage indefinitely</li> <li>Fixed a crash that could sometimes happen after burning damage</li> <li>Fixed a case where Firebugs would not receive their intended fire resistance.</li> <li>Fixed a case where Firebugs would not receive flame damage experience from husk gun projectile impacts.</li> <li>Fixed a case where some melee weapons would not get blood decals</li> <li>Fixed an exploit with medic weapon drops (on the MP7 and M7A3)</li> <li>Fixed a bug with the Hunting Shotgun where the ammo count was not being properly kept</li> </ul>
Deep South? No? Neither did we, until recently. Turns out, not very surprisingly, that it has been leaking a glowing green goop into the local lake where Bubba and his kin have been dynamiting catfish for generations. Bubba did try to explain to the local Horzine execs that this was not what Al Gore meant by a "green revolution", but all he got was a face full of buckshot for his troubles.
We have pushed out a new update for Killing Floor. The changelog is as follows: <ul> <li>In-game links to the new female character dlc</li> <li>Resolved a long-standing server attack/crash</li> <li>Fixed an exploit for the hunting shotgun</li> <li>Fixed known map exploits and bugs</li> </ul>
This update also lays some groundwork for the upcoming Steam Workshop integration.
WARNING: As this build did not change KF version numbers, players will be able to see non updated servers in the browser and will see downloading issues and content errors until those servers are updated.
In my previous WWAUT post I mentioned that we are working on a number of items as we push towards our next major Red Orchestra 2 update. Today I want to focus on another upcoming item sure to please both fans of Red Orchestra 2 and Killing Floor.
As you probably know, we here at Tripwire are big fans of modding (many of us having gotten our start in the Make Something Unreal contest), and support it through the release of our SDK's, contests to promote content creation and more. The latest being the <a href="http://www.heroesofstalingrad.com/counterattack-map-making-competition/">Counterattack Mapping Contest</a> for Red Orchestra 2 with thousands of dollars up for grabs! With phase 1 done and judging getting underway, the custom mappers are already hard at work for their phase 2 entries.