Total War: SHOGUN 2 - Valve
Total War: Shogun 2 is Now Available for Mac!

In the darkest age of Japan, endless war leaves a country divided. It is the middle of the 16th Century in Feudal Japan. The country, once ruled by a unified government, is now split into many warring clans. Ten legendary warlords strive for supremacy as conspiracies and conflicts wither the empire. Only one will rise above all to win the heart of a nation as the new shogun...The others will die by his sword.

Take on the role of one Daimyo, the clan leader, and use military engagements, economics and diplomacy to achieve the ultimate goal: re-unite Japan under his supreme command and become the new Shogun – the undisputed ruler of a pacified nation.

Total War: SHOGUN 2 - Valve
Patch Notes

Fix for Co-operative Multiplayer Campaign victory conditions. The campaign will end when the victory conditions are met.
Increased the variant texture cache size on low, medium and high graphics settings to prevent bodies from twitching on the battle map.
Added DLC requirement string to Saints and Heroes unit tool tips in English, French, Italian, German, Spanish, Czech, Russian and Polish on the veteran selection screen.
The download bar will now show for clients when downloading user generated multiplayer battle maps.
Unit names will now appear correctly above the selected units in the unit stats roster in the battle lobby.
Desynchronisation / desync fix for Multiplayer Campaign.

Total War: SHOGUN 2 - Valve
General fixes

• Fixed cavalry exploit where players could engage infantry with minimal losses and cause unit to rout.

• Fixed issue where blood would not appear on face and left arm of units in Blood Pack DLC.

• Various audio fixes.

• Correct banner is now shown by Tosa standard bearers.

• Fixed morale bug that could cause the player's army to rout if a reinforcing army had enough Gatling guns.

• Fixes for additional multiplayer campaign desync occurrences where identified.

• Fixed graphical clipping issue with Shinsengumi’s cape.

• Revolver Cavalry is now capped at 4 per army in multiplayer.

• Hosts should now correctly leave a multiplayer campaign when client quits after a battle.

• Fix for certain Daimyos portraits being stretched.

• Saga's clan attributes should now be working correctly.

• Pro-imperial clans should now be able to recruit Shogitai after changing allegiance.

• Clan Development "Modern Rifles" and the trait gained from "French Military Mission" will no longer affect artillery units.

• Daimyo retainer's "British Naval Engineer", "British Railway Engineer", "Francois Leonce Verny" and "Inudstrialist" should now be working correctly.

• Daimyo retainer's "Logistics" and "Scourge" should now correctly stack to provide a 15% replenishment rate.

• Daimyo retainer "Over-ambitious mistress" should now have an effect on Daimyo honour.

• Daimyo retainer "Sir Harry Smith Parkes" should now have a description attached.

• Dilemma "Koyosha" now correctly decreases research rate, rather than increases research rate.

• Various typographical fixes.

• Event "Security Matters" should now have a relevant penalty.

• Mission "Developing our potential" should now be correctly displayed when skipping the first cut-scene.

Unit rebalancing

• Katana Hero units used to cost 1500 Koku, now cost 1300 Koku.

• Yari Hero units used to cost 1100 Koku, now cost 1000 Koku.

• Naginata Warrior Monk Hero units used to cost 1500 Koku, now cost 1300 Koku.

• Bow Hero units used to cost 1400 Koku, now cost 1250 Koku.

AI improvements

• Naval AI will now repair damaged fleets in battle.

• Improvements to AI defending to take into account distance and relative strength between AI and human units when selecting targets.

• Improvements to AI defence when AI has missile superiority.

• AI non-missile/cavalry units will now more frequently move through missile units defending the front line of a battlegroup if they are being charged by a player.

• Further improvements made to reinforcing army AI to limit idle army behaviour.

• Fixed issue where AI would occasionally send in single, unsupported units to attack the player. Units will now co-ordinate better and attack in larger numbers.

• Other AI units will attack player-friendly units that are protecting the flanks of the AI’s primary target unit.

Total War: SHOGUN 2 - Valve
Change Log:
• Lighting shader tweaks to improve lighting in battles throughout the game.
• A Multiplayer crash on host machine when searching for a 4v4 Set-up team siege battle has been fixed.
• Fixed crash when attempting to play Fall of the Samurai Historical Battles when players owns the stand alone Dragon War Battle Pack and not Total War: SHOGUN 2 Fall of the Samurai.
• Fix for players becoming stuck during the Avatar Multiplayer Tutorial after searching for a Match Made battle.
• The "Season" drop down list should now display correctly after changing map in a multiplayer Battle List battle.
• Wako pirates now have the correct banners in naval battles via the Campaign.
• Fix to prevent AI trade fleets grouped around occupied trade nodes in Campaign mode.
• Fix to prevent Mixed Avatars being able to join Battle List battles with 'Mixed Avatars' option turned off.
• Fix for bug in Avatar Conquest mode where players receiving a clan promotion were shown a message telling them they have been relegated.
• Desynchronisation (desync) message has been localised to French, Italian, German, Spanish, Czech, Russian, Polish.
• Fix for multiplayer campaign desynchronsiation (desync) when playing between German and Czech players.
• Improved compatibility with AMD Radeon HD 7 series graphics cards.
• Fixes to prevent desynchronisation (desync) in Multiplayer Campaign mode.
• Improved combat animation blending for cavalry.
• Added localisation to the multiplayer lobby for the status of TEd created maps when they are being shared.
• Fix for Sea of Japan naval battle map crash.
• Players can no longer delete the "Sea of Japan" Naval Battle map, and can delete their own maps (Created or shared through TEd) on the battle setup screen UI.
• Added localisation for battle setup screen UI in French, Italian, German, Spanish, Czech, Russian, Polish.
Jul 17, 2012
Total War: MEDIEVAL II – Definitive Edition - Valve
Total War: SHOGUN 2 - Valve
Note: There is currently a text string in the game front end advertising new DLC packs. These have not yet been released. We expect to release them next week.

- Total War Battle Map Editor (TEd) tool now available, offering the ability to create and automatically share Land, Naval and Siege Battle Maps with other players. The maps can be used in both Single player (Custom Battle Mode) and Multiplayer. TEd can be accessed from the “Tools” menu in the Steam Library.
- New Multiplayer Campaign Resynchronisation feature – When Multiplayer Campaign players become out of sync with each other (aka “desynchronisation” or “desync”), the game will attempt to resynchronise the players so they can continue playing (aka “resynchronisation” or “resync”).
- Various fixes to prevent Multiplayer Campaign desynchronisation before resynchronisation is required.
- Fix for crash loading into the “Sea of Japan” Naval custom battle map.
- Fix for campaign map armies pathfinding causing them to becoming stuck on coast lines.
- Fixed stats for Kisho Ninja units.
- Fixed sound when broadsides are fired by players' ships in Historical and Custom Battle mode battles.
- Improved garrisoned infantry animation and pathfinding when attacking (to stop units moving on the spot and prioritising reforming over firing).
- Improved match making between avatar types to reduce erroneous match making between Total War: SHOGUN 2 avatars and Total War: SHOGUN 2 – Fall of the Samurai avatars.
- Host and Host's teammates will now receive experience after a battle if the clients’ team had an open slot.
- Fix for Key Building timer in Avatar Conquest Mode, so that when a player loses a building, then re-captures it, the timer no longer continues to count down from when the building was first lost, now resetting. Fix in place for the timer not being displayed under certain circumstances.
- Fixed performance drop (low FPS) when accessing the recruitment tab for the Fukushima province in Single Player Campaign mode.
- Fixed crashes in Avatar Conquest Mode tutorial.
- Fixed bug where AI were only recruiting Kobaya ships on the Total War: SHOGUN 2 campaign under some circumstances.
- Fix for bug where camera scroll didn't work when the mouse was positioned over certain UI elements.
- Fixed Avatar Conquest Mode exploit where players could ignore funds bracket.
- Fix for Total War: SHOGUN 2 generals pre-battle speeches playing when playing as Total War: SHOGUN 2 – Fall of the Samurai clans.
- Fix for crash when positioning the mouse over coastal batteries in Miyako Bay Historical Battle Mode on Hard or Very Hard difficulty.
- Minor text fixes for Total War: SHOGUN 2 – Fall of the Samurai tutorials.
- Fix for armies reinforcing a besieger bouncing around that besieger until they run out of movement / action points (aka “Army bobbling”).
- Total War: SHOGUN 2 – Fall of the Samurai mons will now appear on unit banners in battle.
- Improved transition blending for combat animation.
- Negative phase removed from Banzai.
- Improved Windows 8 preview compatibility.
- Fixed a number of issues with veteran clan skills
- Fixed the Stricken Unholy forge retainer effects
- Various miscellaneous crash bugs fixed.
- Various miscellaneous user interface bugs fixed
A Total War Saga: FALL OF THE SAMURAI - Valve
- Fixed distribution of blood on units' armour with the Blood Pack.
- Loading screens fixed for Multiplayer battles (no longer displays red smudges).
Total War: SHOGUN 2 - Valve
- Fixed distribution of blood on units' armour with the Blood Pack.
- Loading screens fixed for Multiplayer battles (no longer displays red smudges).
Total War: NAPOLEON – Definitive Edition - Valve
Updates to Napoleon: Total War have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Napoleon: Total War
  • Portuguese Infantry units for Great Britain faction no longer refer to themselves as Revolutionary Guards / Guards in acknowledgement voice over when selected on the battle map.
  • Husares de Valpenas units now have acknowledgement voice over when selected on the battle map.
  • Husares Francos Numantios units now have acknowledgement voice over when selected on the battle map.
  • Rain can no longer be heard on buildings / boat structures during battles with the weather set to dust storm or snow storm.
  • Portuguese units for Great Britain faction now speak Portuguese instead of Polish.
  • Light Foot infantry units for Great Britain faction now have correct acknowledgement voice over when selected on the battle map .
  • Fire intensity audio fix for ships on medium fire.
  • Fixed 5-in Howitzer artillery units acknowledgement voice over when selected on the battle map.
Total War: NAPOLEON – Definitive Edition - Valve
Updates to Napoleon: Total War have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

General Issues and Fixes
  • Several ATI compatibility issues resolved.
  • Fixed various achievement unlock issues and descriptions.
  • Fixed various missing text and language issues.
  • Fixed a rare issue where changing any graphics setting could cause the users preferences script to become corrupted.

Campaign
  • Campaign difficulty has been rebalanced.
  • Campaign AI has been rebalanced for better army distribution.
  • Fixed an issue where agents' action success rates were too high.
  • Fixed Various Sound effect issues and audio improvements.
  • Fixed issue where agents could not disembark from a ship to neutral territory.
  • Fixed issue where Post-battle report statistics were not updated properly.
  • AI now uses naval invasions more frequently.
  • Spies and characters cannot have duplicated names anymore.
  • Action Point radius can now be seen when selecting AI armies.
  • Fixed an issue where diplomacy restrictions meant that a player could not capture Alexandria back from an emergent Mameluke faction.
  • Fixed an issue where Region tax breakdown did not include technology bonus.
  • Fixed a crash that occurred when opening trade tab after bankruptcy.
  • The Belgian flag colours are now in the correct order.
  • Fixed a rare tutorial crash.
  • It is no longer possible to exceed elite unit cap limit by using liberate region.
  • Fixed an issue where the player was unable to enter or attack an enemy territory if they declare war on them via offering to join an ally's war in diplomacy.
  • France is no longer listed as a Constitutional Monarchy in the diplomacy screen.

Battle
  • Various Battle AI improvements.
  • The square formation cannot be selected while in melee anymore.
  • Fixed issue where cavalry could get inside buildings.
  • Aide De Camp giving wrong advice has been fixed.
  • Fixed an issue where units had white uniforms in battle.
  • Various voice-over triggers have been updated.
  • Various sound effect and music improvements.
  • Unit behaviour around deployable defences has been improved.
  • Howitzers and Unicorns damage, accuracy and blast radius have been reduced slightly.
  • Fixed issue where a few Ottoman units were not immune to heat fatigue.
  • Fixed issue where settings were not retained for Mini-map and Picture in Picture, settings are now correctly saved when game exits.
  • Fixed an issue where units get stuck in square formation when they form over gabionades.
  • Fixed an issue where Bedouin units could not enter buildings on battlefield.
  • Fixed an issue where French rebels had Austrian flags.
  • The Balance of Power bar is now correctly removed after a building has been captured or defended.


Multiplayer
  • 3 new land battle maps added.
  • Various drop-in battle UI locks fixed.
  • Chance of drop-in battles has now been increased.
  • Fixed the issue where the Skill rating at the end of a ranked battle is 0 for both players.
  • Added drop in battle / quick battle selection panel to frontend.
  • Random clients being kicked when multiple users access a multi-player game has been resolved.
  • Unlimited money cheaters will now be dropped from game lobbies.
  • Multiplayer battle stats now update after playing a historical battle.
  • Multiplayer campaign victory conditions now scroll down correctly in the game settings panel in the Front End.
  • Fixed an issue with enemy ships sunk statistic not updating correctly in the frontend.
  • Fixed an issue in the multiplayer campaign where the AI attacks a players town and the Pre-Battle buttons are greyed out.
  • Fixed a crash caused when ESC pressed whilst game is synchronizing for a drop in battle.
  • Host names are now shown on a drop-in battle invitation.
  • Fixed an issue where the chat box fades away and cannot be brought back, after a time of inactivity.
  • Fixed an issue in multiplayer campaign where France and Ottomans where able to engage in diplomacy with each other in the Egyptian campaign.
  • Fixed an issue where after a naval game has finished, selecting "swap sides" and playing another game results in the second results screen appearing with incorrect nations.
  • Fixed an issue where in multiplayer campaign election results alert appears twice when one player holds an election.
  • In fort battles during the deployment phase the mini-map no longer displays buildings that are occupied by an opponent.
  • Units hidden in houses are no longer given away by the cursor when moused-over.
  • Fixed issue where player names were not showing up in the player list in drop-In battles.
  • The French flag is now correct in the player list during a land battles in the Italian multiplayer campaign.
  • The chat and player list boxes can be no longer be dragged so far off the screen that they are impossible to recover.
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