Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added The Fast Learner
  • Fixed +randommap not working correctly on server startup
  • Fixed some instances of corrupted text when the save_replay key isn't bound
  • Fixed dedicated server console spew related to the Replay client and viewangles
  • Fixed a spelling error in a cp_fastlane material
  • Fixed team colors not working correctly for the second style of the Black Rose
  • Fixed Mann Co. Store item previews for paints and styles
  • Updated item descriptions to contain the name of the paint used to color them
  • Updated the Reggaelator
    • Added an LOD model
    • Added 3 styles
  • Updated cp_dustbowl
    • Adjusted Blue team's func_respawnroom in stage 1 to be flush against the door
  • 언어 파일 업데이트
Day of Defeat: Source - Valve
An update to Day of Defeat: Source has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:
  • Fixed the HUD radar background disappearing after level change
Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

General:
-Fixed missing steam avatars in transition panel.
-Witches on fire will now continue to attack instead of sometimes flailing around aimlessly.
-When infected players slash at a jockeyed survivor, all damage will be applied to the survivor and not the jockey.
-Added some missing music files for the L4D1 campaigns.

Crash Course 1:
-Rescue closet doors that are blocked in versus are now inaccessible to both teams.
-Fixed the area portals near the howitzer event. Players should now be able to see through the infected-broken holes in the walls properly.

Crash Course 2:
-Rescue closet doors that are blocked in versus are now inaccessible to both teams.
-Removed a bad item cluster in the finale which was causing too many items to spawn.

Dead Air 3:
-Fixed an AI bot pathing issue with climbing the fence leading into the construction yard.
-Removed the ability to climb an electric box prop near the barricade in the construction yard. It should no longer be possible to skip the barricade event.
-Added an infected ladder to some pipes on the far side of the barricade to create a route for player infected on that side to easily enter the construction yard.

Blood Harvest 4:
-Widened the gap in the railing on the final bridge.
-Falling off the cliff or the final bridge is now fatal to both teams.

Blood Harvest 5:
-Fixed a potential bug for low-end machines where certain walls and textures near the starting safe room would vanish in certain views.


Cold Stream 1:
-There is now only a single hunting rifle in the cabin after the rope bridge.

Cold Stream 2:
-Moved the magnum near the start of the map, nearer to the other tier 2 weapons.
-Tier 2 weapons near the start of the map are no longer single-spawn.
-Adjusted cars and road props to reduce the chances of players getting caught on geometry.
-New infected ladders added.
-Added a weapon spawn in the tent on the barrel explosion bridge.
-Fixed an exploit that allowed survivors to climb the tent on the bridge to skip the barrel explosion event.
-Added an M60 under the barrel explosion bridge.
-There are now slightly more infected coming at slightly faster intervals during the end-level onslaught.
-Fixed a bug where players and infected could get caught in the geometry along the walls in the tunnel leading to the stairwell during the onslaught.
-Several minor visual tweaks and bug fixes for performance throughout the map.
-Added wrong-way signs to indicate when infected players have reached the end of the playable parts of the map.
-Fixed several spots where players and AI could get stuck.

Cold Stream 3:
-Added a new, much more obvious path across the tanker explosion gap.
-Tweaked the wooden catwalk area following the tanker explosion to make it easier for survivor and infected AI, as well as infected players, to navigate.
-The water now has a new texture effect which will work on low end machines.

Cold Stream 4:
-Fixed a melee weapon that liked to spawn inside of a table near the start of the map.
-Fixed a case where AI infected would sometimes get stuck trying to mount the drain to climb up toward the start of the map.
-Consolidated items in the tank fight area at the halfway point.
-Altered tank fight area in the stream so that AI tanks don’t spawn in nearly useless/sitting duck locations.
-Removed one of the triage tents and replaced it with an open trash/storage area.
-Added a pair new routes up the final tower for infected players to reduce AI common infected collision and pathing issues, and to give infected players more strategic options.
-Several prop adjustments for players using low-end settings.
-Added wrong-way signs to indicate when infected players have reached the end of the playable parts of the map.
Day of Defeat: Source - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a client crash related to dynamic model loading
  • Fixed dedicated server not receiving restart requests when updates are released

Team Fortress 2
  • Fixed playing incorrect sounds for The Overdose
  • Fixed a broken Engineer animation for The Pomson 6000
  • Fixed Steam inventory/trading not showing the correct item level for some items
  • Fixed Steam inventory/trading sort order not matching the in-game backpack
  • Fixed the new styles for The Brown Bomber not using team colors
  • Fixed some clipping issues with the Warrior's Spirit
  • Updated pl_hoodoo_final
    • Removed door frame collision to resolve bots getting stuck in the cave during stage 2
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added Something Special For Someone Special
  • Added The Snapped Pupil
  • Added a new promo item
  • Updated the Heavy's sandvich so it will only resupply ammo if the owner picks it up after dropping it. This means the only way to gain health from the sandvich is by eating it.
  • Fixed the Red/Blue team skins not working on the Bonk Boy with the new styles
  • Updated the in-game trading system to use the Steam trading menus
  • Updated these items so they can be traded and crafted:
    • The Warsworn Helmet
    • The Bolgan
    • The Bolgan Family Crest
    • The Merc Medal
    • The Battle Bob
    • The Bushman's Boonie
  • Updated cp_gravelpit
    • Fixed z-fighting on the fan in the Red spawn building
    • Fixed Red Engineers building inside their spawn room
  • Hcqngrq gur ybpnyvmngvba svyrf
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added The Boston Boom-Bringer
  • Fixed the Heavy bots not spawning in the commentary maps
  • Updated ctf_doublecross:
    • Added a respawnroom visualizer to the dropdown spawn exit to prevent griefing
  • Updated community and promotional items:
    • Soda Popper: improved model and texture
    • Winger: fixed first-person clip reloading
    • Apparition's Aspect: updated mesh to reduce clipping with many hats
    • Hero's Tail: added an additional style that more strongly responds to paint
    • Bonk Boy: added an additional style that leaves the Scout headphones visible
  • Additional items are now paintable:
    • Lord Cockswain's Novelty Mutton Chops and Pipe
    • Planeswalker Goggles
    • Pilotka
    • Nanobalaclava
    • Cold War Luchador
    • Cremator's Conscience
    • Dashin' Hashshashin
    • Desert Marauder
  • Relaxed equip region restrictions for the Earbuds so that they can be equipped with anything
  • Lokalisierungsdateien aktualisiert
Counter-Strike: Source - Valve
An update to Counter-Strike: Source has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:
  • Limit the effective FOV of players using wide-screen resolutions with aspect ratios wider than 1.85:1. The sv_restrict_aspect_ratio_fov ConVar can be changed to remove the restriction or make the restriction also apply to full-screen players.
  • Fixed a demo playback crash
  • Changed the way bot counts are displayed in the server browser: the bot column is now next to the player column and always visible. Bot count is no longer subtracted from maxplayers.
  • Adjusted error messages on servers when players drop due to Steam authentication failure to be more clear
  • Additional important server messages now go to the server log instead of just the console
  • Fixed the HUD radar not using the correct colors for players
  • Fixed the HUD radar background disappearing after level change
  • Fixed the class menu models not animating correctly
Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Blood Harvest Campaign:
- Item density revision.
- Several minor bugs fixed.

Blood Harvest 3:
- Fixed a potential exploit where survivors were able to jump to onto the cliff side prior to the train onslaught.
- Added tooltip to prompt players to fight to the safe room when the onslaught begins.

Blood Harvest 4:
- Changed the lights on first large train depot building to be non-solid, to prevent survivors from being able to jump into the upper windows.
- Moved a bookshelf in front of a window on the ground-floor of the last building in the level.
- Adjusted the slope of the concrete that makes up the bottom section of the last building in the map so that players slide off of it. It was previously used as part of an exploit to skip content.
- Doubled the height of the fence that leads around the last building in the map to prevent players from skipping the final building.
- Added tooltip to prompt players to fight to the safe room when the onslaught begins.
- Added new a new spawn location on the final bridge for infected.
- Removed a piece of railing along the final bridge to create an opening for infected attacks.

Blood Harvest 5:
- It should now be much harder to get stuck inside of the APC when it arrives.
Day of Defeat: Source - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Adjusted error messages on servers when players drop due to Steam authentication failure to be more clear
  • Additional important server messages now go to the server log instead of just the console

Team Fortress 2
  • Added The Conquistador
  • Added The Map Maker's Medallion
  • Added new promotional items
  • Added information about item origins to the WebAPI
  • Added "DamagedPlayer" animation event for the HUD, fired when the local player damages other players
  • Fixed The Head Warmer not displaying unusual particle effects correctly
  • Fixed paint applying incorrectly on Max's Severed Head
  • Fixed a server crash caused by Holiday Punch critical attacks on physics objects
  • Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper
  • Updated cp_foundry:
    • Clip brush collision smoothing by the forward spawn alternate exit
    • Fixed Nobuild exploits
    • Fixed the teleporter player trap on the roof of the forward spawn alternate exit
    • Fixed Nodraw and texturing errors
    • Fixed clipping of barrels on final cap points
    • Fixed fade distance on props
    • Fixed lighting bugs in spytech vistas
    • Removed props hidden in geometry
    • Removed ability for players to cap the final point by standing on the catwalk behind it
Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Item density revision
- Various minor bugs fixed.

Dead Air 2 – The Crane:
- Fixed bug where the tooltip for the Crane Event would appear near the start of the map instead of near the crane.
- Fixed an exploit where survivors could skip the crane event by jumping onto the fence and across the gap.
- Removed hotel luggage carts to prevent survivors from having their progress blocked.
- Removed an exploit where survivors were able to jump from the roofs following the crane to the ground, skipping the office section entirely.

Dead Air 3 – The Construction Site:
- Fixed a case where an SI ladder was being blocked by a door prop in the construction site.
- Fixed an invisible wall in a rescue closet in the construction site.

Dead Air 4 – The Terminal:
- Fixed a bug where the Van event tooltip would appear at the start of the map, instead of when nearing the van itself.
- Tweaked van event start so that the horde begins after the van begins to make noise, not before.
- Added tooltip to prompt players to fight to the safe room when the onslaught begins.

Dead Air 5 – Runway Finale:
- Added an info_director entity.
- Swapped out L4D2 mounted gun for the L4D1 mini-gun.

Death Toll 5 – Boat House Finale:
- Fixed a bug where the survivor closet doors near the finale could not be broken by infected players until the finale started.
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