Team Fortress 2

For the past few Junes, right before one of the busiest gaming weeks of the year, we ve taken a moment to imagine the E3 press conference that PC Gamers deserve. It s become one of our tiny traditions (along with Chris questionable behavior in survival games). Mostly it s an excuse for us to publish something entirely detached from reality before we fly to Los Angeles and publish every scrap of gaming news and opinion that our bodies will allow. It s therapeutic to daydream about Gabe Newell materializing atop a unicorn through a fog of theater-grade dry ice to announce Half-Life 3.

We get valuable stories, videos, and interviews out of E3—you can imagine how handy it is to have almost every game-maker gathered under one roof for a few days. But it s no secret that the PC doesn t have a formal, organized presence during E3. Generally speaking it s the time of year when Sony, Microsoft, and Nintendo jostle for position about who can create the most buzz. Despite being a mostly exciting few days of announcements, E3 has never given the biggest gaming platform in the world an equal place at the table.

That s our collective fault, not E3 s. One of our hobby s greatest strengths is the fact that there isn t a single owner. The PC has no marketing arm, no legal department, no CEO to dictate what should be announced or advertised. And thank Zeus for that. The fundamentally open nature of our hobby is what allows for GOG, Origin, Steam, and others to compete for our benefit, for the variety of technologies and experiences we have access to—everything from netbook gaming to 8K flight simulation to VR.

Everyone involved in PC gaming has shared ownership over its identity. One of the few downsides of that, though, is that there isn t really a single time and place for PC gaming to get together and hang out. We love BlizzCon, QuakeCon, DreamHack, Extra Life, The International, and the ever-increasing number of PAXes. But there s something special about the pageantry of E3 week, its over-the-top showmanship, its surprises, its proximity to Hollywood. And each June, even as we ve jokingly painted a picture of PC game developers locking arms in a musical number, we ve wanted something wholly by, for, and about PC gaming.

Well, hell, let s do it.

For the past few months we ve been organizing the first ever live event for PC gaming during E3, The PC Gaming Show. Tune into our Twitch channel on Tuesday, June 16 on 5 PM and you ll see a spectrum of PC gaming represented on stage: a showcase of conversations, announcements, hardware, trailers, and other stuff that makes PC gaming great. We ve been talking to everyone we know, big and small—if there s a game or developer you want to see—tell us! So far, Blizzard, AMD, Bohemia Interactive, Boss Key Productions, Paradox, Dean Hall, Tripwire, and more have signed up to be a part of this inaugural PC gaming potluck (Paradox has promised to bring nachos), and we ll be announcing more participants as we lead up to June 16. And hey, the endlessly friendly Day[9] is hosting. We love that guy.

We re sincerely, stupidly excited about this. The PC gaming renaissance we re all living in deserves a moment of recognition during the biggest gaming expo of the year—it s about time! Listen in on Twitter and on our Facebook page as we share more details leading up to June.

Team Fortress 2

Valve is bringing matchmaking to Team Fortress 2 as a 'high priority', a feature that has been rumoured for a while and craved by the competitive community for even longer.

Details are thin on the ground right now, mainly because Valve apparently hasn't got very far into implementing its system, but the team does have plenty of other, successful competitive online titles to draw from.

You can watch the video where the matchmaking elements - and a few other things - are talked about right... here:

The folks at TeamFortress.tv will be offering up more details of what they learned on their trip to Valve on Friday, so you'll have to wait until then to get a clearer picture of what's going on. But for now, the competitive community can probably afford to smile a bit, right?

Half-Life 2

Speedruns are artistry. Not only do they demonstrate complete mastery over a game, but they also poke away at the edges of what a game intends you to do. Watching a perfect speedrun is similar, I imagine, to watching good gymnastics, but they're more than just skill-based. They're borne of a curiosity about the edges of games: the things we're not meant to see and the things we aren't supposed to do.

There's a whole science behind speedruns. Players spend weeks and sometimes years chiselling a perfect path through a game. They exploit minor traversal bugs to gain speed, they tap away at the outer limits of a game world in search of hidden routes, and then they move to execute all these tricks in one graceful swoop. There's a strong collaborative spirit among speedrun communities, because in the end, it's all about what's possible, not who wins.

There are lots of different speedruns, and the rules vary depending on the type of speedrun a player hopes to achieve. Most of the runs I've featured below are Any% runs, which simply require the player to complete the game under any difficulty setting as quickly as possible. These contrast with 100% runs, which as the name suggests requires full completion of the game (any secret worlds or any optional collectibles, for example). 

What follows aren't "the best speedruns of all time" but instead a selection of especially impressive runs. I've tried to collect those most suited to spectating, so there are a lot of shooters and platformers. Meanwhile, I've generally avoided speedruns too heavily reliant on glitches that bypass huge sections of a game (like this Pillars of Eternity run, for example). I'm not arguing these aren't legitimate: just that they're not as fun to watch.

The Elder Scrolls V: Skyrim

Bethesda made a big deal of Skyrim's 100 hour potential back in 2011, but I'm sure they're not surprised that speedrunner gr3yscale has beaten the game in less than 40 minutes. After all, Skyrim QA guy Sam Bernstein managed to complete the whole game, glitch and cheat free, in two hours and 16 minutes. If you know what you're doing, the biggest games can be reduced to a series of carefully timed leaps.

Gr3yscale's world record time of 39:24 uses a number of built-in exploits, but arguably more interesting than the run itself is this accompanying tutorial video on how he achieved it. The lengthy video is a step-by-step instructional, detailing everything from the graphics settings you should use (as low as possible) through to how to steal the Blank Lexicon from Septimus Signus in less than five seconds. If you've got any interest in the painstaking process of routefinding for a speedrun, it's a must watch.

Dark Souls

For the best example of speedrunner Kahmul78 s thoroughness, look no further than the 1:56 mark below. The way he switches his inventory load out in the middle of a plunge attack demonstrates that every second is precious for an adept speedrunner. He won t need those newly equipped arrows for a while, but when you re looking to shave off precious seconds in a notoriously difficult game, you don t waste time.

After clearing the tutorial area, Kahmul78 takes a very unconventional route through Lordran. Using the Skeleton Key starting item he passes through New Londo Ruins and Valley of the Drakes into Darkroot Basin, then onto Undead Parish. This not only skips the second boss encounter, but it also means facing off against the first mandatory boss battle by the eight minute mark. 

For the average first time player it s likely to take up to five hours to make that much progress (or about ten, if you re like me). The fact that this whole run wraps up in under 48 minutes naturally  attracted a lot of attention when it was first posted. There are quicker Dark Souls speedruns out there which exploit a major glitch, but this is the real deal.

Dishonored

With so many tools at his disposal it's little wonder that Corvo Attano can get the job done quickly. He's not really meant to do it this quickly though, with speedrunner TheWalrusMovement completing the stealth adventure in 34:35. Attano's Blink ability a lightning quick dash mainly used for covert operations is utilised a lot in this run, to the extent that it's difficult to keep track of TheWalrusMovement's routing. 

Nonetheless, Dishonored is a surprisingly enjoyable game to spectate, and TheWalrusMovement is forthcoming with his secrets. This world record run can probably be improved the runner's commentary points out a couple of areas of improvement but this is the best out there in the meantime.

Doom 2

Picture this: you ve just returned from Hell only to find that Earth is in worse shape. You were really looking forward to having a beer though, so you want to save the world as quickly as possible. But how quickly is as quickly as possible? How s 23 minutes and three seconds sound? Not bad at all! Start pouring.

The work of speedrunner Zero-Master, this Ultra-Violent mode playthrough managed to topple a record set in 2010 by Looper. That s a long time in speedrun years and it only managed to come out on top by 22 seconds. A backseat speedrunner will no doubt see areas of improvement in the below video, which Zero-Master concedes to in his YouTube description, but for the time being this is the quickest run there is.

While Doom 2 is probably the most popular speedrunning instalment in the series, it s worth checking out speedruns of the two Final Doom WAD packs too. These outings upped the difficulty dramatically, and if you want to see a run with a few clever rocket jumps, look no further.

Duke Nukem 3D

Duke 3D s Build engine is home to a lot of glitches very handy to speedrunners. As Duke speedrunner LLCoolDave explains in this video, a major one is crouchjumping . If you crouch while freefalling and then hit the jump key before touching the ground, Duke can clip through certain walls and structures. The engine in Duke 3D is less than stable, allowing for switches to be triggered from unintended vantage points and whole regions of levels to be skipped.

As in most glitchy speedruns, triggering the engine s limitations at just the right moment is an impressive skill in itself. Speedrunner Mr_Wiggelz manages to complete the game in 9:19 below, though it s worth noting that only the first three episodes of the Duke Nukem 3D Megaton Edition feature (the fourth episode didn t appear in the original game).

Mr_Wiggelz admits that he messed up a couple of times during this run, so it probably won t be long before we see it bettered.

Click here to watch on Twitch

Fallout 3

Some genres, especially platformers and shooters, are particularly suited to the speedrun. Others, like the open world RPG, definitely are not. That doesn t stop people from trying to beat the likes of Pillars of Eternity, Skyrim and Fallout 3 in the time it takes to prepare an English breakfast, but there s inevitably glitches involved. Games like these are designed to eat up your time and life.

Rydou s 18:53 speedrun of Fallout 3 (that s 18 minutes, not hours) utilises a few glitches, but no cheats or third-party programs. As he explains on his YouTube page, this run makes liberal use of a quicksave bug. Basically, if you rapidly quicksave and then quickload you ll briefly have the ability to clip through walls. In this way, the player-character goes from birth to saving Washington in less than 20 minutes.

After a bit of publicity off the back of this speedrun, Rydou moved to emphasise the difference between cheating and exploiting glitches. For those who wonder about the legitimacy of the run, using and exploiting glitches have always been a part of the speedrun community. This is a way to push the game even further, and [is] not considered cheating.

Half-Life 2

An hour and 32 minutes might not sound impressive for a Half-Life 2 speedrun: the game's an all time classic and ten years old to boot. You can blame the game's regular unskippable dialogue sequences for that record, but hey, at least it gives record holder Gocn k some time to take a break. He needs it.

There are some interesting strategies in this video. GocAk makes liberal use of two traversal glitches common in Valve's Source Engine, namely Accelerated Back Hopping and Accelerated Side Hopping. For a stunning example of the former skip to the 29 minute mark, where a sequence of careful jumps actually propels the player into the air. 

Sourceruns.org has a more detailed description: "When you exceed the game's speed limit, the game tries to slow you down whenever you jump, back to the desired speed. By default the game thinks that you're moving forwards, so when you exceed the speed limit, it'll accelerate you backwards. If you are facing backwards, this will only increase your speed. So, the faster you're going - the more you will get accelerated."

Hotline Miami

No big tricks or glitches here, just an exceptionally talented player. Speedrunner Dingodrole completes Hotline Miami in 20 minutes and seven seconds, but his ultimate goal is to get below the 20 minute mark. If you watch the whole run you'll notice there's very little room for improvement, and Dingodrole seems to have the routing down pat. He's been steadily chipping away at the time for a while now, so it's probably inevitable that this will be beaten some day.

I Wanna Be The Guy

It pays to know a game intimately before embarking on a speedrun, but that rule has a different meaning when it comes to I Wanna Be The Guy. A parodic love letter to 8-bit platformers, I Wanna Be The Guy subverts every reliable trope in the platformer rule book. Shiny red apples aren t collectibles: they ll kill you. Don t worry about reaching those spikes: they ll come to you. Nothing is predictable, and everything is learnt from the experience of dying. You can t learn this game, you have to memorise it.

So it s always fun to monitor the speedrunning community s progress with I Wanna Be The Guy (as well as its many follow-ups). You need a great memory and superhuman dexterity to complete the game once, let alone in 28 minutes and 40 seconds without glitches, as Tesivonius has done.

Click here to watch on Twitch

Portal

A few caveats: this is a segmented Portal speedrun, which means the game wasn't completed from beginning to end in a single playthrough. Instead, the best level times were stitched together for the final video. Additionally, there were four different speedrunners involved: Nick "Z1mb0bw4y" Roth, Josh "Inexistence" Peaker, Nick "Gocnak" Kerns, and Sebastian "Xebaz" Dressler. Some would argue a segmented speedrun is illegitimate, but wherever you stand on that matter, it's still interesting to see what's possible.

This run uses neither cheats or hacks, but it does exploit a number of glitches. "This run first started after the discovery of a new glitch, which snowballed into a whirlwind of discoveries of new tricks, skips, and glitches," the team writes. As you'll see below, the glitches make for a disorientating watch, but its fascinating nonetheless.

Quake

The Quake speedrun scene used to be massive, boasting its own highly organised community in the form of Quake Done Quick. The below video sees all four episodes of the game completed in 11 minutes and 29 seconds (on Nightmare difficulty!) and demonstrates world class bunny hopping and rocket jumping skills. The occasional glitch is implemented and whole chunks of certain maps are skipped with the help of rocket jumps, but no cheats were used.

Spelunky

Twitch streamer Bananasaurus Rex is, or was, the world authority on Spelunky. It was he who figured out how to kill the game s invincible ghost. It was he who achieved a solo Eggplant run (this involves carrying an Eggplant to the end of the game, obviously). It was he who collected $3.1 million worth of gold in a single playthrough. Arguably the highest bar he set was the legendary 5:02 Hell speedrun. Simply reaching Hell is difficult enough on its own, but completing the whole game using this route is punishment. Doing it in five minutes is God tier.

Unfortunately for Bananasaurus Rex, someone managed to beat his Hell run, and not by a measly couple of seconds. Youtuber Latedog beat secret boss Yama in 4:36, creating a new record which let s face it will probably only be beaten by accident. Like Bananasaurus Rex he utilises the warp device, which is somewhat reliant on luck but pretty much crucial if you want to shear minutes off a playthrough.

Super Meat Boy

When humankind is wiped off the face of the earth by some malevolent alien society, the planet s new inhabitants will learn a couple of things as they sift through the rubble. First, we really liked bottled water. Secondly, Coca-Cola was an especially totalitarian leader. Thirdly, we were really bloody good at Super Meat Boy.

Speedrunner Vorpal has been chipping away at the world record for a while, but this is the best he/she has managed so far: the base game completed in 17 minutes and 54 seconds. That stat doesn t include the dark levels or any of the retro themed ones, but anyone who has spent half-an-hour with Team Meat s punishing platformer will peek through fingers as Vorpal passes the final boss run by the skin of his teeth.

VVVVV

Speedruns can be beautiful. Twitch streamer sheilalpoint completes VVVVV in 12:12 in the below video, and watching it (with the sound down) can be like watching a weird 1970s art film about a little man s efforts to euthanise himself in outer space.

The beauty of this run is that there aren t really any major tricks, just a thorough knowledge of the game s layout. Sheilalpoint pulls some interesting maneuvers with the game s checkpoints particularly in one sequence where hitting them as they collide with spikes actually increases the momentum of the player character but otherwise, this is plain old fashioned mastery.

For more awesome speedruns, speedrun.com and speeddemosarchive.com are invaluable resources. Think we've missed something important? Leave it in the comment section below.

Team Fortress 2

Team Fortress 2 would probably work as a musical, but, unless Valve has something spectacular planned for the game's ninth year, we'll have to make do with this mod. Created by 'Vincentor', it replaces every piece of dialogue in the game with exactly the same piece of dialogue, only auto-tuned.

The mod covers all vocals—including every class, NPC and the announcer. To install, just download the mod and extract it into "tf/custom" folder inside your Team Fortress 2 root directory. You'll have to supply the house backing track yourself.

Half-Life 2

Transmissions: Element 120 is a "short single-player" Half-life 2 mod that equips players with a new kind of gravity gun that enables them to leap over buildings and fall from great distances without suffering damage. Taking place after the events of Half-Life 2: Episode 2, it challenges players to figure out where they are and why they've been sent there. On the technical side, it boasts custom levels, code, models, sounds, and a number of upgrades to the Source Engine, including enhanced dynamic lighting, improved support for complex structures, and better AI. And it was all created by one guy.

"Hello, I've been working on this half-life 2 mod for 2 years, Transmissions: Element 120. It was a lot of hard work, coding, mapping, designing, modeling on nights and weekends but I'm finally done and its now available for free," the creator, who goes by the name of Shokunin000, announced on Reddit. "I hope you all like it, I put a lot of myself into this so be nice and enjoy. :) and of course valve deserves a ton of credit for letting me use their content to begin with."

I haven't played it yet, so I can't say if it's any good, but somebody at Gearbox certainly thinks so, because shortly after Shokunin000 posted his message, he was offered a job interview. "Hey, do you want a job in the industry? I work at Gearbox Software, we are currently looking for talent," a Redditor by the name of Jesterhole wrote in reply to the announcement. "This is 10x times better than most submissions I've seen. Great work. You should apply. I'd be excited to interview you. Good luck!"

In response, Shokunin000 described Gearbox as a "great company" but said he needed to discuss the offer with his family before he committed to it. We'll let you know which way he decides to go when we find out—in the meantime, why not give the mod a try? Download it free from transmission-element120.com, and if you dig it, throw it some love on Steam Greenlight.

Half-Life 2

I've been banging the Half-Life modding drum pretty hard the last couple weeks, but hey, there's been a lot of good stuff lately! For example, Transmissions. It's a Half-Life 2 mod that gives you a new custom adventure along with a new toy: a version of the gravity gun that lets you fire concussive orbs and perform a rocket jump.

The mod begins with the assumption that By Now You Know What You're Doing. Get ready from the start to solve a few environmental puzzles by moving crates around to act as steps, bust padlocks off doors, provide power to generators using ridiculously oversized plugs, carry objects in your invisible hands to act as shields against bullets, and so forth. It's also not going to hold your hand in terms of difficulty: you'll be faced with zombies and Combine turrets from the outset, and you won't have the standard gravity gun to help you cope.

Blast the ground and anything nearby goes flying. Or rolling.

Before long, however, you'll stumble into an abandoned secret lab where a prototype weapon has been developed, the Zero Point Energy Projector. It looks like a gravity gun, but you can't pick up things with it. Instead, you can fire a concussive orb that can be used to kill enemies, blast physical objects, and shatter obstructions. You can also fire it at the ground while jumping, which launches you into the air. While falling, you can also use it to cushion your landing.

Orb-jumping to a rooftop can help you avoid nasty visitors.

The ZPEP doesn't need ammo, but it is tied to your auxiliary power, like your flashlight, so it does need time to recharge after about a dozen or so blasts. And, it's fun. The rocket jump is mainly used for reaching high spots on the maps, but the concussive orb is great for blasting zombies and soldiers, and for sending physical objects scattering before you.

It's something to keep in mind while you play: is there anything I can blast while I'm in a fight? For example, that cargo container dangling from a magnet? The one that strider is currently advancing under? Hey, maybe that will do something helpful.

Get squashed, Strider.

The mod is short, but very challenging, and there are several arena-type maps featuring swarms of enemies, so be prepared for some scrambling. You do have access to some of HL2's other weapons, like the SMG, shotgun, and rocket launcher, but it's way more fun to simply try to Zero Point the crap out of everyone.

You can visit the Transmissions website right here, which has download links and instructions.

Team Fortress 2

I know, right? I'm asking you to watch a twenty-minute internet video. Think how many shorter videos you could watch in that time! Think how many gifs you could see! You could watch this video of two geese honking almost 60 times.

Don't though, because Live and Let Spy is a quality Source Filmmaker production. It starts as a heist movie, goes a little bit James Bond, and then ends in all-out cartoon war.

Yes, the animation is a little off in places—the Spy/Heavy holding a broom is a bit weird, and the main Medic's arms are kinda odd. Still, for the majority of the film it's impressively smooth and expressive.

This is the third part of The Winglet's "Fedora Chronicles" series. It's a sequel to The Bolted Behemoth, which you can watch here.

Half-Life 2

A while back, I took a look at some Half-Life 2 improvement mods, and ultimately determined that the best way to play Valve's 2004 masterpiece was, well, without any mods whatsoever.

At the time, one of the mods I tried to look at for the piece was called Half-Life 2 Update, created by modder Filip Victor. It had been in the works for a while, but the move to SteamPipe broke it, and there had been little news about it since. Well, it's finally arrived as a free download on Steam.

The Update mod promises a host of visual upgrades to HL2, including detailed shadows, better interior lighting, environmental fog, particle effects, better water reflections, and more world detail. It also fixes bugs and improves scripted sequences and the collision system. The ultimate goal was to improve the look of the game without making any drastic changes along the lines of the FakeFactory's Cinematic Mod.

I downloaded it and gave it a try. It's all a bit subtle—it's not at all like playing a brand new game or anything like that—but definitely noticeable. The game does look better, and crisper. There's more detail, the shadows are definitely nicer, the water looks great, and it brings Half-Life 2 closer to the visual improvements we saw in Episodes 1 and 2.

 It's not something you'll call people excitedly into the room to see, but that was never really the point, and there's only so much you can do with a decade-old game unless you want to completely overhaul it from top to bottom. I'd say, if you've been looking for an excuse to play Half-Life 2 again... well, first, who needs an excuse? It's still fun. Except for the Hoppers. The Hoppers are dumb. 

Also, who wants to tiptoe over the sandy beaches again, really? And Ravenholm has kind of lost it's scariness by now. And the boss fight at the end, where the boss is basically a box you have to knock the sides off... eh, skip that bit.

But otherwise, it's a fine reason to play your favorite parts of the game again.

While Filip Victor is the developer of Update, he wasn't alone in his work. He had help from the Half-Life community, who helped him compile lists of bugs and issues. The mod also includes community commentary: select it from the main menu and you'll find nodes scattered throughout the game allowing you to listen to the musings of several YouTubers and Ross Scott, creator of the video series Freeman's Mind.

You can view a PDF of the changes and the ideas behind the mod right here. And, here's a nice comparison video that probably does a much better job of showing off the changes than my screenshots do.

Or, just download it from Steam and the next time you get a hankering for some Half-Life 2, try the Update version.

Half-Life 2

False alarm! Everybody continue about your normal business. This is not some official Half-Life 2 update; this is Half-Life 2: Update. The mod is a community-made attempt to give Half-Life 2 a graphical rub-down—enhancing its ageing visuals with some fancy technical trickery.

A comparison video gives you a look at what's been changed. Er, hopefully your eyesight is better than mine:

What, specifically, does the mod do? Here's the feature list:

  • Complete lighting overhaul including enhanced lighting, more detailed world shadows, and full High Dynamic Range Lighting (HDR).
  • New particle effects and improved fog.
  • Countless bug fixes, correcting both visual and game-based issues.
  • An extensive Community Commentary Mode featuring the voices of well-known Youtubers, including Caddicarus, Brutalmoose, Ricepirate, Balrog the Master, ProJared, and Ross Scott from Freeman's Mind .
  • Retains the iconic Half-Life 2 visual style and gameplay.

Half-Life 2: Update is due out tomorrow. It's free, but downloaders will obviously need to own a copy of Half-Life 2.

Half-Life

Doom isn't the only aging shooter than's getting bloodier through modding. Now Half-Life has received a generous dose of gore and gibs with the Brutal Half-Life mod. Inspired by Brutal Doom, the adventures of Gordon Freeman have taken a turn for the gross with dismemberment, decapitations, gallons of blood, and some new moves.

Oh boy. I done made a mess of Barney.

Instead of just shooting monsters and soldiers, now you can chew off their individual limbs with bullets or pop their heads off with a shotgun blast. In fact, if you shoot off all their arms and legs, they'll flop to the ground and writhe around, still alive. You can smash their bodies into splattery glop, too. Those Barneys sure have a lot of blood in them. At least they used to.

Sorry, Vort, but the easiest way to get your collar off is by removing your head.

Not only do your opponents get covered in blood, you do too. After wading through the gooey spray that results from hyper-violent close-up combat, your weapons will become caked in gore. Speaking of weapons, there are a couple new ones. The M249 from Opposing Force has been added so you can really let some lead fly. And, Doom's own BFG can be collected, letting you put the green-glowing smackdown on crowds of enemies.

Not surprising that your own weapons get covered in blood.

There are some new animations, because as you'd expect, when you shoot someone's leg, arm, or head off they tend to move a bit differently. There are also added effects, like different types of explosions and smoke. The mod also comes with its own map, a sort of arena-style monster zoo for you to run around and fight whatever sort of enemies you like, accessible from the main menu.

And, the mod allows you to kick a dude, just like real scientists do. I always felt like Freeman should have been able to kick. He's gotta have strong legs after all the walking, sprinting, and standing in Limbo he's been doing.

Just open the door, Brainiac.

Brutal Half-Life can be found here, and it comes with its own installer which adds it to your Steam games list after a restart. It's only in beta, so I did get a couple crashes and once or twice maps didn't load properly. Otherwise, it's a bloody good time.

...

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