10:53am
Snail Race - yellow

Hi all! Welcome to my first post for Snail Race! 🎉🎉

 

Snail Race has been in development for few months now and i are very excited to finally be able to share what i been working on. I plan to develop Snail Race alongside community, taking feedback and ideas.💡 I know, I know, a lot of developers say that - but i actually mean it.

The first HUGE favor you can do for me is to add to wishlist

Wishlist Railborn and pass on the link to your friends!

Why? Well – Wishlists are really important to let Steam know people are interested in the game, and also let me make the game bigger and better. So – more Wishlists, better game.

I like to update regulary with what’s new in development here – so expect a lot of random thoughts and screenshots of what we’re doing.

 

I’m happy you’re here with me and look forward to this adventure!

 

Beasts of Steel - A Corsican Frog
Regression: Input lag when trying to steer/turn with land vehicles (about 1 second or so).

ADDED:
● Destructability to barn doors.
● Object pooling on projectiles (improves performances).
● LODs to objects that were missing some.
● Vegetation touch bending to planes.

CHANGED:
● Buildable spawnpoints will now be properly despawned automatically when the frontline moves and the object now becomes off limits of the play area.
● Projectiles now despawn after having flown 5km horizontally (vs 30 previously). As a reminder, the map is 2x2km. This will help improve performances as many projectiles would keep flying very far after ricochetting or when being shot at the sky.
● Several objects will no longer play sounds when they are further than the max heard distance (waste of performances).
● Added 1 extra degree for Sd. Kfz. 223 gun vertical (down).
● Physics simulation rate from 50Hz to 60Hz.

FIXED:
● Small arms never despawned, which created huge performance issues as the game progressed.
● Player progress saved using Steam Cloud broke down after latest update and data format change (regression).
● Playable area data+visuals not updating in frontline for anyone else than the host.
● Panzer I A had no horn (to honk).
● End of game stats missing empty space row on the right side of the window.
● Leaderboard menu name missing localization element.
● Networked-built sandbags were spawning several times their amount of bags when being destroyed.
● Extra big colliders on dragon's teeth.
● Sway was applied to small arms while aiming down sight when using 2D scope on snipers.
● Picking up ranged weapons while only having grenades in inventory would not select any weapon and you would end up with no weapon selected at all.
● Buildable spawnpoints were often not allowing to build on second floors of buildings.
● Flag on top of the UI would sometimes not have the same sprite as the main flag UI element during capture.
● Antennas physics on vehicles wasn't properly disabled when far from camera.
● Objects that fell under the map were not despawned until the end of their lifetime (casings, shells, etc).
● In Frontline, when a sector would fall, the upper UI would show twice the amount of flags.
● Gears being changed sound effect was not being played in FPS in tanks.
● When about to spawn with a tank, but going back one step up, and trying to spawn again, spawning would fail.
● When switching seat in a tank after having taken losses, if you started a reload of a weapon in one seat, switched seat (leaving the other empty) the weapon would keep reloading even though nobody was manning it.

REMOVED:
● Dust from planes when being near ground level, looked pretty bad. Removed until re-implemented properly.
● "Killed by the dev" achievement.
PropFight - GeorgioLeBro
  • Fix physics interpolation bugs with a few particles (it's not supported well for particles yet in the engine)
  • Enhance physics1 level
  • Add a new kind of levels called 'boosters' with 5 levels
  • Tweak basketball water movement
  • Tweak rugby movement
  • Various bugfixes
Is This A Platformer? - thelastdreamproduction

🎉 25,000 Players!! 🎉

We’re beyond excited to share that our game “Is This A Platformer?” has now been downloaded by over 25,000 players worldwide!
From the bottom of our hearts — thank you for the love, support, memes, and chaos 💜

If you’ve had a chance to play it, we’d love to hear what you think. Even a short review helps us grow and reach more players. 💬

This is just the beginning. Let’s see how far we can go together.

— TLD Team 💥

Cauldron - PeterRegg
A quick fix for the cursor issue, and some other stuff!

- Manually redrawing the mouse in the overworld, since for some people it seems to disappear
- Added a visual to the talent menu for heroes that have a preset build selected
- Cart game collect wave now shoots 3x more often
- Updated minigame instructions so they have current art
Escape The Mad Empire - 99,9% isopropyl alcohol

Enjoying the game but still having trouble getting to the last boss?

Here's some tips from the veteran Shush from the discord!

  • Every party should consist of at least one healer. Battle Priests are amazing due to their Heal and Calm Mind & Spirit abilities. Give them medium or heavy armour to allow them to tank some hits, and use their Heal ability whenever off cooldown and Shield in every fight to sustain. Sorcerers are also an amazing source of burst DPS on demand.,

  • Utilize pauses a LOT. You have a huge advantage over your enemies as you can cast any ability, item or scroll while pausing. The global cooldown after casting a spell is typically very short, so pause, cast a spell with your party, wait a few seconds for global cooldown to come off, pause again, rinse and repeat.,

  • Identify the trouble-makers and get rid of them quickly. Some enemies such as archers and sorcerers have terrible durability, but while they are up, they can rack up the damage. On the other end, some enemies like the Zombie Tank are weak in terms of offence, but have a lot of HP. You can move right past them and take out the more important targets.,

  • You can run away from fights that are not favourable to you. If you find yourself in a terrible spot, just run away. The enemy will initially chase you, but as you break distance they will eventually give it up. You can use this to draw them into better areas where you have the upper hand.,

  • Food and Drinks are also sources of healing. Consider drinking and eating while your characters are damaged to utilize the full effect.,

  • Match the gear you find to the characters. Some characters prefer dexterity based gear (lighter armour, smaller weapons) while some prefer strength based (bigger weapons). Try to reach full armour sets while at it, the bonus defence is decent.

Hopefully, these tips can help you in your journeys in the mad empire.

Liz, the community manager.

Follow us on socials: Reddit - Twitter (X) - Discord - BlueSky

Nested Lands - MetaPublishing

Dear players,

We have fixed an issue that was preventing you from finalizing the Animal Trap quest. Also, we have added some fixes for the rain optimization - it shouldn't influence your FPS that much now.

Have a great weekend!

10:42am
Meat Fest - GeneralGogins
List of changes
1. Added volume control for dialogue in the game
2. Boss music is turned off after his death
3. Errors at level 3
4. Jump height increased
5. Status - Burning disappears after loading
6. Fire Hatters - shield time and shooting speed slightly reduced

Thanks to everyone who helped find errors in the game!!!
Island Market Simulator - ONurGke
🎵 Exclusive Soundtrack for Island Market Simulator – Streaming Now! 🎵

Feel the soul of the island with every note! 🌴
The official 25-track soundtrack, composed exclusively for Island Market Simulator by Balca Özcan, is now available on Spotify!


🎧 Listen Now:

Listen on Spotify


🛒 Coming Soon on Steam:

You’ll soon be able to purchase the soundtrack directly on Steam and support the project.
Perfect for fans and collectors who want to own the island’s musical spirit!

View Soundtrack Page on Steam


📌 Don’t forget:
  • Perfect for relaxing, studying, or building your island empire

Let the music of Island Market Simulator accompany you, wherever you are! 🎶

Fisher Idle - Bahamut Games
Hello again, fishermen! 🎣🌊

This update introduces one of the most anticipated systems: Trade Castle!
Expand your fishing empire by sending ships to distant islands, manage trade more strategically, and enjoy new features to enhance your fisher journey.

Let’s take a look at what’s new and improved:


🔧Our Top Priority: Trade System & Offline Progress!

We’ve activated the Trade Castle system and brought in major mechanics like offline income, performance mode, and new currencies.
All of this is designed to make your idle experience more rewarding, interactive, and fun.

Thanks for all your feedback it truly helped shape this update!


🆕 New Additions
  • 🏰 Trade Castle is now active – Buy trade ships and send them to various islands for epic trading runs.

  • ⏳ Island trade timers now vary for more dynamic and unpredictable routes.

  • 💰 New currency: Trade Coin added to reward successful trades and shop upgrades.

  • 💤 Offline Earning system added Now you’ll earn fish even while away from the game.

  • 🏪 Offline Shop is available Use your Trade Coins to boost the value of offline time.

  • ⚙️ Performance Mode added Reduces energy usage when the game is in the background while continuing to generate fish.


🔁 Changes & Improvements
  • 🌊 Ocean visuals and layout reworked – now more randomized, realistic, and optimized.

  • ☀️ Improved lighting system better performance and smoother visuals.

  • 🌎 Additional decorations and environmental details added.

  • 🎨 Overall color palette tweaked for a more unified and relaxing look.

  • 🐟 Fish earning button redesigned visually.

  • 🚢 Ship Upgrade UI completely rebuilt with clearer layout and added animations.


⏭️ What's Next?
  • 🎣 Planning to let YOU fish in this cozy world alongside your crew.

  • 🎨 More polish, animations, and ambient life to enhance immersion.

  • 🏪 Possibly adding island specific shop deals and relationships!


Here are some photos from the update

[carousel][/carousel]


Thank you for playing Fisher Idle and for being part of this growing community.
More updates are in the works and I’m always reading your suggestions and ideas keep them coming! 👀
Stay tuned, the fishing adventure is just getting started!




https://store.steampowered.com/app/3449840
...

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