PAGER - ikikuri
Hi!

Thank you so much for playing and for reporting the bugs! I just fixed the following issues:

• Fixed the wall bug and a glitch on Floor 8.
• Changed the ending message a bit so it gives more hints to company's actual goal and indicates there are more messages than the last two.

Let me know if you figure out what you are and what the company's actual goal is! Also, what is the story on Floor 34 about?

Please let me know if you find any other issues, I’ll fix them ASAP!
You can reply to this post or write on the Community Hub.

Thank you!

Best,
Bilge
2:14pm
Trials of Valor Playtest - bermrad

  • Fixed a missing route on the forest map (arrows weren't visible)

  • Removed floating grass on multiple nodes

  • Moved some objects out of the "fight view" on some map nodes

  • New ability - Fire kick

Turns out, one of the playtesters really like fire 🔥🔥🔥

To honor them, I added a new ability.

Some of the older fire related abilities will be improved soon with new animations, virtual effects and sound effects.

Realife Simulator - Andrewndersons1455
🚦 Traffic System — Smoother & Smarter
  • Vehicle AI has been reworked. Intersection wait times are now balanced and those sudden stop-and-go moments are reduced.

  • Lane-changing decisions are smarter, and vehicles keep a safer distance.

  • Performance optimizations help keep FPS stable in high-traffic areas.


🎥 Character Camera — Right Behind You
  • The camera is now fixed directly behind the player for a clearer control feel.

  • Issues with clipping through walls or sudden jumps in tight spaces have been fixed.

  • Smoother tracking gives a more natural gameplay experience.


🍿 New Location: Cinema
  • A brand-new Cinema has been added to the city.

  • Fully modeled and detailed interior ready for you to explore.

  • Interactive features will be added in future updates.


🚚 New Delivery Mission
  • Head to the logistics center to take on new Delivery Jobs.

  • Deliver the package to the designated address on time to earn money and mission points.

  • Traffic and weather conditions can make the job more challenging — keep your eyes open!

  • Mission panel now shows remaining time and target location.


🏦 Bank Screen Completely Redone
  • The bank interface has been redesigned from scratch — cleaner, clearer, and faster to use.

  • Deposit, withdraw, and check your transaction history all from one screen.

  • ATM interactions are now smoother and more visually polished.


🌆 City & Environment Improvements
  • Street lighting has been adjusted for better visibility at night.

  • Vehicle placement in parking areas has been corrected.

  • NPC walking routes have been diversified to make the city feel more alive.


🔧 Other Fixes
  • Fixed typos and alignment issues in the UI.

  • Resolved a rare “empty spawn” issue at mission start.

  • Minor optimizations to reduce loading times.


💬 With this update, the city feels more alive and the systems more stable. The improved traffic flow, new camera system, Cinema, Delivery Missions, and the completely redesigned Bank screen give you even more to do in the world of Realife Simulator.

Uh Oh Airlines Playtest - HoonShuber

✈️ **General

- changed wording when boarding door is opened

- steam and smoke should now disappear when there are no more servings left in a hot thing

- progress bar should no longer show up when there are no more servings in a container

- removed collision from oven door

- increased setup time on day 2 (tutorial) and day 8 (coffee) and day 16 (first class)

- "Normal mode" button no longer takes you straight into the game on first launch

- moved bathroom back slightly on 114 and 116 to help prevent opening door when trying to get barf bag

- default cart now has 2 juice inserts to prevent confusion when searching for the correct water inserts during tutorial

- disabled combo lost sound during lulls

- calendar selection defaults to day instead of start day button

👁️**Visual**

- added input button to start day button on calendar

🐛**Bug Fixes**

- fixed a bug where bathroom trash decal wasnt moving with the door

- fixed a bug where exploding sodas falling out of the cart wouldnt spawn in the right place

- fixed a bug where doris would tell you about violations on day 4 and 5 instead of just 4

- fixed a bug where warmed nut tins would not produce warmed nuts

- fixed a bug where opening the boarding door wouldnt give you violations

- fixed a bug where tutorial popups caused pickup/interact buttons to not work

- fixed a bug where customization player indicator wasnt updating in realtime

- fixed a bug where if both players sat at the same time, the takeoff or landing timeskip wouldnt happen and you would have to wait for the timer to expire

Brutal War - ♱Skillvast🕀

We are open to suggestions in our Brutal War franchise group.

Tesera Playtest - HaxxorCat

⚠️ The Weekly Patch is Live!

🆕 New Features:

+ Added a new Metalwork Station. Most metal block recipes have been moved to it;

+ Added various non-metalworking recipes (PORTAL, FLASH_DRIVE, MEDKIT_SMALL, MEDKIT_LARGE);

+ Added recipes for most previously missing iron and scrap metal blocks;

+ Added a new metal production material type - _ROD;

+ Added the ability to change rotor speed and rotation direction via the context menu, as well as support for rotor operation inside a structure made of another rotor’s blocks;

+ Added a flexible gender distribution system for mobs; some mobs will now have a predefined gender;

+ Added a female version of Blueboo, 20% cuter;

+ Added 3 new sign types: SCRAP_METAL_SIGN, IRON_SIGN, HOLO_SIGN;

+ Added an interaction menu for collecting eggs from CHICKEN_NEST;

+ Added _SLOPE and _SLAB variants for REINFORCED_CONCRETE;

+ Added an animated loading indicator when the game starts;

♻️ Changes:

~ Numerous changes to existing metal recipes. Most notable:

SCRAP_METAL_PANELS now require 4x fewer materials and have been moved to the Metalwork Station;

FASTENERS can now be made from iron and are used more widely;

~ Some similar blocks now share identical recipes for simplicity (e.g., kitchen sets, metal roofings);

~ A complete refactoring of the ticker system for cultivated plants and farmland has been carried out, improving code structure and optimizing performance;

~ Updated the city1 generator with a redesign and additional details;

~ Campfires can now be extinguished or relit via the interaction menu. Extinguished campfires no longer damage players or mobs;

~ WOODEN_CABINET is now a container;

~ Skewers can now be cooked in the STOVE;

🐞 Bug Fixes:

* Fixed: minor UI rendering optimizations via the PixiJS library;

* Fixed: skipping night now uses "set skytime 7000" instead of "set time 7000", because night duration was made shorter than day duration a few months ago. By default, players now wake up at 5:30 AM;

* Fixed incorrect naming of GRASS_TUFT in the English localization;

* Fixed tab switching in windows when using console game controllers;

Tesera - HaxxorCat

⚠️ The Weekly Patch is Live!

🆕 New Features:

+ Added a new Metalwork Station. Most metal block recipes have been moved to it;

+ Added various non-metalworking recipes (PORTAL, FLASH_DRIVE, MEDKIT_SMALL, MEDKIT_LARGE);

+ Added recipes for most previously missing iron and scrap metal blocks;

+ Added a new metal production material type - _ROD;

+ Added the ability to change rotor speed and rotation direction via the context menu, as well as support for rotor operation inside a structure made of another rotor’s blocks;

+ Added a flexible gender distribution system for mobs; some mobs will now have a predefined gender;

+ Added a female version of Blueboo, 20% cuter;

+ Added 3 new sign types: SCRAP_METAL_SIGN, IRON_SIGN, HOLO_SIGN;

+ Added an interaction menu for collecting eggs from CHICKEN_NEST;

+ Added _SLOPE and _SLAB variants for REINFORCED_CONCRETE;

+ Added an animated loading indicator when the game starts;

♻️ Changes:

~ Numerous changes to existing metal recipes. Most notable:

SCRAP_METAL_PANELS now require 4x fewer materials and have been moved to the Metalwork Station;

FASTENERS can now be made from iron and are used more widely;

~ Some similar blocks now share identical recipes for simplicity (e.g., kitchen sets, metal roofings);

~ A complete refactoring of the ticker system for cultivated plants and farmland has been carried out, improving code structure and optimizing performance;

~ Updated the city1 generator with a redesign and additional details;

~ Campfires can now be extinguished or relit via the interaction menu. Extinguished campfires no longer damage players or mobs;

~ WOODEN_CABINET is now a container;

~ Skewers can now be cooked in the STOVE;

🐞 Bug Fixes:

* Fixed: minor UI rendering optimizations via the PixiJS library;

* Fixed: skipping night now uses "set skytime 7000" instead of "set time 7000", because night duration was made shorter than day duration a few months ago. By default, players now wake up at 5:30 AM;

* Fixed incorrect naming of GRASS_TUFT in the English localization;

* Fixed tab switching in windows when using console game controllers;

Ancient TD - DXVL

Ancient TD v1.4.64:

  • Added Soulbinder Peasant.

  • Added item sharing between player peasants.

  • Fixed a bug where enemy units were healing from attacks.

  • Fixed a bug with Demon Goat causing buffs not to expire.

Body Sushi - aotina.innovations

Hey everyone! We’ve got some tasty new additions (and a couple of much-needed fixes) for the demo:

🍣 New Unlockable Recipes
Spice up your menu with these fresh arrivals:

  • Philadelphia Roll – Smooth salmon, rich cream cheese, crisp cucumber.

  • Toro Nigiri – The buttery belly cut of tuna, melt-in-your-mouth goodness.

  • Unagi Nigiri – Grilled eel on rice, packed with flavor and stamina.

  • Salmon Maki Roll – A classic favorite, fresh and vibrant.

  • Ebi Roll – Succulent shrimp wrapped with care.

💖 New Feature: Waifus in the Restaurant
Your restaurant just got a lot livelier! Players can now approach Waifus in the dining area and chat with them. Who knows what you might learn… or unlock.

🔧 Bug Fixes

  • Fixed an issue where meeting the conditions to unlock Kuroneko didn’t actually make her appear in the scene. She’s now back where she belongs!

Thanks for playing and sharing your feedback! Keep cooking, keep chatting, and let us know your favorite new recipe!

Din's Champion - Soldak Entertainment

This patch improves the lighting (brighter, richer colors, and much more consistent), makes cut block edges look better, adds new quest sounds, makes NPCs happier, and fixes many other minor issues.

0.838 change list:

  • changed lighting model - lose some of the directional lighting, but now light sources brighter, colors richer, and much more consistent

  • made bricks have a ragged edge instead of a straight cut (subtle but looks better)

  • made cut blocks (stone & ice) have a less straight edge

  • fixed light sources dimming a lot when slightly overlapping a solid block

  • added new sounds for new curse, plague, machine, hunter, and rengade quests

  • now war quests play declared war sound

  • decreased HappinessDegradation from -0.005 to -0.0025

  • decreased HappinessDegradationPerTownMember from -0.0005 to -0.00025

  • decreased BaseRune BaseValuePerLevel from 20.0 to 5.0

  • added glowing red, blue, green, orange, purple, and yellow mushrooms

  • added new mushroom groves

  • now explosive mushrooms are more common in mushroom levels/worlds

  • grass no longer prevents loose solids from moving

  • increased obsidian ValueMult from 1.32 to 2.0

  • changed wood block DrawPriority to 0.8 (was conflicting with some other blocks)

  • increased MinLevel of first tar to 10 levels higher

  • fixed special rooms not using higher level objects when they are supposed to

  • fixed wood and stone blending into glass backgrounds

  • fixed AnimationResource::getRadius not testing frame bounds (was causing entities to draw black in rare circumstances)

  • made bounds on trophies and potted plants narrower so easier to place

  • added new NPC chat for killing nemesis or arch-nemesis

  • turned off fade in new entities on trees

  • added show/hide Bandages option on tailoring crafting screen (Tuidjy)

  • now glowing mushrooms will spawn in groups more often

  • made level and switch bounds smaller to match model better

  • fixed fairies light position

  • fixed roof in "spawn" house

  • now show tech # on bandages

  • fixed a comment in tryTransitionLiquid

...

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