Sins of a Solar Empire®: Rebellion - Yarlen
Ironclad Games and Stardock Entertainment are pleased to announce the final release of Sins of a Solar Empire: Rebellion v1.82 today. This latest version addresses balance issues in the Stellar Phenomena DLC.

Changes include:

Stellar Phenomena DLC
  • Halved asteroidCounts on Graveyard and DenseDebris templates in AsteroidDef to improve performance.
  • Updated GalaxyScenarioDef uncolonizable gravity wells w/resources to be guarded by Pirates, not neutral factions.
  • Removed defenders from Antimatter Fountain.
  • Changed ShatteredMoon defender template from LocalMilitiaWeak to LocalMilitiaWeakUncolonizable.
  • Updated Allegiance progression in Gameplay.Constants on the later stages to drop by .05 on levels 7-8. This should help prevent very distant planets from instantly going neutral from Open Rebellion.
  • Added potential for 0-2 (from 0) neutral crystal extractors at Comets.
  • Increased minimum neutral crystal extractor count to 2 (from 1) at Ice Fields.
  • Increased minimum neutral metal/crystal extractor count to 1 (from 0) at Radiation Storms.
  • Increased minimum neutral metal extractor count to 1 (from 0) at Shattered Moon.
  • Increased random event allegiance check from 240 to 600 seconds. This should help prevent distant colonies from succumbing to Open Rebellion before the player can do anything about it.
  • Reduced minimum allegiance threshold for random events from 30% to 15%.
  • Increased max respawn count on Magnetic Storm from 4 to 9.
  • Increased max respawn count on Plasma Storm from 4 to 9.
  • Reduced trigger weight on Partisans event from 25% to 10%.
  • Reduced trigger weight on Open Rebellion event from 10% to 5%.
  • Reduced fleet point range on Open Rebellion event from 150/350 to 100/250.
  • Increased volume on random event warning sound by 3db.
  • Dramatically shortened Pulsar particle so that it doesn't touch other gravity wells and made the tails less sharp.
  • Removed Fighters from target list on Gas Giant's pre-explode buff since they can never lose it; will still take damage from nearby explosions.
  • Added new Commodity Boom random event: one random planet (including neutrals) may now undergo a resource boom where extractor and refinery rates are increased by 30% for 5 minutes. Should never appear on: Dead Asteroids, Pirate Bases, Antimatter Fountains, Magnetic Clouds or Wormholes. (Thanks to Goafan for the suggestion!)

Forbidden Worlds DLC
  • Removed 'Ferrus' from PlanetRandomUncolonizable in GalaxyScenarioDefs.
  • Removed 'FerrusFair' from PlanetRandomUncolonizableFair in GalaxyScenarioDefs.
  • Added new planet bonuses to GalaxyScenarioDefs (thanks Goafan!).
  • Changed Rusted Core planet bonus to no longer require points in exploration.

AI
  • Revised AI bonus income rates to try and scale less drastically past Normal.

Misc.
  • Updated SDActivate.exe so folks shouldn't need to open up IE if it fails on new installs.
Sins of a Solar Empire®: Rebellion - Yarlen
Ironclad Games and Stardock Entertainment are pleased to announce the final release of Sins of a Solar Empire: Rebellion v1.82 today. This latest version addresses balance issues in the Stellar Phenomena DLC.

Changes include:

Stellar Phenomena DLC
  • Halved asteroidCounts on Graveyard and DenseDebris templates in AsteroidDef to improve performance.
  • Updated GalaxyScenarioDef uncolonizable gravity wells w/resources to be guarded by Pirates, not neutral factions.
  • Removed defenders from Antimatter Fountain.
  • Changed ShatteredMoon defender template from LocalMilitiaWeak to LocalMilitiaWeakUncolonizable.
  • Updated Allegiance progression in Gameplay.Constants on the later stages to drop by .05 on levels 7-8. This should help prevent very distant planets from instantly going neutral from Open Rebellion.
  • Added potential for 0-2 (from 0) neutral crystal extractors at Comets.
  • Increased minimum neutral crystal extractor count to 2 (from 1) at Ice Fields.
  • Increased minimum neutral metal/crystal extractor count to 1 (from 0) at Radiation Storms.
  • Increased minimum neutral metal extractor count to 1 (from 0) at Shattered Moon.
  • Increased random event allegiance check from 240 to 600 seconds. This should help prevent distant colonies from succumbing to Open Rebellion before the player can do anything about it.
  • Reduced minimum allegiance threshold for random events from 30% to 15%.
  • Increased max respawn count on Magnetic Storm from 4 to 9.
  • Increased max respawn count on Plasma Storm from 4 to 9.
  • Reduced trigger weight on Partisans event from 25% to 10%.
  • Reduced trigger weight on Open Rebellion event from 10% to 5%.
  • Reduced fleet point range on Open Rebellion event from 150/350 to 100/250.
  • Increased volume on random event warning sound by 3db.
  • Dramatically shortened Pulsar particle so that it doesn't touch other gravity wells and made the tails less sharp.
  • Removed Fighters from target list on Gas Giant's pre-explode buff since they can never lose it; will still take damage from nearby explosions.
  • Added new Commodity Boom random event: one random planet (including neutrals) may now undergo a resource boom where extractor and refinery rates are increased by 30% for 5 minutes. Should never appear on: Dead Asteroids, Pirate Bases, Antimatter Fountains, Magnetic Clouds or Wormholes. (Thanks to Goafan for the suggestion!)

Forbidden Worlds DLC
  • Removed 'Ferrus' from PlanetRandomUncolonizable in GalaxyScenarioDefs.
  • Removed 'FerrusFair' from PlanetRandomUncolonizableFair in GalaxyScenarioDefs.
  • Added new planet bonuses to GalaxyScenarioDefs (thanks Goafan!).
  • Changed Rusted Core planet bonus to no longer require points in exploration.

AI
  • Revised AI bonus income rates to try and scale less drastically past Normal.

Misc.
  • Updated SDActivate.exe so folks shouldn't need to open up IE if it fails on new installs.
Fallen Enchantress: Legendary Heroes - Yarlen
Stardock released today the latest downloadable content (DLC), the Leader Pack, for its critically acclaimed turn-based fantasy strategy game, Fallen Enchantress: Legendary Heroes. The Leader Pack is available now through Steam for $4.99.

The Leader Pack adds an all-new sovereign to each of the game's 10 factions. These leaders provide fresh gameplay experiences with new abilities and items. Prove might makes right with the hardy but magically impaired General Tarth, bring death magic to the kingdoms of men with Sanjo of Gilden, or absolve Lord Relias' mistakes by leading Altar to glory as Shirayn.

Players can also customize their own sovereigns with additional traits and equipment. Treasure Hunters have supernaturally good luck at finding loot, leaders with Lifeblood heal their own wounds with every spell cast, and anyone wielding powerful Ruvennan Bracers is destined for glory on the battlefield with their dramatically boosted combat capabilities.
Fallen Enchantress: Legendary Heroes - Yarlen
Stardock released today the latest downloadable content (DLC), the Leader Pack, for its critically acclaimed turn-based fantasy strategy game, Fallen Enchantress: Legendary Heroes. The Leader Pack is available now through Steam for $4.99.

The Leader Pack adds an all-new sovereign to each of the game's 10 factions. These leaders provide fresh gameplay experiences with new abilities and items. Prove might makes right with the hardy but magically impaired General Tarth, bring death magic to the kingdoms of men with Sanjo of Gilden, or absolve Lord Relias' mistakes by leading Altar to glory as Shirayn.

Players can also customize their own sovereigns with additional traits and equipment. Treasure Hunters have supernaturally good luck at finding loot, leaders with Lifeblood heal their own wounds with every spell cast, and anyone wielding powerful Ruvennan Bracers is destined for glory on the battlefield with their dramatically boosted combat capabilities.
Fallen Enchantress: Legendary Heroes - Yarlen
Fire up your Steam client to get the latest patch to Fallen Enchantress: Legendary Heroes. The free 1.6 update paves the way for the DLC coming soon and offers a little something for everyone.

Heroes get access to some new abilities (Dragon Born, Master Archer, Death Blow), many of the late-game champions get significant boosts to make it a little less disappointing when Gallowman doesn’t offer to join your cause, and modders now have some additional tools for creating abilities of their own.

As always, a raft of balance tweaks and bug fixes are folded into the patch as well.

See the full changelog on the official forums, and happy conquering!
Fallen Enchantress: Legendary Heroes - Yarlen
Fire up your Steam client to get the latest patch to Fallen Enchantress: Legendary Heroes. The free 1.6 update paves the way for the DLC coming soon and offers a little something for everyone.

Heroes get access to some new abilities (Dragon Born, Master Archer, Death Blow), many of the late-game champions get significant boosts to make it a little less disappointing when Gallowman doesn’t offer to join your cause, and modders now have some additional tools for creating abilities of their own.

As always, a raft of balance tweaks and bug fixes are folded into the patch as well.

See the full changelog on the official forums, and happy conquering!
Sins of a Solar Empire®: Rebellion - Yarlen
Ironclad Games and Stardock Entertainment are pleased to announce the release of the v1.82 BETA version for Sins of a Solar Empire: Rebellion. This update is largely designed to address balance issues with the Stellar Phenomena DLC, but also contains several other fixes.

The v1.82 BETA will run through January 2014 as we look at player feedback and make more fixes. Please note that code fixes are not included in this first release - we'll be looking at those in January; so more is on the way!

To update to the v1.82 BETA:
  • Select Sins of a Solar Empire: Rebellion from your Steam Library list
  • Right-click on it and select Properties
  • Click on the BETAS tab
  • From the drop-down, select v1.82 Opt-In BETA
  • Click the Close button

For more information on changes and to provide feedback, please visit the Sins forums at: http://forums.sinsofasolarempire.com/450865
Sins of a Solar Empire®: Rebellion - Yarlen
Ironclad Games and Stardock Entertainment are pleased to announce the release of the v1.82 BETA version for Sins of a Solar Empire: Rebellion. This update is largely designed to address balance issues with the Stellar Phenomena DLC, but also contains several other fixes.

The v1.82 BETA will run through January 2014 as we look at player feedback and make more fixes. Please note that code fixes are not included in this first release - we'll be looking at those in January; so more is on the way!

To update to the v1.82 BETA:
  • Select Sins of a Solar Empire: Rebellion from your Steam Library list
  • Right-click on it and select Properties
  • Click on the BETAS tab
  • From the drop-down, select v1.82 Opt-In BETA
  • Click the Close button

For more information on changes and to provide feedback, please visit the Sins forums at: http://forums.sinsofasolarempire.com/450865
Fallen Enchantress: Legendary Heroes - IslandDog
The fifth major update to Fallen Enchantress: Legendary Heroes is live! Diplomacy and stability are the major focuses of v1.5, which you can enjoy as soon as your Steam client automatically downloads the patch.

The diplomatic AI has been overhauled, making for a more varied and interesting strategic layer. The AI is also more verbose now, telling players how it feels about them and their other rival empires in no uncertain terms.

We also put a big focus on stability for v1.5. We’ve fixed the top 20 crashes and hangs that were affecting players, on top of the usual bug fixes, balance tweaks, and UI improvements.

View the full changelog here.
Fallen Enchantress: Legendary Heroes - IslandDog
The fifth major update to Fallen Enchantress: Legendary Heroes is live! Diplomacy and stability are the major focuses of v1.5, which you can enjoy as soon as your Steam client automatically downloads the patch.

The diplomatic AI has been overhauled, making for a more varied and interesting strategic layer. The AI is also more verbose now, telling players how it feels about them and their other rival empires in no uncertain terms.

We also put a big focus on stability for v1.5. We’ve fixed the top 20 crashes and hangs that were affecting players, on top of the usual bug fixes, balance tweaks, and UI improvements.

View the full changelog here.
...

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