Skyshine's BEDLAM - mark
Hello, everyone!

Before we talk about our special Winter Sale discounts, we have some important words we'd like to share.

2020 is ending soon, which is a huge sigh of relief considering how unprecedentedly outrageous this year has been for all of us.

While we understand 2021 isn't guaranteed to be better, we're all on a path to overcoming the obstacles 2020 threw our way.

Hopefully, we continue to take strides in making the world a better place not just for us right now, but for generations to come.

With that being said, Happy Holidays from all of us at Versus Evil!

Check out our catalog to see the Winter Sale deals we're offering!

https://store.steampowered.com/app/904400/Cardpocalypse/

https://store.steampowered.com/app/917840/Wintermoor_Tactics_Club/

https://store.steampowered.com/app/237990/The_Banner_Saga/

https://store.steampowered.com/app/505640/Antihero/

https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/

https://store.steampowered.com/app/953880/First_Class_Trouble/

https://store.steampowered.com/app/888530/Yaga/

https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/

https://store.steampowered.com/app/1278190/Jumpala/
Skyshine's BEDLAM - mark
The Versus Evil Publisher Sale is now live on Steam - get up to 90% off on the Versus Evil publisher page!



Check out our newest game - Wintermoor Tactics Club! It's a new story about surviving high school with gameplay inspired by tactics RPGs and visual novels, from developer EVC.

https://store.steampowered.com/app/917840/Wintermoor_Tactics_Club/
Skyshine's BEDLAM - Foehammer
Hi everyone,

The Versus Evil Flash Sale is now live on Steam - get up to 90% off on the Versus Evil publisher page!

Skyshine's BEDLAM - Myll_Erik
Hello All!

Happy to share that REDUX! update 3.10 is going well with some great feedback so far. We'd love to have you all please let us know what you think in the Steam forums. As you may have guessed by now, your feedback and comments are critical in helping us tweak the game. Keep those suggestions and ideas coming!

We're also proud to share that the missing EXE issue that some OSX users were having looks to have been fixed. Huge thanks to the folks at Valve for helping get that problem fixed for our users.

A very special thank you to all of you folks who have been playing the game and giving us feedback since launch. Enjoy REDUX! 3.10!

--Skyshine
Skyshine's BEDLAM - Myll_Erik
Hello All!

Happy to share that REDUX! update 3.10 is going well with some great feedback so far. We'd love to have you all please let us know what you think in the Steam forums. As you may have guessed by now, your feedback and comments are critical in helping us tweak the game. Keep those suggestions and ideas coming!

We're also proud to share that the missing EXE issue that some OSX users were having looks to have been fixed. Huge thanks to the folks at Valve for helping get that problem fixed for our users.

A very special thank you to all of you folks who have been playing the game and giving us feedback since launch. Enjoy REDUX! 3.10!

--Skyshine
Skyshine's BEDLAM - SkyshineJeff
We spent the last month and made battles even more strategic!

Battle changes
  • The Enemy can now use equalizer and weapons on player after minimum of 4 battles
  • You control how the Veteran and Elite units level up!
  • Some Equalizers now cost meat or crude, no more power cell grinding!
  • Corrected mutant and cyborg starting health
  • Blitz happens every five turns, in Arcade mode
  • Exploding barrels on some battlefields! (8 damage with 3 tile radius)
  • Frontliners now have passive shield allies ability!
  • Adjusted Frontliner health to account for them being cover providers
  • Adjusted size and layout of some battlefields.
  • Enemy Rogue A.I. either use deflect ability or invisibility every 4th turn
  • Marauders now have 'rage' every 3rd turn. 80% chance of higher damage attack
  • Recruit a new unit when you have depleted a class type!
  • Most Elites unites now have an A.O.E attached to their attack
  • Improved A.I. (they walk less into your range of attack at higher threat levels)
  • Increased crude and meat payout upon victory in campaign mode
  • Equalizers now only affect the selected player instead of whole team. A hidden feature: if one of your units is 1 unit away, it affects them as well!

UI updates
  • Now show Meat and Crude in battle hud
  • Added 'Cancel' text to weapon hud icons during deploy
  • Clarified campaign progress text in appropate events
  • Added more info to weapons descriptions
Skyshine's BEDLAM - SkyshineJeff
We spent the last month and made battles even more strategic!

Battle changes
  • The Enemy can now use equalizer and weapons on player after minimum of 4 battles
  • You control how the Veteran and Elite units level up!
  • Some Equalizers now cost meat or crude, no more power cell grinding!
  • Corrected mutant and cyborg starting health
  • Blitz happens every five turns, in Arcade mode
  • Exploding barrels on some battlefields! (8 damage with 3 tile radius)
  • Frontliners now have passive shield allies ability!
  • Adjusted Frontliner health to account for them being cover providers
  • Adjusted size and layout of some battlefields.
  • Enemy Rogue A.I. either use deflect ability or invisibility every 4th turn
  • Marauders now have 'rage' every 3rd turn. 80% chance of higher damage attack
  • Recruit a new unit when you have depleted a class type!
  • Most Elites unites now have an A.O.E attached to their attack
  • Improved A.I. (they walk less into your range of attack at higher threat levels)
  • Increased crude and meat payout upon victory in campaign mode
  • Equalizers now only affect the selected player instead of whole team. A hidden feature: if one of your units is 1 unit away, it affects them as well!

UI updates
  • Now show Meat and Crude in battle hud
  • Added 'Cancel' text to weapon hud icons during deploy
  • Clarified campaign progress text in appropate events
  • Added more info to weapons descriptions
...

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