SimpleRockets - JundrooGames
After far too many late nights of caffeine-infused coding and 3D modeling, we are proud to present SimplePlanes VR. Strap a VR headset to your face and grab the stick and throttle in front of you to fly. Flip switches, push buttons, crank levers, slide throttles, and so much more. Download community-made aircraft without leaving the comfort of your VR headset. SimplePlanes VR is the most feature-packed VR flight sim you'll find for the meager cost of a gourmet sandwich. We hope you enjoy your flight!

SimplePlanes VR is a standalone game and does not require SimplePlanes. However, if you own SimplePlanes, then purchasing SPVR will unlock VR mode in your original SimplePlanes so you can easily switch to VR mode and see how your builds are looking in VR.



LAUNCH TRAILER


KEY FEATURES
  • Fully immersive cockpits and virtual controls that you can reach out and grab with your hands
  • Download and fly any number of crafts from SimplePlanes.com for free
  • Escort a bomber, torpedo a WW2 destroyer, dogfight enemy aircraft, obliterate a convoy, and several more combat challenges are included
  • Fly around in sandbox mode and engage neutral aircraft and ships or spawn enemy aircraft to dogfight whenever it suits your fancy
  • Explore islands and airports to unlock secret locations
  • Includes several air and car racecourses to compete against A.I. opponents
  • One of the very few flight sims available for Oculus Quest, and the only one that includes helicopters and such a wide variety of aircraft!

THE JUNDROO MACHINE


We've got the caffeine covered. If you can help provide some positive energy then you can help keep the Jundroo machine running and churning out games and updates. Positive energy can take many forms:

1) Playing our games, of course!

2) Sharing SimplePlanes VR on social media

Thanks for playing and thanks for supporting our small indie game dev studio!

-The Jundroo Team
SimpleRockets - JundrooGames
After more than three years of development, SimpleRockets 2 is now available on the iOS App Store and Google Play. You can get it here.



As usual, here's a new trailer we put together for this special day. There is an absurd number of features in the game and the mobile version has the same feature set as the PC and Mac versions. The only difference is that the graphics are dialed back slightly, but don't get the wrong impression as the game still looks amazing on mobile devices!













SR2 has been available on Steam for almost a year now, so we've had time to add tons of new features and fix a lot of bugs to get it ready for this mobile release. But, we're not stopping here! You can check out our Roadmap for the list of stuff we are planning to work on. If you have a suggestion, feel free to submit it and make sure to upvote the suggestions that you favor. We take player suggestions into consideration with every update and it has led to great enhancements to the game such as the procedural rocket engines and jet engines.

If I could go back three years ago to when we started this project, I never would have imagined that we would get a fully 3D space simulator with seamless ground-to-space transitions and unprecedented craft customization working on a mobile device. I'm really proud of the team and the work we've done in creating what is now the most comprehensive simulator on mobile for building and flying rockets. I hope you will enjoy the game as much as we've enjoyed making it!

Thank you for reading and we hope you enjoy the game!

-The Jundroo Team
SimpleRockets - JundrooGames
The Steam Winter Sale is here and you all know what that means! SimplePlanes is 50% off and SimpleRockets 2 is 15% off.

We also put together a special bundle for all of you aerospace enthusiasts with an extra 15% discount.

It's a great deal and I hope you check it out! Thanks for playing!

SimpleRockets - JundrooGames
We are getting close to releasing SimpleRockets 2. We are close enough that we are ready to commit to actual date: November 8th. In the meantime, here's a new trailer to whet your appetite.

https://www.youtube.com/watch?v=Ghk5Qmd-gdM&feature=youtu.be

Don't forget to add SimpleRockets 2 to your Steam Wishlist so you will receive a notification when it's released.
Oct 15, 2018
SimpleRockets - JundrooGames
When you are building rockets, you're most likely going to run into the occasional rapid unscheduled disassembly. It happens to even the most experienced rocket surgeons. You might as well embrace it and take advantage of the opportunity and snag some spectacular photos.



In addition to the visuals, we also improved the physics of the explosions quite a bit. Now larger fuel tanks will create much larger explosions. We also approximate the surface area of parts and use that to determine how much it should react to an explosion. I've spent far too many hours now sitting on the launch pad blowing up parts before realizing that I had long ago crossed the line between working and playing. Don't tell the other devs.

Here are some more great shots I got this weekend. And of course, a GIF to make this post look complete.



I apologize to the BaconAircraft, Tully, CjrLdy, Shigure, and CoolPeach for blowing up their beautiful crafts.

I would like to apologize to everyone for the intermittent outages on our websites. Our service provider is having issues and they are aware of the issue and working on it. Hopefully, they will figure this out soon.

Also, I should probably mention something about schedule (I know my fellow devs love when I talk about the S-word). We are not going to be launching in October and we are now most likely going to be launching in early November. Please, don't send me any black licorice. I have already purchased some and will be munching on it soon. Sorry for the slippage, but thanks for sticking with us! We hope it will be worth the wait!
Oct 2, 2018
SimpleRockets - JundrooGames
We have recently started (secretly) beta testing SimpleRockets 2 for PC and Mac. We started with a very small group of people, just to ease into this and make sure nothing exploded, including our brains. So far we've had about 165 bug reports submitted and only Nathan's brain has exploded, so it's going well.

We'd like to add a few more beta testers. If you are interested, please see our post here. You will need an account on SimpleRockets.com if you want to participate.

We can't take everyone, but I will randomly select 25 people. If you are selected, you will receive a notification on SimpleRockets.com by 10/5/2018 at 9pm CST.

Also, I've been keeping an eye on how much we have left to do and the likelihood of finishing SR2 in October will be rather difficult. It is starting to look more likely that we will release in early November at this point. I have a stash of black licorice on standby. It smells gross.

As a bonus, here are some recent screenshots from some of the beta testers.
SimpleRockets - JundrooGames
With rising fuel prices, we'd hate for you to waste your precious RP-1 guessing how to burn your engines to get where you want to go. In SimpleRockets 2, you can plan your burns by clicking on your current orbit and adding a Planned Burn. From there you can easily drag gizmos around to manipulate that burn and Map View will show the new, predicted orbit. It will also tell you exactly how long you need to burn (and the direction) to achieve that orbit.

Here's a GIF where I planned a collision course with the moon.



Notice how it updates the orbit in realtime and immediately lets me know that it found an encounter in the future. We considered calling them Burn Soothsayers, but then we realized that was a dumb name.

Once you plan a burn you can either try and execute that burn yourself or you can just click the Auto Burn button and SR2 will try its best to accomplish that burn on its own. If you're impatient, you can click the Warp to Next Burn button and it will automatically time-warp you right up to the burn.



Results can vary and it depends a lot on the craft, but Auto Burn easily outperforms me. In my defense, I get nervous and my palms get sweaty. I didn't say it was a great defense.

Also, if you have set a target in Map View, it will display Closest Approach information to help hone in on getting an encounter. It will give you the distance to your target at that point, the relative speed, and time at which that approach will happen.

.

If one Planned Burn doesn't take you where you want to go, don't worry. You can plan multiple burns in sequence with each burn working off the orbit from its predecessor burn. This has been an extremely tricky feature to implement and thanks goes to Philip for making all of this happen. Hopefully, this will help keep you from getting burned out as you navigate your way around the solar system.
SimpleRockets - JundrooGames
The tyrannical Tsiolkovsky rocket equation cannot be avoided. The only way for rockets to accelerate in space is by expelling some of their mass. Most engines do this with combustion, which expels huge amounts of fuel mass at a respectable velocity. This gives great acceleration (and an impressive fireball), but very poor specific impulse. Specific impulse is like gas mileage for rocket engines.

Ion engines, on the other hand, take a different approach.



They shoot out a minuscule amount of fuel mass, but they do it at insane velocities. Around 40 kilometers per second (90,000mph). This results in a force that is about the equivalent of lifting a piece of paper into the air. That's not very impressive, but they make up for it by taking their time with their fuel. Ion engines can "burn" for weeks, so this small force can add up to an extremely impressive delta-V.

This little satellite I made has a delta-V of 14,533 m/s and a burn time of about 72 hours.



Here are the details:

  • Thrust: 0.050 kN (Yep, that's right, just fifty Newtons)
  • Mass: 50 kg
  • Price: $100,000
  • Specific Impulse: 11,515 s
  • Fuel Type: Xenon
  • Electrical Consumption: 100kW
  • Height: 0.25 m
  • Diameter: 0.6 m
  • Max Gimbal Angle: 0 degrees
Given the extremely long burn times, these engines aren't very useful when playing the game at normal speed. This weekend I've been prototyping how to use these engines while playing the game at up to 1,000x fast-forward mode. It makes playing with these engines far more enjoyable.
SimpleRockets - JundrooGames
The cargo bay will open the door to many possibilities. The most obvious being the space shuttle. There are many more possibilities, but it really hinges on your creativity. I know the creativity of our players is far greater than my own and I can't wait to see what you do with them.



The cargo bay is our most complicated procedural part. It can be resized just like the fuel tank, so it can take on an infinite number of shapes. You can also change the angle the doors open as well as their speed.



My son just pointed out to me that the green one looks like a coffin. That wasn't the intention, but just add that to the list of things you can make with the cargo bay part. You could also use it to house custom-made, retractable landing gear. Or you could make a bomb bay (we don't have bombs, but you can pretty much make anything with the fuel tank part). Or set the open angle to zero and use it as a hollow fuselage.

Here are the part details:

  • Mass: Your
  • Price: Heart's
  • Size: Desire
  • Max Open Angle: 0 to 150 degrees
  • Opening Speed: 10% to 250%
Also, in case you missed it, here are some screenshots of a Space Shuttle that Kevin made a few weeks ago. (The cargo bay has changed a lot since then).

Now that I have you, I should mention a little something about our launch date. Today we looked over the remaining tasks and the long list of bugs and we came to the conclusion that we are extremely unlikely to launch by end of summer (Sept 22nd). We are now putting our launch date in October. I am confident this will be the last slippage of schedule. If I'm wrong, I will eat black licorice. I hate black licorice.
SimpleRockets - JundrooGames
We demoed SimpleRockets 2 at the Pixel Pop Festival in St Louis this weekend. Since many of you couldn't make it, we decided to make this video so you could have a virtual experience of our demo. Enjoy!

https://youtu.be/F6yg7Yi24pE

Also, here are some pictures we took at the event.
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