Aug 10, 2022
SUPERHOT: MIND CONTROL DELETE - SyntheticJackalope
Hi!

Another small patch, and let us thank you yet again for spotting some of these matters:
  • the Infinite run will no longer lock up at level 21 while playing PURE.CORE
  • implemented double width fonts for Japanese, Chinese (Simplified), and Chinese (Traditional)
  • updated game launcher.

Have a great week!
SUPERHOT Team
Jul 26, 2022
SUPERHOT: MIND CONTROL DELETE - SyntheticJackalope
Only one change today, but an important one - a fix to a very specific, community-reported bug that’s been bothering us greatly. Thank you for reporting this one:

  • throwing a “sticky” throwable (like knives and such) at exploding dudes will no longer harm the player
Do remember that the explosion itself might still hit you, of course. Keep your distance!

Have a great week,
SUPERHOT Team
Apr 12, 2022
SUPERHOT: MIND CONTROL DELETE - SyntheticJackalope
Controller improvements specifically for Mac:
  • fixed tooltips for Switch Pro controller;
  • improved controller support for MacOS, including support for Steam and Switch Pro controllers and improved support for Xbox One controller
Note: to enable support for specific controllers you’ll need to select relevant options in Steam settings; do mind, however, that enabling Xbox support together with options for other controllers may lead to unexpected side effects.

Note 2: Steam Controller improvements require Steam to access "Accessibility" in "Security & Privacy". Steam will ask for permission only during the first launch (unless you have already enabled it in the past), otherwise you’ll have to set it up yourself in the settings:



Have a nice day!
SUPERHOT team
Jan 25, 2022
SUPERHOT: MIND CONTROL DELETE - SyntheticJackalope
Hi!

Some small updates for you:
• Steam Deck compatibility
• unified save names for PC - MAC/Linux
• bug fixes (including Infinite lvl 90 lock)

Have a mighty fine week,
SUPERHOT Team
SUPERHOT: MIND CONTROL DELETE - SzymonSuperhot


SUPERHOT was released half a decade ago. That’s a hell of a lot of time.

Here are 5 years' worth of memories stitched together in a lovely little video. Enjoy.



Since the release of SUPERHOT a lot has happened. We have grown from a tiny indie team into a fully fledged game studio.

We expanded the SUPERHOT franchise with new titles, helped publish other games, got a bunch of office doggos, switched to full remote and a whole lot more.

5 years is a great time as any to take a look back at what happened. Let’s take a stroll down memory lane, shall we? :)

SUPERHOT prototype

SUPERHOT came to be during a 7day fps game jam.

A bunch of people got together to make a shooter game in a week. This was way back in 2013 (!). We were far less experienced but compensated with blissful ignorance and enthusiasm.


One week old baby SUPERHOT

After we released the SUPERHOT prototype it made waves in the gaming community.

It exploded on youtube. Was trending hard on Reddit. We broke Steam greenlight records within days. That was a crazy moment and running a Kickstarter campaign was the only logical solution from that point.

You can still play the prototype that started it all right here. Around 50k people a month are still playing the prototype on our website which is absurdly cool.


SUPERHOT around the time we completed our Kickstarter campaign

We came back to development and worked on SUPERHOT for a solid 8 extra months. During that time we've fixed a lot of the problems with the original version of the game, iterated heavily on the art style, and experimented with fun, new scenarios for the levels.

By the time we began the Kickstarter campaign, SUPERHOT already had solid support from the gaming community. This helped tremendously with the campaign. Not only with funding but also with spreading the word.

We’ve asked for 100k and we’ve ended up with twice as much. Shit got real, really fast. Thanks to enormous support from Kickstarter backers we managed to jump into the full development process.


SUPERHOT Beta gameplay trailer

On August 1st, 2015 we've released our beta.

20 levels, first glimpses into the story, endless mode and improved graphics. We don't miss the shotgun though, although we still get emails asking to bring that ugly thing back.

Fast forward to Feb 25th, 2016 SUPERHOT comes out!


Here is our glorious office and bombastic party from the day of release.

We took our sweet time making SUPERHOT. What started out as a small passion project ended up becoming a 2.5 year adventure. SUPERHOT has far outgrown our wildest expectations.

We also never abandoned SUPERHOT. We love the game and do our best to keep it alive and up to date to this day. Since that launch, we’ve patched the game 41 times on Steam alone. We’ve ported it to pretty much every platform and made it available on every store too.


SUPERHOT VR


Immersion level 1000

Not many people remember that literally months after the release of SUPERHOT we finished the development of SUPERHOT VR. We managed to take a short break and we jumped straight back into development. That was crazy times. We had literally no idea what we were doing and VR was this weird unknown world with few rules or guidelines.


SUPERHOT VR dev at work

We experimented hard with VR and made some (in hindsight) bold design decisions that luckily worked out well. Development was a bit of a whirlwind (to say the least) but we managed to make something we were happy with.

Somehow we managed to release SUPERHOT VR just months shy of SUPERHOT launch.
Honestly, we didn’t put much faith into it. We were surprised by the reception it got. We ported SUPERHOT VR to every possible VR platform. To this day it is one of top selling platforms on any VR headset.

MCD RELEASE



A few months ago, during a global pandemic, with the whole office working from homes in their pyjamas, we released our third game; SUPERHOT: MIND CONTROL DELETE.

Boy that was a ride. Originally we’ve planned to give something back to the gaming community. We aimed for a free level pack for SUPERHOT owners. Nothing big really. Few levels with some fancy game mechanic for added variety.

Life happened and three years later we ended up with a game bigger than the original SUPERHOT. How that happened is a story for a different post.

What matters though is that the only idea we didn’t change was the intention to give the game away for free to everyone that bought SUPERHOT before the MCD release date.

Who would have thought that giving away a game for free, to around 2 million players, on different platforms might cause any problems :)

In the end, everything went great. The community loved the game as well as the soundtrack. Oh right there even is a soundtrack done by the great Dj Zardonic.

SUPERHOT guest starring in other games

Surprisingly SUPERHOT became a popular homage topic in the gamedev community. You can find quite a number of titles where SUPERHOT is being featured in one form or another.It's an honour and privilege (really) to see how SUPERHOT and the “time only moves when you do” game mechanic has inspired other creative souls. There have been SUPERHOT homages in video games, in art and in videos. They’re all amazing and we always get a huge kick out of seeing these.

For example, There Is No Game, What The Golf, Clustertruck, Cooking Sim, Book of Demons, or SUPER IS HOT plus many many more. Go check em’ out.

Our never ending thanks to the talented folk who put these together.


SUPERHOT PRESENTS

As a company, SUPERHOT has always been fiercely independent and in complete creative control. We came up and stayed properly indie – with no publishers or investors to answer to, nobody is holding us back from doing weird and crazy things (like giving away MCD).

We were lucky to build SUPERHOT at a time when support from our amazing Kickstarter community, the support we got from within the gamedev industry, and our own foolhardy nature were enough to build a healthy studio with nobody but ourselves calling all the shots.

Another of those weird and crazy things in SUPERHOT PRESENTS.



We set out on a mission to find cool, fun, unusual games that might need some help (funding) and support (still funding but also unsolicited advice and mentoring). Our little way to give something back to gamedev community. This mission has been a super success and a few courageous teams decided to join our gang. Without further ado, we proudly present Frog Detective, Knuckle Sandwich, The Procession to Calvary and Teenage Blob!

Soon we will be able to announce another cool game. Stay tuned.

SUPERHOT changed our lives. No really, it did.

A small indie game opened a world to us. Suddenly we were accepting awards overseas, big companies wanted to help with porting our games.

During those 5 years, time moved when we moved. It moved very fast and we experienced a lot of marvelous moments along with some hiccups. Fortunately, we got blessed by a community full of beautiful people that carried us through everything.

Thank you for the 5 years and here’s to 105 more!

SUPERHOT Team
SUPERHOT: MIND CONTROL DELETE - SzymonSuperhot
Hey there,

We've added Twitch chat integration to MIND CONTROL DELETE!



This is small yet beefy patch that will give those watching MCD on Twitch the option to take part in the gameplay.

When a streamer has enabled the chat integration, all the shops in the game (standard runs, infinite mode, endless levels) will turn into Twitch chat-based shops. Control over which hack the player receives is now given to the viewers using the new chat voting system.

How does the voting work?

SUPER easy!

During the "hack choosing stage", viewers have two commands to choose from, type in the chat:

  • !super - to vote for the first option in the poll (on the left)
  • !hot - to vote for the second option in the poll (on the right)

After 20 seconds the higher number of votes will decide the next hack for the streamer!

Streamers, to enable the integration, from the main Setting menu select Streaming, then authorize with your Twitch account, enter your Channel name then hit Connect. Easy. Simple and fun! :)

Mac and Linux builds won't get Twitch integration right now but it's on the way, likely early next year-ish.

That's it! Have fun.
SUPERHOT Team
Dec 10, 2020
SUPERHOT: MIND CONTROL DELETE - SzymonSuperhot
Hello there friends!

What a wild year 2020 was. Daaaamn.

It should come as no shock that life at SUPERHOT got flipped upside down in 2020. It all went from 0 to 100 within days. The team switched to full remote mode. We stole all the toilet paper from the office and continued to work from our homes.

As much as it was a disruptive year, we think we managed to actually accomplish loads and wanted to tell you all about it. Let’s get to it.


Wash your hands!

SUPERHOT VR Boxing Update
Instead of starting this recap at the start of the year (boring), let’s begin with the latest and greatest news dropping today. We’re launching a free, all-new, holiday-themed game-mode for SUPERHOT VR. It’s live right now. A little gift from us to you. We’re calling it the Boxing Day update. It delivers a brand new endless level, a new scoring system, and a suitably festive soundtrack.

The Boxing Day update also features an exclusive leaderboard to show off your holiday survival skills. Get points for punching, dodging, headshots, style shots, and much more - and see how you stack up against your friends and enemies!



To gain access to the Boxing Day update, those who finished SUPERHOT VR will have to load the Endless floppy disk in the Hacker Room and select the Christmas Tree.

We’re also dropping a massive patch today with loads of fixes, improvements and optimizations. We do like to keep all our games loved and cared for. Highlights include a new in-game menu allowing easy access to the following during gameplay:

  • Switching between multiple save profiles
  • Guest Mode
  • Switching between pyramid flow and the more fluid pyramidless game flow
  • Auto-playspace rotation (transitions will rotate your playspace so the gameplay is always in front of you - not recommended for wired headsets)
  • Brightness options
  • Two different control schemes on the HTC Vive wand controllers
  • Exiting out of game modes like Endless mode & Guest mode
Bug Fixes and Improvements:
  • Improved game flow when starting from a saved game
  • More stability improvements
  • Multiple graphics improvements
  • Fixed bugs in enemy AI behavior
  • Fixed bugs and improved clarity on VFX animations
  • Many, many performance improvements

SUPERHOT VR on Oculus Quest 2

Way back In October we shipped a big update for SUPERHOT VR on Quest. We made a cool trailer. We fixed bugs, improved many things, and added support for super-smooth 90Hz. The game is now sharper looking and plays better than ever before.

SUPERHOT VR Turns 4!

SUPERHOT VR has just turned 4 years old! Like all sensible people, we shot some cool drone footage to celebrate. And SUPERHOT had its 4th birthday in February. They grow up so fast! 2020 did give us SUPERHOT: MIND CONTROL DELETE though, the newest (and biggest!) member of the SUPERHOT family.

SUPERHOT: MIND CONTROL DELETE Release
Way back in July MIND CONTROL DELETE was released to the world. This was a huge milestone for the team but bittersweet as we had to celebrate on Zoom which sucked. After 3 years of development, over 2 million SUPERHOT owners received MCD completely for free. We managed to release MCD while in full home office mode. That was a stressful yet amazingly fulfilling experience. Looking at the sheer volume of fanart and memes, fans seemed to love it.

SUPERHOT PRESENTS Games!
Waaaaay back in April we helped launch The Procession to Calvary, followed by Teenage Blob, both being titles that received funding from our lovely SUPERHOT PRESENTS initiative. We also gave a bunch of money to some other exciting indie titles this year. We can’t talk about them just yet. They’re cool though. We never had a publisher and are fiercely indie so it’s nice to pay it back when we can.




We might have done cool things in January, February, or even March but that feels like a lifetime ago, so we can’t be sure. From a boring business point of view, 2020 was fantastic, the best year yet. Our games sold more copies than ever before. We’re honestly amazed at the never-ending love and support from our ever-growing community.



Thank you for being a continuously awesome community. Please come say hi on Discord anytime. You supported us and gave us the strength to push through 2020.

Everyone at SUPERHOT sincerely wishes you a most excellent and triumphant 2021 ❤️.

Happy Holidays
SUPERHOT Team
SUPERHOT: MIND CONTROL DELETE - SyntheticJackalope


SPREAD THE SYSTEM
...but have you seen it all?

Complete your collection with Midweek Madness SUPERHOT Sale, lasting only until October 23rd!

SUPERHOT is 50% off!
Enter the System for the first time and wreak calculated havoc upon your enemies in the most innovative shooter you will have played in years - you know, the one in which time moves only when you do.

https://store.steampowered.com/app/322500/SUPERHOT/

SUPERHOT VR is 40% off!
Immerse in VR fully, with your body and mind in the critically acclaimed, genre-defining, fan-favorite VR puzzle shooter - and get a good workout out of it.

https://store.steampowered.com/app/617830/SUPERHOT_VR/

SUPERHOT: MIND CONTROL DELETE is 40% off!
Test your dexterity and will in the latest instalment in the SUPERHOT franchise. Pick your own style of mowing through Red Dudes with one of the gameplay-defining skills, sprinkle it with a set of HACKS, and obliterate everything the System throws against you. It will be a challenge - of the most fulfilling kind.

https://store.steampowered.com/app/690040/SUPERHOT_MIND_CONTROL_DELETE/


We thought you might appreciate the heads up.

Cheers,
SUPERHOT Team
SUPERHOT: MIND CONTROL DELETE - SzymonSuperhot
Hey There

If you had a problem with blocked node 7C after this patch it will be unlocked so you can continue your great adventure with MCD :)

Smaller fixes:

  • Fixed Asian fonts not displaying in credits
  • Fixed recall tooltip during tutorial
  • Removed CORE names from hackpool
  • Fixed text trigger in TheBank level

Stay safe and have fun!
SUPERHOT Team
SUPERHOT: MIND CONTROL DELETE - SzymonSuperhot
Hey There

We have gathered your feedback since launch. With this patch, we got rid of most annoying bugs. Details in changelist.
Hopefully, everything will run smoothly from now on.

Changelist:
  • Fixed blackscreen during replays
  • Updated end credits
  • Fixed blocked path on node 7C
    (If you finished this node but still get blocked, please send us an email ifoundabug@superhotgame.com)
  • Fixed game not deleting old saves
  • Launcher error fixed as well

That's it! Have fun.
SUPERHOT Team
...

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