Ogre - AurochJem


WATCH THE STREAM HERE

Join the panel that rolls 6s every time as we explore the role (roll?) of dice and probability in both physical and digital games, including:

[speaker name="Steve Jackson" title="Founder" steamid="76561199040369101" company="Steve Jackson Games"]Creator of creator of a whole host of classic games including Ogre, Cthulhu Dice and Zombie Dice

https://twitter.com/sjgames
[/speaker]

[speaker name="Zach Gage" steamid="76561197997133562" title="Collaborator" company="Independent "]Zach Gage
Tharsis collaborator

https://twitter.com/helvetica[/speaker]

[speaker name="Marlowe Dobbe" steamid="76561198179435601" title="Developer"]Co-Developer with Terry Cavanagh of Dicey Dungeons

https://twitter.com/marlowedobbe[/speaker]

[speaker name="Gian Paolo Vernocchi" steamid="76561198197555778" title="Co-Founder & Creative Director" company="DESTINYbit"]Developers of the upcoming Dice Legacy

https://twitter.com/vernocchi[/speaker]

[speaker name="Nina Collins" title="Panel Moderator, Partnership & Production Manager" company="Auroch Games"]Developers of the digital version of Ogre[/speaker]

https://store.steampowered.com/app/517780/

https://store.steampowered.com/app/323060/

https://store.steampowered.com/app/861540/

https://store.steampowered.com/app/1229460/

Ogre - AurochJem


WATCH THE STREAM HERE

Game design legend Steve Jackson, creator of beloved classics such as Munchkin, Car Wars, GURPS and the giant cybernetic tank wargame, Ogre (as well as many, many more!) joins us to chat about his remarkable career so far.

Interview by Jupiter Hadley of Big Boss Battle.


https://store.steampowered.com/app/517780
Jul 27, 2020
Ogre - AurochJem

OGRE at Gen Con Online
It's almost time for Gen Con Online! Nearly 70,000 people attended Gen Con in 2019, making it one of the largest tabletop and hobby gaming conventions in the world. Unfortunately due to COVID-19 this years con has been canceled, however, you can still enjoy Gen Con Online! This will be a virtual convention featuring a slate of events and programming you can attend from the safety of your devices and in the comfort of your favorite quarantine sweatpants!
Learn to play OGRE at Gen Con Online

Our awesome Discord mod GranitePenguin is running OGRE sessions at Gen Con Online! Make sure to sign up to play OGRE with, and learn from, our very knowledgeable Aurochnaut. You can sign up right up to the day each session is running.
These will be 2-player sessions so they can have 1-2 people at a time. The sessions will be 2 hours long focusing on the basic mark III. Depending on numbers for the sessions there will be walk throughs for both sides or chances to swap sides. The sessions will aim to simulate having 2 people playing the boardgame at a convention.

Ogre - Auroch Digital
Hi all, we've done a quick update of Ogre today; the main change is that the game moves from 32 to 64 bit for Mac users, as Apple is doing a big change on the next OS towards 64 bit. (Note that if you want to keep the old 32bit version, you can still use that version. Full details can be found in the Steam Community post here!

Thanks all!
Ogre - AurochMatt


Hi there!

We all have games that have sat in our wishlist for too long… so we are on a mission to help reduce that for you by giving you 50% off of Ogre in the 2019 Board Game Sale. Act now before it’s too late!

Reviews

If you have played Ogre already then we’d really appreciate a review. Reviews are really helpful to us as a developer and also to Steam. We wrote an article about it a while ago which you can read on our website.

Discord

Final reminder but we have a Discord server where we are nattering away about a ton of topics. Pop on over and say hello if you haven’t already.
Jun 10, 2019
Ogre - AurochMatt
Hey there!

Just a quick note from us



Looking forward to seeing a few of you there and also hope you've been busy with lots of multi-weaponed Ogres racing around causing all manner of mayhem!
Ogre - Auroch Digital
Hey all. Just a quick note to say that we've updated to Version Number 1.6.8 (Build ID: 3111059)

In this version we've:
  • Added fallback shaders to help with graphical glitches some players were experiencing.
  • Fixed a bunch of incorrect or missing text.
  • Fixed some issues with units having incorrect stats in the Campaign.
  • Fixed an issue with menu overlap in the Scenario Creator.
As ever, do let us know feedback and issues. If you're enjoying the game please do leave a review...
Jul 23, 2018
Ogre - AurochJake
  • Mk.1 now showing damage on model
    (Main Battery damaged state was not displaying)
  • Legal text added to exported scenario screens at 40x40. You may need to export it twice, this will be fixed in the next update.
  • Campaign launch error fixed
  • Ogres now taking correct Tread Damage when ramming in Overrun
  • Overrun was previously too short for disarmed Ogres. This should now be correct.
Thanks!
Jul 5, 2018
Ogre - AurochJake
  • Feature Request implemented - INF squads and SHVYs can now group their attacks on Ogre treads.
  • Darkened Rubble hexes in the Scenario Exporter.
  • Fixed an issue where INF and Marines were being rammed in Overruns.
  • Fixed an issue where users were unable to load Campaign or Skirmish games after using the Scenario Creator.
  • Stacking Limit bug fixed - previously, if you clicked Cancel on the Stacking Limit warning, you could then Advance by ending your turn again, with all the units still in the overloaded stack.
  • Added recent multiplayer testers to Credits under Special Thanks.
  • Fixed a bug where the credits weren't showing up at all.

As always, do please let us know your thoughts and feedback. If you experience any issues, you can let me know on jake@aurochdigital.com

Thanks!
Jun 27, 2018
Ogre - AurochJake
  • Feature addition! - Scenario Export tool. This was suggested by user Onwaaard and means users can now export images of their scenarios at their chosen resolution, meaning users can theoretically print out their custom scenarios and make their own Ogre game boards!
  • Fixed bug with non infantry and G.E.V. units being unable to use railroad bridges.
  • Fixed bug where occasionally units on a hex containing a road/rail/bridge that were not on it, were still receiving the movement cost as if they were.
  • Fixed bug where AI could attack twice with AP guns during the first turn of an overrun.
  • Fixed a few bugs with scenario editor crashing on open and randomly freezing.

As always, if you encounter any issues or have any feedback, let me know on jake@aurochdigital.com and I'll get back to you as soon as possible. This is particularly pertinent with the new export tool, as it is still a work in progress. It would be great to hear back from you after some experimentation, as lots of you have different setups etc. :)

Thanks everyone!
...

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