Product Update - Valve
1.0.8.1 (06-22-2012)

Scenarios:
- Added: "Estonian Dawn" mission (forum competition winner)

Database:
- Added: Chaff to air superiroty fighters (Su-27, Su-35, Jas-39).
- Added: "IsAmphibiousAssault" role for Wasp and Mistral.
- Updated: Tweaked autumn temperatures.

Gameplay:
- Fixed: AI automatic and HighLevelOrder ASW operations.

Product Update - Valve
1.0.5.6 (05-04-2012)

GUI:
- Updated: Removed possibility for fixed wing and helicopter to be launched together in a group in Flight Deck. Units that can't be launched together will be greyed out in flight deck.
- Updated: Made clearer what units isn't ready for launch in Flight Deck.
- Fixed: Problem selecting group from Units Panel after it had previously been selected.

Satellite Map:
- Added: Deselect unit/group by holding down left control button when clicking on the icon in the map.
- Fixed: Properly destroyed Jamming vector line when loading new level.

Gameplay:
- Added: Gradual decline in hit % over range for multipurpose guns.
- Updated: AI submarines will fire at all targets in torpedo range.
- Updated: For missiles in groups, only one will perform sensor sweeps. This improves performance significantly when there's lots of action.
- Updated: Missiles do not check sensors against units other than target (when they have a target). This also improves performance.
- Updated: Increased chance of component damage on impact.
- Updated: HighLevelOrders for launching AWACS air automatically goes to max altitude.
- Updated: Tweaked HitPercent vs. air.
- Fixed: Direct shots did not use GetHitPercent, ie. super laser gun effect.
- Fixed: Aircraft to flee AA missiles that can be targeted, not engage them.
- Fixed: Unable to change preferred time compression to same as set by other player (if lower than what already requested) in multiplayer game.
- Fixed: When assigning new home base for unit, entire group changes home base as well if either group or main unit was selected.

Scenarios:
- Added: New multiplayer and skirmish scenario: "War of the Roses".
- Updated: NATO submarines moved in "C01S10: Convoy 13 No Reply".

Database:
- Added: AlternatePositions list to GameScenarioGroup. If present, the group/unit will select randomly which of the alternate positions are chosen on scenario loading.
- Added: Alternative sub positions added to Jutland scenario.
- Added: CanRetargetAfterLaunch property to WeaponClass. Is on unless specifically set to false. Specifies whether a missile will search for new target if original target is lost/killed.
- Updated: Updated Vymbel R-77 to AE-PD (higher range); kept old weapon for reference. This affects balance!
- Updated: Reduce ammo on all CIWS weapons; count bursts not bullets.
- Updated: Guns/gatlings shots/min reduced.
- Updated: Guns with MaxSimultanousShots > 1 changed to 1.
- Updated: JAS39 upgraded to E: longer range, supercruise.
- Updated: Semiactive radar removed from missiles.
- Updated: Reduced TimeBetweenShotsSec for some SAM missiles (using VLS).
- Updated: Reduced TimeBetweeenShots for most SAM, AA missile weapons.
- Updated: Increased speed for Mark 46, Mark 54 asw torpedoes.
- Updated: Removed Gau12 gun from NH90 helicopter.
- Updated: Increased max speeds for Virginia, Ohio and Astute submarines.
- Updated: Increased max depth for Virginia.
- Updated: Massive increase in fuel on tanker aircraft.
- Updated: HitPercent for all CIWS incresed.
- Updated: Reduced minimum range for AA guns.
- Fixed: Sea Skua req weapon control (semihoming).
- Fixed: Absalon radar corrected to Smart-L.
- Fixed: F125 gun corrected to Otobreda 127 mm.
- Fixed: Non-helo UAVs set minimum speed to non-zero.

Input:
- Fixed: Missing mouse cursor on some systems.
- Fixed: Reset input when game loses focus.

Sound:
- Fixed: Stopped all 3D sounds when playing victory/defeat sound.

Misc:
- Fixed: More memory leaks removed.

Product Update - Valve
1.0.4.3 (04-20-2012)

Sound:
- Added: New background sounds for dialog scenes in campaigns.

Gameplay:
- Updated: Land installations already known to opponent sets active radar automatically at start of game.
- Fixed: Rare crash related to group movement.
- Fixed: Bug in visual and IR sensor logic that reduced range.
- Fixed: Aircraft not moving forward when changing elevation.
- Fixed: Unable to redesign detection as Undetermined after it has been marked as Foe due to mission settings.

Database:
- Added: 'Battle of Jutland 2030' multiplayer and skirmish scenario.
- Added: TLAM weaponload for Astute submarine.
- Updated: Moved location of subs in '01S06: Peekaboo in the Fjords'.
- Updated: 'C01S03: Show of Force' made easier. Carrier group moved north, added extra P8's on Easy.
- Updated: Increased limitation on IR range.
- Updated: Increased range and resolution on Visual (binoculars added!)
- Updated: Taurus KEPD-350 name updated, model changed, range tweaked.
- Updated: Increased refueling tanks on F-35C and F/A-18 Super Hornet.
- Updated: Increased fuel on KC767 and Midas tanker planes.
- Fixed: Victory condition description in 'C02S10: Rear Guard'.
- Fixed: Helicopters can no longer be refueled in-air.
- Fixed: JAS-39 Gripen "Strike (Maverick)" loadout had wrong weapon.

Input:
- Added: Keybinding for toggling what view is maximized (map or 3D). Default key is 'Tab'
- Added: Framework for customizable input bindings. No GUI yet, but can be changed in NWACPrefs.ini
- Updated: Increased time mouse button has to be pressed before it's considered to be a drag command in the satellite map.

Misc:
- Fixed: Memory leak caused by terrain loading.

Product Update - Valve
1.0.3.3 (04-16-2012)

GUI:
- Fixed: Changed font in Victory/Defeat screen when using Norwegian language to handle special characters (æøå).

Gameplay:
- Fixed: Weapons that can target surface units can now target submarines that's on the surface.

Database:
- Added: Localization of "Tutorial 5: Radar"
- Updated: 'C01S11: Wings of Retribution' scenario difficulty increased. Added more enemy air, reduced own offensive units and added spotter for enemies.
- Updated: Reduced effectiveness of torpedo decoy.
- Updated: 'JAS-39 Gripen' Air superiority Amraam load increased from 4 to 6. Air superiority (LR) added 2 Amraam.
- Fixed: 'C01S07: Baltic Breakout' victory condition for enemy could never be met.
- Fixed: 'C01S12: Ragnarok Armada' victory condition.
- Fixed: 'C02S06: Hide and Seek' victory condition for destroying airport.
- Fixed: Removed trailing dialog entry in dialog before 'C02S07: Northern Lights'.
- Fixed: Broken newspaper body before last Russian campaign mission.
- Fixed: StrengthPercent is changed to percentages for jammers.
- Fixed: Patriot SAM Base misnamed.
- Fixed: Ronneby spelling.

Input:
- Fixed: Mouse wheel and keyboard not working for people that had previously played other Unity3D games that required DirectInput.

Misc:
- Fixed: Several causes of game crashing removed. Also added more logging to track down harder to identify ones.

Product Update - Valve
1.0.2.3 (04-12-2012)

GUI:
- Fixed: CultureInfo not set when running French version of game causing GUI to fail to initialize.
- Fixed: Scenario names and descriptions that's not localized will now fallback to English instead of just showing LOCID.

Gameplay:
- Fixed: Crash related to missiles targeting aircraft that lands on a base.
- Fixed: Error in hitpoint damage calculations (damage will now be higher)

Database:
- Updated: Changed weapon trajectory on 'AS-4 Kitchen' missile from sea skimming to high altitude.
- Updated: Increased terminal speed range on 'AS-4 Kitchen' missile.
- Updated: Increased minimum weapon range and highest operating height on 'AS-4 Kitchen' Missile
- Updated: 'RIM-67 Standard ER Missile' can now target surface and also be targeted itself.
- Updated: Increased effective weapon range on 'RIM-67 Standard ER Missile'
- Added: 2 'AIM-9 Sidewinder' missiles default weapon load in 'F/A Super Hornet'
- Fixed: Name on 'Sikorsky SH-60B Seahawk'
- Fixed: Name on 'Pyotr Veliky'

Input:
- Added: Keyboard bindings for zooming in satellite map (PageUp and PageDown)

Sound:
- Fixed: Stopped playing menu music when opening Credits screen from main menu.

Misc:
- Updated: Upgraded to Unity 3.5.1f for improved memory management.
- Updated: Properly unloaded textures created in memory during runtime.
- Updated: Improved memory management to avoid fragmentation.
- Fixed: Cleared object pools when exiting game to menu.
- Fixed: Stopped trying to re-initialize game when exiting to desktop. Fixes FileNotFoundException reported in output log.

...

Search news
Archive
2024
Nov   Oct   Sep   Aug   Jul   Jun  
May   Apr   Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002