Foxhole - HavocSCM
NEW FEATURES

Update 61 includes a broad range of new bunker and builder features as well as improvements across the entire game. Below is a highlight of the more prominent changes.

NEW BUILDING OPTIONS

Several new Bunker and Trench related content has been added. First, Tripod mounts can now be fitted inside bunkers, which increases these weapon's survivability and flexibility.

New garrison types have been added, with Artillery and Anti-Tank defensive options now being available from Tier 1 to 3, as well as the Observation Bunker, giving builders more low tier options.

New trench variants have also been added, which expand builders' choices when designing their Bunker-Trench systems. These include the new Trench Intersection piece, the new Trench Hard-Point and updated Trench Sandbags.

On top of that, new Bunker Modifications are available, bringing further depth and gameplay options to Bunker building, such as the Artillery Shelter modification which increases bunker resistance to artillery bombardment and the Fire Prevention System, which automatically helps players put out fires.

Together, we hope these changes and additions give builders the tools to push the limits of creativity and strategy like never before in Foxhole.

BUNKER BREACHING

Bunkers pieces can now be individually breached, allowing infantry to storm inside and engage in close-quarters combat. Bunkers become breached when they drop below a health threshold called Breachable Health, determined in part by its Structural Integrity.

NEW LARGE STRUCTURE FOUNDATION

Large Structures are now built in Shippable parts at Facilities. which must be shipped and assembled by a Crane at a Large Structure Foundation. This allows Large Structures to be made stronger and more valuable, and they have received buffs as a result.

NEW CONSTRUCTION EQUIPMENT

The Construction Equipment is a new shippable built at the Small Assembly Station that automatically submits construction materials into nearby Build Sites. It facilitates large construction projects for smaller groups.

UNDERGROUND FORTRESS

The Underground Fortress is a new Large Structure that serves as a strongpoint and can only be destroyed by explosives placed inside. It features an additional underground floor, which provides infantry with a safe spawn point protected from artillery.

OTHER FEATURES

A bunch of other Quality of Life and balancing changes have been introduced as well, summarized below.

HIT REGISTRATION IMPROVEMENTS

Update 61 also focuses on improving the shooting experience, with the Server-side hit detection system being upgraded to include network lag reconciliation. This should reduce the amount of sudden ‘warping’ of players under extreme latency conditions.

NEW EQUIPMENT
NAVAL UNIFORMS

New Uniforms have been added to both factions, intended to be used in the high-seas. These provide gameplay benefits to sailors fighting floods and leaks aboard Large Ships.

COLONIAL HEAVY CANNON

WARDEN BUNKER BUSTER SCOUT TANK

WARDEN HE ROCKET ARMORED CARD

RELEASE NOTES

There are many other features and bug fixes in this update, including the Power System Unification and Pipe Fluid mechanics overhaul. Read the full release notes for the details.

COMMUNITY UPDATE VIDEOS

For a more comprehensive walkthrough of all the new features in Update 61, here are some community videos highlighting the update.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

9:48am
Ashigaru Tactics - kalin

// update v52

- new: added new weapon art

- new: added origin images

- new: ui overhaul

- added item tier display to tooltip

- added logo art to title screen

- added menkui / face cloth head armor

- rebalanced bandit weapons

- rebalanced defense and dodge on various enemies

- rebalanced enemy armors

- rebalanced lucky perks % chance

- rebalanced many random % values

- rebalanced melee attack on various backgrounds

- reduced map generate single capital chance

- changed advancing thrust to be usable when engaged

- changed ai to handle 2-tile range threat better

- changed cleave to be 1 or 2 tile attack (polearm)

- changed long slice to 6ap (nagamaki)

- changed long thrust 4ap -> 5ap (2h spears)

- changed many UI layouts

- changed pushing thrust 5ap -> 4ap (2h spears)

- changed some head armor and layer pieces around

- improved locked text input color

- improved negotiate messages

- increase amount of blacksmiths

- increased 2h spear damage, stamina usage

- increased body armor spawn weight in towns

- increased chance of blacksmith damaged items

- increased market items added from blacksmith

- increased power limit on custom battle

- increased reward money on camp locate contract

- increased wages on higher tier backgrounds

- optimized footstep meshes

- optimized vector math helpers

- reduced delivery contract xp

- reduced damage on pushing thrust to 75%

- reduced damage on sweep to 75%

- reduced difficulty scaling by days passed

- reduced offhand item spawns in stores

- fixed banner visibility on world map

- fixed discipline perk not updating stats correctly

- fixed frame rate setting issues

- fixed head armor attachment icon positions

- fixed in the zone perk infinite stacking

- fixed ironman localization ja

- fixed many money label strings

- fixed militia training perk not updating stats correctly

- fixed missing localization on new game

- fixed noble tree appearing too much

- fixed overloaded to start at 40 stamina

- fixed parry not giving 10% bonus defense

- fixed random math calc

- fixed random solo bonus perks

- fixed repair/attach buttons both being enabled

- fixed ronin starting wrong head armor

- fixed shutendouji spawning more than 1x

- fixed single grip showing stamina cost

- fixed some button highlights not clearing

- fixed some flag icon positions

- fixed swift strike perk making non-dagger skills 0ap

- fixed text input alignment

- fixed throwing item hold angle

- fixed various weapon hold positions

// UPDATE v52

- new: 新しい武器アートを追加

- new: 出自画像を追加

- new: UIを全面改修

- アイテムのティア表示をツールチップに追加

- タイトル画面にロゴアートを追加

- 面被い(面布)系の頭防具を追加

- 盗賊の武器バランスを調整

- 各敵の防御力と回避力を調整

- 敵の防具バランスを調整

- 幸運系パークの発動率を調整

- 多くのランダム確率値を調整

- 一部背景の近接攻撃力を調整

- マップ生成時の単独の首都出現率を減少

- 前進突きが接敵中でも使用可能に変更

- AIが2タイル攻撃範囲をより適切に扱うよう変更

- 斬り払いを1タイルまたは2タイル攻撃に変更(長柄武器)

- 長斬りを6APに変更(長巻)

- 長突きのAPコストを4→5に変更(両手槍)

- 多くのUIレイアウトを調整

- 押し突きのAPコストを5→4に変更(両手槍)

- 一部頭防具とそのレイヤー構成を調整

- ロック中テキスト入力時の色を改善

- 交渉時のセリフを改善

- 鍛冶屋の出現数を増加

- 両手槍のダメージとスタミナ消費を増加

- 町での胴体防具の出現率を増加

- 鍛冶屋の壊れたアイテム出現率を増加

- 市場に追加される鍛冶屋由来のアイテム数を増加

- カスタムバトルの戦力上限を増加

- 野営地探索契約の報酬金額を増加

- 高ティア背景の雇用賃金を増加

- 足跡メッシュの最適化

- ベクタ計算のユーティリティを最適化

- 配達契約の獲得経験値を減少

- 押し突きのダメージを75%に減少

- 払い攻撃のダメージを75%に減少

- 経過日数による難易度スケーリングを減少

- 店での副手用アイテムの出現率を減少

- ワールドマップ上で旗が表示されない不具合を修正

- 規律パークがステータスに反映されない不具合を修正

- フレームレート設定に関する問題を修正

- 頭防具の付属アイコンの位置を修正

- 集中パークが無限に重複する不具合を修正

- アイアンマンモードの日本語表記を修正

- 所持金ラベルの不具合を多数修正

- 民兵訓練パークがステータスに反映されない不具合を修正

- 新規ゲーム画面での未翻訳部分を修正

- 貴族系の出現率が高すぎる問題を修正

- 重装状態の初期スタミナを40に修正

- パリーが+10%防御を付与しない不具合を修正

- ランダムな数値計算の不具合を修正

- ランダムソロ開始時のボーナスパーク不具合を修正

- 修理/装着ボタンが同時に有効になる不具合を修正

- 浪人が誤った頭防具で開始する不具合を修正

- 酒呑童子が複数体出現する不具合を修正

- 単手持ち表示にスタミナコストが出る不具合を修正

- 一部ボタンのハイライトが解除されない不具合を修正

- 一部旗アイコンの位置を修正

- 電光一閃パークが非短剣スキルにも0APを適用する不具合を修正

- テキスト入力時の整列を修正

- 投擲アイテムの保持角度を修正

- 各種武器の保持位置を修正

Falling Sand Idle - Vegetablebread
You can now exit full screen
Wordatro! - Salomarket

Wordatro! is coming to Steam on Monday, June 23, 2025 at 7 p.m. CET!

I'm both very happy and very scared that it's so soon... If you haven't already, please consider adding the game to your wishlist to help me gain more visibility.

I'd also like to remind you that for every 1000 wishlists, I'm giving away a key to the game on the Discord server!

[dynamiclink href="https://store.steampowered.com/app/3140120/Wordatro/"][/dynamiclink]

For the occasion, I've made a major update to the game, with 7 playable languages instead of 2, and 9 languages available for the player interface!

You can now form words in English, French, Spanish, German, Italian, Brazilian Portuguese, and Dutch. The interface is available in all these languages, as well as in Chinese and Russian.

  • 4 difficulty levels to test your language skills

  • 50+ unique bonuses: Incredible upgrades and synergies to destroy score targets

  • 50 creative challenges: put your skills to the test with a myriad of additional challenges.

A new demo is available to give you a taste of the full game.

Wordatro soundtrack!

To coincide with the game's release, the Wordatro! soundtrack will also be available on Steam! Immerse yourself in the relaxing ambience that Tiny Squid has composed for peaceful play.

The soundtrack will include all 8 tracks featured in the game, for a total of over 20 minutes of music!

Accessibility

I'm working with Olivier Nourry (from Games Accessibility Hub), who joined me on the Wordatro! adventure to make the game accessible to as many people as possible. I'll tell you more about this when it's released, but here are a few points that reinforce Wordatro's accessibility:

  • Some animated effects can be deactivated, and 3 speed levels are available to prevent kinetosis,

  • Color is not the only vector of information,

  • Large, self-explanatory icons,

  • Wordatro! can be played in windowed or full-screen mode,

  • Typographies chosen for their legibility

See you on Monday, 23rd. I can't wait!

Le Poulet

IdeaBookRoom - mesoncold

The release originally scheduled for June 17th has been postponed. I will wait until I have filled in the online books before releasing the software. Thank you!

9:39am
Blue Prince - Helen - Raw Fury

Hello drafters,

We have released patch 1.05 this afternoon for Steam players. This patch addresses a number of issues reported by the community.

Save Corruption & Loading Freeze Fixes

We've identified and addressed several edge cases that were causing save file corruption, resulting in a loading freeze when accessing the main menu. Unfortunately, if your save file was affected by these issues, we are sorry to say that means it is corrupted and irretrievable despite our best efforts to find a way to restore it.

This update also includes multiple fixes aimed at preventing these corruption cases from occurring in the future. Several code checks have been added to reduce the chance of corruption including redundant checking of the validity of the save before writing it. Additionally, we’ve implemented an automatic backup system: if the primary save becomes corrupted or lost, a backup save will now load instead.

FURTHER CHANGES IN THIS PATCH LISTED BELOW:

  • Fixed a bug occurring when consecutive Parlor boxes were opened too quickly.

  • Fixed an input recognition issue on keyboard where \[Right Arrow] and \[A] were incorrectly interpreted as CONFIRM in certain cases.

  • Corrected some minor magnification issues and inconsistencies in font usage in the following locations - Library, \Master Bedroom\, \Vault. \

  • Unified all instances of ‘Mary Matthew’ to a consistent spelling. (One instance had a typo.)

LATE GAME SPOILERS BELOW

  • \You can now reset rarity changes that you have made to your floorplans. The method is explained in the Conservatory menu as floorplan rarity can only be reset in the Conservatory).\

  • \The doors powered by remote power boxes are now opened by button press instead of unlocking automatically. These doors will remain permanently unlocked after being opened.\

  • \A trunk in the Treasure Trove incorrectly displaying the moon symbol has been changed to the sun symbol. (A blue memo was incorrectly being labeled as false.\

We also have corrected a few oversights and bugs in the room drafting logic. Below are listed a few of the resulting technical corrections that may be of interest.

  • \Master Bedroom will no longer erroneously appear in places other than the East Wing (Rank 9 related bug)\

  • \Fixed a narrow bug permitting Foundation to be added to the draft pool after repellent use before 7 days had transpired.\

  • \Foundation will no longer be drawn with as much frequency on Ranks 2 and 3\

  • \An oversight in outer room drafting logic has been corrected concerning day one and outer room rarities have been slightly flattened across the board.\

The patch is live now on Steam. We expect the patch to be available to Xbox and PlayStation players before the weekend. 

Blue Prince is Out Now

[dynamiclink href="https://store.steampowered.com/app/1569580/Blue_Prince/"][/dynamiclink]

Out of the Shadows - Maitre Xion
Steam Next Fest is over, thank you all!

The festival has come to an end, and the results for Out of the Shadows are incredibly positive. Your feedback and enthusiasm are a huge motivation as we move forward with development.

Some key numbers

🕹️ Demo downloads: 4,068 👥 Unique players who launched the game: 2,230

Player breakdown:
  • 20% from Asia

  • 13% from the US

  • 10% from France

  • Over 35% from Europe overall

What we’ve learned

Next Fest was a real success for us. Community feedback helped us identify two major areas for improvement:

Accessibility

  • Clearer & more clues

  • In-game help systems to assist with puzzle solving

Horror & Atmosphere

  • Stronger emphasis on immersion and tension in upcoming levels

Roadmap

🗓️ Late June: Start of internal playtests to finalize Map 1 🛠️ July: Development of Map 2 begins 🚀 Full release planned: Q4 2025

Thanks again for all your support!

ISLANDERS - finnate

Hey ISLANDERS friends!

We’re back with a quick update on ISLANDERS: New Shores and a few reasons to get excited ahead of launch next month!

As a reminder, the game is releasing July 10th 2025 
Not long now until you can build your dream island in the full game - thank you so much for all your support so far.

Updated Demo – Now Live!
We’ve improved the demo based on your feedback - big thanks to everyone who’s played and shared their thoughts! This version includes bug fixes, polish, and a few little tweaks that make building even more satisfying.

Whether you’re chasing high scores or just relaxing with some scenic city-building, this is the perfect time to give the demo another go.

2025 Content Roadmap – Revealed!
We’ve also shared our post-launch plans! Throughout the rest of 2025, we’ll be releasing monthly free updates—new biomes, creative tools, building packs, community challenges, and more.

Watch the Demo in Action
If you prefer to watch before you play, the lovely Risshella did a wonderful live demo playthrough, and you can now catch it on our Steam page! It’s full of cosy vibes and great insights into what’s new in New Shores.

Thanks for being such an amazing community - we can’t wait to share the full game with you soon 💙

Team ISLANDERS

9:36am
Director Manager Total - Nightwolf

Version 0.019 – Divisions

“Glory’s up top, tears are down below…and the lift never stops.”

Leagues that no longer fit on one sheet

Division system switched on

  • Up to four tiers (default is two).

  • Tweak the number in Custom League and watch the database sort itself out, big boys upstairs, plucky minnows downstairs (roughly speaking).

’93 Rule revived (at least how it was in Spain at that ancient time)

  • Top three in every division go up.

  • Bottom three go down.

  • It cascades all the way (yes, Second → Third → Fourth).

  • Expect chairmen sweating buckets by May.

Tactics with fresh hair-gel

  • Game-Plan carousel tidied; one dusty option sent to the knackers’ yard.

  • Say hello to Conserve (aka “Dosificado”): sips energy but don’t count on silky tiki-taka or an ironclad back line.

A fussier transfer market

  • Thirty-somethings: once you hit 30 the price tag starts to sag, life’s tough and knees creak.

  • Form stars: prolific scorers, assist kings and brick-wall keepers see their value shoot up. Performance matters.

Pull on your Sunday trackie, scan the table…and remember: in DMT the real trick isn’t getting to the top flight, it’s staying there without flogging the team bus.

9:34am
Xuhivan's Autonomous Cube - Harth Tuwist
Well, what can I say!

Today is the day. After five years of long work, in the end finally at last!

The patches have been coming non-stop, working tirelessly to add major features even a week before this Release!

To see some of the latest changes, see this or that update page. And of course expect many more to come

Don't forget to leave a review, and join the Discord (click the button at the bottom of this page)! Can't wait to hear what you think!
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