B-17 Flying Fortress : The Mighty 8th Redux - patgarret77
Greetings Folks,
We’ve been working hard for the last few months to deliver the fully updated HD ‘4k’ version of our latest B-17 aircraft model. It’s been quite the journey, with a lot of twists and turns along the way.

The new model tops out at 50k polygons, compared to the original’s 2.5k, which ironically is now the polygon count for the lowest level of detail. We even use the original model for the OG crew member in the HD B-17, so you can see each crew member in detail and inside the aircraft.

We felt today was a great opportunity to share more specific details about the work accomplished already, and how that translates into the features you’ll see in our next game update.



Tech Improvements

-Scene Groups Increased from 64 to 128
  • Allows for improved damage meshes
-Updated “Skin” Damage System (Bullets, Smoke, Oil, Decals)
  • The original game used many textures that were much smaller in size (64x64, 128x128), whereas the new model uses improved 4k textures. The skin damage system has also been updated for performance and memory efficiency.
-Multiple Livery Support
  • B-17 textures and material properties can now change by bomb group.
-Improved Performance - MAX Exporte / , OMF CLI
  • HD B-17 model scene (including all LODs and Damage) is 300k triangles vs 10k in the original game. Export process is now improved by an order of magnitude.
  • MAX exporter was upgraded to do a better job of determining face transparency. Originally labeled a face as transparent if the material texture had any transparency on it.
-Bone nodes added to Skin:
  • Originally, the skin exporter ignored bones, which given the complexity of the new B-17 caused a bunch of problems. So we’ve added support to the skin for bones, allowing the skeleton to drive the scene graph.
-New ‘Per-Pixel’ Specular Shader
  • OG had per-face specular, a new shader has been implemented for per-pixel specular for better visual impact.

Art Improvements

-New HD B-17 Model @ 50k+ polygons

-New Physical Damage Components:
  • Actual panels modeled with flak and bullet damage that will augment the dynamic texture damage system, increasing immersion and emotional investment/engagement
-Randomized bullet-hole size/shape on dynamic damage

-4k textures - NMF, Olive, per group

-Specular Restored

-Crew able to turn on/off in external model as they take/leave positions

-Reconstructed source data from compiled models - had to rebuild the source data (models, rigs, textures) from the game data as the originals were all lost to time

-New Pipeline improvements - import, extraction, packer - this will help all future development updates.

-Texture damage added to glass, as well as fuselage

-Fuselage texture damage now supports transparency, so we now see inside and through bullet holes

STILL TO COME | IN-DEVELOPMENT

-Virtual Cockpit [More details and updates on this are planned, so rest assured!]

Screenshots
It's come a long way.










Bullet holes are generated using a secondary texture and Barycentric transformations from world space positions into texture space. The texel density governs the size of the holes, which are too small here:



What does the texel density look like?



Thanks for all the great feedback and stay tuned for more news soon!
Beastieball Playtest - Greg Lobanov
With the PC Build mostly stable, we've added a corresponding Mac build for players to enjoy during this final weekend of the test! :)

We've been diligently updating the PC build with small fixes over the last couple weeks, but this will be our last update for the Playtest build. Thank you everyone for playing and for your generous feedback!
Streetdog BMX - mrorie
Streetdog BMX is coming to the X Games! That’s right, we’re bringing the latest and greatest version of the game to Ventura, California, where attendees will get a chance to get their hands on Streetdog BMX - potentially for the very first time.

We’re all really excited to show off Streetdog BMX to all the attendees of the X Games and we’ll have plenty of stations set up to do so. If you come over to Venue A (near the Street Park and Moto courses), you’ll find the Streetdog BMX tent near the X Games Merch Store. Adam Hunt, the game’s developer, and popular BMX Youtuber The Old Potato will be on hand to help you get started playing and answer any questions you might have!

In addition, we’ll have some X Games-exclusive goodies to give away, so please do come by the Streetdog BMX tent and give the game a whirl! The tent will be open from 10 AM to 8 PM every day, so you’ll have plenty of time to try the game out in between seeing sequential 900s in the Vert Park and 100 foot jumps at the Moto area. We'll see you there, we hope. If you can't make it, please keep an eye on the Streetdog BMX social accounts for pictures and updates from the event.
Fireworks Mania - An Explosive Simulator - Laumania ApS
Cracker - LGVupdates
Hello!

In celebration to Cracker's release, I'm launching this small challenge: Beat the Dev, Get an Award.

Here's a screenshot of my Score PB:


As you can see, the score is 4,148,166,660, or roughly 4.1 billion points. So the rules are the following:


- The first 10 players to post a screenshot here with the Game Over screen with a score over 4,148,166,660 points will receive a "Take My Points" award!

- This event starts at 4:00 PM (GMT-3) and will last for 24 hours;

- Awards will be distributed to comments either at the end of the event (if there are fewer than 10 participants) or as soon as there are 10 eligible participants;

- Each player can participate only once with one comment/score;

- Players can use any character (Juntao, Jinzo, Mank or Bonzo).


Best of luck, and have fun!



Train Valley 2 - Vauban


Hello friends! Every Friday 17:30 UTC/GMT - we hold a “Let’s play together” competition. During next 24 hours everyone is welcome to try and score the best time in a preselected level. Join our Discord server and keep Discord running while playing — your results will be automatically published in the #lets-play-together channel. You need to get 5 stars to qualify.

Glittering prizes include:
1) Top 3 winners receive one random card each. Collect 18 locomotive cards and advance to next set of 8 all new cards! Complete that second set and enter a final tier of 12 rare cards! Assemble all cards from all tiers and receive a special prize. Easy!
2) Every player registered by our Discord bot has a chance to get a card. The number of cards depends on the number of participants: one additional card for every 10 train connoisseurs on the list. More players means more prizes!
2.5) One non-Champion from the top 10 gets a Challenger Card - introduced along with 12 new loco cards from Myths And Rails and Editor's Bulletin!



Visit our Discord server (#lets-play-together channel) to learn more.

A level we are playing this week is
https://steamcommunity.com/sharedfiles/filedetails/?id=3251552455

Now open your game - the link is right there in the main menu.

Good luck everyone!
Cats - ,
The event will run for a limited time

ReExchange your items to Improve the Rarity of Christmas!

Recipes
3x - COLORED Christmas Common = 1 Uncommon
3x - COLORED Christmas Uncommon = 1 Rare
4x - COLORED Christmas Rare = 1 Mythical
5x - COLORED Christmas Mythical = 1 Legendary
6x - COLORED Christmas Legendary = 1 Immortal


All Items name clickable and redirect to Market



To exchange, you will need to update to the latest update
*Do not be guided by the time of the event

https://store.steampowered.com/app/2977660/Cats/
Reberryon - Degen4
Our team has been working on this game for seven weeks as part of a course. It has been an honor to collaborate with so many talented people to bring this project to life. The game is now released, and as an experiment, we decided to make it available for the same price as a rock you might find outside your apartment, stuck in the water drains next to the road -> FREE! Thank you once again for your support.

Stay hånking fellas, stay hånking.

Ultimate Fishing Simulator 2 - Raintek
BETA | 0.24.06.19:2983
  • New version of the Multiplayer panel with a simpler layout.
  • Disable the JOIN button in public rooms where the player does not have a license to enter
  • Ensure disconnection from the master server when entering a single-player location or residence
  • Add missing localizations in Multiplayer UI
  • Fixed water displacement in lures
10:29am
AChat - rbskft
New costumes

...

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