OuterRealm - 耐摔猫
Fixed Melee Buffs Issues
Now Left hand melee and Weapon swing/Swords all has same mechanics
Rage Bar will boost melee damage
When rage is active, its considered 120% rage bar bonus.


The Minister - nathanbao925
Dear players,

This update includes the following fixes:

Fixes

Fixed an issue where the protagonist could walk infinitely.

Fixed an issue where the building shop page could freeze.

Fixed an issue where saving in certain cases caused quests to become unfinishable.

Fixed a display issue with Zhou Yi in the quest Returning Customer.

Fixed an issue where combat quests could not be completed under certain conditions.

Fixed an issue where the quests Human-Like Monster and Business Difficulty could not be accepted.

Thank you for your understanding and support! We will continue to improve the gameplay experience of The Minister.

💬 Community:

QQ Group: 983443471

Discord: https://discord.gg/Vq2tdvQNVy

—— LALALA GAMES
Songs of Silence - Linastale
Hello fellow Commanders! ⚔️

Autumn is on the horizon... 🍂 It's time for a Game Roadmap Update! 🎇

We have a lot planned, we hope you're excited as us. 🤩

🛣️ Game Roadmap - Our plans until mid-2026

🔽 More details below 🔽


Multiplayer Upgrade - Coming Q4 2025
  • ⚔️ Matchmaking Lobby V2 for skirmish
  • 🧑‍🏫 Faction Tutorials for all existing factions
  • 🤝 Friend Pass to invite your friends in skirmish (PC-only)
  • 👀 Spectator Mode for skirmish
  • And more to come ...
DLC 2 - Coming Winter 2026
  • 📖 New Campaign standalone from the main campaign
  • 🪖 New Playable Faction with new units
  • 🫅 New Hero Classes for new skirmish strategies
  • 🃏 New Cards for the strategy map and battles
Location Management Upgrade - Coming Q1/2 2026
  • 🏰 Progression Tree for locations with deeper customization
  • ⚖️ Full Rebalancing Pass for campaign and skirmish
  • 🧪 Planned Open Beta before release for polishing
DLC 3 - Coming Q2/3 2026
  • 📖 New Campaign standalone from the main campaign
  • 🪖 New Playable Faction with new units
  • 🫅 New Hero Classes for new skirmish strategies
  • 🃏 New Cards for the strategy map and battles
  • And more to come ...

✨ Review to Support Us!

Your reviews are key to supporting us. 💪

If you enjoy Songs of Silence, please take a minute (tops, I promise!) to leave us a Steam review.

We'd love to see ratings cross 80%, ensuring better exposure - and more people in-game! 🤗

See you on the battlefield! ⚔️

Cheers,
The Chimera team
Four Lights : The 1st World [Iruka Route] - Torriet

안녕하세요, 네개의 빛 최종장 펀딩이 예정되어 있습니다.
일시는 9월 30일~ 10월 31일까지입니다.

공유드린 이미지는 태피스트리에 사용될 무녀 컨셉의 히로인들입니다.

(에리와 메르헨은 아직 미완성)

 

일정 꾸준히 공유 드리겠습니다.

감사합니다.

Ships At Sea - yase

Ahoy Captains!

After a successful run on the Public Test branch the last weeks, we’re excited to announce that Update v0.8.3 is now live for everyone! This update brings a mix of new features, gameplay improvements, and important fixes based on your feedback during testing. Thank you to all who joined the Public Test and helped us polish the experience — now it’s time for the whole community to set sail with the latest changes.

Before we dive into the exciting details of Update v0.8.3, there’s something important we want to highlight.

💾 Updated Save System

Your progress matters to us, and we want to be transparent: save files from version 0.7.5 are not compatible with the new system introduced in v0.8.3. To make sure you can continue your journey, we’ve prepared a branch that lets you safely upgrade your old saves and profiles with the official release of v0.8.3:

How to upgrade your save:

  1. Switch to the branch v0.8.2 on Steam

  2. Password: ZeroEightTwo

  3. Load your old save in this version and save it again

  4. Upgrade to v0.8.3 and continue playing with your updated save

We understand that this adds an extra step, but reworking the save system was necessary to provide us with the flexibility to introduce more complex features, resolve long-standing issues, and deliver a more reliable and stable game moving forward.

🌍 Expanded Language Support

We’re thrilled to announce that Ships At Sea now supports even more languages! With this update, you can set sail in Polish, Turkish, Simplified Chinese, Japanese, Korean, and Brazilian Portuguese.

This expansion makes the game more accessible to players worldwide, and we’re excited to welcome many new captains into our growing maritime community.

In addition, we’ve improved localization across the game by refining German, French, Italian, Spanish, and Russian translations for greater accuracy and clarity.

Reworked Mooring System – Dock Anywhere!

With the reworked mooring system, docking is no longer tied to fixed black markers — you can now moor at any available point around the map. We’ve also added more mooring points across ports, giving you greater freedom when bringing your ship into harbour, including the ability to overlap mooring if needed.

You still have the option to start your engine while docked, giving you the manoeuvring ability when departing from the moorings, like in real life. This update improves save stability as well, fixing issues such as ships tilting after loading a save too close to the harbour.

Note: Fixed markers remain at fish farms for now as placeholders, simply showing that docking is possible even though the new system is active there.

Harbors now feature three distinct mooring types for small, mid-sized, and large vessels, enhancing authenticity. In upcoming updates, realistic mooring ropes will dynamically connect ships to shore, eliminating the “floating” effect and adding new immersion to docking and towing. We’re basing this on real practices: ropes tied with a cleat hitch on smaller piers, or secured with a round turn around a bollard at mid-sized ports. These details will make docking feel both complete and true to real harbour life.

Improved Crane Handling & Physics

With Update v0.8.3, we’ve improved cargo operation physics, enhancing crane handling as well as loading and unloading. Issues where cargo behaved unpredictably on the hook or clipped through the ship or port floor have been resolved. Crane operations now feel smoother, more stable, and much closer to an authentic cargo-handling experience.

Improved Interaction System

The interaction system has been reworked to feel clearer and more responsive. Objects you can interact with are now easier to spot thanks to new visual cues like interaction dots and highlighters, while updated tooltips provide better guidance when engaging with different elements.

For greater flexibility, you can now customize exactly how these features appear — toggle interaction indicators, object names, and backgrounds on or off, adjust highlighter brightness, and fine-tune the radial fade-out effect. Whether you prefer a clean, minimal interface or prominent prompts, the choice is yours!

This isn't just a visual update—it's the foundation for smarter, more intuitive interaction across the entire game as we head toward larger, more complex ships and deeper gameplay systems.

[carousel][/carousel]

Crew System – First Iteration

With update v0.8.3, we’re introducing the very first iteration of the Crew System, starting with the Tier 3 fishing ship. This is a long-awaited feature, especially for players who enjoy single-player mode and want extra hands on deck.

Crew members can now take over essential tasks, such as:

  • Hauling and hooking fish

  • Gutting and sorting fish

  • Baiting and preparing longlines (the player still decides when to deploy them)

Note: Tier 1 and Tier 2 boats do not support NPC crew due to limited space. Larger vessels provide more room and greater responsibility — just like in real life.

How does it work?

To hire NPC crew, first activate your Tier 3 fishing ship, rig it for longline fishing, and then visit the office. Once hired, crew can be assigned directly to your vessel through the Crew Chart and Assignment Tab in the company logbook. These systems are still a work in progress, with visuals and functionality to be refined in future updates.

You’ll need two crew members for each task slot — one as the supervisor and one as the worker. Make sure your boat’s inventory contains all the necessary items (bait, knife, hook, etc.), so your crew can equip themselves and carry out their tasks properly.

Finally, simply drag and drop the desired task onto the crew slot, and they’ll get to work.

Note: If the hauling task is started by the player (e.g., using the remote gear control), crew members will not continue it. This is known and will be addressed in an upcoming updates.

You can already hire crew for Tier 3 service and cargo ships, but they don’t perform tasks yet — rest assured, this functionality will be added in upcoming updates!

We’ll continue to refine the crew system, enhance the interface, and improve navigation and pathfinding to make tasks feel more natural and seamless. Once the core character mechanics are complete, we’ll also add task-specific animations to enrich the experience further.

We also plan to extend the system to support NPC-controlled vehicles and vessels — not only for the upcoming ferry operations, but also to make the seas feel even more alive.

Unloading Fish Boxes – Mast Crane Integration

Tier 3 vessels now support unloading fish boxes at the harbour using the mast crane — an important new step in the fish production line. Blue fish boxes are treated as medium cargo and can be dropped off in the designated medium cargo area or at the fishery.

At this stage, interaction with individual boxes (to select and trade specific fish species at the fishery) is not yet implemented. For now, all sorted boxes will spawn in the unloading area beneath the hatch. The fishery UI features a temporary sell button, which will later be replaced with a proper shop interface. If the sell button is greyed out, it means there are currently no fish available to trade.

We’ve also added a small detail for extra realism: the small hatch under the bleeding box now animates, opening and closing as fish are moved from the bleeding box into the production line.

How it works:

  1. Sort fish into boxes

  2. Head to the work deck and press the button to clear the space around the hatch

  3. Hatch opens and spawns fish boxes below

  4. Use the mast crane to unload them at the port (ship must be docked)

  5. The hatch will not open if crew or obstructions are in the way — safety first!

[carousel][/carousel]

Passenger Transport Missions Arrive

Passenger transport gameplay has now officially launched with Update v0.8.3, following its successful run in the Public Test branch.

To begin, visit the office at one of the ports (Røst, Værøy, Skomvær, and Mosken) and accept a passenger transport mission. From there, meet your passengers at the dock, interact with them, and guide them aboard your vessel.

Once on board, NPC passengers will take their seats in the passenger area and perform fitting animations during the journey, bringing new life and activity to your ship. This marks the first step in passenger transport; future features will expand tasks to include operating a kiosk on the Tier 3 service vessel, ultimately leading to full-scale ferry operations on the upcoming Tier 4 ferry vessel.

Known Issues:

  • Passengers may clip or fail to re-board after visiting the shipyard.

  • Multiple missions, combined with save/load, can cause incorrect counters, result in all passengers being delivered to a single port, or lead to premature mission completion.

  • Mission rewards currently appear doubled.

We’re aware of these issues and will address them in upcoming updates.

🏢 Warehouses

With Update v0.8.3, every port now features a warehouse with unlimited storage, managed by an interactable NPC worker. You’ll find the warehouse worker outside, giving you direct access to your stored cargo.

Warehouses provide greater flexibility for cargo missions:

  • Move cargo into the warehouse – Request to store your own cargo, or even another company’s cargo, from the port’s cargo area. If at least one active player is present, a vote will begin, and once confirmed, the cargo will be transferred into storage.

  • Transfer cargo back to the port – Request unloading from the warehouse, and the cargo will be placed in the first available cargo area.

  • Delete cargo – You may permanently remove your own cargo from storage if needed.

One of the biggest advantages: if you sell your boat with loaded cargo during an active mission, your cargo items won’t be lost. Instead, they are automatically transferred to your company's warehouse, allowing you to continue your mission with another cargo vessel.

Note: Leaving companies does not transfer items to the new company.

Interactable NPC Warehouse Worker

Moving Cargo to the Warehouse

Transferring Cargo Back from the Warehouse to the Port

Dynamic Markers

Mission markers have been reworked to reduce clutter. Previously, all icons — including pickup, drop-off, and destination points — appeared both in the world and on the compass at once. Now, the compass only displays markers for distant objectives outside your visual range, while nearby objectives show their world icon instead. Markers now update dynamically.

We’ve also added new mission icons for better clarity. Please note that the UI will continue to evolve as the game develops, even after version 1.0 is released.

Longline Length Deployment

We have improved the longline setting, where the displayed line length decreases if the captain zigzags or turns back toward the first buoy. The system had been measuring straight-line distance instead of the actual gear spooled out. This has now been improved — the longline continues to unspool correctly regardless of the vessel's heading.

Rust Build-Up Adjusted

We’ve modified the rust system across all ships so that dust and rust accumulate more gradually, making it take much longer for vessels to appear worn.

Handheld Radio

The handheld radio is functional, but at certain distances it may not work reliably. Please keep this in mind when using it — the issue will be addressed with the upcoming map update.

Changelog v0.8.3.1510
  • Added information in the help for crew management

  • Fixed the issue with the crew that can get stuck on the ladder on Turbo

  • Fixed missing translation in Weather Settings for storm

Changelog v0.8.3.1506
  • Added logging for upgrading the save game crash

  • Adjusted the rust modifier on all ships, it should take a lot longer for the boat to become rusted

  • Fixed issue with radio not being interactable on Fixer

Changelog v0.8.3.1503
  • Added passenger missions to Skomvær, Stavøya, Værøy, and Mosken

  • Adjusted XP rewards for passenger missions

  • Adjusted XP rewards for trash missions

  • Added information in help for passenger missions, processing fish and unloading fish boxes at port

  • Fixed the crash with the boat boarding component

  • Fixed a crash when the mission was expiring during time skipping

  • Fixed the issue with the client not being able to refuel the external fuel tank

  • Fixed the issue with the jigger UI that duplicates and persists each time the jigger is equipped

  • Fixed issue with mission completion window in co-op

  • Fixed the issue with not being able to sell fish boxes at Værøy port

  • Fixed issue with NPC crew not able to bait longlines

  • Fixed issue with NPCs around ports appearing slouched

  • Fixed issue with Skomcat sometimes being undocked after loading a savegame

  • Fixed the issue with throttle control when viewing the map

  • Fixed distance not showing correctly for cleanup missions after mission completion

  • Fixed the missing icon for the place cargo

  • Fixed missing nets after loading a save game

  • Fixed some typos in the Norwegian language

  • Improved light in ports and on ships

  • Improved NPC crew reactions to tasks

  • Improved NPC crew navigation to prevent getting stuck

  • Improved passenger missions

  • Removed XP for whale missions, this is just temporarily as there is some issues with how its handled

Changelog v0.8.3.1480

New Features

  • Added crew hire in Værøy port

  • Added dedicated fish unloading areas in Værøy and Røst port

  • Added details to passenger transport missions

  • Added save support for passenger transport missions

  • Added the ability to start the engine while your vessel is docked at the moorings

Improvements

  • Improved compass and markers with dynamic icons and clearer world markers for missions

  • General improvements to lightning

  • Improved NPC behaviour (no longer sitting in the air)

  • Passengers are now correctly linked to their respective missions in multiplayer sessions

  • Localized weather settings

  • Increased passenger capacity on Skarven and Skomkat

  • Increased number of passenger missions

  • Increased distances for XS and Small cargo missions

Fixes

  • Fixed a crash when loading a save game with partially delivered cargo

  • Fixed a crash when the tracked mission was not replicated for the client

  • Fixed several other crashes

  • Fixed an error where a crew member could get stuck when using the hook

  • Fixed delivery missions not saving inactive cargo

  • Fixed client interaction issues where double input was required

  • Fixed longlines taking the wrong amount of bait

  • Fixed overlapping UI at fuel stations

  • Fixed inventory operations when baiting longline buckets

  • Fixed storm weather desync between the host and client after starting a storm

  • Fixed missing delivery mission details in the company widget after loading a save game

  • Fixed NPC passengers not spawning in port after loading a save game

  • Fixed saving for partially deployed longlines

  • Resolved an issue where fish habitat settings were lost after loading a save

  • Fixed mission completion window showing incorrect rewards in multiplayer

Changelog v0.8.3.1463

New Features
  • Handheld radio now cancels any ongoing towing or hauling actions

  • Added animations for the lever on the bleeding box

  • Added company warehouse – find a warehouse NPC in each port

  • Added extension to the mast crane on Turbo

  • Added fish unloading feature on Turbo (store button removed)

  • Added indicators for interactable objects

  • Added key binding for thrusters

  • Added new supported languages: Chinese (Simplified), Japanese, Korean, Portuguese (Brazil), Polish, and Turkish

  • Added a new mooring system to all ports and docking locations

  • Added passenger transport missions

  • Added reset key bindings button in Settings

  • Added rewards for cleanup missions

  • Added saving for weather state

  • Added a setting to adjust or toggle highlighter and text indicators

  • Added Simulator Hits radio channel.

  • Added/fixed storm option in weather settings

  • Crew tasks expanded: gutting fish, baiting and preparing longlines, and hauling longlines

  • Circuit breakers can now trip periodically when overheated

  • Grant XP for onboard repairs

Fixes
  • Fixed crashes when changing settings or submitting feedback

  • Fixed fuel consumption conversion in HUD

  • Fixed sync issue with fish during net fishing for clients

  • Fixed incorrect cargo type display in the shipyard

  • Fixed the incorrect clock display on boats

  • Fixed propeller placement on Skomcat (Tier 3 Service Ship)

  • Fixed the issue where the player could get stuck in the Conquest (Tier 2 Fishing Boat) hatch

  • Fixed the issue where clients could not gut fish or interact with the wheelhouse equipment

  • Fixed the issue with boats rolling after loading a save

  • Fixed Conquest (Tier 2 Fishing Boat) jitters when rigged with a remote control hauler

  • Fixed the issue where the client could not see the Global Mission icon

  • Fixed missing windows/rust on doors

  • Fixed fish farm quantity/text errors in UI

  • Fixed game speed resetting after multiple save loads

  • Fixed handheld radio sometimes does not work

  • Fixed inconsistency with shared XP between host and client

  • Fixed interaction through walls while driving

  • Fixed the jigger UI showing for all players in the session

  • Fixed lobby info not displaying correctly

  • Fixed the map being opened multiple times in the driver position

  • Fixed issue where player could walk through door on Røster (Tier 1 Cargo Ship)

  • Fixed missing XP when completing the boat rescue mission

  • Fixed missing XP when loading a save with longline casting

  • Fixed refuelling issue for clients

  • Fixed throttle adjustments while viewing the map

  • Fixed throttle delay in HUD for clients

  • Fixed dual water cannon on Skomcat (Tier 3 Service Ship)

  • Fixed XP showing as 0 for clients

  • Fixed the Yarn Hook display issue

  • Fixed whale watching marker

Improvements
  • Improved boat spawning

  • Improved crane and cargo physics

  • Improved collisions on Turbo

  • Improved crew appearance

  • Improved docking at fish farms

  • Improved fuel station UI and interaction

  • Improved highlight interactors

  • Improved mission reward system

  • Improved port handling in missions

  • Improved radar feedback when a mode change is not possible

  • Improved inventory management and tracking

  • Improved key bindings to support multiple actions

  • Improved lighthouse save state

  • Improved longline performance

  • Improved physics when fish are stored in fish boxes

  • Improved player feedback form and added additional fields

  • Improved UI throughout the game

  • Improved object and asset optimizations

  • Restricted cargo pickup to players outside your company

  • General performance improvements

  • Updated and refined all localizations

  • Updated save game system (note: saves from v0.7.5 are not compatible)

Behind the Scenes

We’re already working on the next set of features and improvements. As a brief teaser, we’ve included a video of our new map, showcasing a redesigned office layout, enhanced environments, and a new weather system to boost immersion. The map also brings improved graphics and overall lighting, along with new ports to dock and explore.

In addition, we’re working on dedicated server support that goes beyond the current friends list system, making it easier to connect with players worldwide and grow your own maritime community. We’re also refining ship physics and steering, improving boat capacity so you’ll always know exactly how much your vessel can carry, enhancing the UI, and much more still to come.

Stay tuned, captains — we’ll keep shaping Ships At Sea together and look forward to what’s coming next!

Fair Winds and Happy Sailing.

  • Team Misc Games

Elfie: A Sand Plan - solsatelier

Hello everyone!

I'm happy to announce that Elfie: A Sand Plan will be $6.99! (USD)

There's a lot of thought that went into this decision and I wanted to share some of it with you. So without necessarily going into too much details, here are some of the major factors:

  • It's a relatively small game. (Though the level count is growing everyday at the moment haha!)

  • It's important to keep it affordable for everyone! (I'd love to go into more details, so perhaps at some point I'll write more about it in a devlog.)

  • Looking at the price point of similar titles.

You will be able to find the full list of prices at the end of this post! But I have a few more things I'd like to announce!

New Steam Artwork!

Perhaps you'll have notice that the artwork for the game has changed!

Indeed! We're happy to have collaborated with a Shiromi, a Japanese artist, game dev and friend of the game! She'll be releasing a free Halloween themed game in October, so please go check it out!

GDoCExpo 2025

I'm happy to announce that Elfie: A Sand Plan will be part of the GDoCExpo 2025 Steam Showcase!

I'm looking forward to catching some of the talks happening. You can find more info about expo here!

(And if some of the talks, panels or interviews interest you and want to grab a ticket, you can use the promo code gdoc10 for 10% off!)

Lastly, no demo updates... yet 👀

But expect to see a new language added to the demo before Steam Next Fest!

Full price list

USD -- $6.99

GB Pounds -- £5.89

Euros -- €6.89

Russian Rubles -- руб.280

Brazilian Reals -- R$23.50

Japanese Yen -- ¥800

Indonesian Rupiah -- Rp65,000

Malaysian Ringgit -- RM19.50

Philippine Peso -- P239.95

Singapore Dollar -- S$7.50

Thai Baht -- ฿155.00

Vietnamese Dong -- ₫90,000

Korean Won -- ₩7,800

Ukrainian Hryvnia -- ₴163

Mexican Peso -- Mex$88.99

Canadian Dollar -- CDN$8.99

Australian Dollar -- A$10.25

New Zealand Dollar -- NZ$10.49

Norwegian Krone -- kr78.00

Polish zloty -- zł29.99

Swiss Francs -- CHF7.75

Chinese Yuan -- ¥29.00

Indian Rupee -- ₹345

Chilean Peso -- CLP$4,200

Peruvian Sol -- S/.17.00

Colombian Peso -- COL$18,500

South African Rand -- R72.00

Hong Kong Dollar -- HK$46.00

Taiwanese Dollar -- NT$138

Saudi Arabian Riyal -- SR16.50

Emirati Dirham -- AED21.00

Israeli New Shekel -- ₪25.95

Kazakhstani Tenge -- ₸2,100

Kuwaiti Dinar -- KD1.45

Qatari Rial -- QR17.99

Costa Rican Colon -- ₡3,300

Uruguayan Peso -- $U220

CIS -- (USD) $4.69

SASIA -- (USD) $3.49

LATAM -- (USD) $3.49

MENA -- (USD) $3.49

Heat Death: Survival Train - massgamesdevs
Hello survivors!

We are going live in a few minutes on Steam and YouTube. Join us for the 2nd part of our new EA Live Stream + Discount to celebrate the new update. We'll be doing a live playthrough of the latest version of the game. Also full week discount on the game still continues until 20th of September 2025.

What to Expect:
  • First Look at the New EA Version: We will be playing the game from scratch in a blind play through (of the new content). We will try to explore all the new content that has been added since the last EA version, as we play through the updated game live.

  • Community Interaction: This is a community event, and we want to hear from you! Share your thoughts, suggestions, and feedback in real-time.

How to Join:

Tune in: Simply visit our game's Steam Page or sub to our YouTube Channel and join the stream.

Follow us on Steam: Make sure you're following Heat Death: Survival Train on Steam to get notified when we go live.

We can't wait to see you there!

Firefighting Simulator: Ignite - Jana [astragon]
Attention, Firefighters!

As promised, our first hotfix for Firefighting Simulator: Ignite is now live!

Hotfix #1 addresses several issues that you have helped us identify over the past week. Here’s the full list of fixes and improvements:

 

Changelog – Hotfix #1
  • Fixed issue where conscious victims would not properly enter the aerial cage when following the player

  • Fixed input issues on vehicle interactions (Siren, Yelp) while driving

  • Fixed an area that was almost impossible to extinguish in the mission "The Kiosk"

  • Fixed holes in destroyed residential roofs: It is no longer possible to fall through and get stuck

  • Fixed several translation issues

  • Fixed issues with AI firetruck obstacle detection

  • Fixed a compression issue on Intel 13th and 14th gen. CPUs. This has sadly led to most content being compressed again inflating the patch file size. We are sorry for the inconvenience =(

  • Improved general game stability

We’re continuing to work hard on resolving other reported issues and improving your experience.

A huge thank you to every single one of you for playing, sharing feedback, reporting bugs, and helping us shape the future of Firefighting Simulator: Ignite.


You’re awesome! ❤️

Thank you for your patience and support as we keep making the game even better.

Stay safe out there,

Your Firefighting Simulator Team 🧑‍🚒

Bomb Vehicle Idle Clicker - rimmindgame
  • Significantly increased the drop rates of teeth and brain matter from Stage 6 onwards.
下一站江湖Ⅱ - 下一站江湖Ⅱ

各位大侠好,

《下一站江湖Ⅱ》PC端第140更已于9月16日20:00更新。大侠们退出游戏更新即可。

 

【BUG修复】

1) 修复了千金线开局掉入地下卡住的问题

2) 修复了书生线开局掉入地下卡住的问题

3) 修复了浪子线开局掉入地下卡住的问题

4) 修复了将门线主线上山修炼动画无法加载导致卡住的问题

 

 

白玉京工作室  拜上

 

 

...

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