Fisher Online - Woolf ✔
The server is closed for maintenance. The estimated time of work is 3 hours from the moment of stopping
Warhammer 40,000: Warpforge - Everguild

"We must not falter in our actions!"
– Shadowsun

Update v1.10.1 is now live, bringing several fixes and improvements. Card backs now have their own lore nuggets, it should be easier to re-order cards in your hand, and T'au Shields should now be visible in low and medium quality settings.

The fight for the Greater Good continues!
15:25
Blue Maiden - Usagi Mako
  • Added Discord Rich Presence.
Bit Heroes Quest - Adrian
Patch Notes
  • The Egg Hunt event has begun!! What's first? the bunny or the egg?!! You will have until April 12th to bring Holy Cups to Sardinex and get cool rewards in exchange!!
  • Daily bonuses are doubled until April 11th!!
  • New PvP, Fishing and Gauntlet events have begun!!
  • The GvG is here until April 4th
  • After the GvG ends, get ready for the Rumble Invasion until April 11th
  • After the Gauntlet event ends, get ready for a new Trials event until April 11th

Changelog
  • Improved online detection
15:20
Follow me - Follow me
Update 2 is now available!
Includes fixed issues occurring during boss fights, as well as fixed sound effects.
A new achievement has also been added.

15:20
Space Battle - RealCorben
Finally a "major" update for Space Battle!

After the announcement of this year's roadmap, many internal modifications have been made to be up to date with this Patch 0.7. Among them upgrading to the latest version of Unity 2023 has delayed the release a bit.

I will support several languages that I have seen a higher volume of users although not all of them are 100% confirmed translations, I have used third-party tools for this.

On the other hand already available for wishlist the DLC - MAYHEM which will include a new game mode, release expected for June 2024.

https://store.steampowered.com/app/2808620/Space_Battle__Mayhem/

Patch Notes:
  • Unity engine upgraded to Unity 2023
  • Multiple localization fixes, Japanese and Chinese (Simplified) support (not fully yet)
  • Audio sliders to handle general, effects and music (even in game)
  • Created a whole new menu system to handle multiple maps
  • Disabled achievements for now
  • New enemy ships and stations
  • Multiple bug-fixes
Nightingale - Inflexion Steph
Heya Realmwalkers,

While the team is busy behind the scenes, we want to take a moment to celebrate you, the community, by highlighting some of the things that have been shared with us.

Check it out: https://playnightingale.com/news/community-highlights-march-26-2024
15:17
Enkate - AlexEz
New Wings added
  • Superior Desert Crystal Wings (crafted with Desert Crystal Wings x10)
  • Superior Ice Crystal Wings (crafted with Ice Crystal Wings x10)
  • Superior Jungle Crystal Wings (crafted with Jungle Crystal Wings x10)
  • Superior Lava Crystal Wings (crafted with Laval Crystal Wings x10)



New craft added
  • Desert Crystal Wings (120) : Desert crystal x500 (32)
  • Ice Crystal Wings (121) : Ice crystal x500 (94)
  • Jungle Crystal Wings (123) : Jungle crystal x500 (100)
  • Lava Crystal Wings (122) : Lava crystal x500 (97)

Added Tooltip over crafting recipes



Dungeon Balancing
The Ice Cavern : Monster kill required insice instance increased to 38 to spawn the dungeon’s boss
Madam Claud’s Lair (MCL) : Monster kill required inside instance increased to 40 to spawn the dungeon’s boss

Job icons rework
Character selection rework



Bug Fixes
  • Fixed crash while crafting wings
  • Fixed broken shortcuts
  • Fixed client side damage showing negative values when damage reduction is over 100%
15:16
Lords of Solgrund - Koltira
General Changes
  • Replaced the concept of characters with civilizations as it is better fitting
  • Hovering over a lake shows the player how many fish there are left

Gameplay Changes
  • Barracks converts carriers into soldiers instead of creating new units
  • Militia is now free to train (only requires a carrier to convert from)
  • Light armored troops cost 60 coins (from 110)
  • Heavy armored troops cost 80 coins (from 120)
  • Rebalanced taxes (Gain less gold overall, and satisfaction debuffs are slightly more harsh)
  • Reserved beds removed (obsolete)
  • Instant training for more gold removed (obsolete)
  • Spells are casted from a seperate 'spellbook' window instead of individual spellcasters
  • Spell casters now have special passive abilities
  • Ranged units now register enemies to attack in a half-circle instead of a 45° angled cone
  • Military units now can get sick aswell, but only if civilians were already sick
  • Medicine immunity time reduced from 5 minutes to 2 minutes
  • Houses now take twice as long to devolve, but the civilians within have -1 satisfaction during this period
  • Added direct trading between players for intransportable resources (coins, knowledge, mana)
  • Added characteristic bonuses for each civilization
  • Spearmen and Halberdiers can no longer occupy garrisons, but are stronger in melee combat

Bug Fixes
  • Distributors no longer attends houses if they lack the resources the house needs
  • Fixed game speed dropdown being disabled unless you wait in the menu for 10 seconds
  • Fixed the 'saved games' menu (no longer shows scrollbar, deleting saved games asks and works properly)
  • (there were multiple other bug fixes but sadly i lost the previous changelog file)
  • Fixed the inn disabling other cultural buildings

Graphics Changes
  • Added missing flour graphics to grain mill
  • Added all missing goldsmith's workshop graphics
  • Fixed Knight's graphics and sideways walking animation
  • Added hills, new stony terrain and ravine terrains
  • Changed the design of the necromancer
Unnamed Space Idle - Sylv
First monthly giveaway ends in a few days so be sure to swing by the Discord to enter if you haven't

  • Synth pinned modules now have an upgrade button on them
  • Sector data button highlights changed to clarify cleared sectors for your specific reinforce
  • Overdrive changed to give passive levels on charge gain instead of charge use
  • Overdrive can now continue charging and gaining passive levels while you have max charges
  • Auto Next on Tier Up added to existing AI Overdrive upgrade
  • Compute optimize should now correctly account for levels required in the late game
  • Clarified siphon tooltip a bit
  • Shards from veiled enemies now show their drop sector in the tooltip
  • Fixed an issue with siphoning not giving OD charges correctly
  • Fixed offline specimen research gains
  • Fixed an issue with shards not showing up in the missing upgrades notification
  • Some minor performance improvements
  • Other minor bug and text fixes
...

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