ENDLESS™ Space - Definitive Edition - Steph'nie
<a href="http://store.steampowered.com/app/208140"><img src="http://i.imgur.com/QMETKlV.jpg" width="630" border="0"></a>

RELEASE NOTES [1.1.42]


Hello,

The new patch for Endless Space should be available by any time now, but here's a little explanation on our changes, in addition to the release notes.


CHANGES ON THE HARMONY & VAULTERS

The Harmony
Changes done in order to resolve their issue of starting systems way slower than the other races and thus making them more competitive we added a new ability.

Harmony now gets a 2 FIS bonus on their system for each orbiting ship up to 2x the CP max. It helps them to compensate the buyout and to profit from the lack on upkeep of their fleet by either cheap ship in early to accelerate the development or later defensive fleet to keep a considerable bonus with the end game CP limit.


The Vaulters
In first place, Vaulters were immune against disapproval but it was not fun enough. So we added a little gameplay twist; now only system with Portals are not counted for the expansion disapproval and the counter part is that the expansion disapproval is 3 times stronger for a Vaulter.

Still too easy huh? Well, to reinforce the defensive aspect of the Vaulter, the Portal can now only be built on a system with 100% ownership.

In addition to that, we modified their unique improvement: now, only one is needed in the Empire and it will produce 1% of Science on Empire per Portal. The counterpart is, the construction of the building reduces by 66% the Science on all systems.


Have fun! We’re looking forward to reading your feedback on those changes.


RELEASE NOTES [1.1.42]

CHANGES AND ADDITIONS [DISHARMONY DLC]
  • Implemented the new Harmony Resonance bonus: + 2 FIS / ORBITING SHIP UP TO 2x CP MAX
  • Added a new property to manage the dynamic cap of Harmony new bonus. This property is shown in the affinity tooltip (2*Max command pop)
  • Added new localisation key for Harmony affinity to explain their new bonus
  • Increased the reduction on civilian modules for all colonization hulls

CHANGES AND ADDITIONS [VAULTERS]
  • Expansion Disapproval multiplied by 3 for Vaulters
  • Systems with Portals aren’t count for Expansion Disapproval
  • The unique Vaulter improvement (the Portal particle screen) now takes 15 turns to be built
  • The unique Vaulter improvement provokes a loss of Science (- 66%) during its construction
  • Only one unique Vaulter improvement is needed to generate Science from all the Portals
  • Added new properties to manage the gain of Science on Empire from Portals

FIXES [DISHARMONY & VANILLA]
  • Fixed an Alliance bug when in some cases making peace with another Alliance was impossible
  • Fixed an issue on the creation of an Alliance in the multiplayer between two human players, when one is already in an Alliance
  • Fixed a bug regarding creation of colony ship when using the "Wasted Space" trait
  • Fixed a bug on the prefab of the Hissho Colony ship

FIXES [VAULTERS]
  • Fixed the Vaulters appearance title and tooltip description from the custom race menu
  • Fixed bug where the teleportation FX of the Vaulters was played even if the fleet didn’t move
ENDLESS™ Space - Definitive Edition - Steph(✿◠‿◠)


RELEASE NOTES [1.1.42]


Hello,

The new patch for Endless Space should be available by any time now, but here's a little explanation on our changes, in addition to the release notes.


CHANGES ON THE HARMONY & VAULTERS

The Harmony
Changes done in order to resolve their issue of starting systems way slower than the other races and thus making them more competitive we added a new ability.

Harmony now gets a 2 FIS bonus on their system for each orbiting ship up to 2x the CP max. It helps them to compensate the buyout and to profit from the lack on upkeep of their fleet by either cheap ship in early to accelerate the development or later defensive fleet to keep a considerable bonus with the end game CP limit.


The Vaulters
In first place, Vaulters were immune against disapproval but it was not fun enough. So we added a little gameplay twist; now only system with Portals are not counted for the expansion disapproval and the counter part is that the expansion disapproval is 3 times stronger for a Vaulter.

Still too easy huh? Well, to reinforce the defensive aspect of the Vaulter, the Portal can now only be built on a system with 100% ownership.

In addition to that, we modified their unique improvement: now, only one is needed in the Empire and it will produce 1% of Science on Empire per Portal. The counterpart is, the construction of the building reduces by 66% the Science on all systems.


Have fun! We’re looking forward to reading your feedback on those changes.


RELEASE NOTES [1.1.42]

CHANGES AND ADDITIONS [DISHARMONY DLC]
  • Implemented the new Harmony Resonance bonus: + 2 FIS / ORBITING SHIP UP TO 2x CP MAX
  • Added a new property to manage the dynamic cap of Harmony new bonus. This property is shown in the affinity tooltip (2*Max command pop)
  • Added new localisation key for Harmony affinity to explain their new bonus
  • Increased the reduction on civilian modules for all colonization hulls

CHANGES AND ADDITIONS [VAULTERS]
  • Expansion Disapproval multiplied by 3 for Vaulters
  • Systems with Portals aren’t count for Expansion Disapproval
  • The unique Vaulter improvement (the Portal particle screen) now takes 15 turns to be built
  • The unique Vaulter improvement provokes a loss of Science (- 66%) during its construction
  • Only one unique Vaulter improvement is needed to generate Science from all the Portals
  • Added new properties to manage the gain of Science on Empire from Portals

FIXES [DISHARMONY & VANILLA]
  • Fixed an Alliance bug when in some cases making peace with another Alliance was impossible
  • Fixed an issue on the creation of an Alliance in the multiplayer between two human players, when one is already in an Alliance
  • Fixed a bug regarding creation of colony ship when using the "Wasted Space" trait
  • Fixed a bug on the prefab of the Hissho Colony ship

FIXES [VAULTERS]
  • Fixed the Vaulters appearance title and tooltip description from the custom race menu
  • Fixed bug where the teleportation FX of the Vaulters was played even if the fleet didn’t move
ENDLESS™ Space - Definitive Edition - Steph'nie
<a href="http://store.steampowered.com/app/208140"><img src="http://i.imgur.com/YRz70UM.jpg" width="630" border="0"></a>

RELEASE NOTES [1.1.39] - The Vaulters

This new Add-On introduces the Vaulters, a new faction for the owners of Endless Space: Disharmony and the 'Founder Pack' of Dungeon of the Endless.

Dev Blog for more details.

FIXES

  • Fixed two retreat bugs battles (PC and Mac)
  • Fixed bug on the AI attack even if it only has a single ship that has no chance of defeating the player's fleet
  • Fixed bug on the AMAS
  • Fixed bug on the display of Industry to Food for Sowers & Harmony
  • Increased Bushido Duration from 10 to 15
ENDLESS™ Space - Definitive Edition - Steph(✿◠‿◠)


RELEASE NOTES [1.1.39] - The Vaulters

This new Add-On introduces the Vaulters, a new faction for the owners of Endless Space: Disharmony and the 'Founder Pack' of Dungeon of the Endless.

Dev Blog for more details.

FIXES

  • Fixed two retreat bugs battles (PC and Mac)
  • Fixed bug on the AI attack even if it only has a single ship that has no chance of defeating the player's fleet
  • Fixed bug on the AMAS
  • Fixed bug on the display of Industry to Food for Sowers & Harmony
  • Increased Bushido Duration from 10 to 15
ENDLESS™ Space - Definitive Edition - amplibuild
RELEASE NOTES - [1.1.34]

FIXED

  • Fixed an issue where the game freezes if the player ends the turn right before the AI pirates attack his fleet.
ENDLESS™ Space - Definitive Edition - amplibuild
RELEASE NOTES - [1.1.34]

FIXED

  • Fixed an issue where the game freezes if the player ends the turn right before the AI pirates attack his fleet.
ENDLESS™ Space - Definitive Edition - amplibuild
RELEASE NOTES - [1.1.33]


CHANGES AND ADDITIONS [Both versions]
  • Improvements on contracts management.

FIXED [PC]
  • Fixed an issue where trade routes value was multiply on display
  • Fixed an issue where the user was able to attack the enemy faction multiple times in the same turn using the save/load game option.
  • Fixed an issue which potentially create an infinite loop when loading a game if the improvement “industry to food” was combine with “Adaptive industrial systems”
    PS: For those who have this bug, you’ll have to load your game, remove the improvement “industry to food”, then save and load again.
  • Fixed an issue where saved games that contained razed systems was not properly loaded
  • Fixed an issue where the icon used for the notification of the summary panel of multiple-choice events was not the good one
  • Fixed an issue where clicking the "zoom into location" button the player was taken to another star system instead of the one where the event takes place.
  • Fixed an issue where the effects of the cease fire offer was not applied to the current diplomatic status of the players.
  • Fixed the endless space website URL.
  • Fixed locust points round in saved games. (Created de-synchronization in Multi)
  • Fixed an issue where an assert was received by the player after invading a former allied faction star system using troops.

FIXED [Mac]
  • Resolved freeze after a manual battle that ended with a retreat

FIXED [Mod]
  • Fixed a freeze when importing a custom ship mesh.
ENDLESS™ Space - Definitive Edition - amplibuild
RELEASE NOTES - [1.1.33]


CHANGES AND ADDITIONS [Both versions]
  • Improvements on contracts management.

FIXED [PC]
  • Fixed an issue where trade routes value was multiply on display
  • Fixed an issue where the user was able to attack the enemy faction multiple times in the same turn using the save/load game option.
  • Fixed an issue which potentially create an infinite loop when loading a game if the improvement “industry to food” was combine with “Adaptive industrial systems”
    PS: For those who have this bug, you’ll have to load your game, remove the improvement “industry to food”, then save and load again.
  • Fixed an issue where saved games that contained razed systems was not properly loaded
  • Fixed an issue where the icon used for the notification of the summary panel of multiple-choice events was not the good one
  • Fixed an issue where clicking the "zoom into location" button the player was taken to another star system instead of the one where the event takes place.
  • Fixed an issue where the effects of the cease fire offer was not applied to the current diplomatic status of the players.
  • Fixed the endless space website URL.
  • Fixed locust points round in saved games. (Created de-synchronization in Multi)
  • Fixed an issue where an assert was received by the player after invading a former allied faction star system using troops.

FIXED [Mac]
  • Resolved freeze after a manual battle that ended with a retreat

FIXED [Mod]
  • Fixed a freeze when importing a custom ship mesh.
ENDLESS™ Space - Definitive Edition - Steph'nie
<a href="http://store.steampowered.com/app/208140"><img src="http://i.imgur.com/Yt1yQDn.jpg" width="630" border="0"></a>

RELEASE NOTES - THE SEARCH FOR AURIGA [1.1.27]

CHANGES AND ADDITIONS [Classic version]
Modified Sheredyn Affinity: buyout bonus lowered from 50% to 33%

CHANGES AND ADDITIONS [Both versions]
Wonder option added: Allows you to able / disable wonders
Capped buyoutbonus to -90% to avoid bugs when going over 100% buyout bonus
Default GameDifficulty and GameSpeed are now saved in Registry.xml

CHANGES AND ADDITIONS [Disharmony version]
Added a unique planet: AURIGA
Added a new Wonder: Husk of knowledge
Added two new Heroes
Added Rally Point (Keep Left CTRL to enter rally point mode: left click to select start system and left click to select destination’s system)
Scrapping a ship gives you Dust
A repair button has been added
A magnify button has been added, in some notification, it allows to focus the concerned system or fleet
New alert panel [in the negotiation screen] when an ally makes a diplomatic decision
Disabled negotiations when an alliance request is waiting for its resolution
Wonders and unique planets are visible for the Amoeba players in the galaxy view
Entering or leaving an alliance refreshes the system influences
Improved the way defence stats are computed at the end of a battle
Added a unique planet option: allows you to able/disable creation of unique planet in the galaxy
Added an option to keep the rally points always visible
Purified systems have a different background colour (grey) in the galaxy view
Improved contracts offering to avoid possible stability issues in MP
Added a reduction on damage for weapon which are not firing during their range speciality: -50% damage
Battle mood or faction mood are now displayed depending on the context
Divided damage done by bombers per 2
Increased long range accuracy and efficiency
Modified MP to reflect the used tonnage

AI MODIFICATIONS
AI war declaration is now followed by an immediate battle
Notification for the AI diplomatic choices
AI invasion fleets must not come back to the assault if fleets get crushed
When the AI scouts are destroyed, the AI now stops creating them again and again
Added variety in the AI attack targeting
The AI selects the best formation & targeting
Lowered weight for Retreat and Offensive Retreat
Updated weight on formation & targeting for the AI to choose
Replaced one of the unique technologies of the Pilgrim which was not aesthetically positioned

HARMONY BALANCING
Rebalanced difficulty progression for Harmony
Added property HasTolerantTrait
Fixed tolerant trait bug and starting technology
Lowered cost of Mineral Memory from 15 to 5
Disharmony now affects the planet only and not the system anymore
Fixed an issue on several effects related to natural wonders
Added a new planetary infrastructure for Harmony which increases the local deposit of a strategic resource by 1
Modified PathPrerequisites for the new Strategic Resource Improvement
Removed penalty related to ownership for Harmony
Reduced cost of StarSystemImprovementUniqueHarmony from 500 to 300
Modified the tool tip of StarSystemImprovementDefense4Harmony
Increased default repair rate
Improved damage and defence fleet depending of their total of command points to compensate the absence of heroes
Added a new planetary improvement for Harmony that gives +1 strategic resource deposit

FIXES
[...]

Link to the complete release notes.
ENDLESS™ Space - Definitive Edition - Steph(✿◠‿◠)


RELEASE NOTES - THE SEARCH FOR AURIGA [1.1.27]

CHANGES AND ADDITIONS [Classic version]
Modified Sheredyn Affinity: buyout bonus lowered from 50% to 33%

CHANGES AND ADDITIONS [Both versions]
Wonder option added: Allows you to able / disable wonders
Capped buyoutbonus to -90% to avoid bugs when going over 100% buyout bonus
Default GameDifficulty and GameSpeed are now saved in Registry.xml

CHANGES AND ADDITIONS [Disharmony version]
Added a unique planet: AURIGA
Added a new Wonder: Husk of knowledge
Added two new Heroes
Added Rally Point (Keep Left CTRL to enter rally point mode: left click to select start system and left click to select destination’s system)
Scrapping a ship gives you Dust
A repair button has been added
A magnify button has been added, in some notification, it allows to focus the concerned system or fleet
New alert panel [in the negotiation screen] when an ally makes a diplomatic decision
Disabled negotiations when an alliance request is waiting for its resolution
Wonders and unique planets are visible for the Amoeba players in the galaxy view
Entering or leaving an alliance refreshes the system influences
Improved the way defence stats are computed at the end of a battle
Added a unique planet option: allows you to able/disable creation of unique planet in the galaxy
Added an option to keep the rally points always visible
Purified systems have a different background colour (grey) in the galaxy view
Improved contracts offering to avoid possible stability issues in MP
Added a reduction on damage for weapon which are not firing during their range speciality: -50% damage
Battle mood or faction mood are now displayed depending on the context
Divided damage done by bombers per 2
Increased long range accuracy and efficiency
Modified MP to reflect the used tonnage

AI MODIFICATIONS
AI war declaration is now followed by an immediate battle
Notification for the AI diplomatic choices
AI invasion fleets must not come back to the assault if fleets get crushed
When the AI scouts are destroyed, the AI now stops creating them again and again
Added variety in the AI attack targeting
The AI selects the best formation & targeting
Lowered weight for Retreat and Offensive Retreat
Updated weight on formation & targeting for the AI to choose
Replaced one of the unique technologies of the Pilgrim which was not aesthetically positioned

HARMONY BALANCING
Rebalanced difficulty progression for Harmony
Added property HasTolerantTrait
Fixed tolerant trait bug and starting technology
Lowered cost of Mineral Memory from 15 to 5
Disharmony now affects the planet only and not the system anymore
Fixed an issue on several effects related to natural wonders
Added a new planetary infrastructure for Harmony which increases the local deposit of a strategic resource by 1
Modified PathPrerequisites for the new Strategic Resource Improvement
Removed penalty related to ownership for Harmony
Reduced cost of StarSystemImprovementUniqueHarmony from 500 to 300
Modified the tool tip of StarSystemImprovementDefense4Harmony
Increased default repair rate
Improved damage and defence fleet depending of their total of command points to compensate the absence of heroes
Added a new planetary improvement for Harmony that gives +1 strategic resource deposit

FIXES
[...]

Link to the complete release notes.
...

Search news
Archive
2024
Jun   May   Apr   Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002