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Click for Gameplay Trailer - Review
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Graphics:
+ nice detailed ship models
+ good space presentation
+ planetary change in the close-up view
- moderate effects
Sound:
+ good sounds and effects
- no voice output
Atmosphere:
+ exciting and motivating expansion race in the galaxy
+ atmospheric racial backgrounds
- ...hardly come into the game
Balance:
+ seven well-tuned levels of difficulty
+ many settings
+ demanding for advanced and pro players
- hard for beginners
Units & Upgrades:
+ many Improvements for planetary systems
+ several ship classes
+ heroes
+ Ship editor for individual equipment
- only 3 weapon types
Endless Game:
+ huge tech tree
+ different strategies possible
+ planet acceptance very important
- luck and random-based fighting system
eXplore, eXpand, eXploit, eXterminate! strategy games have been in the doldrums for years. The great shining light of the genre was Master of Orion II, a mind-numbingly addictive game from the previous millennium.
You choose at the beginning of the game from one of eight races, which differ significantly from each other in their way of playing the part.
The people of the United Empire aggressive set, for example, on economic and military while the peace-loving amoeba (!) More try diplomacy.
The background to the races are run in tight and evocative texts and expected us to start a short introduction movie. But unfortunately ends with the beginning of the game then any hint of story.
We get on the playing time away from the identity of our chosen breed only in the form of advantages and disadvantages as well as a few exclusive technologies with something.
Unfortunately, a further story development or a thread as the living planet in Alpha Centauri or the Antarians of Master of Orion 2 is missing.
Endless Space focuses on macro-management rather than down-and-dirty detail-fiddling. It makes galactic control streamlined, helped enormously by the slickest interface this type of game has ever seen, a beautifully designed UI that keeps things only one or two clicks away.
The overall focus of your empire, from what direction the tech is moving to what each system is producing, is all present on the main galaxy view, so a quick glance at the beginning of each turn tells you where everything stands. It's a great achievement, even though there are inevitably one or two things nested away in counter-intuitive places: unlocking ship designs, for example, only unlocks the hull, which you have to incorporate into a custom build before production.
The mechanics are always the same: fly colonies to other star systems, exploit them, develop tech, and deal with other players.
It's the resources that make the difference: science for tech, food for population, industry for production, and the magical currency of Dust.
Strategic resources are sprinkled around that you can't detect without a bit of teching, and these are crucial to certain playstyles. Military types, for example, want Titanium-70 for construction of their battlefleets.
Beginners are likely to be overwhelmed by the complexity of the title at the beginning of something. While well-made tutorial screens explain clearly the most important functions, but many remain crucial information guilty. So we need to tap into the very confusing research tree until several games itself piece by piece. Only we do not learn what research is actually needed and what not.
The fight is a strange affair, either largely automated or fully automated. In the "highly automated" case fight consists of three phases.
Long range missiles favors, middle is for beams and is short for Kinetic, although missiles are eg still quite devastating at close range. In each phase, the player selects a card battle, the granting of bonuses or penalties (eg overclocking the weapons systems increased firepower of the kinetics, while reducing the effectiveness of anti-missile systems). A special bonus is awarded when a player takes a card, the card meets the other player; the better fleet is still generally independent pounds the weaker fleet. Combat encounters are plentiful enough and usually unilaterally enough so that most battles are fully automated and resolved quickly.
Endless Space is smart, polished and intelligent play of innumerable permutations. Its strength lies in how carefully and how skillfully it is balanced, and how it rewards all kinds of playing styles. Visually, it is detailed and opulent where it needs to be, but simple and clean everywhere.
He makes his voluminous complexity accessible with a great interface that offers a speed and ease of management that can match only a few other games of the genre. The game can not broader appeal or production quality of the Civilization series, but in many ways it's smarter.
Score: 83 / 100
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