Counter-Strike 2 - Valve
Release Notes for 8/29/2013

[UI]
- Added ability to rename a weapon’s name with a custom engraved nameplate via Name Tags.
- Simplified trading with other players by adding a Start Chat button to CS:GO profiles.

[GAMEPLAY]
- Chicken changes based on pro feedback:
-- Reduced chicken sounds dBs and volume.
-- Reduced idle clucking rate.
-- Reduced range that scares chickens when running.

[MISC]
- Adjusted Weapon Case Key and Payback Pass prices for foreign currencies based on current international exchange rates.
- Fixed an issue causing poor rendering performance, especially for SLI/Crossfire users.
- Fixed M4A4 loadout selection not saving correctly between sessions.
- Fixed competitive round backups restoring M4A1-S as M4A4 and USP-S as P2000.
- Fixed observers seeing smoke screen overlay when a smoke grenade popped on their last alive position.
- Fixed bomb activate/plant/defuse sounds not playing if the bomb was out of view
- Fixed Payback Coin description incorrectly displaying the number of hours logged in game.
- Fixed missing localization for Payback map maker Coins.
- Fixed an empty item panel sometimes showing on the scoreboard.
- Fixed Elite world model physics.
- Added flipping sound to inspecting the Desert Eagle.
Counter-Strike 2 - Valve
Release Notes for 8/21/2013

[GAMEPLAY]
- SSG08:
-- Reduced price from 2500 to 2000.
-- Reduced standing and crouching accuracy recovery times.
- Reduced Molotov price from 500 to 400.
- Reduced Incendiary Grenade price from 850 to 600.
- Reduced Glock damage from 33 to 28.
- Fixed bug that NiP discovered where the aimpunch experienced when compensating for recoil was incorrect.
- Third person silenced muzzleflash light brightness is no longer a portion of unsilenced brightness, instead it is now completely removed.
- Chickens are no longer scared when moving silently near them or shooting near them with silenced weapons.
- Fixed a bug where removing/adding a silencer would also drop a magazine on the ground.


[MAPS]
- Fixed map placed weapons not working properly.

Aztec:
--New connector between A and B bombsites.
--More cover in underpass.
--More cover in overpass.
--More cover at bombsite A.
--Changed cover at CT side of bridge.
--Removed railings on bridge.
--Added player collision inside large vegetation models.
--Removed collision on some props.
--Clipped stairs.
--Reduced fog.
--Reduced noise in textures.

Train:
--Tweaked shower room.
--Moved ladders to ends of traincars.
--Made T entrance into bombsite A wider.
--Reduced size of CT sniper position.
--Removed some cover from CT sniper position.
--Blocked visibility under electrical box at bombsite A.
--Blocked visibility through yellow barrels at bombsite A.
--Brightened textures near bombsite A.
--Removed some wires at bombsite A.
--Blocked visibility under traincars.
--Rearranged trains at bombsite B.
--Widened back of bombsite B, T side.
--Replaced cover at back of bombsite B, T side.
--Clipped stairs.
--Optimizations.
--Fixed radar naming.
--Blocked visibility through concrete bags near Ivy.
--Brightened door near Ivy.
--Removed railing at top of ladder.
--Brightened environment light.
--Reduced fog.

Inferno:
--Fixed missing collision in an area in mid.
--Made railing at back of bombsite A easier to see through.
--Widened doors in construction.
--Reduced wall penetration in construction.
--Removed wall supports in apartments hallway.
--Increased C4 explosion radius to make it consistent with other maps.

Nuke:
--Fixed a bug in ramp room.
--Widened door in rafters.
--Fixed some radar naming bugs.
--Increased C4 explosion radius to make it consistent with other maps.

Mirage:
--Added more light to CT window into bombsite B.
--Fixed some graphical bugs.
--Removed small trashbags that could be mistaken for players.

Dust2:
--Made it easier to spot enemies at back of long A, CT side.
--Removed center scaffolding in tunnels.

[UI]
- Added warning message for when there is a new update available.
- Fixed Main Menu for 21x9 monitors.
- Weapon Case Unlock Animation:
-- Fixed animation stopping on an item when the connection to the item server is actually unresponsive.
-- Fixed animation not closing if error dialog occurs.
-- Fixed animation restarting if space bar was pressed.
- In-game previews of StatTrak™ weapons and unusual knives now correctly display those attributes in the name.
- Weapon target ID text now colors the weapon the color of its rarity.
- Fixed StatTrak HUD element for knives hiding.
- Fixed Tooltip backgrounds disappearing when browsing Workshop maps.
- Fixed Matchmaking 'ACCEPT' button not reappearing after you accept a match and not everyone accepts.
- Fixed spectator player panels were showing up when they shouldn't be (wrong team, wrong mode, etc).
- Fixed the spectator panel not using the new knife icons properly.
- Moved the “flashed” icon from the center of the screen, made it more subtle and added fringe fades for when your target is flashed when connected via GOTV.
- Fixed Rescue Kit displaying as Defuse Kit in hostage maps.
- Fixed pause menu missing entries.
- Fixed item drops displaying for 'Unknown' players.
- Fixed formatting of AWP kill award text in Classic Competitive.
- Teammate’s names now always show overhead during freeze time.
- Additional work on inventory, addressing edge cases where HUD positions would not update properly after a weapon had been added or removed.

[MISC]
- Added "Five Year Veteran Coin" awarded to players who were a member of the Counter-Strike community for over 5 years.
- Fixed Overwatch not displaying new cases after viewing one case.
- Fixed extended delay in the end of Classic Competitive games that had GOTV spectators.
- While watching matches in GOTV, the Autodirector is paused, not deactivated, if the spectator follows a specific player.
- Added weapon_m4a1_silencer and weapon_usp_silencer FGD entries for map makers.
- Fixed several exploits affecting dedicated servers.
- Added a server convar sv_quota_stringcmdspersecond to allow rate-limiting client string commands.
- Reduced memory usage on dedicated server.
- Fixed weapon switch and knife swing animations being choppy at low ping.
- Stability fixes in shaders
- Identified a memory allocation bug involving nVidia Geforce Drivers version 320.49 or earlier. We suggest that you update to the latest beta driver version 326.80.
Counter-Strike 2 - Valve
Release Notes for 8/14/2013













[ARMS DEAL UPDATE]
-Visit http://blog.counter-strike.net/armsdeal/ for complete details.
--Ten Weapon Collections have been released.
--Standard and eSports Weapon Cases now available - a portion of the proceeds from eSports Weapon Case Key sales will help support prize pools for upcoming community competitive CS:GO tournaments.
--Weapon Cases have a chance to contain new knives and StatTrak weapons, which track all player kills with that weapon.
--Players can receive decorated weapons through timed item drops, available on any VAC-secure server.
-All Arms Deal Update items can be traded.
-All Arms Deal Update items can be sold and purchased through the Steam Marketplace (visit the FAQ for details).
-Every decorated weapon has a unique finish and exterior condition and can be thoroughly inspected in game. The ability to launch the in-game inspection view for an item is available in the Steam Inventory, Community Market, and Steam Trading.

[UI]
-Upgraded Scaleform version to 4.2.
-Improved memory management of Scaleform UI elements.
-Added Inventory to Main Menu and the In-Game Pause Menu.
-Added Loadout to Main Menu and the In-Game Pause Menu.
-Added blog.counter-strike.net blog to the main menu
-Added drop shadows to some UI element text for improved readability.
-Improved some HUD layouts to avoid overlap.
-Game no longer truncates player names in most HUD UI elements. Fonts will now scale down to fit the full string.
-When a player picks up a weapon, the original owner of that weapon will now be indicated.
-Fixed certain buttons missing clicks

[GAMEPLAY]
-Added Silenced M4A1.
-Added Silenced USP.
-New weapons can be equipped through the Inventory UI.
-When a player reloads their weapon, they now drop a magazine that persists in the world.
-Machine gun belts now visually match the ammo count in the viewmodel when firing and reloading.
-Added holdable action key +lookatweapon that allows players to visually inspect their first person weapon while in-game. This has been bound to the F key by default (if that key was previously unbound).
-Players now automatically crouch while planting bombs.

[MATCHMAKING]
-Adding matchmaking servers in Brazil.
Counter-Strike 2 - Valve
Release Notes for 7/10/2013

[ GAMEPLAY ]
- Adjusted the function that mapped movement speed to weapon inaccuracy. The linear portion of this function is now exponential.

[ MAPS ]
- de_dust2: Fixed collision bug in Bombsite B, tweaked fog, fixed navmesh naming.

[ MISC ]
- Added support for more Unicode characters in player names.
- Fixed a rare incorrect name truncation in the death notice feed, scoreboard and main menu.
- Fixed truncation of the competitive maps selection when all maps were selected.
- Smoke volume is now cheaper to render.
- Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. Thanks GreenTea!
Counter-Strike 2 - Valve
[ MISC ]
- Playing a demo recorded on a workshop map will attempt to automatically download and display that workshop map.
- Added a convar cl_download_demoplayer to control whether demo player is allowed to download external resources, defaults to 1 allowing downloads from workshop, allows 2 for downloading all other external resources that could be referenced by community server.
- Added engine support for versioning official maps, so demo playback will seamlessly download and load matching version of the map when playing back older demos. ( Currently supports Nuke, Inferno, Dust2 )
- Fixed rare crashes in HUD when game events were received before HUD elements were fully loaded.

[ GAMEPLAY ]
- Additional minor buffs to the Aug and Sig.
- Smoke grenades have been adjusted to make their view-obscuring overlay match the smoke volume shape more precisely as well as some other minor fixes.

[ SPECTATING ]
- Spectating a flashed player via GOTV now shows an additional effect and icon to indicate blindness without obscuring the spectators view.
- Fixed a case where GOTV spectator would get the round radar template instead of the square one.
- Grenade trajectories are now on by default in spectator x-ray view. Convar sv_grenade_trajectory_time_spectator will adjust visible trail duration.

[ MAPS ]
- Made a pass at incorporating some lessons learned from Mirage to original maps. Also, bug fixes.
De_Inferno:
- Widened apartment hallway near A
- Replaced red car in middle with solid cover
- Fixed radar naming on haycart
- Improved visibility
De_Nuke:
- Added radar names
Bug fixes
- Improved visibility
De_Dust2:
- Improved visibility
- Bug fixes
De_Aztec:
- Improved visibility
De_Train:
- Improved visibility
Counter-Strike 2 - Valve
Release Notes for 6/26/2013

[ WEAPONS ]
- Further adjustments to the AUG/SG553.

[ MAPS ]
- de_mirage: Minor bugfixes.
- de_vertigo: Fixed bombsite naming, other minor bugfixes.

[ OVERWATCH ]
- Improved Overwatch test case distribution system.

[ MISC ]
- Whitelisted convars sv_vote_issue_kick_allowed and sv_vote_kick_ban_duration.
- Added a server concommand "removeallids" to unban all user IDs.
- Keybindings are no longer processed in front end when not connected to a server, fixes unexpected keybindings processing in main menu and when chatting in play with friends lobby.
- Fixed players in invalid Steam purchase regions getting error dialogs during play.
- Fixed votes incorrectly displaying player names with formatting symbols.
- Fixed a rare bug where friendly fire damage could count raw damage inflicted instead of actual health points subtracted towards warning or kicking for too much team damage.
- Official classic competitive matches will always allow players to connect even in rare cases when they were kicked and banned from the same game server instance during a previous classic casual game.
- When a player receives a cooldown for being kicked from too many matches it will show up on their main menu immediately and will not be delayed until the competitive match end.
- Adjusted the competitive cooldown for being kicked from too many matches to correspond to the violator's offense level starting at 30 minutes if it was the first competitive violation and following same cooldown computation rules as other types of cooldowns.
- A player who was matchmaking solo and was kicked by a party of 4 teammates will not receive a competitive cooldown for being kicked from too many matches.
- Exposed cl_interpolate convar, allows to disable entity interpolation during demo playback or on listen servers, interpolation is enabled regardless of client setting when connected to dedicated servers.
- Added grenade trajectories when in spectator mode with glows on. Set sv_grenade_trajectory_time_spectator 1 to turn them on.
- Fixed a crash on OSX 10.6.8 when downloading custom maps resources from community servers.
Counter-Strike 2 - Valve
Release Notes for 6/19/2013

[ WEAPONS ]
- Tuned the AUG and SG553 to function more effectively as a rifle/sniper hybrid.

[ MAPS ]
- de_mirage: Fixed see-through crates at bombsites, various other bugfixes.
- Fixed kv files packaged in workshop maps not loading correctly, which could display incorrect player models and arms.

[ OVERWATCH ]
- Improved interpolation during Overwatch evidence playback.

[ MISC ]
- Added classic competitive map to in-game friends list information text.
- Fixed rare uninitialized text "Target Area" appearing on-screen when watching GOTV.
- Fixed sv_grenade_trajectory linux crash
- Added new sv_grenade_trajectory convars to display a dashed line and to adjust line thickness and duration.
Counter-Strike 2 - Valve
Release Notes for 6/12/2013

[ MAPS ]
- Added de_mirage.
- Added console command to help players plan strategic grenades. Set sv_grenade_trajectory 1 (cheat convar) to see a visual arc in-game.

[ OVERWATCH ]
- Overwatch Investigators are now required to submit more detailed verdict reports after reviewing evidence.
- Fixed interpolation issues during GOTV and Overwatch demo playback which caused the weapon of a shooting player to visually appear several ticks behind the moment a victim was hit.
- Overwatch FAQ updated. http://blog.counter-strike.net/index.php/overwatch/

[ OPERATION PAYBACK ]
- Operation Payback Pass on sale for $0.99 until Monday 6/17.

[ UI ]
- Added links to top streams on the main menu.
- Added an audio option to reduce game music volume when Steam Overlay is activated.

[ MISC ]
- Restored the "retry" console command.
- Players can only submit griefing reports for teammates.
Counter-Strike 2 - Valve
Release Notes for 6/5/2013

[ OVERWATCH ]
- Added more investigators to the Overwatch Beta.

[ MISC ]
- Added an explanation for no binary signature validation for clients running in -insecure mode.
- Fixed an exploit where clients could bypass network convar restrictions using setinfo.
- The crosshair gap size will no longer change when switching weapons while using "Classic Static" (cl_crosshairstyle 4) -- other crosshair styles are unaffected.
Counter-Strike 2 - Valve
Release Notes for 5/29/2013

[ OVERWATCH ]
- Updated Overwatch FAQ (http://blog.counter-strike.net/index.php/overwatch/)
- Overwatch case reviews will highlight kills and assists from The Suspect in kills feed.
- Overwatch case reviews will not record the team name when all five players play with their clan tag.
- Servers running with default setting sv_kick_players_with_cooldown 1 will not allow players convicted by Overwatch to play, setting it to 0 will allow convicted players to join.

[ STEAM BADGES ]
- Updated CS:GO Steam trading card art to their final designs and names

[ MISC ]
- Fixed an exploit with disconnecting and reconnecting players being able to respawn in the same round.
- Network interpolation and update convars can no longer be changed when playing. To configure these convars, players must not be connected to a server or must join the spectators.
- Enforced signature validation of game dlls and plugins. Clients launching with tampered dlls will be informed of the invalid signatures error, and will not be allowed to connect to VAC secure servers to avoid being VAC banned.
- Fixed a problem in the GOTV recorder that could result in some non-delayed data getting written into the recorded stream, causing playback artifacts.
...

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