[ MISC ] - Playing a demo recorded on a workshop map will attempt to automatically download and display that workshop map. - Added a convar cl_download_demoplayer to control whether demo player is allowed to download external resources, defaults to 1 allowing downloads from workshop, allows 2 for downloading all other external resources that could be referenced by community server. - Added engine support for versioning official maps, so demo playback will seamlessly download and load matching version of the map when playing back older demos. ( Currently supports Nuke, Inferno, Dust2 ) - Fixed rare crashes in HUD when game events were received before HUD elements were fully loaded.
[ GAMEPLAY ] - Additional minor buffs to the Aug and Sig. - Smoke grenades have been adjusted to make their view-obscuring overlay match the smoke volume shape more precisely as well as some other minor fixes.
[ SPECTATING ] - Spectating a flashed player via GOTV now shows an additional effect and icon to indicate blindness without obscuring the spectators view. - Fixed a case where GOTV spectator would get the round radar template instead of the square one. - Grenade trajectories are now on by default in spectator x-ray view. Convar sv_grenade_trajectory_time_spectator will adjust visible trail duration.
[ MAPS ] - Made a pass at incorporating some lessons learned from Mirage to original maps. Also, bug fixes. De_Inferno: - Widened apartment hallway near A - Replaced red car in middle with solid cover - Fixed radar naming on haycart - Improved visibility De_Nuke: - Added radar names Bug fixes - Improved visibility De_Dust2: - Improved visibility - Bug fixes De_Aztec: - Improved visibility De_Train: - Improved visibility