Cardaclysm - Headup Games


Greetings card warriors!

I've released a new update for Cardaclysm, that is mainly focussing on some fixes and improvements. Nothing major, but several small things that improve your overall experience. ːsteamhappyː

This is the complete changelog:
  • Vastly improved the look of many visual effects in the game
  • An icon and text are now displayed whenever the game is saving progress
  • Darkened the console selection frame in the poison realm for better visibility
  • Fixed an exploit where you could exit the Book of Magic with less than 14 cards in your deck
  • Fixed a bug where the potion master's UI couldn't be navigated with a gamepad
  • Fixed a bug where forest realms couldn't be cleared with a gamepad in tier 5, the last reward could not be collected
  • Various localization fixes
Thank you all very much for your ongoing feedback and support! ❤️ Your Steam Community posts and Discord comments helped a great deal on iomproving Cardaslysm!

Stay safe and see you all in the Realms of Cardaclysm!
Ede


https://store.steampowered.com/app/1252710/Cardaclysm/
Cardaclysm - Headup Games


Dear fellow card warriors,

Some good news for all you beloved Cardaclysm players out there (in case you are one of the lucky fellas that own a Steam Deck of course): Cardaclysm was recently reviewed and got verified for the Steam Deck! ːsteamhappyː

What does that mean? It's simple, you can enjoy Cardaclysm and its card battles in all its glory on the Steam Deck wherever you are: at home on the couch, on top of the highest mountain, in the bathroom (if it takes a little longer again...) - just about anywhere!

Stay safe and see you all in the Realms of Cardaclysm!
Ede


https://store.steampowered.com/app/1252710/Cardaclysm/
Cardaclysm - Headup Games


Hey friends,

we have some awesome news, which we can finally share with you today: We - that's Thunderful Games - welcome all of you to the premiere of our very first digital games showcase ‘Thunderful World’! ːsteamhappyː

Find out more in the following press release:


Gothenburg, Sweden - October 28th, 2021 - International developer and publisher Thunderful Games, creator of the multi-award winning and multi-million selling SteamWorld franchise, is welcoming everyone to a new digital games showcase, ‘Thunderful World’. The event will be taking place on November 10th at 11am PT / 2pm ET / 7pm GMT / 8pm CET, hosted by Hollywood and pop culture icon Mark Hamill. Tune in to the livestream on Twitch, YouTube and the thunderful.world website.



Tune in to see Mark delight us with a ton of exciting new game reveals and announcements from Thunderful. The event will deliver updates on exciting upcoming titles including the surprise indie hit of Summer Game Fest, Planet of Lana. There will also be more news on Thunderful titles like Firegirl, Cursed to Golf, Source of Madness, Tinkertown and White Shadows.

Alongside Mark’s headline hosting role, the event will also feature appearances from Thunderful Group CEO Brjánn Sigurgeirsson, Corporate Vice President at Xbox Sarah Bond, plus a few other surprise industry partners.

Thunderful is proud to be partnering with Xbox and The MIX for Thunderful World. To sign up for the event and be the first to know all the important information ahead of the show on November 10th, head over to thunderful.world. As your one stop shop for all things Thunderful World, the website will be updated with new announcements and reveals as the event unfolds.



Stay tuned and tune in on Nov 10th - see you all in the event!
Your Thunderful Games-Team


https://store.steampowered.com/app/1252710/Cardaclysm/
Cardaclysm - Headup Games


Dear fellow card warriors,

Long time no talk - I hope you are all doing well! As promised in the last update from March 8th I haven't stopped working on Cardaclysm. Quite the opposite: A new update is live now, that changes some systems in the game completely, some even were rebuilt from scratch!

To celebrate, Cardaclysm is also 50% off for the next 7 days! ːsteamhappyː

Long story short - here is the complete changelog:

NEW STUFF:
  • New cards: Desert Imp, Blademaiden, Desert Lizard
  • Added full controller support
  • Completely redesigned the Book of Magic UI, it now has deck slots, filters and a search option
  • The tutorial has been completely redesigned, you now get more gold & a full deck during that map


CHANGES:
  • Redesigned the attack creature window
  • Redesigned the traveling traders and goblin's trade windows
  • Redesigned the mulligan screen
  • Redesigned the in-game menu
  • Redesigned the token trader window
  • You no longer need to unlock the second page in the artifact window, it is available by default
  • Traveling traders will now offer better deals than before
  • The Goblin will now be immensely more useful than before, calculating trades that are much better
  • Improved the health change indicator in battle, it is more accurate and reflects all health changes
  • The chest has been removed as you can now carry an infinite amount of cards, no limitations
  • Cards that you had in your chest prior to the new version are automatically moved to your book of magic
  • Fixed a bug where random generation in the Forest realm would generate unwalkable terrain
  • Fixed a bug where if you started moving before the camera settled, the camera got misplaced
  • Fixed a bug where the end reward for tier 1 would always be the exact same three cards
  • Fixed a bug where Mini Menace wouldn't get the Inspire effect when summoned next to a creature with [Inspire]
  • Fixed a bug where the Ice Wolf's attack effect could be heard even if sound volume was reduced to 0
  • Fixed a bug where the [Cure] ability wouldn't work on paralyzed creatures
  • Fixed a bug where the wrong equipment was displayed on the main character
  • Fixed a bug where the Venomous Staff also buffed enemies in the Poisonous Gardens realm
  • Mulligan card draws will no longer buff enemy Angels
  • Balance: Potion of Poison now costs 8 instead of 12
  • Balance: Antidote now has the [Cure] keyword
  • Balance: Concoction only paralyzes now. It costs 10 instead of 14
  • Balance: Sylvan Plates now give 2 gold every turn in battle, instead of every 2 turns
  • Elixir of Choice has been removed from the game. Elixirs you've already had were converted back to Concoctions.
  • Balance: Boom Bug costs 12 gold and 1 orb instead of 17 / 2
  • Balance: Crawling Bug costs 9 gold instead of 10
  • Balance: Thief, Assassin and Master Assassin now steal 6-12-20 instead of 4-6-8
  • Balance: Potion of Vigor and Potion of Energy now give 6 and 14 gold instead of 4 and 10
  • Balance: Ancient Warrior and Ancient Vanguard have been reverted to Ultimate 2 from 3
  • Balance: War's damage limit has been reduced to 6 from 8
  • Added a new design to the 'give up' button in battle


Thank you all very much for your ongoing feedback and support! ❤️ Your Steam Community posts and Discord comments helped a great deal on iomproving Cardaslysm!

Stay safe and see you all in the Realms of Cardaclysm!
Ede


https://store.steampowered.com/app/1252710/Cardaclysm/
Cardaclysm - Headup Games


Dear fellow card warriors,

Since the launch of Cardaclysm last month, I’ve been working a lot to vastly improve the game. Your forum posts and Discord comments helped a great deal in doing that! Today’s update marks the 3rd post-launch update for Cardaclysm and I’d like to talk about the more significant changes that were introduced in these updates.

ADAPTIVE DIFFICULTY
Forget being stuck once and for all: from now on, the game monitors your progress and adapts its difficulty to make sure that you always face enemies that match your power.

REALM REWARD
After today’s update, once you successfully defeat all six opponents and complete a realm, the game offers you three cards and you can choose one to keep. The three offered cards are always from the current tier. Together with the adaptive difficulty, this means you’ll never get stuck and you’ll always get relevant cards that can help you build that Perfect Deck™ ːsteamhappyː

TOKEN PRICES
Prices at the Token Trader, chest pages and artifact inventory have been significantly reduced (cards can now be acquired for 25-45-65 instead of 50-75-100 for example!!). Also, the only source of income for Tokens was discarding your hard-earned cards – well, that is no longer the case! You can now collect tokens on the world map as well.



BALANCE
Numerous balance issues and inconsistencies have been resolved since launch, including the way paralyze behaved against Rage creatures (enemy creatures with Rage do not get either of their attacks now if they are paralyzed) and creatures with Thorns abilities have been weakened as well. All changes have been implemented to hopefully solve the problem of sudden difficulty spikes and provide a smoother experience.

...and I do not plan to stop here either! The world of Cardaclysm is important to me and I want to keep working on it to make it as fantastic an experience to play as possible! Thank you for all your feedback, you have truly helped shape the game into what it has become!

Stay safe in these troubling times!
Until next time,
Ede


https://store.steampowered.com/app/1252710
Cardaclysm - Headup Games


Dear fellow card warriors,

It is finally time to put on your robes, shuffle up your deck and face the Four Horsemen of the Apocalypse in epic card battles - and also the very last opponent: Death himself!

https://www.youtube.com/watch?v=9awW3Z8UOts
After 8 months Cardaclysm: Shards of the Four leaves early access TODAY with its full launch update that includes additional polish, balance changes and a bunch of endgame content:

NEW STUFF:
  • New realm: the Realm of Death becomes available once you collect 60 death keys!
  • New cards: Death Knight, Harbinger of Death, Deathbringer, Bone Mage, Orthos, Shard - Level 3, Feral Ghost, Kurse Ghost, Gargoyle Grandmaster, Potion of Resurrection, Draught of the Eclipse, Spirit Gargoyle, Death, Envoy of Death
  • New artifacts: Armor of Burning Damnation, Ignis Plates
  • New trader: the Potion Master allows you to purchase any potions
  • Added 6 new Steam Achievements
  • Added 4 more tracks to the soundtrack DLC
  • Added the finale and the end credits sequence
CHANGES:
  • Potions have been removed from the Token Trader's card pool (chests can still contain potions)
  • Added a tier selector to the Token Trader window that allows you to specify which tier you want to buy from
  • Balance: Changed Glacius Prime health from 75 to 55
  • Balance: Changed Glacius Purifier health from 31 to 25
  • Added a "Give Up" button to battle that instantly loses the fight for you if needed
  • You can now skip the boss arrival cinematic by pressing any key or mouse button
  • Fixed a bug where cards placed on chest page 10 would disappear after leaving the pub
  • Fixed a bug where creatures that summon other creatures have sometimes failed to do so
  • Fixed a bug where the "enemies have -1 attack" map bonus would actually give 1 attack to creatures with 0 attack
  • Fixed a critical bug where dealing damage to a Highmore Golem with a Highmore Sorceress caused an infinite loop
  • Fixed a bug where if you started moving before the camera settled, the camera got misplaced
  • Fixed a bug where upgrading cards by moving them out of your main deck would allow more than 3 cards in deck
  • Fixed a bug where the Infernal's waypoint pointer remained visible on screen after you've escaped from it
  • Fixed a bug where you could get stuck on the forest world map
  • Fixed a bug where Hunting Scalebreed and Red Scalebreed were not linked to the correct cards
  • Fixed a bug where the Corrupted Helmet would do nothing if multiple creatures were already corrupted
  • Fixed a bug where sometimes the green and red selection circles remained visible after battle
  • Fixed a bug where ranged hits that should hit their target would sometimes miss the Naga Fighter
  • Fixed a bug where shoes were not properly placed on the main character on the world map
  • Swapped the 'Accept' and 'Decline' buttons where necessary for a more streamlined UI experience

The world of Cardaclysm: Shards of the Four is now complete and you can immerse yourself in a procedurally generated world full of challenging enemy encounters and even more powerful spells and artifacts for you to wield in battle! Are you ready to face the evil that you unleashed yourself to the world? We will see...

Do you want to share your experience and strategies with other mages? Do this in the Steam Community or join the Cardaclysm Discord!

Stay safe and see you all in the Realms of Cardaclysm!
Ede


https://store.steampowered.com/app/1252710
Cardaclysm - Headup Games


Dear fellow card warriors,

The sixth Early Access roadmap update for Cardaclysm is live - and to be honest it has been for quite some time! According to the roadmap, the update was released in December 2020, but we did not inform you about it with an update here on the Steam page. Sorry for that! Here is the complete list of new stuff and changes - I hope you enjoy it!

And please let me know your feedback on the Cardaclysm Discord channel or in the Steam Community. It's really appreciated! ːsteamhappyː

NEW STUFF:
  • New boss: Infernal can now be unlocked by defeating War
  • New cards: Corrupted Neophyte, Corrupted Blademaster, Tormented Weaponmaster, Ancient Wrath, Sand Golem, Winged Seeker, Winged Nightmare, Witchplant, Vicious Mouth, Hungry Behemoth, Hunting Scalebreed, Red Scalebreed, Fallen Angel, Twisted Angel, Dark Angel, Glacius Purifier, Glacius Prime, Azure Serpent, Dawn Serpent, Serpent Duke, Vinetalon Elder, Vinetalon Grandmaster, Frost Phantom, Elven Mediwitch
  • New artifacts: Keeper of Blight, Infernal Greatboots, Signet of Decay, Hollow Feet of Twilight, Redwood Cane, Ring of Wealth
  • Rebuilt the tooltip system from scratch, lots of tooltips have been reworded for clarity

CHANGES:
  • Concoction and Elixir now have the [Cure] keyword which can remove [Poison], [Frostbite], [Corruption] and [Paralyze] from an allied creature
  • Replaced the stock card art for Unexpected Strike, Arrow Strike, Arrow Blast, Whirlwind of Arrows, Tiny Rock and Tiny Crystal with our own, custom versions
  • Added a new card art to the Fire Wraith spell so it can be more easily distinguished from the Fire Wraith creature
  • Creatures upgraded on the fly will also receive all bonuses from artifacts now
  • Balance: Arrow Strike and its levels now cost 6-10-14 gold instead of 9-14-19
  • Balance: War now has the [Rage] ability
  • Creatures that deal damage to all enemies and have the [Poison] keyword will now apply poison to all enemies
  • Creatures with damage reflection (Highmore Sorceress, Highmore Golem) now reflect damage back even if killed
  • Changed the tutorial to include the second Scorpid earlier as a reminder to keep upgrading creatures
  • Fixed a bug where the camera was looking at the ground when opening a chest after victory
  • Fixed a bug where damage reflection killing a retaliating creature triggered that creature's on-attack skill
  • Fixed a bug where a creature could deal negative damage (thus, healing the opponent)
  • Fixed a visual bug where inventory items may have appeared multiple times in a player's backpack
  • Fixed a bug where hitting ESC while looking at an artifact with a card reference caused the card to stay visible
  • Fixed a bug where the Insane mode option remained visible even if you couldn't leave the Pub
  • Reduced the intro video volume to 70%
  • Various localization fixes

So... what's next? Well, I'd like to talk about what happens in the full version of the game after you've defeated the Infernal.

  • The golden rune cap is raised to 500
  • "Death keys" appear on the world map
  • A new indicator in your quest log shows that you need to collect a LOT of these keys
  • The higher difficulty you beat (default, challenge mode, insane mode), the more keys you'll get
But most important of all, the Agents of Death appear everywhere. This is a brand new enemy type, a new card faction never shown before in Cardaclysm with its own keywords and their own very brutal creatures. These guys will make your life hell while you're trying to get all those keys.

During this time however, there are no more boss chases. Instead, what you need to do is collect enough Death keys. Once you have enough, you may enter the Realm of Death, which is a brand new realm in the game. Here, you can face the ultimate challenge Cardaclysm offers. And if you have what it takes, you may even defeat Death itself

Thank you all very much for your ongoing feedback and support! ❤️

Stay safe and see you all in the Realms of Cardaclysm!
Ede


https://store.steampowered.com/app/1252710
Cardaclysm - Headup Games


Dear fellow card warriors,

I am really sorry this for this bad news, but I have to postpone the 6th and 7th (full launch) update of the Cardaclysm Early Access roadmap.

I wanna be honest with you: Since I have been infected with Covid-19, I have really not been able to continue working on Cardaclysm in the last few weeks. I'll try my best to cure up and feel better again, so I can finally continue working on the game! ːsteamhappyː

Here are the changes concerning the Early Access roadmap:
  • The 6th (2nd major) update will now launch in December
  • The 7th (full launch) update is postponed to early 2021
But hey, there are also some good news to share: The endgame content that's coming with the 7th update will be extended a bit and the 7th update will also add additional controller support to Cardaclysm.

Many thanks for your understanding and I further thank you all very, very much for your ongoing feedback and support! ❤️

Please folks, stay safe and see you all in the Realms of Cardaclysm!
Ede


https://store.steampowered.com/app/1252710
Cardaclysm - Headup Games


Dear fellow card warriors,

The fith Early Access roadmap update for Cardaclysm is live! It adds the new realm Highmore Castle, that is available every time you collect 5 Higmore keys. The update also adds a number of new cards and new objects. I hope you enjoy it!

And please let me know your feedback on the Cardaclysm Discord channel or in the Steam Community. It's really appreciated!

NEW STUFF:
  • New realm: the Highmore Castle realm is available every time you collect 5 Highmore keys!
  • New cards: Highmore Golem, Highmore Paladin, Highmore Skirmisher, Highmore Commander, Highmore General, Highmore Templar, Highmore Inquisitor and Ice Queen
  • New map object: The red banner allows you to reduce the attack of all enemies by 1 in the next battle
  • New map object: The alchemist's potion allows you to reduce the health of all enemies by 1 in the next battle
  • New music: 4 new songs have been added to the soundtrack DLC

CHANGES / FIXES:
  • Fixed a bug where the Defense shield would sometimes not protect a creature against the [Deadly] skill
  • Fixed a bug where Boots of Haste would lock the game by drawing four cards when a choice book was played
  • Fixed a bug where Corruption, Poison or Frostbite would not be applied if the creature dies to damage reflection
  • Fixed a bug where if you only had a single creature in your deck, it would not get drawn at the start of battle
  • Fixed a bug where projectiles aimed at Lizard Mercenary and Lizard General would sometimes miss
  • Fixed a bug in the forest realm where the way forward could be blocked by a trader

Thank you all very much for your ongoing feedback and support! ❤️

Stay safe and see you all in the Realms of Cardaclysm!
Ede


https://store.steampowered.com/app/1252710
Cardaclysm - Headup Games


Dear fellow card warriors,

I've prepared the third regular Cardaclysm: Shards of the Four update for you. It focuses on bugfixing, but there is also some balancing included. My goal is to provide the best possible experience of the game so please let me know your thoughts! All your feedback is very welcome and really appreciated!

Below is a list of the improvements and fixes that come with this update:

  • Balance: Firestorms cast by the Blazing Fire Staff now count as spells
  • The end turn warning will now be skipped if only Ambush creatures remain on the enemy side of the battlefield
  • Fixed the icon of burn-through so its borders aren't visible anymore
  • Added missing Chinese and Korean characters
  • Fixed a bug where choice books could lock the game for you without the option to proceed in any way
  • Fixed a bug where Hunter's Guild creatures were displayed as allied cards and had buffs applied to them
  • Fixed a bug where the Lizard Swordsman's description indicated 0 damage instead of the intended 6
  • Fixed a bug which did not let you leave the pub if you had exactly 80 cards
  • Fixed a bug where some spark and electric sounds have still played even if sound was muted in the options menu
  • Fixed a bug where Pestilence's death SFX has still played despite the fact that sound was muted
  • Fixed a bug where the map bonus shrine SFX could still be heard a bit before the game volume was applied to it

Thank you all very much for your ongoing feedback and support! ❤️

Stay safe and see you all in the Realms of Cardaclysm!
Ede


https://store.steampowered.com/app/1252710
...

Search news
Archive
2025
May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002