A finite world with infinite resources. Defeat your opponents before the world collapses under your empire in this epic Battle Royale 4X RTS! A tidal wave is putting an end to this continent, will you make it through?
All Reviews:
Positive (14) - 85% of the 14 user reviews for this game are positive.
Release Date:
Mar 26, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“WotA is a one-man job. I strive to make it the best I can, and I strongly believe in its potential to provide countless hours of fun. Ultimately to reach that goal, I need to involve a wider audience. Early access will help identify the missing bits, nails, painting and polish the game still needs.”

Approximately how long will this game be in Early Access?

“WotA will remain at least 2 months in early access. If more time is needed and I am able to, I will take it further. I will keep improving the game after the early access period.”

How is the full version planned to differ from the Early Access version?

  • More Technologies
  • Advanced Gameplay Mechanics
  • Overall Improvements, Bug Free Experience and More Advanced AI
  • Improved Visuals and Sounds / Placeholders Replaced
  • Heaps of Balancing Based on Feedback
  • If enough requests for it I will add matchmaking (or alternative) mutliplayer modes

What is the current state of the Early Access version?

“All features listed in the "About This" section below are in a working state and to some extent, some are already polished.

P2P Multiplayer works with Steamworks lobbies. All in game systems are up and running aside from a few minors cosmetic issues.

AI plays the game just like a human player, it doesn't (and will never) get free units, resources or extra visibility information, as in cannot cheat. It plays very well in the economic and expansion parts of the game and can also defend itself as well as being aggressive. There is still room for improvements yet some players reportedly find the easy AI too challenging for them !

There are no game breaking bugs and so far, I have been receiving great feedback regarding performance.

You can play entire games from start to finish. The world is fully randomized so you can replay to find yourself in different situations and develop varied strategies in response.”

Will the game be priced differently during and after Early Access?

“Yes, I believe in rewarding players who come in early so the early access version is priced cheaper than the release version.”

How are you planning on involving the Community in your development process?

“I will be watching the community hub, gathering feedback, bug reports and suggestions. I intend to ask/poll the community as often as it becomes necessary based on how things evolve.”
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Recent updates View all (25)

June 29

Masters of Landscaping Update v2.6

Hello Steam !

This update brings the long awaited missing planned facilities.

The Factory features a really cool burning inferno of molten iron visual and works similar to crops, it increases it's owning city production material generation after 1 minute.

Docks on the other hand have a unique capability. Knowing the world was crumbling down your architects have been busy working on a way to strengthen the land.

After countless days of research it appeared the best way was to build docks preventively. It strengthens the tile it gets built on, making it far less fragile after 2 minutes of filling in bricks.

While the dock ablity is quite powerful, it will break at some point and does not yield any resource or combat bonus so spaming your territory will hinder your ability to respond to competing players juggling with other facilities.

- Added the new Factory facility to build around your cities
- Added the new Docks facility to build around your cities

- Added new facility tech to unlock the Factory
- Added new facility tech to unlock the Docks

- Troops now cost 2 production material and 3 food to create

- Can now see facilities through clouds on the rim of the visible area

Feel free to come on the hub to share your fun WotA stories, would love to hear how the new facilities are changing your habits too !

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June 9

Network Like a Beaver Update v2.5

Hello Steam !

Today's update takes multiplayer to a whole new level.

Multiplayer clients use to suffer from several parts of the game not looking the way it should, and while the game was usuable it was indeed a disadvantage to be the client in a multiplayer game due to limited visual feedback.

Clients will now see everything in game just as anyone else, including planned army actions (even chained actions), every little bit of info you can see through clouds around your visible area. Replay map at the end of the game is now also complete for clients !

Usage of the lobby has also been improved, so you can see when people are playing even if they are in game already and also join back a game you've been disconnected from !

There's also a bunch of new graphics options, in case you'd like to change the scale of UI for example or standard things such as resolution, fullscreen etc.

There's more listed right here:

- Clients now receive the whole action chain after giving an order to their armies (i.e. when giving a colonize order, you see the colonizing areas before the army finishes moving and begins the actual colonize action)
- Now syncing replay data to clients when they finish the game
- It is now possible to join back a game after exiting it (in case of computer or internet reboot for example)
- Now showing already started public lobbies as unjoinable, showing "STARTED..." instead of the join button, except if able to late join due to being a member of the lobby before
- More fine grain area data syncing, less bandwidth wastage and fixes issues with late joining players not receiving some data properly
- Kicking player should now update lobby members correctly
- Players leaving lobby now warn others properly they left to update lobby members correctly
- Fixed rim of fog of war not showing the tiles underneath for clients

- Now flashing tiles that can be colonized to further emphasis those have to be targeted by the colonize action and not the nearby tiles

- All UI in the game can now be scaled with the new UI Scale graphics option

- Cities no longer provide an extra defense bonus (use to be x2 strength to the defending army)

- Added resolution, fullscreen, fullscreen mode, quality level and UI Scale graphics options

Bug Fixes
- Fixed some achievements not working properly
- Fixed max player option not getting set properly when creating a multiplayer lobby
- Fixed empire menu not displaying city gains including empire bonuses

- Optimized some of the materials used by city elements
- Slightly simplified some city buildings

More content that was close to ready but not quite yet had to be cut off for now as those fixes were deemed very important to put in your hands as soon as possible, feel free to expect cool stuff comming out next update !

Please let us know about your experiences in multiplayer, are your friends yelling badly when loosing land to the ocean like mine are ?

This version is not compatible with older ones for multiplayer games.

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About This Game

Game modes

  • Play versus NON cheating AI (no free units or resources, no extra vision)(offline).
  • Battle versus players (up to 5 players - way more in the future)(online).
  • Mix them, AI + Players in the same game (online).

Procedurally and balanced generated maps: Luck can't help you !

Economic & Technological choices make every games different.
Adapt your strategy to your enemies and to your geographical position.
Gather experience every games and choose your battles wisely.

Explore the world

Find where the ocean and your opponents are to choose where to expand and settle.

Expand your territory

World is crumbling, expand fast or let your people be doomed by the ocean.

Build up your economy

During centuries of peace, military strength wasn't a concern to your people, it is now. You have little time and enormous needs so act as fast as you can.

Research technologies

The intellect of your people seems limited only by the amount of resources you're willing to throw at them. Could it be the key to your success ?

Develop an army

You are no longer safe, you will need troops ASAP to send throughout the world to explore, expand and wage war.

Defeat your opponents

It is their fault the world is dying for overusing its resources, put an end to their madness to try and save what remains.

Survive the ocean

Respect nature, and nature shall not crumble the land under your feet too fast (maybe)

System Requirements

    • OS: Windows 7+
    • Processor: Intel Core i5 5th gen 2.7Ghz
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 760
    • DirectX: Version 11
    • Storage: 2 GB available space

What Curators Say

7 Curators have reviewed this product. Click here to see them.

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