A finite world with infinite resources. Defeat your opponents before the world collapses under your empire in this epic Battle Royale 4X RTS! A tidal wave is putting an end to this continent, will you make it through?
All Reviews:
Positive (13) - 92% of the 13 user reviews for this game are positive.
Release Date:
Mar 26, 2019
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“WotA is a one-man job. I strive to make it the best I can, and I strongly believe in its potential to provide countless hours of fun. Ultimately to reach that goal, I need to involve a wider audience. Early access will help identify the missing bits, nails, painting and polish the game still needs.”

Approximately how long will this game be in Early Access?

“WotA will remain at least 2 months in early access. If more time is needed and I am able to, I will take it further. I will keep improving the game after the early access period.”

How is the full version planned to differ from the Early Access version?

  • More Technologies
  • Advanced Gameplay Mechanics
  • Overall Improvements, Bug Free Experience and More Advanced AI
  • Improved Visuals and Sounds / Placeholders Replaced
  • Heaps of Balancing Based on Feedback
  • If enough requests for it I will add matchmaking (or alternative) mutliplayer modes

What is the current state of the Early Access version?

“All features listed in the "About This" section below are in a working state and to some extent, some are already polished.

P2P Multiplayer works with Steamworks lobbies. All in game systems are up and running aside from a few minors cosmetic issues.

AI plays the game just like a human player, it doesn't (and will never) get free units, resources or extra visibility information, as in cannot cheat. It plays very well in the economic and expansion parts of the game and can also defend itself as well as being aggressive. There is still room for improvements yet some players reportedly find the easy AI too challenging for them !

There are no game breaking bugs and so far, I have been receiving great feedback regarding performance.

You can play entire games from start to finish. The world is fully randomized so you can replay to find yourself in different situations and develop varied strategies in response.”

Will the game be priced differently during and after Early Access?

“Yes, I believe in rewarding players who come in early so the early access version is priced cheaper than the release version.”

How are you planning on involving the Community in your development process?

“I will be watching the community hub, gathering feedback, bug reports and suggestions. I intend to ask/poll the community as often as it becomes necessary based on how things evolve.”
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Recent updates View all (23)

May 24

Attack to the Future Update v2.4

Hey Steam !

This is a short one you're gonna enjoy <3.

Minimap and replaymap icons are back in, no longer crashing the game and... looking great now ! City icons are even colored with their owner's color.

Frontiers, colonizing tiles and other relevant visuals are now properly rendered behind troops and such tall objects. Frontier visibility through forests remains as it is there on purpose for the gameplay. That makes the game both prettier and easier to read and make sens while not loosing visibility in any significant way.

Some issues that were preventing chained attack actions from performing properly have been fixed. Doing so becomes a no brainer to anyone finding they have to micro too much ! (note: to chain actions first select the action in action bar, then hover the target area and pres shift + click to stack orders until you're ready to give the final order with a simple click)

Last but not least, attacking a not defended tile is now significantly much faster, and even more so if the attacking army has a lot of troops.
This both enables you to swipe out entire empires within a game's timeframe, but also means you might need to consider guarding your frontiers !

Overall the game looks and feels like never before, hope you enjoy ! Also there's more listed bellow:

Visuals
- Now showing (again) new cities and battle icons on the minimap and replay map
- Now tinting city icons on minimap and replay map
- Minimap camera now smoothly grows when discovering the world instead of bumping to new size instantly
- Minimap now has a parchment background look for unknown tiles
- Minimap's viewport border visual is now more accurate
- Setup things to render in proper order like units above frontier and colonization visuals etc
- Army path now has a nicer looking texture, also shows a cross on target tile when doing movement only action
- Made the selected area visual even higher

Balance
- Attacking undefended territories is now much faster

Performance
- Trimmed spawned tiles around the viewport to the bare minumum, lowering the need (and cost) of culling
- Erosion now has a burst limit of 10 areas destroyed per frame, wont affect gameplay in any significant way but should alleviate hicups in extreme cases

AI
- AI will now more specifically target cities for attacks over any other type of tile (and just to clarify, it can still happen and just will be less frequent)

Bug Fixes
- Fixed some cases that prevented chained attack actions to perform (note: attacking in unknown or uncrossable territory is still not possible per game rules)
- Fixed some achievement stats not working in builds
- Fixed facilities visuals not cleared out when their city is destroyed
- Fixed some cases of minimap tiles not updated correctly


As always, thank you so much to everyone providing feedback. Feel free to join us on Discord, Twitter or the hub here on Steam !

_met44
1 comments Read more

May 20

Crash in the Pan Update v2.3

Hello Steam !

This new update comes in a little early because of a crash that has been occuring that needed urgent fixing. That crash started occuring when the engine was updated in v2.2 for unrelated reasons and went unnoticed until recently.

Be assured that the whole team at Metaphore Games is being violently slapped with slippers as punishment.

The aforementioned crash is occuring in the engine code which I cannot fix on my end, I have however been able to identify its specific location and thus, setup a work around. In this build you will not see cities and battles in the minimap and as well as in the new endgame replay map feature (real bummer, was quite fun to watch after a game !).

Fear not for this is only a temporary solution, and as soon as a new version of the engine with a fix for this is available there will be a new build that enables it back. I hope you all understand and agree this is the best solution at this time. The team at Unity is very responsive and I have high hopes this will be sorted out quickly.

Now about the meat of the update
It comes with a grand 32 new achievements listed bellow ! (and yes typing those labels was quite fun)

There's also as mentionned a replay map shown on the game over screen so you can see what everyone has been up to during the game. This feature is not fully implemented for MP clients yet.

WotA is blessed with really great musics from Thomas George Music aka @TLATWuk on twitter. He his a great artist, very listening and involved, I hope you all appreciate his work !

When selecting an army, you're finally going to see which one it is you selected.

Frontiers and colonizing tiles visuals now benefit from a new see through improved shader, it respects transparency of the base texture allowing to preserver width of the frontier and properly show the color of each player in the of frontier shared with another player.

And there's more all listed bellow:

Gameplay
(achievements will be posted later today)
- New achievements: Four Stars General 1 to 4, gather lots of troops in a single army
- New achievements: Troop Hoarder 1 to 4, total troops created throughout all your games
- New achievements: Land Lord 1 to 4, biggest territory size in a single game
- New achievements: Cern Scientist 1 to 4, win with as many technologies as you can (level 4 will be unlockable in a future update)
- New achievements: Pro Roulette Player 1 to 4, win against the AI as many times as possible
- New achievements: Social Hacker 1 to 4, win against other players in multiplayer as many times as possible
- New achievements: Mukbang Streamer 1 to 4, highest upkeep ever reached in a game
- New achievements: Iron Man* 1 to 4, Win the game with as much food upkeep as you can (*as in a regular, legit, man made of iron, not some popular IP with my favorite character and that I have no right to use, obviously)

UI
- Added on the gameover screen a map showing the full replay of the game, can be speed up, paused, resumed and also browsed using the progress bar underneath

Sound
- New (awesome) musics from Thomas George Music, @TLATWuk on twitter

Visuals
- Moved atmospheric clouds that were in the center of the screen to the side
- Now showing a visual over selected army troops !
- Updated the selected tile visual to somewhat match with the selected army one
- New improved see through shader for frontiers, respecting the base texture transparency in see through parts, making frontiers remain at the proper width and also with accurate colors for both frontiers in case of neighbouring with another player
- More relatable visual for the army colonizing tiles visuals, also uses the new see through shader instead of being fully overlayed (no longer shows up above clouds yet is well visible through forests)
- Slightly increased camera shake range when erosion occurs since it seemed no longer effective
- Tweaked defensive forts materials to be more in harmony

Performance
- Lowered vertices of ocean in intro scene to work better on lower end hardware
- Now using a merged version of the crops model when completed to spare draw calls compared to the "growing" version

Bug fixes
- Fixed show mp invite in SP option off by default and not saved to playerprefs
- Fixed food 3 tech icon
- Fixed engine time not stopped when in pause menu in SP so that animations and other relevant systems being stop visibly moving
- Fixed case of city menu not closing when target area is no longer owner or is destroyed
- Fixed improper behaviour when an army colonized tile with an occupying army, it was leaving both armies on the tile instead of merging it


I also want to sincerely apologize for any inconvenience that crash issue may have caused you when trying to play over the last few days.

As always, thank you so much to everyone providing feedback. Feel free to join us on Discord, Twitter or the hub here on Steam !

_met44
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About This Game

Game modes

  • Play versus NON cheating AI (no free units or resources, no extra vision)(offline).
  • Battle versus players (up to 5 players - way more in the future)(online).
  • Mix them, AI + Players in the same game (online).

Procedurally and balanced generated maps: Luck can't help you !

Economic & Technological choices make every games different.
Adapt your strategy to your enemies and to your geographical position.
Gather experience every games and choose your battles wisely.


Explore the world

Find where the ocean and your opponents are to choose where to expand and settle.

Expand your territory

World is crumbling, expand fast or let your people be doomed by the ocean.

Build up your economy

During centuries of peace, military strength wasn't a concern to your people, it is now. You have little time and enormous needs so act as fast as you can.

Research technologies

The intellect of your people seems limited only by the amount of resources you're willing to throw at them. Could it be the key to your success ?

Develop an army

You are no longer safe, you will need troops ASAP to send throughout the world to explore, expand and wage war.

Defeat your opponents

It is their fault the world is dying for overusing its resources, put an end to their madness to try and save what remains.

Survive the ocean

Respect nature, and nature shall not crumble the land under your feet too fast (maybe)

System Requirements

    Minimum:
    • OS: Windows 7+
    • Processor: Intel Core i5 5th gen 2.7Ghz
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 760
    • DirectX: Version 11
    • Storage: 2 GB available space

What Curators Say

6 Curators have reviewed this product. Click here to see them.

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