A routine mission fails and Cpt Cain Phoenix's squad is abducted by a mysterious spaceship. Their survival relies on his ability to communicate with the broken AI and puzzle out the grim secrets of the ship in this dark sci-fi text-based adventure.
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Recent updates View all (12)

March 20

This week at Lightstep Chronicles - March 20, 2019

Hello Steam,

It's been a week since we released a free demo for our game. Did you know that you can download a free demo of Lightstep Chronicles? You can do that through https://eipix.itch.io/lightstep-chroniclesand Game Jolt. If you like the demo, Wishlisting us here on Steam will help us get the word out before a lot more people. We are eternally grateful to all of you who did that. <3

As promised, this is what we did in the past week:
- updated the Save Game system
- worked on the audio and music, started implementing a new sound controller
- added more post-process optimization and lighting
- polished end scene graphics
- added more in-game effects (particles and animations)

We didn't fully implement the new sound controller, it'll be a task for this week, too. We did manage to add more debugging options, so that we can test the game more thoroughly.

Next week, we will work on
- activating optional text within zoom zones
- additional cutscenes in the control room
- updating the Star Map with edited text
- updating animations of Cain Phoenix in the chair
- optimizing scene loading
- polishing end scene graphics

'Til next Wednesday,
Take care!
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March 13

This week at Lightstep Chronicles - March 13, 2019

Our game's most unique feature is also its biggest weakness:
What kind of game is Lightstep Chronicles?

We always announce it as a text-based adventure, and then the graphics throw people off. Everytime. It is a new breed of text-based adventure, but there have been similar games in the past. Mike Bithell's Subsurface Circular is a text-based adventure that feels like a movie, and it was a big inspiration to us during development. The cool thing is that when players enter either Subsurface Circular or Lightstep Chronicles, they don't know what to expect. It is mysterious! It's exciting! It's really difficult to market!

We spent the past week making ourselves known across the internet – we now have an Itch page and a Game Jolt page.
You can download the first chapter for free on either one of these sites

What kind of game is Lightstep Chronicles?
It's best that you discover on your own. :)

As promised, this is what we did in the past week:
- been cleaning the playable build of the full game
- edited the log file, sorted logs and log file indicators
- set up optional AI dialogue
- enabled free movement across the ship via Ship Map
- animated additional AI emotions and set up their triggers across scenes
- worked on endings and their implementation some more

We also optimized textures and 3D models.

Next week, we will work on
- updating the Save Game system
- working on the audio and music, implementing a new sound controller
- additional post-process optimization and lighting
- polishing end scene graphics
- additional in-game effects (particles and animations)

'Til next Wednesday,
Take care!
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About This Game

Lightstep Chronicles is a dark sci-fi text-based adventure set in a universe where the passage of time is a relative thing.

You play as a military captain exploring an off-world underground crashsite. You discover an ancient spaceship of alien technology and imperial livery, and are then whisked away on an intergalactic adventure of trying to stay alive and relevant in a spaceship that clearly has a hidden agenda. At the heart of Lightstep Chronicles is a text-based adventure, allowing you to communicate with the ship's AI, a manic creature that seems to be at war with itself.

Lightstep Chronicles is set in stunning futuristic art deco off-world locations, sharing the universe of the Dark Horse Comics series Lightstep. The game focuses on the thin line between humanity and artificial intelligence, and the very nature of transcendence.

System Requirements

    • OS: Windows 7
    • Processor: Intel i3 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: nVidia gtx 660 2GB or AMD equivalent graphics
    • DirectX: Version 11

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